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9169 | turbocat | 1 | /* |
2 | * OpenTyrian: A modern cross-platform port of Tyrian |
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3 | * Copyright (C) 2007-2009 The OpenTyrian Development Team |
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4 | * |
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5 | * This program is free software; you can redistribute it and/or |
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6 | * modify it under the terms of the GNU General Public License |
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7 | * as published by the Free Software Foundation; either version 2 |
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8 | * of the License, or (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program; if not, write to the Free Software |
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17 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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18 | */ |
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19 | #ifndef NETWORK_H |
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20 | #define NETWORK_H |
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21 | |||
22 | #include "opentyr.h" |
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23 | |||
24 | #include "SDL.h" |
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25 | #ifdef WITH_NETWORK |
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26 | # include "SDL_net.h" |
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27 | #endif |
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28 | |||
29 | |||
30 | #define PACKET_ACKNOWLEDGE 0x00 // |
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31 | #define PACKET_KEEP_ALIVE 0x01 // |
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32 | |||
33 | #define PACKET_CONNECT 0x10 // version, delay, episodes, player_number, name |
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34 | #define PACKET_DETAILS 0x11 // episode, difficulty |
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35 | |||
36 | #define PACKET_QUIT 0x20 // |
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37 | #define PACKET_WAITING 0x21 // |
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38 | #define PACKET_BUSY 0x22 // |
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39 | |||
40 | #define PACKET_GAME_QUIT 0x30 // |
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41 | #define PACKET_GAME_PAUSE 0x31 // |
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42 | #define PACKET_GAME_MENU 0x32 // |
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43 | |||
44 | #define PACKET_STATE_RESEND 0x40 // state_id |
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45 | #define PACKET_STATE 0x41 // |
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46 | #define PACKET_STATE_XOR 0x42 // |
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47 | |||
48 | extern bool isNetworkGame; |
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49 | extern int network_delay; |
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50 | |||
51 | extern char *network_opponent_host; |
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52 | extern Uint16 network_player_port, network_opponent_port; |
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53 | extern char *network_player_name, *network_opponent_name; |
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54 | |||
55 | #ifdef WITH_NETWORK |
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56 | extern UDPpacket *packet_out_temp; |
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57 | extern UDPpacket *packet_in[], *packet_out[], |
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58 | *packet_state_in[], *packet_state_out[]; |
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59 | #endif |
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60 | |||
61 | extern uint thisPlayerNum; |
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62 | extern JE_boolean haltGame; |
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63 | extern JE_boolean moveOk; |
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64 | extern JE_boolean pauseRequest, skipLevelRequest, helpRequest, nortShipRequest; |
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65 | extern JE_boolean yourInGameMenuRequest, inGameMenuRequest; |
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66 | |||
67 | #ifdef WITH_NETWORK |
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68 | void network_prepare( Uint16 type ); |
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69 | bool network_send( int len ); |
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70 | |||
71 | int network_check( void ); |
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72 | bool network_update( void ); |
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73 | |||
74 | bool network_is_sync( void ); |
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75 | |||
76 | void network_state_prepare( void ); |
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77 | int network_state_send( void ); |
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78 | bool network_state_update( void ); |
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79 | bool network_state_is_reset( void ); |
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80 | void network_state_reset( void ); |
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81 | |||
82 | int network_connect( void ); |
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83 | void network_tyrian_halt( unsigned int err, bool attempt_sync ); |
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84 | |||
85 | int network_init( void ); |
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86 | |||
87 | void JE_clearSpecialRequests( void ); |
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88 | |||
89 | #define NETWORK_KEEP_ALIVE() \ |
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90 | if (isNetworkGame) \ |
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91 | network_check(); |
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92 | |||
93 | #else |
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94 | |||
95 | #define NETWORK_KEEP_ALIVE() |
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96 | |||
97 | #endif |
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98 | |||
99 | |||
100 | #endif /* NETWORK_H */ |
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101 |