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Rev | Author | Line No. | Line |
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5225 | alpine | 1 | #include "rsgame.h" |
2 | |||
3 | #include "rsgametext.h" |
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4 | |||
5 | #include "rsgamemenu.h" |
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6 | |||
7 | #include "rsgamedraw.h" |
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8 | |||
9 | #include "rskos.h" |
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10 | |||
11 | #include "rsgentex.h" |
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12 | #include "rssoundgen.h" |
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13 | #include "rsnoise.h" |
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14 | |||
15 | #include "rs/rsplatform.h" |
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16 | |||
17 | |||
18 | #ifdef RS_USE_C_LIBS // linux version |
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19 | #include |
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20 | #include |
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21 | #include |
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22 | |||
23 | #include "rs/rskeyboard.h" |
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24 | #endif |
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25 | |||
26 | |||
5243 | alpine | 27 | |
5225 | alpine | 28 | rs_game_t game; |
29 | |||
30 | |||
5291 | alpine | 31 | game_obj_t game_obj(int obj_type, int flags, int tag, int radius, float x, float y, int t, float f) { |
32 | game_obj_t obj; |
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33 | obj.obj_type = obj_type; |
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34 | obj.flags = flags; |
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35 | obj.tag = tag; |
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36 | obj.radius = radius; |
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37 | obj.x = x; |
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38 | obj.y = y; |
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39 | obj.t = t; |
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40 | obj.f = f; |
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41 | return obj; |
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42 | }; |
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43 | |||
44 | int game_obj_add(game_obj_t obj) { |
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45 | if (game.objs_count < GAME_OBJS_MAX_COUNT) { |
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46 | game.objs[game.objs_count++] = obj; |
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47 | return game.objs_count-1; |
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48 | }; |
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49 | #ifdef RS_LINUX |
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50 | DEBUG10("Error, max objects count is reached"); |
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51 | #endif |
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52 | return 0; // Max objects count is reached |
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53 | }; |
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54 | |||
55 | void game_obj_remove(int index) { |
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56 | if (index == game.objs_count - 1) { |
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57 | game.objs_count--; |
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58 | return; |
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59 | }; |
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60 | game.objs[index] = game.objs[ game.objs_count-1 ]; |
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61 | game.objs_count--; |
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62 | }; |
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63 | |||
64 | |||
65 | |||
66 | |||
67 | |||
68 | |||
69 | |||
70 | |||
71 | |||
5225 | alpine | 72 | void texture_init(rs_texture_t *tex, int w, int h) { |
73 | tex->status = 1; |
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74 | tex->w = w; |
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75 | tex->h = h; |
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76 | tex->data = malloc(w*h*4); // BGRA BGRA |
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77 | }; |
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78 | |||
79 | void texture_free(rs_texture_t *tex) { |
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80 | free(tex->data); |
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81 | tex->status = 0; |
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82 | }; |
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83 | |||
84 | void texture_clear(rs_texture_t *tex, unsigned int color) { |
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85 | int i; |
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86 | for (i = 0; i < tex->w * tex->h; i++) { |
