Rev 1805 | Rev 7480 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
1805 | yogev_ezra | 1 | /* Rocket Forces |
2 | * Filename: rforces.cpp |
||
3 | * Version 0.1.1 |
||
4 | * Copyright (c) Serial 2007 |
||
5 | */ |
||
6 | |||
7 | |||
8 | #include |
||
9 | |||
10 | #include "kosSyst.h" |
||
11 | #include "kosFile.h" |
||
12 | #include "mymath.h" |
||
13 | #include "properties.h" |
||
14 | #include "objects.h" |
||
15 | #include "rforces.h" |
||
16 | |||
17 | |||
18 | const char header[] = GAME_NAME; |
||
19 | cCursor *cursor; |
||
20 | cGun *gun = new cGun; |
||
21 | cCross **crosses = new cCross*[R_COUNT]; |
||
22 | cRocket **rockets = new cRocket*[R_COUNT]; |
||
23 | cBomb **bombs = new cBomb*[B_COUNT]; |
||
24 | cExplode **explodes = new cExplode*[R_COUNT + B_COUNT]; |
||
25 | cBuilding *house = new cBuilding(); |
||
26 | Dword *cur_handle; |
||
27 | int score, health; |
||
28 | |||
29 | struct MouseState |
||
30 | { |
||
31 | int x, y, lbclick; |
||
32 | Dword buttons; |
||
33 | } ms; |
||
34 | |||
35 | |||
36 | void kos_Main() |
||
37 | { |
||
38 | Dword frame_start, frame_end; |
||
39 | OnStart(); |
||
40 | Menu(); |
||
41 | for (;;) |
||
42 | { |
||
43 | frame_start = kos_GetTime(); |
||
44 | switch (kos_CheckForEvent()) |
||
45 | { |
||
46 | case 1: |
||
47 | DrawWindow(); |
||
48 | break; |
||
49 | case 2: // key pressed, read it and ignore |
||
50 | Byte keyCode; |
||
51 | kos_GetKey(keyCode); |
||
52 | if (keyCode == 27) |
||
53 | { |
||
54 | OnExit(); |
||
55 | } |
||
56 | if (keyCode == 51) |
||
57 | { |
||
58 | OnStart(); |
||
59 | } |
||
60 | break; |
||
61 | case 3: // button pressed; we have only one button, close |
||
62 | OnExit(); |
||
63 | break; |
||
64 | case 6: // событие от мыши (нажатие на кнопку мыши или перемещение; сбрасывается при прочтении) |
||
65 | OnMouseMove(); |
||
66 | if (ms.lbclick == 1) |
||
67 | { |
||
68 | OnLMBClick(); |
||
69 | } |
||
70 | break; |
||
71 | default: |
||
72 | OnMouseMove(); |
||
73 | break; |
||
74 | } |
||
7479 | leency | 75 | if (kos_GetButtonID()==1) OnExit(); |
1805 | yogev_ezra | 76 | DrawBombs(); |
77 | DrawRocketsAndCrosses(); |
||
78 | DrawExplodes(); |
||
79 | frame_end = kos_GetTime(); |
||
80 | if (frame_end - frame_start < FRAME_TIME) |
||
81 | { |
||
82 | kos_Pause(FRAME_TIME - (frame_end - frame_start)); |
||
83 | } |
||
84 | if (health <= 0) |
||
85 | { |
||
86 | OnExit(); |
||
87 | } |
||
88 | } |
||
89 | } |
||
90 | |||
91 | void DrawWindow() |
||
92 | { |
||
93 | kos_WindowRedrawStatus(1); |
||
94 | kos_DefineAndDrawWindow(10, 40, WINDOW_WIDTH + 8, WINDOW_HEIGHT + 25, 0x33, BG_COLOR, 0, 0, (Dword)header); |
||
95 | kos_WindowRedrawStatus(2); |
||
96 | |||
7479 | leency | 97 | kos_WriteTextToWindow(8, 10, 0, TEXT_COLOR, "Population: %", 16); |
98 | kos_WriteTextToWindow(8, 22, 0, TEXT_COLOR, "Score:", 6); |
||
99 | |||
1805 | yogev_ezra | 100 | OnMouseMove(); |
101 | |||
