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Rev | Author | Line No. | Line |
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5305 | codemaster | 1 | ; HANG PROGRAMMER |
2 | |||
3 | WINDOW.W=720 |
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4 | WINDOW.H=512 |
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5 | |||
6 | include 'a.inc' |
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7 | include 'include/words.txt' |
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8 | |||
9 | text title.t(32)='Hang Programmer' |
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10 | text t(256), t2(256) |
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11 | |||
12 | integer scene |
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13 | numeric SCENE.*, TITLE, PLAY, GAME.OVER |
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14 | |||
15 | integer guesses, word.index |
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16 | BOX my.box |
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17 | |||
18 | text word.t(64), used.letters(16) |
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19 | |||
20 | align |
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21 | |||
22 | IMAGE8 \ |
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23 | board.i='board', logo.i='logo',\ |
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24 | stand1.i='stand1', stand2.i='stand2',\ |
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25 | head.i='head', body.i='body',\ |
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26 | arm1.i='arm1', arm2.i='arm2',\ |
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27 | leg1.i='leg1', leg2.i='leg2',\ |
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28 | smile.i='smile', money.i='money',\ |
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29 | prize.i='1000' |
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30 | |||
31 | IMAGE close.i='x' |
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32 | |||
33 | text abc='ABCDEFGHIJKLM', xyz='NOPQRSTUVWXYZ' |
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34 | |||
35 | text help.t='CLICK TO START',\ |
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36 | winner.t='WINNER', looser.t='LOOSER' |
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37 | |||
38 | text example.t='DYNAMIC BINARY TRANSLATION' |
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39 | |||
40 | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; |
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41 | |||
42 | function reset.game |
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43 | . guesses=0 |
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44 | text.zero used.letters |
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45 | text.zero word.t |
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46 | . r0=word.index, r0*4, r0+words.pa |
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47 | . (u32) r0=*r0 |
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48 | text.copy word.t, r0 |
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49 | . word.index++ |
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50 | if word.index>=(N.WORDS-1) |
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51 | . word.index=0 |
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52 | end |
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53 | endf |
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54 | |||
55 | ; exchange pointer array elements. |
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56 | ; words.pa[a] and [b] |
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57 | |||
58 | function exchange.words, a, b |
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59 | alias pa=r0, i=r0, p=r1, q=r2, x=r3 |
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60 | . pa=words.pa |
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61 | . p=a, p*4, p+pa, q=b, q*4, q+pa |
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62 | . (u32) i=*p, (u32) x=*q |
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63 | . (u32) *p=x, (u32) *q=i |
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64 | endf |
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65 | |||
66 | ; do this once when game begins. |
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67 | ; initialize pointer array to words[0-n] |
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68 | ; then randomize indices |
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69 | |||
70 | function initialize |
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71 | locals i, n, j |
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72 | alias p=r0, x=r1 |
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73 | . p=words.pa, i=0, n=N.WORDS |
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74 | loop n, x=i, (u32) x=*(words.ta+r1*4) |
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75 | . (u32) *p++=x, i++ |
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76 | endl |
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77 | . i=N.WORDS |
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78 | loop i |
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79 | get j=random (N.WORDS-1) |
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80 | exchange.words i, j |
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81 | endl |
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82 | . word.index=0 ; random (N.WORDS-1) |
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83 | endf |
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84 | |||
85 | ; is winner? if all characters in |
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86 | ; word.t have been used. return |
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87 | ; winner.t/looser.t |
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88 | |||
89 | function is.winner |
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90 | locals i, q, n, win |
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91 | alias p=r0, c=r1 |
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92 | . q=word.t |
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93 | get n=text.n q |
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94 | . win=1 |
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95 | loop n, p=q, c=*p++ |
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96 | if c<>' ' |
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97 | text.find used.letters, c |
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98 | if false |
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99 | . win=0, break |
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100 | end |
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101 | end |
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102 | . q++ |
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103 | endl |
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104 | if win, r0=winner.t |
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105 | else, r0=looser.t, end |
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106 | endf |
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107 | |||
108 | function on.create |
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109 | initialize |
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110 | reset.game |
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111 | endf |
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112 | |||
113 | function insert.c, c |
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114 | if c>='a', c-32, end |
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115 | if c<'A', return, end |
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116 | if c>'Z', return, end |
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117 | text.find used.letters, c |
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118 | if true, return, end |
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119 | text.attach.c used.letters, c |
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120 | is.winner |
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121 | if r0=winner.t |
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122 | go .reset |
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123 | end |
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124 | text.find word.t, c |
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125 | if true, return, end |
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126 | . guesses++ |
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127 | if guesses=6 |
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128 | .reset: . scene=SCENE.GAME.OVER |
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129 | end |
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130 | endf |
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131 | |||
132 | ; special "my" font |
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133 | |||
134 | align |
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135 | alphabet.p: dd \ |
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136 | a.i, b.i, c.i, d.i, e.i, f.i, g.i, h.i, i.i,\ |
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137 | j.i, k.i, l.i, m.i, n.i, o.i, p.i, q.i, r.i,\ |