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87 | *((unsigned int*)(&tex->data[i*4])) = color; |
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88 | }; |
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89 | }; |
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90 | |||
91 | void texture_draw(rs_texture_t *dest, rs_texture_t *src, int x, int y, int mode) { |
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92 | |||
93 | int i; // y |
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94 | int j; // x |
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95 | int k; // color component |
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96 | |||
97 | int istart = (y < 0) ? -y : 0; |
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98 | int iend = src->h - (( (y + src->h) > dest->h) ? (y + src->h - dest->h) : 0); |
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99 | |||
100 | int jstart = (x < 0) ? -x : 0; |
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101 | int jend = src->w - (( (x + src->w) > dest->w) ? (x + src->w - dest->w) : 0); |
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102 | |||
103 | int ishift = 0; |
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104 | int jshift = 0; |
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105 | |||
106 | float a; // alpha value |
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107 | |||
108 | if (mode & DRAW_TILED_FLAG) { |
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109 | jshift = x; |
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110 | ishift = y; |
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111 | x = y = istart = jstart = 0; |
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112 | iend = dest->h; |
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113 | jend = dest->w; |
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114 | }; |
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115 | |||
116 | mode = mode & DRAW_MODE_MASK; |
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117 | |||
118 | int modvalue = (src->w*src->h*4); |
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119 | |||
120 | if (mode == DRAW_MODE_REPLACE) { |
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121 | for (i = istart; i < iend; i++) { |
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122 | for (j = jstart; j < jend; j++) { |
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123 | for (k = 0; k < 4; k++) { |
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124 | dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] = src->data[ (4*(i*src->w + j) + k) % modvalue ]; |
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125 | }; |
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126 | }; |
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127 | }; |
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128 | } |
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129 | else if (mode == DRAW_MODE_ADDITIVE) { |
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130 | for (i = istart; i < iend; i++) { |
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131 | for (j = jstart; j < jend; j++) { |
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132 | for (k = 0; k < 3; k++) { // Alpha channel is not added |
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133 | dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] = |
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134 | clamp_byte( dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] + src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue] ); |
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135 | }; |
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136 | }; |
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137 | }; |
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138 | } |
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139 | else if (mode == DRAW_MODE_ALPHA) { |
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140 | for (i = istart; i < iend; i++) { |
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141 | for (j = jstart; j < jend; j++) { |
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142 | for (k = 0; k < 3; k++) { |
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143 | a = (1.0 * src->data[ (4*(i*src->w + j) + 3) % modvalue ] / 255.0); |
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144 | dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] = |
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145 | (unsigned char) ( (1.0-a) * dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] |
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146 | + a*src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue] ); |
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147 | }; |
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148 | }; |
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149 | }; |
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150 | }; |
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151 | |||
