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1901 serge 1
/*
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 * Mesa 3-D graphics library
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 * Version:  7.1
4
 *
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 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
24
 * Authors:
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 *    Keith Whitwell 
26
 */
27
 
28
#include "main/glheader.h"
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#include "main/imports.h"
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#include "main/colormac.h"
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#include "tnl/tnl.h"
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#include "tnl/t_context.h"
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#include "tnl/t_pipeline.h"
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#include "tnl/t_vertex.h"
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#include "swrast_setup.h"
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#include "ss_context.h"
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#include "ss_triangle.h"
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39
 
40
/* Need to check lighting state and vertex program state to know
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 * if two-sided lighting is in effect.
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 */
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#define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT|_NEW_PROGRAM)
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45
 
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#define VARYING_EMIT_STYLE  EMIT_4F
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49
GLboolean
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_swsetup_CreateContext( struct gl_context *ctx )
51
{
52
   SScontext *swsetup = (SScontext *)CALLOC(sizeof(SScontext));
53
 
54
   if (!swsetup)
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      return GL_FALSE;
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57
   ctx->swsetup_context = swsetup;
58
 
59
   swsetup->NewState = ~0;
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   _swsetup_trifuncs_init( ctx );
61
 
62
   _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
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		       sizeof(SWvertex) );
64
 
65
 
66
   return GL_TRUE;
67
}
68
 
69
void
70
_swsetup_DestroyContext( struct gl_context *ctx )
71
{
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   SScontext *swsetup = SWSETUP_CONTEXT(ctx);
73
 
74
   if (swsetup) {
75
      FREE(swsetup);
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      ctx->swsetup_context = 0;
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   }
78
 
79
   _tnl_free_vertices( ctx );
80
}
81
 
82
static void
83
_swsetup_RenderPrimitive( struct gl_context *ctx, GLenum mode )
84
{
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   SWSETUP_CONTEXT(ctx)->render_prim = mode;
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   _swrast_render_primitive( ctx, mode );
87
}
88
 
89
 
90
/**
91
 * Helper macros for setup_vertex_format()
92
 */
93
#define SWZ ((SWvertex *)0)
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#define SWOffset(MEMBER) (((char *)&(SWZ->MEMBER)) - ((char *)SWZ))
95
 
96
#define EMIT_ATTR( ATTR, STYLE, MEMBER )	\
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do {						\
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   map[e].attrib = (ATTR);			\
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   map[e].format = (STYLE);			\
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   map[e].offset = SWOffset(MEMBER);	       	\
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   e++;						\
102
} while (0)
103
 
104
 
105
/**
106
 * Tell the tnl module how to build SWvertex objects for swrast.
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 * We'll build the map[] array with that info and pass it to
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 * _tnl_install_attrs().
109
 */
110
static void
111
setup_vertex_format(struct gl_context *ctx)
112
{
113
   TNLcontext *tnl = TNL_CONTEXT(ctx);
114
   SScontext *swsetup = SWSETUP_CONTEXT(ctx);
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   GLboolean intColors = !ctx->FragmentProgram._Current
116
                      && !ctx->ATIFragmentShader._Enabled
117
                      && ctx->RenderMode == GL_RENDER
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                      && CHAN_TYPE != GL_FLOAT;
119
 
120
   if (intColors != swsetup->intColors ||
121
       !RENDERINPUTS_EQUAL(tnl->render_inputs_bitset,
122
                           swsetup->last_index_bitset)) {
123
      DECLARE_RENDERINPUTS(index_bitset);
124
      struct tnl_attr_map map[_TNL_ATTRIB_MAX];
125
      unsigned int i, e = 0;
126
 
127
      swsetup->intColors = intColors;
128
 
129
      RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
130
 
131
      EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[FRAG_ATTRIB_WPOS] );
132
 
133
      if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 )) {
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         if (swsetup->intColors)
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            EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );
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         else
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            EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[FRAG_ATTRIB_COL0]);
138
      }
139
 
140
      if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
141
         EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[FRAG_ATTRIB_COL1]);
142
      }
143
 
144
      if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
145
         const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F;
146
         EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[FRAG_ATTRIB_FOGC]);
147
      }
148
 
149
      if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX))
150
      {
151
         for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
152
            if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
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               EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F,
154
                          attrib[FRAG_ATTRIB_TEX0 + i] );
155
            }
156
         }
157
      }
158
 
159
      /* shader varying vars */
160
      if (RENDERINPUTS_TEST_RANGE( index_bitset,
161
                                   _TNL_FIRST_GENERIC, _TNL_LAST_GENERIC )) {
162
         for (i = 0; i < ctx->Const.MaxVarying; i++) {
163
            if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_GENERIC(i) )) {
164
               EMIT_ATTR( _TNL_ATTRIB_GENERIC(i), VARYING_EMIT_STYLE,
165
                          attrib[FRAG_ATTRIB_VAR0 + i] );
166
            }
167
         }
168
      }
169
 
170
      if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE ))
171
         EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize );
172
 
