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1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * Version: 7.1 |
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4 | * |
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5 | * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the "Software"), |
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9 | * to deal in the Software without restriction, including without limitation |
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10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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11 | * and/or sell copies of the Software, and to permit persons to whom the |
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12 | * Software is furnished to do so, subject to the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice shall be included |
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15 | * in all copies or substantial portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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21 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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22 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | |||
26 | #include "main/glheader.h" |
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27 | #include "main/context.h" |
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28 | #include "main/imports.h" |
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29 | |||
30 | #include "s_context.h" |
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31 | #include "s_depth.h" |
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32 | #include "s_stencil.h" |
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33 | #include "s_span.h" |
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34 | |||
35 | |||
36 | |||
37 | /* Stencil Logic: |
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38 | |||
39 | IF stencil test fails THEN |
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40 | Apply fail-op to stencil value |
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41 | Don't write the pixel (RGBA,Z) |
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42 | ELSE |
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43 | IF doing depth test && depth test fails THEN |
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44 | Apply zfail-op to stencil value |
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45 | Write RGBA and Z to appropriate buffers |
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46 | ELSE |
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47 | Apply zpass-op to stencil value |
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48 | ENDIF |
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49 | |||
50 | */ |
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51 | |||
52 | |||
53 | /** |
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54 | * Apply the given stencil operator to the array of stencil values. |
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55 | * Don't touch stencil[i] if mask[i] is zero. |
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56 | * Input: n - size of stencil array |
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57 | * oper - the stencil buffer operator |
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58 | * face - 0 or 1 for front or back face operation |
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59 | * stencil - array of stencil values |
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60 | * mask - array [n] of flag: 1=apply operator, 0=don't apply operator |
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61 | * Output: stencil - modified values |
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62 | */ |
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63 | static void |
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64 | apply_stencil_op( const struct gl_context *ctx, GLenum oper, GLuint face, |
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65 | GLuint n, GLstencil stencil[], const GLubyte mask[] ) |
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66 | { |
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67 | const GLstencil ref = ctx->Stencil.Ref[face]; |
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68 | const GLstencil wrtmask = ctx->Stencil.WriteMask[face]; |
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69 | const GLstencil invmask = (GLstencil) (~wrtmask); |
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70 | const GLstencil stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; |
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71 | GLuint i; |
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72 | |||
73 | switch (oper) { |
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74 | case GL_KEEP: |
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75 | /* do nothing */ |
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76 | break; |
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77 | case GL_ZERO: |
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78 | if (invmask==0) { |
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79 | for (i=0;i |
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80 | if (mask[i]) { |
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81 | stencil[i] = 0; |
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82 | } |
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83 | } |
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84 | } |
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85 | else { |
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86 | for (i=0;i |
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87 | if (mask[i]) { |
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88 | stencil[i] = (GLstencil) (stencil[i] & invmask); |
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89 | } |
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90 | } |
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91 | } |
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92 | break; |
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93 | case GL_REPLACE: |
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94 | if (invmask==0) { |
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95 | for (i=0;i |
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96 | if (mask[i]) { |
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97 | stencil[i] = ref; |
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98 | } |
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99 | } |
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100 | } |
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101 | else { |
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102 | for (i=0;i |
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103 | if (mask[i]) { |
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104 | GLstencil s = stencil[i]; |
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105 | stencil[i] = (GLstencil) ((invmask & s ) | (wrtmask & ref)); |
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106 | } |
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107 | } |
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108 | } |
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109 | break; |
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110 | case GL_INCR: |
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111 | if (invmask==0) { |
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112 | for (i=0;i |
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113 | if (mask[i]) { |
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114 | GLstencil s = stencil[i]; |
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115 | if (s < stencilMax) { |
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116 | stencil[i] = (GLstencil) (s+1); |
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117 | } |
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118 | } |
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119 | } |
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120 | } |
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121 | else { |
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122 | for (i=0;i |
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123 | if (mask[i]) { |
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124 | /* VERIFY logic of adding 1 to a write-masked value */ |
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125 | GLstencil s = stencil[i]; |
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126 | if (s < stencilMax) { |
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127 | stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s+1))); |
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128 | } |
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129 | } |
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130 | } |
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131 | } |
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132 | break; |