152 | }; |
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153 | |||
154 | |||
155 | |||
156 | void texture_set_pixel(rs_texture_t *tex, int x, int y, unsigned int color) { |
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157 | *((unsigned int*) &tex->data[ 4 * ( (y)*tex->w + (x) ) + 0 ]) = color; |
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158 | }; |
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159 | |||
160 | void texture_draw_vline(rs_texture_t *tex, int x, int y, int l, unsigned int color) { |
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161 | int i; |
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162 | if (y+l >= tex->h) { |
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163 | l = tex->h - y; |
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164 | }; |
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5291 | alpine | 165 | |
166 | if (x < 0) { |
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167 | return; |
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168 | }; |
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169 | |||
170 | if (x >= tex->w) { |
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171 | return; |
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172 | }; |
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173 | |||
5225 | alpine | 174 | for (i = 0; i < l; i++) { |
175 | *((unsigned int*) &tex->data[ 4 * ( (y+i)*tex->w + (x) ) + 0 ]) = color; |
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176 | }; |
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177 | }; |
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178 | |||
179 | |||
180 | |||
181 | void soundbuf_init(rs_soundbuf_t *snd, int length_samples) { |
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182 | snd->status = 1; |
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183 | snd->length_samples = length_samples; |
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184 | snd->data = malloc(length_samples*2); |
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185 | rskos_snd_create_buffer(&snd->hbuf, snd->data, length_samples); |
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186 | }; |
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187 | |||
188 | void soundbuf_free(rs_soundbuf_t *snd) { |
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189 | snd->status = 0; |
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190 | free(snd->data); |
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191 | }; |
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192 | |||
193 | void soundbuf_fill(rs_soundbuf_t *snd, int amp, int freq_div) { |
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194 | int i; |
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195 | for (i = 0; i < snd->length_samples; i++) { |
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196 | snd->data[i] = -amp/2 + amp/2*( ( (i % freq_div) > freq_div/2 ) ? 1 : 0 ); |
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197 | }; |
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198 | rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples); |
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199 | }; |
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200 | |||
201 | void soundbuf_sin(rs_soundbuf_t *snd, float freq) { |
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202 | int i; |
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203 | int amp = 29000; |
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204 | for (i = 0; i < snd->length_samples; i++) { |
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205 | snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin(freq*i) * amp; |
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206 | }; |
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207 | rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples); |
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208 | }; |
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209 | |||
210 | void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq) { |
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211 | int i; |
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212 | int amp = 29000; |
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213 | for (i = 0; i < snd->length_samples; i++) { |
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214 | snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin( ( (1.0 - 0.48*i/snd->length_samples) * freq ) *i) * amp; |
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215 | }; |
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5243 | alpine | 216 | |
217 | |||
218 | /* |
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219 | |||
220 | // ok |
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221 | |||
222 | rs_sgen_init(2, snd->length_samples); |
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223 | rs_sgen_func_pm(1, 880.0, 21.0, 0.3, 110.0, 0.3); |
