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298 | serge | 1 | // Emacs style mode select -*- C++ -*- |
2 | //----------------------------------------------------------------------------- |
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3 | // |
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4 | // $Id:$ |
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5 | // |
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6 | // Copyright (C) 1993-1996 by id Software, Inc. |
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7 | // |
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8 | // This source is available for distribution and/or modification |
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9 | // only under the terms of the DOOM Source Code License as |
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10 | // published by id Software. All rights reserved. |
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11 | // |
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12 | // The source is distributed in the hope that it will be useful, |
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13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
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15 | // for more details. |
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16 | // |
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17 | // $Log:$ |
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18 | // |
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19 | // DESCRIPTION: |
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20 | // Game completion, final screen animation. |
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21 | // |
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22 | //----------------------------------------------------------------------------- |
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23 | |||
24 | |||
25 | static const char |
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26 | rcsid[] = "$Id: f_finale.c,v 1.5 1997/02/03 21:26:34 b1 Exp $"; |
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27 | |||
28 | #include |
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29 | |||
30 | // Functions. |
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333 | serge | 31 | #include "i_system.h" |
298 | serge | 32 | #include "m_swap.h" |
33 | #include "z_zone.h" |
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34 | #include "v_video.h" |
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35 | #include "w_wad.h" |
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36 | #include "s_sound.h" |
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37 | |||
38 | // Data. |
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39 | #include "dstrings.h" |
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40 | #include "sounds.h" |
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41 | |||
42 | #include "doomstat.h" |
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43 | #include "r_state.h" |
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44 | |||
45 | // ? |
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46 | //#include "doomstat.h" |
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47 | //#include "r_local.h" |
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48 | //#include "f_finale.h" |
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49 | |||
50 | // Stage of animation: |
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51 | // 0 = text, 1 = art screen, 2 = character cast |
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52 | int finalestage; |
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53 | |||
54 | int finalecount; |
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55 | |||
56 | #define TEXTSPEED 3 |
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57 | #define TEXTWAIT 250 |
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58 | |||
59 | char* e1text = E1TEXT; |
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60 | char* e2text = E2TEXT; |
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61 | char* e3text = E3TEXT; |
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62 | char* e4text = E4TEXT; |
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63 | |||
64 | char* c1text = C1TEXT; |
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65 | char* c2text = C2TEXT; |
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66 | char* c3text = C3TEXT; |
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67 | char* c4text = C4TEXT; |
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68 | char* c5text = C5TEXT; |
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69 | char* c6text = C6TEXT; |
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70 | |||
71 | char* p1text = P1TEXT; |
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72 | char* p2text = P2TEXT; |
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73 | char* p3text = P3TEXT; |
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74 | char* p4text = P4TEXT; |
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75 | char* p5text = P5TEXT; |
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76 | char* p6text = P6TEXT; |
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77 | |||
78 | char* t1text = T1TEXT; |
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79 | char* t2text = T2TEXT; |
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80 | char* t3text = T3TEXT; |
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81 | char* t4text = T4TEXT; |
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82 | char* t5text = T5TEXT; |
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83 | char* t6text = T6TEXT; |
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84 | |||
85 | char* finaletext; |
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86 | char* finaleflat; |
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87 | |||
88 | void F_StartCast (void); |
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89 | void F_CastTicker (void); |
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90 | boolean F_CastResponder (event_t *ev); |
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91 | void F_CastDrawer (void); |
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92 | |||
93 | // |
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94 | // F_StartFinale |
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95 | // |
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96 | void F_StartFinale (void) |
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97 | { |
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98 | gameaction = ga_nothing; |
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99 | gamestate = GS_FINALE; |
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100 | viewactive = false; |
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101 | automapactive = false; |
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102 | |||
103 | // Okay - IWAD dependend stuff. |
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104 | // This has been changed severly, and |
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105 | // some stuff might have changed in the process. |
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106 | switch ( gamemode ) |
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107 | { |