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138 | s.i, t.i, u.i, v.i, w.i, x.i, y.i, z.i |
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139 | |||
140 | irps _,\ |
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141 | a b c d e f g h i j k l m \ |
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142 | n o p q r s t u v w x y z { |
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143 | IMAGE8 _#.i='a/'#`_ |
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144 | } |
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145 | |||
146 | function index.my.c, c |
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147 | . r0=c, r0-'A', r0*4, r0+alphabet.p |
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148 | . (u32) r0=*r0 |
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149 | endf |
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150 | |||
151 | function get.my.cw, c |
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152 | if c=' ', return 0, end |
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153 | index.my.c c |
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154 | . (u32) r0=*(r0+?image.w) |
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155 | endf |
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156 | |||
157 | function get.my.tw, t |
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158 | locals n, w |
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159 | alias p=r0, c=r1 |
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160 | get n=text.n t |
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161 | . w=0 |
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162 | loop n, p=t, c=*p |
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163 | get.my.cw c |
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164 | . w+r0, t++ |
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165 | endl |
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166 | endf w |
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167 | |||
168 | function draw.my.c, c, x, y, co |
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169 | locals im, w |
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170 | if c=' ', return, end |
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171 | get im=index.my.c c |
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172 | . (u32) r1=*(r0+?image.w), w=r1 |
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173 | draw.image.v8 im, x, y, co |
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174 | endf w |
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175 | |||
176 | function draw.my.text, t, x, y |
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177 | locals p, n |
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178 | get n=text.n t |
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179 | . p=t |
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180 | loop n, r0=p, r0=*r0 |
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181 | draw.my.c r0, x, y, WHITE |
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182 | . x+r0, x+4, p++ |
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183 | endl |
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184 | endf |
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185 | |||
186 | function draw.my.word, t, x, y |
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187 | locals p, n, w, c, co |
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188 | get n=text.n t |
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189 | . p=t |
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190 | loop n, r0=p, r0=*r0, c=r0 |
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191 | get w=get.my.cw c |
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192 | text.find used.letters, c |
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193 | if true |
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194 | . r0=x, r0+18, r1=w, r1/2, r0-r1 |
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195 | draw.my.c c, r0, y, WHITE |
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196 | end |
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197 | . r0=x, r0+2, r1=y, r1+48 |
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198 | draw.box r0, r1, 32, 3, WHITE |
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199 | . r0=36, x+r0, p++ |
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200 | endl |
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201 | endf |
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202 | |||
203 | function draw.message |
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204 | locals n, x, y, w |
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205 | get n=text.count.w word.t |
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206 | if n=0, n=1, end |
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207 | set.source word.t |
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208 | set.token t |
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209 | . x=250, y=80 |
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210 | loop n |
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211 | skip.space |
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212 | copy.until C.SPACE |
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213 | set.box my.box, 250, 65, 390, 220 |
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214 | text.n t |
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215 | . r0*36, w=r0, r0=my.box.x, r0+195 |
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216 | . r1=w, r1/2, r0-r1 |
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217 | draw.my.word t, r0, y |
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218 | . y+70 |
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219 | endl |
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220 | endf |
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221 | |||
222 | function draw.letters, t, x, y |
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223 | locals n, p, c, co |
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224 | get n=text.n t |
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225 | . p=t |
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226 | loop n, r0=p, r0=*r0, c=r0 |
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227 | index.my.c c |
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228 | . r0+?image.box |
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229 | memory.copy my.box, r0, 16 |
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230 | . my.box.x=x, my.box.y=y |
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231 | if.select my.box |
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232 | if mouse.1 |
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233 | insert.c c |
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234 | end |
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235 | end |
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236 | . co=WHITE |
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237 | text.find used.letters, c |
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238 | if true, co=409040h, end |
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239 | draw.my.c c, x, y, co |
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240 | . r0+4, x+r0, p++ |
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241 | endl |
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242 | endf |
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243 | |||
244 | function draw.alphabet |
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245 | draw.letters abc, 255, 308 |
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246 | draw.letters xyz, 248, 370 |
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247 | endf |
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248 | |||
249 | function draw.man |
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250 | locals x, y |
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251 | . x=40, y=62 |
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252 | . alpha.bias=A.DARK |
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253 | draw.image.v.8 stand1.i, x, y, WHITE |
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254 | . r0=x, r0+27 |
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255 | draw.image.v.8 stand2.i, r0, y, WHITE |
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256 | . alpha.bias=A.DARKER |
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257 | if guesses>0 |
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258 | . r0=x, r0+80, r1=y, r1+40 |
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259 | draw.image.v.8 head.i, r0, r1, WHITE |
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260 | end |
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261 | if guesses>1 |
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262 | . r0=x, r0+95, r1=y, r1+150 |
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263 | draw.image.v.8 body.i, r0, r1, WHITE |
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264 | end |
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265 | if guesses>2 |