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224 | rs_sgen_func_normalize(1, 1.0); |
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225 | rs_sgen_func_lowpass(0, 1, 1.0, 0.0, 1.0); |
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226 | rs_sgen_wave_out(0); |
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227 | |||
228 | memcpy(snd->data, rs_sgen_reg.wave_out, snd->length_samples*2 ); |
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229 | |||
230 | rs_sgen_term(); |
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231 | |||
232 | */ |
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233 | |||
5225 | alpine | 234 | rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples); |
235 | }; |
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236 | |||
237 | void soundbuf_play(rs_soundbuf_t *snd) { |
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238 | rskos_snd_play(&snd->hbuf, 0); |
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239 | }; |
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240 | |||
241 | void soundbuf_stop(rs_soundbuf_t *snd) { |
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242 | rskos_snd_stop(&snd->hbuf); |
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243 | }; |
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244 | |||
245 | |||
246 | |||
247 | unsigned char clamp_byte(int value) { |
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248 | value = value * (1 - (value >> 31)); // negative to zero |
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249 | return (value > 255) ? 255 : value; |
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250 | }; |
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251 | |||
252 | |||
253 | void game_reg_init() { |
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5291 | alpine | 254 | // game.tx = 0; |
255 | // game.ty = 0; |
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256 | // game.tz = 0; |
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257 | |||
258 | game.player_x = 0; |
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259 | game.player_y = 0; |
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5225 | alpine | 260 | game.tz = 0; |
261 | |||
5291 | alpine | 262 | // int i; |
263 | // for (i = 0; i < BULLETS_COUNT; i++) { |
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264 | // game.bullet_x[i] = 0; |
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265 | // game.bullet_y[i] = 0; |
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266 | // }; |
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267 | // game.bullet_index = 0; |
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268 | |||
269 | game.objs = malloc( sizeof(game_obj_t) * GAME_OBJS_MAX_COUNT ); |
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5225 | alpine | 270 | |
271 | game.status = STATUS_MENU; |
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272 | |||
273 | game.window_scale = 2; |
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5243 | alpine | 274 | #ifndef RS_KOS |
5225 | alpine | 275 | game.window_scale = 3; |
5243 | alpine | 276 | window_scale_str[3] = '3'; |
5225 | alpine | 277 | #endif |
278 | |||
279 | game.keyboard_state = 0; |
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280 | |||
281 | game.menu_index = 0; |
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282 | game.menu_item_index = 0; |
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283 | }; |
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284 | |||
285 | |||
286 | int is_key_pressed(int mask) { |
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287 | return IS_BIT_SET(game.keyboard_state, mask) ? 1 : 0; |
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288 | }; |
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289 | |||
290 | |||
5291 | alpine | 291 | int seed = 0; |
292 | |||
293 | unsigned short rs_rand() { |
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294 | seed += 1000; |
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295 | seed %= 56789; |
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5225 | alpine | 296 | |
5291 | alpine | 297 | // from here, http://www.cplusplus.com/forum/general/85758/ |
298 | // koef. changed |
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299 | int n = rskos_get_time() + seed * 57 * 5; // no *2 |
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300 | n = (n << 13) ^ n; |
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301 | return (n * (n * n * 15731 + 789221) + 1376312589) & 0xFFFF; |
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302 | |||
303 | }; |
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5225 | alpine | 304 | |
305 | |||
306 | |||
307 | |||
308 | void GameInit() { |
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309 | |||
310 | game_reg_init(); |
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311 | |||
312 | game.scaled_framebuffer = malloc(GAME_WIDTH*game.window_scale * GAME_HEIGHT*game.window_scale * 3); |