173
      _tnl_install_attrs( ctx, map, e,
174
                          ctx->Viewport._WindowMap.m,
175
                          sizeof(SWvertex) );
176
 
177
      RENDERINPUTS_COPY( swsetup->last_index_bitset, index_bitset );
178
   }
179
}
180
 
181
 
182
/**
183
 * Prepare to render a vertex buffer.
184
 * Called via tnl->Driver.Render.Start.
185
 */
186
static void
187
_swsetup_RenderStart( struct gl_context *ctx )
188
{
189
   SScontext *swsetup = SWSETUP_CONTEXT(ctx);
190
   TNLcontext *tnl = TNL_CONTEXT(ctx);
191
   struct vertex_buffer *VB = &tnl->vb;
192
 
193
   if (swsetup->NewState & _SWSETUP_NEW_RENDERINDEX) {
194
      _swsetup_choose_trifuncs(ctx);
195
   }
196
 
197
   if (swsetup->NewState & _NEW_PROGRAM) {
198
      RENDERINPUTS_ZERO( swsetup->last_index_bitset );
199
   }
200
 
201
   swsetup->NewState = 0;
202
 
203
   /* This will change if drawing unfilled tris */
204
   _swrast_SetFacing(ctx, 0);
205
 
206
   _swrast_render_start(ctx);
207
 
208
   /* Important */
209
   VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
210
 
211
   setup_vertex_format(ctx);
212
}
213
 
214
 
215
/*
216
 * We patch this function into tnl->Driver.Render.Finish.
217
 * It's called when we finish rendering a vertex buffer.
218
 */
219
static void
220
_swsetup_RenderFinish( struct gl_context *ctx )
221
{
222
   _swrast_render_finish( ctx );
223
}
224
 
225
void
226
_swsetup_InvalidateState( struct gl_context *ctx, GLuint new_state )
227
{
228
   SScontext *swsetup = SWSETUP_CONTEXT(ctx);
229
   swsetup->NewState |= new_state;
230
   _tnl_invalidate_vertex_state( ctx, new_state );
231
}
232
 
233
 
234
void
235
_swsetup_Wakeup( struct gl_context *ctx )
236
{
237
   TNLcontext *tnl = TNL_CONTEXT(ctx);
238
   SScontext *swsetup = SWSETUP_CONTEXT(ctx);
239
 
240
   tnl->Driver.Render.Start = _swsetup_RenderStart;
241
   tnl->Driver.Render.Finish = _swsetup_RenderFinish;
242
   tnl->Driver.Render.PrimitiveNotify = _swsetup_RenderPrimitive;
243
   tnl->Driver.Render.Interp = _tnl_interp;
244
   tnl->Driver.Render.CopyPV = _tnl_copy_pv;
245
   tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; /* new */
246
   tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; /* new */
247
   /* points */
248
   /* line */
249
   /* triangle */
250
   /* quad */
251
   tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
252
   tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
253
   tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
254
   tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
255
   tnl->Driver.Render.Multipass = 0;
256
 
257
   _tnl_invalidate_vertices( ctx, ~0 );
258
   _tnl_need_projected_coords( ctx, GL_TRUE );
259
   _swsetup_InvalidateState( ctx, ~0 );
260
 
261
   swsetup->verts = (SWvertex *)tnl->clipspace.vertex_buf;
262
   RENDERINPUTS_ZERO( swsetup->last_index_bitset );
263
}
264
 
265
 
266
/**
267
 * Populate a swrast SWvertex from an attrib-style vertex.
268
 */
269
void
270
_swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest )
271
{
272
   const GLfloat *m = ctx->Viewport._WindowMap.m;
273
   GLfloat tmp[4];
274
   GLuint i;
275
 
276
   _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp );
277
 
278
   dest->attrib[FRAG_ATTRIB_WPOS][0] = m[0]  * tmp[0] + m[12];
279
   dest->attrib[FRAG_ATTRIB_WPOS][1] = m[5]  * tmp[1] + m[13];
280
   dest->attrib[FRAG_ATTRIB_WPOS][2] = m[10] * tmp[2] + m[14];
281
   dest->attrib[FRAG_ATTRIB_WPOS][3] =         tmp[3];
282
 
283
   /** XXX try to limit these loops someday */
284
   for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
285
      _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i,
286
                     dest->attrib[FRAG_ATTRIB_TEX0 + i] );
287
 
288
   for (i = 0 ; i < ctx->Const.MaxVarying ; i++)
289
      _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i,
290
                     dest->attrib[FRAG_ATTRIB_VAR0 + i] );
291
 
292
   _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0,
293
                  dest->attrib[FRAG_ATTRIB_COL0] );
294
   UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp );
295
 
296
   _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1,
297
                  dest->attrib[FRAG_ATTRIB_COL1]);
298
 
299
   _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp );
300
   dest->attrib[FRAG_ATTRIB_FOGC][0] = tmp[0];
301
 
302
   /* XXX See _tnl_get_attr about pointsize ... */
303
   _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp );
304
   dest->pointSize = tmp[0];
305
}
306