102 | // Draw buildings |
||
103 | for (int i = 20; i < 5 * 50; i += 50) |
||
104 | { |
||
105 | house->Draw(i, 467, H_COLOR); |
||
106 | } |
||
107 | for (int i = 8 * 50; i < 13 * 50; i += 50) |
||
108 | { |
||
109 | house->Draw(i, 467, H_COLOR); |
||
110 | } |
||
111 | |||
112 | } |
||
113 | |||
114 | void DrawBombs() |
||
115 | { |
||
116 | for (int i = 0; i < B_COUNT; i++) |
||
117 | { |
||
118 | if (bombs[i]->IsEnabled() == 0) |
||
119 | { |
||
120 | int rnd; |
||
121 | rnd = rtlRand() % B_POSSIBILITY; |
||
122 | if (rnd == 1) |
||
123 | { |
||
124 | rnd = 10 + rtlRand() % 620; |
||
125 | bombs[i]->Enable(rnd, 0, 4, 9, rnd + 2, 0); |
||
126 | } |
||
127 | } |
||
128 | else |
||
129 | { |
||
130 | if (bombs[i]->cy > gun->cy + 5) |
||
131 | { |
||
132 | health -= 5; |
||
133 | if (explodes[R_COUNT + i]->IsEnabled() == 1) |
||
134 | { |
||
135 | explodes[R_COUNT + i]->Disable(BG_COLOR); |
||
136 | } |
||
137 | explodes[R_COUNT + i]->Enable(bombs[i]->cx, bombs[i]->cy); |
||
138 | bombs[i]->Disable(BG_COLOR); |
||
139 | } |
||
140 | else |
||
141 | { |
||
142 | bombs[i]->cy += B_SPEED; |
||
143 | bombs[i]->DrawAngle(bombs[i]->cx, 639, B_COLOR); |
||
144 | } |
||
145 | } |
||
146 | } |
||
147 | } |
||
148 | |||
149 | void DrawRocketsAndCrosses() |
||
150 | { |
||
151 | double a; |
||
152 | for (int i = 0; i < R_COUNT; i++) |
||
153 | { |
||
154 | if (crosses[i]->IsEnabled() == 1) |
||
155 | { |
||
156 | if (sqrt(((long int) (crosses[i]->x - rockets[i]->cx) * (crosses[i]->x - rockets[i]->cx)) + ((long int) (crosses[i]->y - rockets[i]->cy) * (crosses[i]->y - rockets[i]->cy))) < 5) |
||
157 | { |
||
158 | if (explodes[i]->IsEnabled() == 1) |
||
159 | { |
||
160 | explodes[i]->Disable(BG_COLOR); |
||
161 | } |
||
162 | explodes[i]->Enable(crosses[i]->x, crosses[i]->y); |
||
163 | crosses[i]->Disable(BG_COLOR); |
||
164 | rockets[i]->Disable(BG_COLOR); |
||
165 | } |
||
166 | else |
||
167 | { |
||
168 | crosses[i]->Draw(CROSS_COLOR); |
||
169 | if (rockets[i]->cx - crosses[i]->x == 0) |
||
170 | { |
||
171 | a = M_PI / 2; |
||
172 | } |
||
173 | else |
||
174 | { |
||
175 | a = atan((double)(rockets[i]->cy - crosses[i]->y) / (double)(rockets[i]->cx - crosses[i]->x)); |
||
176 | if (rockets[i]->cx - crosses[i]->x < 0) a += M_PI; |
||
177 | } |
||
178 | rockets[i]->cx = round_int(rockets[i]->cx - R_SPEED * cos(a)); |
||
179 | rockets[i]->cy = round_int(rockets[i]->cy - R_SPEED * sin(a)); |
||
180 | rockets[i]->DrawAngle(crosses[i]->x, crosses[i]->y, R_COLOR); |
||
181 | } |
||
182 | } |
||
183 | } |
||
184 | } |
||
185 | |||
186 | void DrawExplodes() |
||
187 | { |
||
188 | for (int i = 0; i < R_COUNT + B_COUNT; i++) |
||
189 | { |
||
190 | if (explodes[i]->IsEnabled() == 1) |
||
191 | { |
||
192 | explodes[i]->DrawNext(EXP_COLOR); |
||
193 | for (int j = 0; j < B_COUNT; j++) |
||
194 | { |
||
195 | if ( bombs[j]->IsEnabled() == 1 && |
||