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313 | DEBUG10f("scaled framebuffer: %d (window_scale = %d) \n", game.window_scale * GAME_WIDTH * GAME_HEIGHT * 3, game.window_scale); |
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314 | |||
315 | game_font_init(); |
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316 | |||
317 | texture_init(&game.framebuffer, GAME_WIDTH, GAME_HEIGHT); |
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318 | |||
319 | texture_init(&game.tex, 64, 64); |
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320 | rs_gen_init(1, 64); |
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321 | rs_gen_func_set(0, 0.0); |
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322 | rs_gen_func_cell(0, 1200, 10, NULL, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0); |
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323 | rs_gen_func_normalize(0, 0.0, 1.0); |
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324 | rs_gen_func_posterize(0, 5); |
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325 | rs_gen_tex_out_rgba(0, 0, 0, -1, 1.0, 1.0, 1.0, 1.0); |
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326 | memcpy(game.tex.data, rs_gen_reg.tex_out, 64*64*4 ); |
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327 | rs_gen_term(); |
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328 | |||
329 | texture_init(&game.tex_clouds, 128, 128); |
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330 | rs_gen_init(1, 128); |
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331 | rs_gen_func_perlin(0, 8, 5, 0.5, 1100); |
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332 | rs_gen_func_normalize(0, 0.0, 1.0); |
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333 | rs_gen_func_posterize(0, 4); |
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334 | rs_gen_func_normalize(0, 0.0, 0.50); |
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335 | rs_gen_tex_out_rgba(0, 0, 0, -1, 0.9, 0.7, 0.5, 1.0); |
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336 | memcpy(game.tex_clouds.data, rs_gen_reg.tex_out, 128*128*4 ); |
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337 | rs_gen_term(); |
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338 | |||
339 | texture_init(&game.tex_ground, GAME_WIDTH, 50); |
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340 | |||
341 | |||
342 | |||
343 | int ship_size = 8; |
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344 | |||
345 | // 16x8 |
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346 | |||
347 | unsigned char tex_ship1_mask[] = { 0x10, 0x58, 0x7C, 0x7C, 0x3E, 0x1E, 0xBE, 0xFE }; |
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348 | unsigned char tex_ship2_mask[] = { 0x7C, 0x7C, 0x7E, 0x7E, 0x3C, 0x3C, 0x1C, 0x18 }; |
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349 | unsigned char tex_ship1_overlay_mask[] = { 0x10, 0x18, 0x1C, 0x1C, 0x1C, 0x1C, 0x8C, 0x84 }; |
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350 | unsigned char tex_ship2_overlay_mask[] = { 0x00, 0x00, 0x20, 0x20, 0x30, 0x30, 0x10, 0x10 }; |
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351 | |||
352 | texture_init(&game.tex_ship[0], ship_size, ship_size); |
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353 | rs_gen_init(2, ship_size); |
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354 | rs_gen_func_perlin(0, 8, 5, 0.5, 111); |
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355 | rs_gen_func_normalize(0, 0.0, 1.0); |
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356 | rs_gen_func_posterize(0, 2); |
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357 | rs_gen_func_mult_add_value(0, 0, 0.3, 0.7); |
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358 | |||
359 | rs_gen_func_set(1, 1.0); |
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360 | rs_gen_func_apply_mask(1, tex_ship1_mask); |
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361 | // rs_gen_func_mult_add_value(1, 1, 0.8, 0.2); |
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362 | rs_gen_tex_out_rgba(0, 0, 0, 1, 0.8, 0.65, 0.66, 1.0); |
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363 | memcpy(game.tex_ship[0].data, rs_gen_reg.tex_out, ship_size*ship_size*4 ); |
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364 | rs_gen_term(); |
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365 | |||
366 | texture_init(&game.tex_ship[1], ship_size, ship_size); |
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367 | rs_gen_init(2, ship_size); |
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368 | rs_gen_func_perlin(0, 8, 5, 0.5, 1100); |
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369 | rs_gen_func_normalize(0, 0.0, 1.0); |
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370 | rs_gen_func_posterize(0, 2); |
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371 | rs_gen_func_mult_add_value(0, 0, 0.1, 0.9); |
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372 | |||
373 | rs_gen_func_set(1, 1.0); |
