Subversion Repositories Kolibri OS

Rev

Rev 6457 | Rev 6479 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
6391 ashmew2 1
#ifndef KOLIBRI_GUI_H
2
#define KOLIBRI_GUI_H
3
 
6395 siemargl 4
#include  /* for malloc() */
6391 ashmew2 5
#include 
6
 
7
#include "kolibri_debug.h" /* work with debug board */
8
 
9
/* boxlib loader */
10
#include "kolibri_boxlib.h"
11
 
12
/* All supported GUI elements included */
13
#include "kolibri_gui_elements.h"
14
 
15
enum KOLIBRI_GUI_EVENTS {
6470 siemargl 16
    KOLIBRI_EVENT_NONE = 0,     /* Event queue is empty */
17
    KOLIBRI_EVENT_REDRAW = 1,   /* Window and window elements should be redrawn */
18
    KOLIBRI_EVENT_KEY = 2,      /* A key on the keyboard was pressed */
19
    KOLIBRI_EVENT_BUTTON = 3,   /* A button was clicked with the mouse */
20
    KOLIBRI_EVENT_DESKTOP = 5,  /* Desktop redraw finished */
21
    KOLIBRI_EVENT_MOUSE = 6,    /* Mouse activity (movement, button press) was detected */
22
    KOLIBRI_EVENT_IPC = 7,      /* Interprocess communication notify */
23
    KOLIBRI_EVENT_NETWORK = 8,  /* Network event */
24
    KOLIBRI_EVENT_DEBUG = 9,    /* Debug subsystem event */
25
    KOLIBRI_EVENT_IRQBEGIN = 16 /* 16..31 IRQ0..IRQ15 interrupt =IRQBEGIN+IRQn */
6391 ashmew2 26
};
27
 
6470 siemargl 28
#define BUTTON_CLOSE 0x1
29
#define BTN_QUIT 1
6457 punk_joker 30
 
31
void kolibri_handle_event_redraw(kolibri_window* some_window)
6391 ashmew2 32
{
33
  /*  Draw windows with system color table. */
34
 
35
  BeginDraw();
36
 
6395 siemargl 37
  DrawWindow(some_window->topleftx, some_window->toplefty,
6391 ashmew2 38
	     some_window->sizex, some_window->sizey,
39
	     some_window->window_title,
40
	     kolibri_color_table.color_work_area, some_window->XY);
6395 siemargl 41
 
6391 ashmew2 42
  /* Enumerate and draw all window elements here */
43
  if(some_window->elements) /* Draw all elements added to window */
44
    {
6457 punk_joker 45
      kolibri_window_element* current_element = some_window -> elements;
6395 siemargl 46
 
6391 ashmew2 47
      do
48
	{
49
	  /* The redraw_fn serves as draw_fn on initial draw */
6470 siemargl 50
	  if((int)kolibri_gui_op_table[current_element -> type].redraw_fn > 0)  // -1 if DLL link fail
6391 ashmew2 51
	    kolibri_gui_op_table[current_element -> type].redraw_fn(current_element -> element);
6395 siemargl 52
 
53
//sie after fixing calling conventions no more needed
54
/*
6391 ashmew2 55
	  switch(current_element -> type)
56
	    {
57
	    case KOLIBRI_EDIT_BOX:
58
	    case KOLIBRI_CHECK_BOX:
6395 siemargl 59
	      __asm__ volatile("push $0x13371337"::); / * Random value pushed to balance stack * /
60
						      / * otherwise edit_box_draw leaves stack unbalanced * /
61
						      / * and GCC jumps like a crazy motha' fucka' * /
62
 
6391 ashmew2 63
	      break;
64
	    }
6395 siemargl 65
*/
66
	  current_element = current_element -> next;
6391 ashmew2 67
 
68
	} while(current_element != some_window->elements); /* Have we covered all elements? */
69
    }
70
}
71
 
6457 punk_joker 72
void kolibri_handle_event_key(kolibri_window* some_window)
6391 ashmew2 73
{
74
  /* Enumerate and trigger key handling functions of window elements here */
6395 siemargl 75
  if(some_window->elements)
6391 ashmew2 76
    {
6457 punk_joker 77
      kolibri_window_element *current_element = some_window -> elements;
6391 ashmew2 78
 
79
      do
80
	{
81
	  /* Only execute if the function pointer isn't NULL */
6470 siemargl 82
	  if((int)kolibri_gui_op_table[current_element -> type].key_fn > 0)
6391 ashmew2 83
	    kolibri_gui_op_table[current_element -> type].key_fn(current_element -> element);
6395 siemargl 84
 
6391 ashmew2 85
	  current_element = current_element -> next;
86
	} while(current_element != some_window->elements); /* Have we covered all elements? */
87
    }
88
}
89
 
6457 punk_joker 90
void kolibri_handle_event_mouse(kolibri_window* some_window)
6391 ashmew2 91
{
92
  /* Enumerate and trigger mouse handling functions of window elements here */
6395 siemargl 93
  if(some_window->elements)
6391 ashmew2 94
    {
6457 punk_joker 95
      kolibri_window_element *current_element = some_window -> elements;
6391 ashmew2 96
 
97
      do
98
	{
6470 siemargl 99
	  if((int)kolibri_gui_op_table[current_element -> type].mouse_fn > 0)
6391 ashmew2 100
	    kolibri_gui_op_table[current_element -> type].mouse_fn(current_element -> element);
101
 
102
	  current_element = current_element -> next;
6395 siemargl 103
 
6391 ashmew2 104
	} while(current_element != some_window->elements); /* Have we covered all elements? */
105
    }
106
}
107
 
108
void kolibri_exit(void)
109
{
110
  __asm__ volatile ("int $0x40"::"a"(-1));
111
}
112
 
113
int kolibri_gui_init(void)
114
{
115
  int boxlib_init_status = kolibri_boxlib_init();
116
 
6395 siemargl 117
  if(boxlib_init_status == 0)
6391 ashmew2 118
    debug_board_write_str("ashmew2 is happy: Kolibri GUI Successfully Initialized.\n");
6395 siemargl 119
  else
6391 ashmew2 120
    {
121
      debug_board_write_str("ashmew2 is sad: Kolibri GUI Failed to initialize.\n");
122
      kolibri_exit();
123
    }
124
 
125
  /* Initialize the global operation table which handles event functions of */
126
  /* each individual element type */
127
  kolibri_init_gui_op_table();
128
 
129
  /* Get the current color table for Kolibri and store in global table*/
130
  kolibri_get_system_colors(&kolibri_color_table);
131
 
132
  /* Set up system events for buttons, mouse and keyboard and redraw */
133
  /* Also set filters so that window receives mouse events only when active
134
     and mouse inside window */
6395 siemargl 135
  __asm__ volatile("int $0x40"::"a"(40), "b"(0xC0000027));
136
 
137
  return boxlib_init_status;
6391 ashmew2 138
}
139
 
6395 siemargl 140
/* Note: The current implementation tries to automatically colors
6391 ashmew2 141
   GUI elements with system theme */
142
 
143
#endif /* KOLIBRI_GUI_H */