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108 | |||
109 | // DOOM 1 - E1, E3 or E4, but each nine missions |
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110 | case shareware: |
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111 | case registered: |
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112 | case retail: |
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113 | { |
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114 | S_ChangeMusic(mus_victor, true); |
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115 | |||
116 | switch (gameepisode) |
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117 | { |
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118 | case 1: |
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119 | finaleflat = "FLOOR4_8"; |
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120 | finaletext = e1text; |
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121 | break; |
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122 | case 2: |
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123 | finaleflat = "SFLR6_1"; |
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124 | finaletext = e2text; |
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125 | break; |
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126 | case 3: |
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127 | finaleflat = "MFLR8_4"; |
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128 | finaletext = e3text; |
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129 | break; |
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130 | case 4: |
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131 | finaleflat = "MFLR8_3"; |
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132 | finaletext = e4text; |
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133 | break; |
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134 | default: |
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135 | // Ouch. |
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136 | break; |
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137 | } |
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138 | break; |
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139 | } |
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140 | |||
141 | // DOOM II and missions packs with E1, M34 |
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142 | case commercial: |
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143 | { |
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144 | S_ChangeMusic(mus_read_m, true); |
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145 | |||
146 | switch (gamemap) |
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147 | { |
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148 | case 6: |
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149 | finaleflat = "SLIME16"; |
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150 | finaletext = c1text; |
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151 | break; |
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152 | case 11: |
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153 | finaleflat = "RROCK14"; |
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154 | finaletext = c2text; |
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155 | break; |
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156 | case 20: |
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157 | finaleflat = "RROCK07"; |
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158 | finaletext = c3text; |
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159 | break; |
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160 | case 30: |
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161 | finaleflat = "RROCK17"; |
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162 | finaletext = c4text; |
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163 | break; |
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164 | case 15: |
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165 | finaleflat = "RROCK13"; |
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166 | finaletext = c5text; |
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167 | break; |
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168 | case 31: |
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169 | finaleflat = "RROCK19"; |
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170 | finaletext = c6text; |
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171 | break; |
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172 | default: |
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173 | // Ouch. |
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174 | break; |
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175 | } |
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176 | break; |
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177 | } |
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178 | |||
179 | |||
180 | // Indeterminate. |
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181 | default: |
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182 | S_ChangeMusic(mus_read_m, true); |
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183 | finaleflat = "F_SKY1"; // Not used anywhere else. |
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184 | finaletext = c1text; // FIXME - other text, music? |
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185 | break; |
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186 | } |
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187 | |||
188 | finalestage = 0; |
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189 | finalecount = 0; |
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190 | |||
191 | } |
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192 | |||
193 | |||
194 | |||
195 | boolean F_Responder (event_t *event) |
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196 | { |
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197 | if (finalestage == 2) |
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198 | return F_CastResponder (event); |
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199 | |||
200 | return false; |
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201 | } |
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202 | |||
203 | |||
204 | // |
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205 | // F_Ticker |
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206 | // |
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207 | void F_Ticker (void) |
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208 | { |
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209 | int i; |
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210 | |||
211 | // check for skipping |
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212 | if ( (gamemode == commercial) |
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213 | && ( finalecount > 50) ) |
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214 | { |
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215 | // go on to the next level |
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216 | for (i=0 ; i |
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217 | if (players[i].cmd.buttons) |
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218 | break; |
