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9169 turbocat 1
/*
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 * OpenTyrian: A modern cross-platform port of Tyrian
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 * Copyright (C) 2007-2009  The OpenTyrian Development Team
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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 */
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#ifndef NETWORK_H
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#define NETWORK_H
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#include "opentyr.h"
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#include "SDL.h"
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#ifdef WITH_NETWORK
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#	include "SDL_net.h"
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#endif
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#define PACKET_ACKNOWLEDGE   0x00    //
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#define PACKET_KEEP_ALIVE    0x01    //
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#define PACKET_CONNECT       0x10    // version, delay, episodes, player_number, name
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#define PACKET_DETAILS       0x11    // episode, difficulty
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#define PACKET_QUIT          0x20    //
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#define PACKET_WAITING       0x21    //
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#define PACKET_BUSY          0x22    //
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#define PACKET_GAME_QUIT     0x30    //
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#define PACKET_GAME_PAUSE    0x31    //
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#define PACKET_GAME_MENU     0x32    //
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#define PACKET_STATE_RESEND  0x40    // state_id
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#define PACKET_STATE         0x41    //   (not acknowledged)
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#define PACKET_STATE_XOR     0x42    //   (not acknowledged)
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extern bool isNetworkGame;
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extern int network_delay;
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extern char *network_opponent_host;
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extern Uint16 network_player_port, network_opponent_port;
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extern char *network_player_name, *network_opponent_name;
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#ifdef WITH_NETWORK
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extern UDPpacket *packet_out_temp;
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extern UDPpacket *packet_in[], *packet_out[],
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                 *packet_state_in[], *packet_state_out[];
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#endif
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extern uint thisPlayerNum;
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extern JE_boolean haltGame;
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extern JE_boolean moveOk;
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extern JE_boolean pauseRequest, skipLevelRequest, helpRequest, nortShipRequest;
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extern JE_boolean yourInGameMenuRequest, inGameMenuRequest;
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#ifdef WITH_NETWORK
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void network_prepare( Uint16 type );
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bool network_send( int len );
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int network_check( void );
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bool network_update( void );
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bool network_is_sync( void );
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void network_state_prepare( void );
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int network_state_send( void );
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bool network_state_update( void );
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bool network_state_is_reset( void );
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void network_state_reset( void );
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int network_connect( void );
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void network_tyrian_halt( unsigned int err, bool attempt_sync );
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int network_init( void );
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void JE_clearSpecialRequests( void );
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#define NETWORK_KEEP_ALIVE() \
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		if (isNetworkGame) \
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			network_check();
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#else
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#define NETWORK_KEEP_ALIVE()
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#endif
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#endif /* NETWORK_H */
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