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266 | . r0=x, r0+70, r1=y, r1+150 |
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267 | draw.image.v.8 arm1.i, r0, r1, WHITE |
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268 | end |
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269 | if guesses>3 |
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270 | . r0=x, r0+143, r1=y, r1+150 |
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271 | draw.image.v.8 arm2.i, r0, r1, WHITE |
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272 | end |
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273 | if guesses>4 |
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274 | . r0=x, r0+87, r1=y, r1+228 |
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275 | draw.image.v.8 leg1.i, r0, r1, WHITE |
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276 | end |
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277 | if guesses>5 |
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278 | . r0=x, r0+118, r1=y, r1+228 |
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279 | draw.image.v.8 leg2.i, r0, r1, WHITE |
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280 | end |
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281 | . alpha.bias=0 |
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282 | endf |
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283 | |||
284 | function draw.hang.man |
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285 | . guesses=6 |
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286 | draw.man |
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287 | . guesses=0 |
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288 | endf |
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289 | |||
290 | function draw.winner |
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291 | locals x, y |
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292 | . alpha.bias=A.DARKER |
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293 | . x=40, y=62 |
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294 | . r0=x, r0+80, r1=y, r1+40 |
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295 | draw.image.v.8 head.i, r0, r1, WHITE |
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296 | . r0=x, r0+95, r1=y, r1+150 |
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297 | draw.image.v.8 body.i, r0, r1, WHITE |
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298 | . r0=x, r0+67, r1=y, r1+87 |
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299 | draw.image.viy.8 arm1.i, r0, r1, WHITE |
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300 | . r0=x, r0+147, r1=y, r1+87 |
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301 | draw.image.viy.8 arm2.i, r0, r1, WHITE |
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302 | . r0=x, r0+87, r1=y, r1+228 |
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303 | draw.image.v.8 leg1.i, r0, r1, WHITE |
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304 | . r0=x, r0+118, r1=y, r1+228 |
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305 | draw.image.v.8 leg2.i, r0, r1, WHITE |
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306 | . alpha.bias=A.LIGHT |
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307 | draw.image.v.8 smile.i, 547, 307, WHITE |
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308 | draw.image.v.8 smile.i, 310, 307, WHITE |
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309 | . alpha.bias=A.DARK |
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310 | draw.image.v.8 money.i, 547, 342, 0DDFFDDh |
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311 | draw.image.v.8 prize.i, 367, 377, WHITE |
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312 | . alpha.bias=0 |
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313 | endf |
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314 | |||
315 | function draw.title.scene |
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316 | draw.my.text help.t, 237, 100 |
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317 | draw.hang.man |
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318 | endf |
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319 | |||
320 | function draw.play.scene |
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321 | draw.message |
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322 | draw.alphabet |
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323 | draw.man |
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324 | endf |
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325 | |||
326 | function draw.game.over |
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327 | locals p |
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328 | get p=is.winner |
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329 | draw.my.text p, 362, 308 |
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330 | draw.message |
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331 | if p=winner.t |
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332 | draw.winner |
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333 | else |
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334 | draw.hang.man |
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335 | end |
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336 | endf |
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337 | |||
338 | function on.draw |
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339 | clear.screen 283D25h |
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340 | draw.image.8 board.i, 0, 0 |
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341 | . alpha.bias=A.DARKER |
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342 | draw.image.v.8 logo.i, 240, 32, WHITE |
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343 | . alpha.bias=0 |
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344 | if scene=SCENE.TITLE |
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345 | draw.title.scene |
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346 | else.if scene=SCENE.PLAY |
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347 | draw.play.scene |
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348 | else.if scene=SCENE.GAME.OVER |
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349 | draw.game.over |
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350 | end |
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351 | draw.image close.i, 663, 28 |
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352 | endf |
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353 | |||
354 | function on.key |
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355 | if key.event='k' |
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356 | if scene=SCENE.PLAY |
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357 | insert.c key |
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358 | else.if scene=SCENE.TITLE |
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359 | reset.game |
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360 | . scene=SCENE.PLAY |
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361 | else.if scene=SCENE.GAME.OVER |
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362 | reset.game |
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363 | . scene=SCENE.TITLE |
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364 | end |
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365 | render |
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366 | end |
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367 | endf |
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368 | |||
369 | function on.mouse |
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370 | if mouse.event='c' |
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371 | . r0=&close.i.x |
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372 | if.select r0 |
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373 | exit |
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374 | end |
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375 | if scene=SCENE.TITLE |
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376 | reset.game |
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377 | . scene=SCENE.PLAY |
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378 | else.if scene=SCENE.GAME.OVER |
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379 | reset.game |
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380 | . scene=SCENE.TITLE |
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381 | end |
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382 | render |
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383 | end |
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384 | endf |
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385 | |||
386 | function on.timer |
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387 | ; ... |
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388 | endf |
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389 | |||
390 | function on.exit |
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391 | ; ... |
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392 | endf'A',>> |