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Rev | Author | Line No. | Line |
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6391 | ashmew2 | 1 | #ifndef KOLIBRI_GUI_H |
2 | #define KOLIBRI_GUI_H |
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3 | |||
6395 | siemargl | 4 | #include |
6391 | ashmew2 | 5 | #include |
6 | |||
7 | #include "kolibri_debug.h" /* work with debug board */ |
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8 | |||
9 | /* boxlib loader */ |
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10 | #include "kolibri_boxlib.h" |
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11 | |||
12 | /* All supported GUI elements included */ |
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13 | #include "kolibri_gui_elements.h" |
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14 | |||
15 | enum KOLIBRI_GUI_EVENTS { |
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16 | KOLIBRI_EVENT_REDRAW = 1, /* Window and window elements should be redrawn */ |
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17 | KOLIBRI_EVENT_KEY = 2, /* A key on the keyboard was pressed */ |
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18 | KOLIBRI_EVENT_BUTTON = 3, /* A button was clicked with the mouse */ |
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19 | KOLIBRI_EVENT_MOUSE = 6 /* Mouse activity (movement, button press) was detected */ |
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20 | }; |
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21 | |||
22 | void kolibri_handle_event_redraw(struct kolibri_window* some_window) |
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23 | { |
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24 | /* Draw windows with system color table. */ |
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25 | |||
26 | BeginDraw(); |
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27 | |||
6395 | siemargl | 28 | DrawWindow(some_window->topleftx, some_window->toplefty, |
6391 | ashmew2 | 29 | some_window->sizex, some_window->sizey, |
30 | some_window->window_title, |
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31 | kolibri_color_table.color_work_area, some_window->XY); |
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6395 | siemargl | 32 | |
6391 | ashmew2 | 33 | /* Enumerate and draw all window elements here */ |
34 | if(some_window->elements) /* Draw all elements added to window */ |
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35 | { |
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6395 | siemargl | 36 | struct kolibri_window_element* current_element = some_window -> elements; |
37 | |||
6391 | ashmew2 | 38 | do |
39 | { |
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40 | /* The redraw_fn serves as draw_fn on initial draw */ |
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41 | if(kolibri_gui_op_table[current_element -> type].redraw_fn) |
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42 | kolibri_gui_op_table[current_element -> type].redraw_fn(current_element -> element); |
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6395 | siemargl | 43 | |
44 | //sie after fixing calling conventions no more needed |
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45 | /* |
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6391 | ashmew2 | 46 | switch(current_element -> type) |
47 | { |
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48 | case KOLIBRI_EDIT_BOX: |
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49 | case KOLIBRI_CHECK_BOX: |
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6395 | siemargl | 50 | __asm__ volatile("push $0x13371337"::); / * Random value pushed to balance stack * / |
51 | / * otherwise edit_box_draw leaves stack unbalanced * / |
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52 | / * and GCC jumps like a crazy motha' fucka' * / |
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53 | |||
6391 | ashmew2 | 54 | break; |
55 | } |
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6395 | siemargl | 56 | */ |
57 | current_element = current_element -> next; |
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6391 | ashmew2 | 58 | |
59 | } while(current_element != some_window->elements); /* Have we covered all elements? */ |
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60 | } |
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61 | } |
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62 | |||
63 | void kolibri_handle_event_key(struct kolibri_window* some_window) |
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64 | { |
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65 | /* Enumerate and trigger key handling functions of window elements here */ |
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6395 | siemargl | 66 | if(some_window->elements) |
6391 | ashmew2 | 67 | { |
6395 | siemargl | 68 | struct kolibri_window_element *current_element = some_window -> elements; |
6391 | ashmew2 | 69 | |
70 | do |
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71 | { |
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72 | /* Only execute if the function pointer isn't NULL */ |
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73 | if(kolibri_gui_op_table[current_element -> type].key_fn) |
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74 | kolibri_gui_op_table[current_element -> type].key_fn(current_element -> element); |
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6395 | siemargl | 75 | |
6391 | ashmew2 | 76 | current_element = current_element -> next; |
77 | } while(current_element != some_window->elements); /* Have we covered all elements? */ |
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78 | } |
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79 | } |
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80 | |||
81 | void kolibri_handle_event_mouse(struct kolibri_window* some_window) |
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82 | { |
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83 | /* Enumerate and trigger mouse handling functions of window elements here */ |
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6395 | siemargl | 84 | if(some_window->elements) |
6391 | ashmew2 | 85 | { |
6395 | siemargl | 86 | struct kolibri_window_element *current_element = some_window -> elements; |
6391 | ashmew2 | 87 | |
88 | do |
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89 | { |
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90 | if(kolibri_gui_op_table[current_element -> type].mouse_fn) |
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91 | kolibri_gui_op_table[current_element -> type].mouse_fn(current_element -> element); |
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92 | |||
93 | current_element = current_element -> next; |
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6395 | siemargl | 94 | |
6391 | ashmew2 | 95 | } while(current_element != some_window->elements); /* Have we covered all elements? */ |
96 | } |
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97 | } |
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98 | |||
99 | void kolibri_exit(void) |
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100 | { |
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101 | __asm__ volatile ("int $0x40"::"a"(-1)); |
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102 | } |
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103 | |||
104 | int kolibri_gui_init(void) |
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105 | { |
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106 | int boxlib_init_status = kolibri_boxlib_init(); |
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107 | |||
6395 | siemargl | 108 | if(boxlib_init_status == 0) |
6391 | ashmew2 | 109 | debug_board_write_str("ashmew2 is happy: Kolibri GUI Successfully Initialized.\n"); |
6395 | siemargl | 110 | else |
6391 | ashmew2 | 111 | { |
112 | debug_board_write_str("ashmew2 is sad: Kolibri GUI Failed to initialize.\n"); |
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113 | kolibri_exit(); |
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114 | } |
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115 | |||
116 | /* Initialize the global operation table which handles event functions of */ |
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117 | /* each individual element type */ |
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118 | kolibri_init_gui_op_table(); |
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119 | |||
120 | /* Get the current color table for Kolibri and store in global table*/ |
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121 | kolibri_get_system_colors(&kolibri_color_table); |
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122 | |||
123 | /* Set up system events for buttons, mouse and keyboard and redraw */ |
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124 | /* Also set filters so that window receives mouse events only when active |
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125 | and mouse inside window */ |
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6395 | siemargl | 126 | __asm__ volatile("int $0x40"::"a"(40), "b"(0xC0000027)); |
127 | |||
128 | return boxlib_init_status; |
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6391 | ashmew2 | 129 | } |
130 | |||
6395 | siemargl | 131 | /* Note: The current implementation tries to automatically colors |
6391 | ashmew2 | 132 | GUI elements with system theme */ |
133 | |||
134 | #endif /* KOLIBRI_GUI_H */ |