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133 | case GL_DECR: |
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134 | if (invmask==0) { |
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135 | for (i=0;i |
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136 | if (mask[i]) { |
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137 | GLstencil s = stencil[i]; |
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138 | if (s>0) { |
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139 | stencil[i] = (GLstencil) (s-1); |
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140 | } |
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141 | } |
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142 | } |
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143 | } |
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144 | else { |
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145 | for (i=0;i |
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146 | if (mask[i]) { |
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147 | /* VERIFY logic of subtracting 1 to a write-masked value */ |
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148 | GLstencil s = stencil[i]; |
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149 | if (s>0) { |
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150 | stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s-1))); |
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151 | } |
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152 | } |
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153 | } |
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154 | } |
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155 | break; |
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156 | case GL_INCR_WRAP_EXT: |
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157 | if (invmask==0) { |
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158 | for (i=0;i |
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159 | if (mask[i]) { |
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160 | stencil[i]++; |
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161 | } |
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162 | } |
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163 | } |
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164 | else { |
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165 | for (i=0;i |
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166 | if (mask[i]) { |
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167 | GLstencil s = stencil[i]; |
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168 | stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s+1))); |
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169 | } |
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170 | } |
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171 | } |
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172 | break; |
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173 | case GL_DECR_WRAP_EXT: |
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174 | if (invmask==0) { |
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175 | for (i=0;i |
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176 | if (mask[i]) { |
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177 | stencil[i]--; |
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178 | } |
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179 | } |
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180 | } |
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181 | else { |
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182 | for (i=0;i |
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183 | if (mask[i]) { |
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184 | GLstencil s = stencil[i]; |
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185 | stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s-1))); |
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186 | } |
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187 | } |
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188 | } |
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189 | break; |
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190 | case GL_INVERT: |
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191 | if (invmask==0) { |
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192 | for (i=0;i |
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193 | if (mask[i]) { |
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194 | GLstencil s = stencil[i]; |
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195 | stencil[i] = (GLstencil) ~s; |
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196 | } |
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197 | } |
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198 | } |
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199 | else { |
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200 | for (i=0;i |
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201 | if (mask[i]) { |
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202 | GLstencil s = stencil[i]; |
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203 | stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & ~s)); |
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204 | } |
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205 | } |
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206 | } |
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207 | break; |
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208 | default: |
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209 | _mesa_problem(ctx, "Bad stencil op in apply_stencil_op"); |
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210 | } |
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211 | } |
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212 | |||
213 | |||
214 | |||
215 | |||
216 | /** |
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217 | * Apply stencil test to an array of stencil values (before depth buffering). |
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218 | * Input: face - 0 or 1 for front or back-face polygons |
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219 | * n - number of pixels in the array |
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220 | * stencil - array of [n] stencil values |
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221 | * mask - array [n] of flag: 0=skip the pixel, 1=stencil the pixel |
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222 | * Output: mask - pixels which fail the stencil test will have their |
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223 | * mask flag set to 0. |
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224 | * stencil - updated stencil values (where the test passed) |
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225 | * Return: GL_FALSE = all pixels failed, GL_TRUE = zero or more pixels passed. |
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226 | */ |
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227 | static GLboolean |
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228 | do_stencil_test( struct gl_context *ctx, GLuint face, GLuint n, GLstencil stencil[], |
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229 | GLubyte mask[] ) |
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230 | { |
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231 | GLubyte fail[MAX_WIDTH]; |
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232 | GLboolean allfail = GL_FALSE; |
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233 | GLuint i; |
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234 | const GLuint valueMask = ctx->Stencil.ValueMask[face]; |
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235 | const GLstencil r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask); |
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236 | GLstencil s; |
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237 | |||
238 | ASSERT(n <= MAX_WIDTH); |
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239 | |||
240 | /* |
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241 | * Perform stencil test. The results of this operation are stored |
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242 | * in the fail[] array: |
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243 | * IF fail[i] is non-zero THEN |
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244 | * the stencil fail operator is to be applied |
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245 | * ELSE |
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246 | * the stencil fail operator is not to be applied |
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247 | * ENDIF |
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248 | */ |
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249 | switch (ctx->Stencil.Function[face]) { |
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250 | case GL_NEVER: |