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374 | rs_gen_func_apply_mask(1, tex_ship1_overlay_mask); |
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375 | // rs_gen_func_mult_add_value(1, 1, 0.8, 0.2); |
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376 | rs_gen_tex_out_rgba(0, 0, 0, 1, 0.4, 0.3, 0.3, 1.0); |
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377 | memcpy(game.tex_ship[1].data, rs_gen_reg.tex_out, ship_size*ship_size*4 ); |
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378 | rs_gen_term(); |
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379 | |||
380 | |||
381 | texture_init(&game.tex_ship[2], ship_size, ship_size); |
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382 | rs_gen_init(2, ship_size); |
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383 | rs_gen_func_perlin(0, 8, 5, 0.5, 111); |
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384 | rs_gen_func_normalize(0, 0.0, 1.0); |
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385 | rs_gen_func_posterize(0, 2); |
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386 | rs_gen_func_mult_add_value(0, 0, 0.3, 0.7); |
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387 | // rs_gen_func_set(0, 1.0); |
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388 | rs_gen_func_set(1, 1.0); |
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389 | rs_gen_func_apply_mask(1, tex_ship2_mask); |
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390 | // rs_gen_func_mult_add_value(1, 1, 0.8, 0.2); |
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391 | rs_gen_tex_out_rgba(0, 0, 0, 1, 0.8, 0.65, 0.66, 1.0); |
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392 | memcpy(game.tex_ship[2].data, rs_gen_reg.tex_out, ship_size*ship_size*4 ); |
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393 | rs_gen_term(); |
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394 | |||
395 | texture_init(&game.tex_ship[3], ship_size, ship_size); |
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396 | rs_gen_init(2, ship_size); |
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397 | rs_gen_func_perlin(0, 8, 5, 0.5, 1100); |
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398 | rs_gen_func_normalize(0, 0.0, 1.0); |
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399 | rs_gen_func_posterize(0, 2); |
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400 | rs_gen_func_mult_add_value(0, 0, 0.1, 0.9); |
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401 | |||
402 | rs_gen_func_set(1, 1.0); |
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403 | rs_gen_func_apply_mask(1, tex_ship2_overlay_mask); |
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404 | // rs_gen_func_mult_add_value(1, 1, 0.8, 0.2); |
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405 | rs_gen_tex_out_rgba(0, 0, 0, 1, 0.4, 0.3, 0.2, 1.0); |
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406 | memcpy(game.tex_ship[3].data, rs_gen_reg.tex_out, ship_size*ship_size*4 ); |
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407 | rs_gen_term(); |
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408 | |||
409 | |||
410 | texture_init(&game.tex_gui_line, GAME_WIDTH, 13); |
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411 | int i; |
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412 | for (i = 0; i < GAME_WIDTH*13; i++) { |
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413 | ( (unsigned int*) (game.tex_gui_line.data)) [i] = 0x668899AA; |
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414 | }; |
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415 | |||
416 | |||
417 | int rock_size = 32; |
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418 | rs_gen_init(3, rock_size); |
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419 | for (i = 0; i < ROCKS_COUNT; i++) { |
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420 | |||
421 | texture_init(&(game.tex_rocks[i]), rock_size, rock_size); |
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5291 | alpine | 422 | |
5225 | alpine | 423 | rs_gen_func_set(0, 0.0); |
424 | rs_gen_func_radial(0, 0.5, 0.5, 0.5, 0.75, 2.5 + i%5); |
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425 | |||
426 | rs_gen_func_perlin(2, 33, 4, 0.5, 350+i); |
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427 | rs_gen_func_normalize(2, 0.0, 1.0); |
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428 | rs_gen_func_posterize(2, 4); |
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429 | |||
430 | rs_gen_func_cell(1, 410+i, 50, NULL, -2.0, 1.0, 1.0, 1.0, 0.0, 1.0); |
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431 | rs_gen_func_posterize(1, 2); |
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432 | rs_gen_func_normalize(1, 0.0, 1.0); |
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433 | rs_gen_func_add(1, 1, 2, 1.0, 0.5); |
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434 | rs_gen_func_normalize(1, 0.0, 1.0); |
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435 | rs_gen_func_posterize(1, 4); |