196 | bombs[j]->cx > explodes[i]->cx - explodes[i]->step - 1 && bombs[j]->cx < explodes[i]->cx + explodes[i]->step + 1 && |
||
197 | bombs[j]->cy + 5 > explodes[i]->cy - explodes[i]->step - 1 && bombs[j]->cy + 5 < explodes[i]->cy + explodes[i]->step + 1 |
||
198 | ) |
||
199 | { |
||
200 | score += B_COUNT + 2; |
||
201 | if (explodes[R_COUNT + j]->IsEnabled() == 1) |
||
202 | { |
||
203 | explodes[R_COUNT + j]->Disable(BG_COLOR); |
||
204 | } |
||
205 | explodes[R_COUNT + j]->Enable(bombs[j]->cx, bombs[j]->cy); |
||
206 | bombs[j]->Disable(BG_COLOR); |
||
207 | } |
||
208 | } |
||
209 | } |
||
210 | } |
||
211 | } |
||
212 | |||
213 | void OnMouseMove() |
||
214 | { |
||
215 | Dword old_buttons = ms.buttons; |
||
216 | kos_GetMouseWindowXY(ms.x, ms.y); |
||
217 | kos_GetMouseButtonsState(ms.buttons); |
||
218 | if ((old_buttons & 0x00000001) == 0 && (ms.buttons & 0x00000001) == 1) |
||
219 | { |
||
220 | ms.lbclick = 1; |
||
221 | } |
||
222 | else |
||
223 | { |
||
224 | ms.lbclick = 0; |
||
225 | } |
||
226 | |||
227 | kos_DisplayNumberToWindowBg(health, 3, 79, 10, TEXT_COLOR, BG_COLOR, nbDecimal, false); |
||
228 | kos_DisplayNumberToWindowBg(score, 4, 49, 22, TEXT_COLOR, BG_COLOR, nbDecimal, false); |
||
229 | |||
230 | if (ms.x >= 0 && ms.x < WINDOW_WIDTH && ms.y >= 0 && ms.y < WINDOW_HEIGHT) |
||
231 | { |
||
232 | gun->DrawAngle(ms.x, ms.y, G_COLOR); |
||
233 | } |
||
234 | |||
235 | if (HARDWARE_CURSOR == 0) |
||
236 | { |
||
237 | cursor->Draw(ms.x, ms.y, CUR_COLOR); |
||
238 | } |
||
239 | |||
240 | /*if (DEBUG == 1) |
||
241 | { |
||
242 | kos_DisplayNumberToWindowBg(ms.x, 3, WINDOW_WIDTH - 30, 10, TEXT_COLOR, BG_COLOR, nbDecimal, false); |
||
243 | kos_DisplayNumberToWindowBg(ms.y, 3, WINDOW_WIDTH - 30, 22, TEXT_COLOR, BG_COLOR, nbDecimal, false); |
||
244 | kos_DisplayNumberToWindowBg(ms.buttons, 1, WINDOW_WIDTH - 30, 34, TEXT_COLOR, BG_COLOR, nbDecimal, false); |
||
245 | }*/ |
||
246 | |||
247 | } |
||
248 | |||
249 | void OnLMBClick() |
||
250 | { |
||
251 | if (ms.y < gun->cy - 10) |
||
252 | { |
||
253 | double a; |
||
254 | int j = -1; |
||
255 | for (int i = 0; i < R_COUNT; i++) |
||
256 | { |
||
257 | if (crosses[i]->IsEnabled() == 0) |
||
258 | { |
||
259 | if (j >= -1) j = i; |
||
260 | } |
||
261 | else if (ms.x > crosses[i]->x - 10 && ms.x < crosses[i]->x + 10 && ms.y > crosses[i]->y - 10 && ms.y < crosses[i]->y + 10) |
||
262 | { |
||
263 | j = -2; |
||
264 | break; |
||
265 | } |
||
266 | } |
||
267 | if (j >= 0) |
||
268 | { |
||
269 | if (score > 0) score -= 1; |
||
270 | crosses[j]->Enable(ms.x, ms.y); |
||
271 | if (gun->cx - ms.x == 0) |
||
272 | { |
||
273 | a = M_PI/2; |
||
274 | } |
||
275 | else |
||
276 | { |
||
277 | a = atan((double)gun->cy - ms.y / (double) gun->cx - ms.x); |
||
278 | if (gun->cx - ms.x < 0) a += M_PI; |
||
279 | } |
||
280 | rockets[j]->Enable(round_int(gun->cx - 15 * cos(a)) - 2, round_int(gun->cy - 15 * sin(a)) - 5, 3, 6, round_int(gun->cx - 15 * cos(a)), round_int(gun->cy - 15 * sin(a))); |