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219 | |||
220 | if (i < MAXPLAYERS) |
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221 | { |
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222 | if (gamemap == 30) |
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223 | F_StartCast (); |
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224 | else |
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225 | gameaction = ga_worlddone; |
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226 | } |
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227 | } |
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228 | |||
229 | // advance animation |
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230 | finalecount++; |
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231 | |||
232 | if (finalestage == 2) |
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233 | { |
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234 | F_CastTicker (); |
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235 | return; |
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236 | } |
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237 | |||
238 | if ( gamemode == commercial) |
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239 | return; |
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240 | |||
241 | if (!finalestage && finalecount>strlen (finaletext)*TEXTSPEED + TEXTWAIT) |
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242 | { |
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243 | finalecount = 0; |
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244 | finalestage = 1; |
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245 | wipegamestate = -1; // force a wipe |
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246 | if (gameepisode == 3) |
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247 | S_StartMusic (mus_bunny); |
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248 | } |
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249 | } |
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250 | |||
251 | |||
252 | |||
253 | // |
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254 | // F_TextWrite |
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255 | // |
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256 | |||
257 | #include "hu_stuff.h" |
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258 | extern patch_t *hu_font[HU_FONTSIZE]; |
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259 | |||
260 | |||
261 | void F_TextWrite (void) |
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262 | { |
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263 | byte* src; |
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264 | byte* dest; |
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265 | |||
266 | int x,y,w; |
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267 | int count; |
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268 | char* ch; |
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269 | int c; |
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270 | int cx; |
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271 | int cy; |
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272 | |||
273 | // erase the entire screen to a tiled background |
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274 | src = W_CacheLumpName ( finaleflat , PU_CACHE); |
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275 | dest = screens[0]; |
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276 | |||
277 | for (y=0 ; y |
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278 | { |
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279 | for (x=0 ; x |
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280 | { |
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281 | memcpy (dest, src+((y&63)<<6), 64); |
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282 | dest += 64; |
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283 | } |
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284 | if (SCREENWIDTH&63) |
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285 | { |
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286 | memcpy (dest, src+((y&63)<<6), SCREENWIDTH&63); |
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287 | dest += (SCREENWIDTH&63); |
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288 | } |
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289 | } |
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290 | |||
291 | V_MarkRect (0, 0, SCREENWIDTH, SCREENHEIGHT); |
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292 | |||
293 | // draw some of the text onto the screen |
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294 | cx = 10; |
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295 | cy = 10; |
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296 | ch = finaletext; |
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297 | |||
298 | count = (finalecount - 10)/TEXTSPEED; |
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299 | if (count < 0) |
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300 | count = 0; |
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301 | for ( ; count ; count-- ) |
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302 | { |
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303 | c = *ch++; |
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304 | if (!c) |
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305 | break; |
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306 | if (c == '\n') |
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307 | { |
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308 | cx = 10; |
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309 | cy += 11; |
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310 | continue; |
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311 | } |
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312 | |||
313 | c = toupper(c) - HU_FONTSTART; |
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314 | if (c < 0 || c> HU_FONTSIZE) |
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315 | { |
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316 | cx += 4; |
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317 | continue; |
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318 | } |
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319 | |||
320 | w = SHORT (hu_font[c]->width); |
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321 | if (cx+w > SCREENWIDTH) |
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322 | break; |
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323 | V_DrawPatch(cx, cy, 0, hu_font[c]); |
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324 | cx+=w; |
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325 | } |
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326 | |||
327 | } |
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328 | |||
329 | // |
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330 | // Final DOOM 2 animation |
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331 | // Casting by id Software. |
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332 | // in order of appearance |
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333 | // |
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334 | typedef struct |