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436 | |||
437 | rs_gen_func_add(1, 0, 1, 1.0, 1.0); |
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438 | rs_gen_func_normalize(1, 0.0, 1.0); |
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439 | rs_gen_func_mult(1, 0, 1); |
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440 | rs_gen_func_normalize(1, 0.0, 1.0); |
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441 | rs_gen_func_posterize(1, 4); |
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442 | rs_gen_tex_out_rgba_set(0.0, 0.0, 0.0, 0.0); |
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443 | rs_gen_tex_out_rgba(1, 1, 1, -1, 0.5+ 0.03*(i%2), 0.7+ 0.03*(i%3) , 0.9, 1.0); |
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444 | |||
445 | memcpy(game.tex_rocks[i].data, rs_gen_reg.tex_out, rock_size*rock_size*4 ); |
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446 | }; |
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447 | rs_gen_term(); |
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448 | |||
5291 | alpine | 449 | |
450 | rock_size = 16; |
||
451 | rs_gen_init(3, rock_size); |
||
452 | for (i = 0; i < MINIROCKS_COUNT; i++) { |
||
453 | |||
454 | texture_init(&(game.tex_minirocks[i]), rock_size, rock_size); |
||
5225 | alpine | 455 | |
5291 | alpine | 456 | rs_gen_func_set(0, 0.0); |
457 | rs_gen_func_radial(0, 0.5, 0.5, 0.5, 0.75, 2.5 + i%5); |
||
458 | |||
459 | rs_gen_func_perlin(2, 33, 4, 0.5, 350+i); |
||
460 | rs_gen_func_normalize(2, 0.0, 1.0); |
||
461 | rs_gen_func_posterize(2, 4); |
||
462 | |||
463 | rs_gen_func_cell(1, 410+i, 50, NULL, -2.0, 1.0, 1.0, 1.0, 0.0, 1.0); |
||
464 | rs_gen_func_posterize(1, 2); |
||
465 | rs_gen_func_normalize(1, 0.0, 1.0); |
||
466 | rs_gen_func_add(1, 1, 2, 1.0, 0.5); |
||
467 | rs_gen_func_normalize(1, 0.0, 1.0); |
||
468 | rs_gen_func_posterize(1, 4); |
||
469 | |||
470 | rs_gen_func_add(1, 0, 1, 1.0, 1.0); |
||
471 | rs_gen_func_normalize(1, 0.0, 1.0); |
||
472 | rs_gen_func_mult(1, 0, 1); |
||
473 | rs_gen_func_normalize(1, 0.0, 1.0); |
||
474 | rs_gen_func_posterize(1, 4); |
||
475 | rs_gen_tex_out_rgba_set(0.0, 0.0, 0.0, 0.0); |
||
476 | rs_gen_tex_out_rgba(1, 1, 1, -1, 0.7+ 0.01*(i%2), 0.7+ 0.01*(i%3) , 0.65, 1.0); |
||
477 | |||
478 | memcpy(game.tex_minirocks[i].data, rs_gen_reg.tex_out, rock_size*rock_size*4 ); |
||
479 | }; |
||
480 | rs_gen_term(); |
||
481 | |||
482 | |||
483 | |||
484 | |||
485 | rs_gen_init(3, EXPLOSION_RADIUS*2); |
||
486 | for (i = 0; i < EXPLOSIONS_COUNT; i++) { |
||
487 | |||
488 | texture_init(&(game.tex_explosions[i]), EXPLOSION_RADIUS*2, EXPLOSION_RADIUS*2); |
||
489 | |||
490 | rs_gen_func_set(0, 1.0); |
||
491 | // rs_gen_func_radial(0, 0.5, 0.5, 0.3 + 0.5*i/EXPLOSION_FRAMES_COUNT, 0.975, 4.0); |
||
492 | // rs_gen_func_set(0, 1.0); |
||
493 | |||
494 | rs_gen_func_set(1, 0.0); |
||
495 | rs_gen_func_radial(1, 0.5, 0.5, 0.1 + 0.4*i/EXPLOSIONS_COUNT, 1.0 - 1.0*i/EXPLOSIONS_COUNT, 2.5 + i%5); |
||
496 | |||
497 | rs_gen_tex_out_rgba_set( 0.0, 0.0, 0.0, 0.0); |
||
498 | rs_gen_tex_out_rgba(0, 0, 0, 1, 1.0, 1.0, 1.0, 1.0); |
||
499 | |||
500 | memcpy(game.tex_explosions[i].data, rs_gen_reg.tex_out, EXPLOSION_RADIUS*2*EXPLOSION_RADIUS*2*4 ); |
||
501 | }; |
||
502 | rs_gen_term(); |
||
503 | |||
504 | |||
505 | |||
5243 | alpine | 506 | #ifndef RS_KOS |
5225 | alpine | 507 | rs_audio_init(RS_AUDIO_FMT_MONO16, RS_AUDIO_FREQ_16000, 0); |
508 | #endif |
||
509 | |||
510 | soundbuf_init(&game.sound_test1, 2048); |
||
511 | // soundbuf_fill(&game.sound_test1, 2, 50); |
||
512 | soundbuf_sin_fade(&game.sound_test1, 0.7); |
||
513 | |||
514 | soundbuf_init(&game.sound_test2, 1024); |
||
515 | //soundbuf_fill(&game.sound_test2, 8, 40); |
||
516 | soundbuf_sin(&game.sound_test2, 0.48); |
||
517 | |||
518 | soundbuf_init(&game.sound_test3, 1024); |
||
519 | //soundbuf_fill(&game.sound_test3, 12, 60); |
||
520 | soundbuf_sin(&game.sound_test3, 0.24); |
||
521 | |||
522 | |||
523 | }; |
||
524 | |||
525 | |||
526 | void GameTerm() { |
||
527 | |||
528 | |||
5291 | alpine | 529 | DEBUG10("--- Game Term ---"); |
5225 | alpine | 530 | |
5243 | alpine | 531 | #ifndef RS_KOS |
5225 | alpine | 532 | rs_audio_term(); |
533 | #endif |
||
534 | |||
535 | game_font_term(); |
||
536 | |||
537 | free(game.scaled_framebuffer); |
||
538 | |||
5291 | alpine | 539 | free(game.objs); |
540 | |||
5225 | alpine | 541 | texture_free(&game.framebuffer); |
542 | texture_free(&game.tex); |
||
543 | texture_free(&game.tex_clouds); |
||
544 | texture_free(&game.tex_ground); |
||
545 | |||
546 | texture_free(&game.tex_gui_line); |
||
547 | |||
548 | int i; |
||
549 | for (i = 0; i < ROCKS_COUNT; i++) { |
||
550 | texture_free(&game.tex_rocks[i]); |
||
551 | }; |
||
552 | |||
553 | soundbuf_free(&game.sound_test1); |
||
554 | soundbuf_free(&game.sound_test2); |
||
555 | soundbuf_free(&game.sound_test3); |
||
556 | |||
557 | |||
558 | }; |
||
559 | |||
560 | // ------------ #Event Functions ------------ |
||
561 | |||
562 | |||
563 | |||
564 | |||
565 | |||
566 | |||
