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1901 serge 1
/*
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 * mesa 3-D graphics library
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 * Version:  6.5
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 *
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 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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/**
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 * \file vbo_context.h
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 * \brief VBO builder module datatypes and definitions.
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 * \author Keith Whitwell
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 */
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#ifndef _VBO_H
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#define _VBO_H
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#include "main/mtypes.h"
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struct _mesa_prim {
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   GLuint mode:8;
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   GLuint indexed:1;
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   GLuint begin:1;
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   GLuint end:1;
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   GLuint weak:1;
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   GLuint pad:20;
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   GLuint start;
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   GLuint count;
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   GLint basevertex;
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   GLsizei num_instances;
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};
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/* Would like to call this a "vbo_index_buffer", but this would be
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 * confusing as the indices are not neccessarily yet in a non-null
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 * buffer object.
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 */
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struct _mesa_index_buffer {
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   GLuint count;
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   GLenum type;
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   struct gl_buffer_object *obj;
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   const void *ptr;
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};
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GLboolean _vbo_CreateContext( struct gl_context *ctx );
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void _vbo_DestroyContext( struct gl_context *ctx );
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void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state );
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typedef void (*vbo_draw_func)( struct gl_context *ctx,
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			       const struct gl_client_array **arrays,
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			       const struct _mesa_prim *prims,
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			       GLuint nr_prims,
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			       const struct _mesa_index_buffer *ib,
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			       GLboolean index_bounds_valid,
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			       GLuint min_index,
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			       GLuint max_index );
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/* Utility function to cope with various constraints on tnl modules or
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 * hardware.  This can be used to split an incoming set of arrays and
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 * primitives against the following constraints:
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 *    - Maximum number of indices in index buffer.
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 *    - Maximum number of vertices referenced by index buffer.
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 *    - Maximum hardware vertex buffer size.
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 */
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struct split_limits {
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   GLuint max_verts;
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   GLuint max_indices;
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   GLuint max_vb_size;		/* bytes */
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};
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void vbo_split_prims( struct gl_context *ctx,
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		      const struct gl_client_array *arrays[],
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		      const struct _mesa_prim *prim,
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		      GLuint nr_prims,
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		      const struct _mesa_index_buffer *ib,
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		      GLuint min_index,
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		      GLuint max_index,
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		      vbo_draw_func draw,
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		      const struct split_limits *limits );
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/* Helpers for dealing translating away non-zero min_index.
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 */
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GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] );
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GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] );
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void vbo_rebase_prims( struct gl_context *ctx,
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		       const struct gl_client_array *arrays[],
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		       const struct _mesa_prim *prim,
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		       GLuint nr_prims,
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		       const struct _mesa_index_buffer *ib,
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		       GLuint min_index,
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		       GLuint max_index,
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		       vbo_draw_func draw );
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void
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vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim,
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		     const struct _mesa_index_buffer *ib,
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		     GLuint *min_index, GLuint *max_index);
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void vbo_use_buffer_objects(struct gl_context *ctx);
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void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
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void GLAPIENTRY
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_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
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void GLAPIENTRY
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_es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
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void GLAPIENTRY
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_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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void GLAPIENTRY
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_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
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void GLAPIENTRY
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_es_Materialf(GLenum face, GLenum pname, GLfloat param);
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void GLAPIENTRY
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_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void GLAPIENTRY
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_es_VertexAttrib1f(GLuint indx, GLfloat x);
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void GLAPIENTRY
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_es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
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void GLAPIENTRY
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_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
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void GLAPIENTRY
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_es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
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void GLAPIENTRY
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_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
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void GLAPIENTRY
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_es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
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void GLAPIENTRY
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_es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
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#endif