||
281 | } |
||
282 | } |
||
283 | } |
||
284 | |||
285 | void OnRMBClick() |
||
286 | { |
||
287 | } |
||
288 | |||
289 | void ChangeCursor() |
||
290 | { |
||
291 | Dword *cur = new Dword[1024]; |
||
292 | for (int i = 0; i < 1024; i++) |
||
293 | { |
||
294 | cur[i] = 0x00000000; |
||
295 | } |
||
296 | if (HARDWARE_CURSOR == 1) |
||
297 | { |
||
298 | Dword cur_color = 0xFF000000 | CUR_COLOR; |
||
299 | cur[0 * 32 + 5] = cur_color; |
||
300 | cur[1 * 32 + 5] = cur_color; |
||
301 | cur[2 * 32 + 5] = cur_color; |
||
302 | cur[2 * 32 + 3] = cur_color; |
||
303 | cur[2 * 32 + 4] = cur_color; |
||
304 | cur[2 * 32 + 6] = cur_color; |
||
305 | cur[3 * 32 + 2] = cur_color; |
||
306 | cur[4 * 32 + 2] = cur_color; |
||
307 | cur[5 * 32 + 2] = cur_color; |
||
308 | cur[5 * 32 + 1] = cur_color; |
||
309 | cur[5 * 32 + 0] = cur_color; |
||
310 | |||
311 | cur[5 * 32 + 5] = cur_color; |
||
312 | |||
313 | cur[8 * 32 + 4] = cur_color; |
||
314 | cur[8 * 32 + 5] = cur_color; |
||
315 | cur[8 * 32 + 6] = cur_color; |
||
316 | cur[8 * 32 + 7] = cur_color; |
||
317 | cur[9 * 32 + 5] = cur_color; |
||
318 | cur[10 * 32 + 5] = cur_color; |
||
319 | cur[7 * 32 + 8] = cur_color; |
||
320 | cur[6 * 32 + 8] = cur_color; |
||
321 | cur[5 * 32 + 8] = cur_color; |
||
322 | cur[5 * 32 + 9] = cur_color; |
||
323 | cur[5 * 32 + 10] = cur_color; |
||
324 | } |
||
325 | cur_handle = kos_LoadMouseCursor(cur, 0x05050002); |
||
326 | delete[] cur; |
||
327 | kos_SetMouseCursor(cur_handle); |
||
328 | } |
||
329 | |||
330 | void Menu() |
||
331 | { |
||
332 | NewGame(); |
||
333 | } |
||
334 | |||
335 | void NewGame() |
||
336 | { |
||
337 | gun->DrawAngle((WINDOW_WIDTH / 2) - 5, WINDOW_HEIGHT - 20, G_COLOR); |
||
338 | } |
||
339 | |||
340 | void OnStart() |
||
341 | { |
||
342 | if (HARDWARE_CURSOR == 0) |
||
343 | { |
||
344 | cursor = new cCursor(); |
||
345 | } |
||
346 | ChangeCursor(); |
||
347 | |||
348 | gun->Enable((WINDOW_WIDTH / 2) - 10, WINDOW_HEIGHT - 30, 10, 20, (WINDOW_WIDTH / 2) - 5, WINDOW_HEIGHT - 20); |
||
349 | |||
350 | for (int i = 0; i < R_COUNT; i++) |
||
351 | { |
||
352 | crosses[i] = new cCross(); |
||
353 | rockets[i] = new cRocket(); |
||
354 | } |
||
355 | for (int i = 0; i < B_COUNT; i++) |
||
356 | { |
||
357 | bombs[i] = new cBomb(); |
||
358 | } |
||
359 | for (int i = 0; i < R_COUNT + B_COUNT; i++) |
||
360 | { |
||
361 | explodes[i] = new cExplode(); |
||
362 | } |
||
363 | |||
364 | health = 100; |
||
365 | score = 0; |
||
366 | |||
367 | rtlSrand(kos_GetTime()); |
||
368 | |||
369 | DrawWindow(); |
||
370 | kos_SetMaskForEvents(39); |
||
371 | } |
||
372 | |||
373 | void OnExit() |
||
374 | { |
||
375 | kos_WriteTextToWindow(WINDOW_WIDTH / 2 - 35, WINDOW_HEIGHT / 2 - 10, 0, TEXT_COLOR, "Game Over", 9); |
||
376 | |||
377 | kos_Pause(200); |
||
378 | |||
379 | kos_ExitApp(); |
||
380 | }>>>>>>>>>>>>>>>>>>>>>=>> |