567 | void GameKeyDown(int key, int first) { |
||
568 | |||
569 | |||
570 | switch (key) { |
||
571 | case RS_KEY_LEFT: |
||
572 | BIT_SET(game.keyboard_state, RS_ARROW_LEFT_MASK); |
||
573 | break; |
||
574 | case RS_KEY_RIGHT: |
||
575 | BIT_SET(game.keyboard_state, RS_ARROW_RIGHT_MASK); |
||
576 | break; |
||
577 | case RS_KEY_UP: |
||
578 | BIT_SET(game.keyboard_state, RS_ARROW_UP_MASK); |
||
579 | break; |
||
580 | case RS_KEY_DOWN: |
||
581 | BIT_SET(game.keyboard_state, RS_ARROW_DOWN_MASK); |
||
582 | break; |
||
583 | case RS_KEY_A: |
||
584 | BIT_SET(game.keyboard_state, RS_ATTACK_KEY_MASK); |
||
585 | game.shoot_keypressed = 1; |
||
586 | break; |
||
587 | }; |
||
588 | |||
589 | |||
590 | if (game.status == STATUS_MENU) { |
||
591 | |||
592 | switch (key) { |
||
593 | case RS_KEY_LEFT: |
||
594 | BIT_SET(game.keyboard_state, RS_ARROW_LEFT_MASK); |
||
595 | |||
596 | if ( (game.menu_index == MENU_SETTINGS) && (game.menu_item_index == MENU_ITEM_WINDOW_SCALE) ) { |
||
597 | game_change_window_scale(-1); |
||
5243 | alpine | 598 | game_ding(1); |
5225 | alpine | 599 | }; |
600 | |||
601 | //PlayBuffer(hBuff, 0); |
||
602 | break; |
||
603 | case RS_KEY_RIGHT: |
||
604 | BIT_SET(game.keyboard_state, RS_ARROW_RIGHT_MASK); |
||
605 | |||
606 | if ( (game.menu_index == MENU_SETTINGS) && (game.menu_item_index == MENU_ITEM_WINDOW_SCALE) ) { |
||
607 | game_change_window_scale(1); |
||
5243 | alpine | 608 | game_ding(1); |
5225 | alpine | 609 | }; |
610 | |||
611 | //StopBuffer(hBuff); |
||
612 | break; |
||
613 | case RS_KEY_UP: |
||
614 | BIT_SET(game.keyboard_state, RS_ARROW_UP_MASK); |
||
615 | menu_cursor_up(); |
||
616 | //ResetBuffer(hBuff, 0); |
||
617 | break; |
||
618 | case RS_KEY_DOWN: |
||
619 | BIT_SET(game.keyboard_state, RS_ARROW_DOWN_MASK); |
||
620 | menu_cursor_down(); |
||
621 | break; |
||
622 | case RS_KEY_RETURN: |
||
623 | menu_cursor_click(); |
||
624 | break; |
||
625 | case RS_KEY_ESCAPE: |
||
626 | menu_open(0); |
||
627 | break; |
||
628 | }; |
||
629 | |||
630 | }; |
||
631 | |||
632 | if (game.status == STATUS_PLAYING) { |
||
633 | switch (key) { |
||
634 | |||
635 | case RS_KEY_ESCAPE: |
||
636 | game.status = STATUS_MENU; |
||
637 | menu_open(0); |
||
638 | break; |
||
5291 | alpine | 639 | case RS_KEY_SPACE: |
5225 | alpine | 640 | |
5291 | alpine | 641 | #ifdef RS_LINUX |
642 | game.stage_timer = 0; |
||
643 | game.stage = 7; |
||
644 | #endif |
||
5225 | alpine | 645 | |
5291 | alpine | 646 | //game_obj_add( game_obj( OBJ_EXPLOSION, 0, 0, 0, game.tx + 80, game.ty - 10, 0, 0.0 ) ); |
647 | |||
648 | // game_obj_add( game_obj( OBJ_ROCK, 0, 0, 32, game.tx + 80, game.ty - 10, 0, 0.0 ) ); |
||
649 | |||
5225 | alpine | 650 | break; |
651 | |||
652 | }; |
||
653 | }; |
||
654 | |||
655 | }; |
||
656 | |||
657 | void GameKeyUp(int key) { |
||
658 | |||
659 | switch (key) { |
||
660 | case RS_KEY_LEFT: |
||
661 | BIT_CLEAR(game.keyboard_state, RS_ARROW_LEFT_MASK); |
||
662 | break; |
||
663 | case RS_KEY_RIGHT: |
||
664 | BIT_CLEAR(game.keyboard_state, RS_ARROW_RIGHT_MASK); |
||
665 | break; |
||
666 | case RS_KEY_UP: |
||
667 | BIT_CLEAR(game.keyboard_state, RS_ARROW_UP_MASK); |
||
668 | break; |
||
669 | case RS_KEY_DOWN: |
||
670 | BIT_CLEAR(game.keyboard_state, RS_ARROW_DOWN_MASK); |
||
671 | break; |
||
672 | case RS_KEY_A: |
||
673 | BIT_CLEAR(game.keyboard_state, RS_ATTACK_KEY_MASK); |
||
674 | break; |
||
675 | }; |
||
676 | |||
677 | }; |
||
678 | |||
5243 | alpine | 679 | void GameMouseDown(int x, int y) { |
5291 | alpine | 680 | // game.tx = x; |
681 | // game.ty = y; |
||
5243 | alpine | 682 | DEBUG10f("Mouse Down %d, %d \n", x, y); |
683 | }; |
||
5225 | alpine | 684 | |
5243 | alpine | 685 | void GameMouseUp(int x, int y) { |
686 | // |
||
687 | }; |
||
688 | |||
689 | |||
5225 | alpine | 690 | void game_change_window_scale(int d) { |
691 | int scale = window_scale_str[3] - '0'; |
||
692 | |||
693 | unsigned int w; |
||
694 | unsigned int h; |
||
695 | rskos_get_screen_size(&w, &h); |
||
696 | |||
697 | int max_scale = (w-20)/GAME_WIDTH; |
||
698 | if ( (h-20)/GAME_HEIGHT < max_scale ) { |
||
699 | max_scale = (h-20)/GAME_HEIGHT; |
||
700 | }; |
||
701 | |||
702 | scale += d; |
||
703 | if ( scale > max_scale) { |
||
704 | scale = 1; |
||
705 | } |
||
706 | else if (scale < 1) { |
||
707 | scale = max_scale; |
||
708 | }; |
||
709 | |||
710 | game.window_scale = scale; |
||
711 | |||
712 | free(game.scaled_framebuffer); |
||
713 | game.scaled_framebuffer = malloc(GAME_WIDTH*game.window_scale * GAME_HEIGHT*game.window_scale * 3); |
||
714 | |||
715 | |||
716 | rskos_resize_window( GAME_WIDTH * scale, GAME_HEIGHT * scale ); |
||
717 | |||
718 | window_scale_str[3] = scale + '0'; |
||
5243 | alpine | 719 | |
720 | |||
721 | |||
5225 | alpine | 722 | }; |
723 | |||
724 | void game_ding(int i) { |
||
725 | |||
726 | switch (i) { |
||
727 | case 0: |
||
728 | soundbuf_play(&game.sound_test2); |
||
729 | break; |
||
730 | case 1: |
||
731 | soundbuf_play(&game.sound_test3); |
||
732 | break; |
||
733 | }; |
||
734 | |||
735 | };>>>>>>>><>>>>>>>>>>>>>>>>>>>> |