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335 | { |
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336 | char *name; |
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337 | mobjtype_t type; |
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338 | } castinfo_t; |
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339 | |||
340 | castinfo_t castorder[] = { |
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341 | {CC_ZOMBIE, MT_POSSESSED}, |
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342 | {CC_SHOTGUN, MT_SHOTGUY}, |
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343 | {CC_HEAVY, MT_CHAINGUY}, |
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344 | {CC_IMP, MT_TROOP}, |
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345 | {CC_DEMON, MT_SERGEANT}, |
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346 | {CC_LOST, MT_SKULL}, |
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347 | {CC_CACO, MT_HEAD}, |
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348 | {CC_HELL, MT_KNIGHT}, |
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349 | {CC_BARON, MT_BRUISER}, |
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350 | {CC_ARACH, MT_BABY}, |
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351 | {CC_PAIN, MT_PAIN}, |
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352 | {CC_REVEN, MT_UNDEAD}, |
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353 | {CC_MANCU, MT_FATSO}, |
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354 | {CC_ARCH, MT_VILE}, |
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355 | {CC_SPIDER, MT_SPIDER}, |
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356 | {CC_CYBER, MT_CYBORG}, |
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357 | {CC_HERO, MT_PLAYER}, |
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358 | |||
359 | {NULL,0} |
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360 | }; |
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361 | |||
362 | int castnum; |
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363 | int casttics; |
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364 | state_t* caststate; |
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365 | boolean castdeath; |
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366 | int castframes; |
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367 | int castonmelee; |
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368 | boolean castattacking; |
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369 | |||
370 | |||
371 | // |
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372 | // F_StartCast |
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373 | // |
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374 | extern gamestate_t wipegamestate; |
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375 | |||
376 | |||
377 | void F_StartCast (void) |
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378 | { |
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379 | wipegamestate = -1; // force a screen wipe |
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380 | castnum = 0; |
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381 | caststate = &states[mobjinfo[castorder[castnum].type].seestate]; |
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382 | casttics = caststate->tics; |
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383 | castdeath = false; |
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384 | finalestage = 2; |
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385 | castframes = 0; |
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386 | castonmelee = 0; |
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387 | castattacking = false; |
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388 | S_ChangeMusic(mus_evil, true); |
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389 | } |
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390 | |||
391 | |||
392 | // |
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393 | // F_CastTicker |
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394 | // |
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395 | void F_CastTicker (void) |
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396 | { |
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397 | int st; |
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398 | int sfx; |
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399 | |||
400 | if (--casttics > 0) |
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401 | return; // not time to change state yet |
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402 | |||
403 | if (caststate->tics == -1 || caststate->nextstate == S_NULL) |
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404 | { |
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405 | // switch from deathstate to next monster |
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406 | castnum++; |
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407 | castdeath = false; |
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408 | if (castorder[castnum].name == NULL) |
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409 | castnum = 0; |
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410 | if (mobjinfo[castorder[castnum].type].seesound) |
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411 | S_StartSound (NULL, mobjinfo[castorder[castnum].type].seesound); |
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412 | caststate = &states[mobjinfo[castorder[castnum].type].seestate]; |
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413 | castframes = 0; |
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414 | } |
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415 | else |
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416 | { |
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417 | // just advance to next state in animation |
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418 | if (caststate == &states[S_PLAY_ATK1]) |
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419 | goto stopattack; // Oh, gross hack! |
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420 | st = caststate->nextstate; |
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421 | caststate = &states[st]; |
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422 | castframes++; |
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423 | |||
424 | // sound hacks.... |
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425 | switch (st) |
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426 | { |
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427 | case S_PLAY_ATK1: sfx = sfx_dshtgn; break; |
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428 | case S_POSS_ATK2: sfx = sfx_pistol; break; |
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429 | case S_SPOS_ATK2: sfx = sfx_shotgn; break; |
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430 | case S_VILE_ATK2: sfx = sfx_vilatk; break; |
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431 | case S_SKEL_FIST2: sfx = sfx_skeswg; break; |
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432 | case S_SKEL_FIST4: sfx = sfx_skepch; break; |
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433 | case S_SKEL_MISS2: sfx = sfx_skeatk; break; |
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434 | case S_FATT_ATK8: |
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435 | case S_FATT_ATK5: |
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436 | case S_FATT_ATK2: sfx = sfx_firsht; break; |
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437 | case S_CPOS_ATK2: |
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438 | case S_CPOS_ATK3: |
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439 | case S_CPOS_ATK4: sfx = sfx_shotgn; break; |
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440 | case S_TROO_ATK3: sfx = sfx_claw; break; |
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441 | case S_SARG_ATK2: sfx = sfx_sgtatk; break; |
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442 | case S_BOSS_ATK2: |
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443 | case S_BOS2_ATK2: |
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444 | case S_HEAD_ATK2: sfx = sfx_firsht; break; |
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445 | case S_SKULL_ATK2: sfx = sfx_sklatk; break; |
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446 | case S_SPID_ATK2: |
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447 | case S_SPID_ATK3: sfx = sfx_shotgn; break; |
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448 | case S_BSPI_ATK2: sfx = sfx_plasma; break; |
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449 | case S_CYBER_ATK2: |
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450 | case S_CYBER_ATK4: |
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451 | case S_CYBER_ATK6: sfx = sfx_rlaunc; break; |
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452 | case S_PAIN_ATK3: sfx = sfx_sklatk; break; |
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453 | default: sfx = 0; break; |
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454 | } |
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455 | |||
456 | if (sfx) |
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457 | S_StartSound (NULL, sfx); |
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458 | } |
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459 | |||
460 | if (castframes == 12) |
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461 | { |
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462 | // go into attack frame |
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463 | castattacking = true; |
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464 | if (castonmelee) |
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465 | caststate=&states[mobjinfo[castorder[castnum].type].meleestate]; |
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466 | else |
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467 | caststate=&states[mobjinfo[castorder[castnum].type].missilestate]; |
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468 | castonmelee ^= 1; |
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469 | if (caststate == &states[S_NULL]) |
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470 | { |
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471 | if (castonmelee) |
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472 | caststate= |
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473 | &states[mobjinfo[castorder[castnum].type].meleestate]; |
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474 | else |
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475 | caststate= |
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476 | &states[mobjinfo[castorder[castnum].type].missilestate]; |
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477 | } |
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478 | } |
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479 | |||
480 | if (castattacking) |
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481 | { |
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482 | if (castframes == 24 |
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483 | || caststate == &states[mobjinfo[castorder[castnum].type].seestate] ) |
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484 | { |
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485 | stopattack: |
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486 | castattacking = false; |
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487 | castframes = 0; |
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488 | caststate = &states[mobjinfo[castorder[castnum].type].seestate]; |
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489 | } |
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490 | } |
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491 | |||
492 | casttics = caststate->tics; |
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493 | if (casttics == -1) |
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494 | casttics = 15; |
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495 | } |
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496 | |||
497 | |||
498 | // |
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499 | // F_CastResponder |
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500 | // |
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501 | |||
502 | boolean F_CastResponder (event_t* ev) |
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503 | { |
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504 | if (ev->type != ev_keydown) |
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505 | return false; |
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506 | |||
507 | if (castdeath) |
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508 | return true; // already in dying frames |
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509 | |||
510 | // go into death frame |
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511 | castdeath = true; |
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512 | caststate = &states[mobjinfo[castorder[castnum].type].deathstate]; |
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513 | casttics = caststate->tics; |
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514 | castframes = 0; |
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515 | castattacking = false; |
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516 | if (mobjinfo[castorder[castnum].type].deathsound) |
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517 | S_StartSound (NULL, mobjinfo[castorder[castnum].type].deathsound); |
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518 | |||
519 | return true; |
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520 | } |
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521 | |||
522 | |||
523 | void F_CastPrint (char* text) |
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524 | { |
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525 | char* ch; |
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526 | int c; |
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527 | int cx; |
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528 | int w; |
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529 | int width; |
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530 | |||
531 | // find width |
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532 | ch = text; |
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533 | width = 0; |
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534 | |||
535 | while (ch) |
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536 | { |
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537 | c = *ch++; |
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538 | if (!c) |
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539 | break; |
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540 | c = toupper(c) - HU_FONTSTART; |
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541 | if (c < 0 || c> HU_FONTSIZE) |
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542 | { |
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543 | width += 4; |
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544 | continue; |
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545 | } |
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546 | |||
547 | w = SHORT (hu_font[c]->width); |
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548 | width += w; |
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549 | } |
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550 | |||
551 | // draw it |
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552 | cx = 160-width/2; |
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553 | ch = text; |
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554 | while (ch) |
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555 | { |
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556 | c = *ch++; |
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557 | if (!c) |
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558 | break; |
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559 | c = toupper(c) - HU_FONTSTART; |
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560 | if (c < 0 || c> HU_FONTSIZE) |
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561 | { |
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562 | cx += 4; |
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563 | continue; |
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564 | } |
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565 | |||
566 | w = SHORT (hu_font[c]->width); |
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567 | V_DrawPatch(cx, 180, 0, hu_font[c]); |
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568 | cx+=w; |
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569 | } |
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570 | |||
571 | } |
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572 | |||
573 | |||
574 | // |
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575 | // F_CastDrawer |
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576 | // |
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577 | void V_DrawPatchFlipped (int x, int y, int scrn, patch_t *patch); |
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578 | |||
579 | void F_CastDrawer (void) |
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580 | { |
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581 | spritedef_t* sprdef; |
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582 | spriteframe_t* sprframe; |
||
583 | int lump; |
||
584 | boolean flip; |
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585 | patch_t* patch; |
||
586 | |||
587 | // erase the entire screen to a background |
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588 | V_DrawPatch (0,0,0, W_CacheLumpName ("BOSSBACK", PU_CACHE)); |
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589 | |||
590 | F_CastPrint (castorder[castnum].name); |
||
591 | |||
592 | // draw the current frame in the middle of the screen |
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593 | sprdef = &sprites[caststate->sprite]; |
||
594 | sprframe = &sprdef->spriteframes[ caststate->frame & FF_FRAMEMASK]; |
||
595 | lump = sprframe->lump[0]; |
||
596 | flip = (boolean)sprframe->flip[0]; |
||
597 | |||
598 | patch = W_CacheLumpNum (lump+firstspritelump, PU_CACHE); |
||
599 | if (flip) |
||
600 | V_DrawPatchFlipped (160,170,0,patch); |
||
601 | else |
||
602 | V_DrawPatch (160,170,0,patch); |
||
603 | } |
||
604 | |||
605 | |||
606 | // |
||
607 | // F_DrawPatchCol |
||
608 | // |
||
609 | void |
||
610 | F_DrawPatchCol |
||
611 | ( int x, |
||
612 | patch_t* patch, |
||
613 | int col ) |
||
614 | { |
||
615 | column_t* column; |
||
616 | byte* source; |
||
617 | byte* dest; |
||
618 | byte* desttop; |
||
619 | int count; |
||
620 | |||
621 | column = (column_t *)((byte *)patch + LONG(patch->columnofs[col])); |
||
622 | desttop = screens[0]+x; |
||
623 | |||
624 | // step through the posts in a column |
||
625 | while (column->topdelta != 0xff ) |
||
626 | { |
||
627 | source = (byte *)column + 3; |
||
628 | dest = desttop + column->topdelta*SCREENWIDTH; |
||
629 | count = column->length; |
||
630 | |||
631 | while (count--) |
||
632 | { |
||
633 | *dest = *source++; |
||
634 | dest += SCREENWIDTH; |
||
635 | } |
||
636 | column = (column_t *)( (byte *)column + column->length + 4 ); |
||
637 | } |
||
638 | } |
||
639 | |||
640 | |||
641 | // |
||
642 | // F_BunnyScroll |
||
643 | // |
||
644 | void F_BunnyScroll (void) |
||
645 | { |
||
646 | int scrolled; |
||
647 | int x; |
||
648 | patch_t* p1; |
||
649 | patch_t* p2; |
||
650 | char name[10]; |
||
651 | int stage; |
||
652 | static int laststage; |
||
653 | |||
654 | p1 = W_CacheLumpName ("PFUB2", PU_LEVEL); |
||
655 | p2 = W_CacheLumpName ("PFUB1", PU_LEVEL); |
||
656 | |||
657 | V_MarkRect (0, 0, SCREENWIDTH, SCREENHEIGHT); |
||
658 | |||
659 | scrolled = 320 - (finalecount-230)/2; |
||
660 | if (scrolled > 320) |
||
661 | scrolled = 320; |
||
662 | if (scrolled < 0) |
||
663 | scrolled = 0; |
||
664 | |||
665 | for ( x=0 ; x |
||
666 | { |
||
667 | if (x+scrolled < 320) |
||
668 | F_DrawPatchCol (x, p1, x+scrolled); |
||
669 | else |
||
670 | F_DrawPatchCol (x, p2, x+scrolled - 320); |
||
671 | } |
||
672 | |||
673 | if (finalecount < 1130) |
||
674 | return; |
||
675 | if (finalecount < 1180) |
||
676 | { |
||
677 | V_DrawPatch ((SCREENWIDTH-13*8)/2, |
||
678 | (SCREENHEIGHT-8*8)/2,0, W_CacheLumpName ("END0",PU_CACHE)); |
||
679 | laststage = 0; |
||
680 | return; |
||
681 | } |
||
682 | |||
683 | stage = (finalecount-1180) / 5; |
||
684 | if (stage > 6) |
||
685 | stage = 6; |
||
686 | if (stage > laststage) |
||
687 | { |
||
688 | S_StartSound (NULL, sfx_pistol); |
||
689 | laststage = stage; |
||
690 | } |
||
691 | |||
692 | sprintf (name,"END%i",stage); |
||
693 | V_DrawPatch ((SCREENWIDTH-13*8)/2, (SCREENHEIGHT-8*8)/2,0, W_CacheLumpName (name,PU_CACHE)); |
||
694 | } |
||
695 | |||
696 | |||
697 | // |
||
698 | // F_Drawer |
||
699 | // |
||
700 | void F_Drawer (void) |
||
701 | { |
||
702 | if (finalestage == 2) |
||
703 | { |
||
704 | F_CastDrawer (); |
||
705 | return; |
||
706 | } |
||
707 | |||
708 | if (!finalestage) |
||
709 | F_TextWrite (); |
||
710 | else |
||
711 | { |
||
712 | switch (gameepisode) |
||
713 | { |
||
714 | case 1: |
||
715 | if ( gamemode == retail ) |
||
716 | V_DrawPatch (0,0,0, |
||
717 | W_CacheLumpName("CREDIT",PU_CACHE)); |
||
718 | else |
||
719 | V_DrawPatch (0,0,0, |
||
720 | W_CacheLumpName("HELP2",PU_CACHE)); |
||
721 | break; |
||
722 | case 2: |
||
723 | V_DrawPatch(0,0,0, |
||
724 | W_CacheLumpName("VICTORY2",PU_CACHE)); |
||
725 | break; |
||
726 | case 3: |
||
727 | F_BunnyScroll (); |
||
728 | break; |
||
729 | case 4: |
||
730 | V_DrawPatch (0,0,0, |
||
731 | W_CacheLumpName("ENDPIC",PU_CACHE)); |
||
732 | break; |
||
733 | } |
||
734 | } |
||
735 | |||
736 | }>>>>>>>>6),><6),>6),><6),>> |
||
737 |