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251 | /* never pass; always fail */ |
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252 | for (i=0;i |
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253 | if (mask[i]) { |
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254 | mask[i] = 0; |
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255 | fail[i] = 1; |
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256 | } |
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257 | else { |
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258 | fail[i] = 0; |
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259 | } |
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260 | } |
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261 | allfail = GL_TRUE; |
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262 | break; |
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263 | case GL_LESS: |
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264 | for (i=0;i |
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265 | if (mask[i]) { |
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266 | s = (GLstencil) (stencil[i] & valueMask); |
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267 | if (r < s) { |
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268 | /* passed */ |
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269 | fail[i] = 0; |
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270 | } |
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271 | else { |
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272 | fail[i] = 1; |
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273 | mask[i] = 0; |
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274 | } |
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275 | } |
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276 | else { |
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277 | fail[i] = 0; |
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278 | } |
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279 | } |
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280 | break; |
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281 | case GL_LEQUAL: |
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282 | for (i=0;i |
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283 | if (mask[i]) { |
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284 | s = (GLstencil) (stencil[i] & valueMask); |
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285 | if (r <= s) { |
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286 | /* pass */ |
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287 | fail[i] = 0; |
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288 | } |
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289 | else { |
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290 | fail[i] = 1; |
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291 | mask[i] = 0; |
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292 | } |
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293 | } |
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294 | else { |
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295 | fail[i] = 0; |
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296 | } |
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297 | } |
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298 | break; |
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299 | case GL_GREATER: |
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300 | for (i=0;i |
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301 | if (mask[i]) { |
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302 | s = (GLstencil) (stencil[i] & valueMask); |
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303 | if (r > s) { |
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304 | /* passed */ |
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305 | fail[i] = 0; |
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306 | } |
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307 | else { |
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308 | fail[i] = 1; |
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309 | mask[i] = 0; |
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310 | } |
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311 | } |
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312 | else { |
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313 | fail[i] = 0; |
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314 | } |
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315 | } |
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316 | break; |
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317 | case GL_GEQUAL: |
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318 | for (i=0;i |
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319 | if (mask[i]) { |
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320 | s = (GLstencil) (stencil[i] & valueMask); |
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321 | if (r >= s) { |
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322 | /* passed */ |
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323 | fail[i] = 0; |
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324 | } |
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325 | else { |
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326 | fail[i] = 1; |
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327 | mask[i] = 0; |
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328 | } |
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329 | } |
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330 | else { |
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331 | fail[i] = 0; |
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332 | } |
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333 | } |
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334 | break; |
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335 | case GL_EQUAL: |
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336 | for (i=0;i |
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337 | if (mask[i]) { |
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338 | s = (GLstencil) (stencil[i] & valueMask); |
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339 | if (r == s) { |
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340 | /* passed */ |
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341 | fail[i] = 0; |
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342 | } |
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343 | else { |
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344 | fail[i] = 1; |
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345 | mask[i] = 0; |
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346 | } |
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347 | } |
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348 | else { |
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349 | fail[i] = 0; |
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350 | } |
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351 | } |
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352 | break; |
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353 | case GL_NOTEQUAL: |
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354 | for (i=0;i |
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355 | if (mask[i]) { |
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356 | s = (GLstencil) (stencil[i] & valueMask); |
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357 | if (r != s) { |
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358 | /* passed */ |
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359 | fail[i] = 0; |
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360 | } |
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361 | else { |
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362 | fail[i] = 1; |
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363 | mask[i] = 0; |
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364 | } |
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365 | } |
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366 | else { |
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367 | fail[i] = 0; |
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368 | } |
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369 | } |
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370 | break; |
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371 | case GL_ALWAYS: |
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372 | /* always pass */ |
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373 | for (i=0;i |
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374 | fail[i] = 0; |
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375 | } |
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376 | break; |
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377 | default: |
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378 | _mesa_problem(ctx, "Bad stencil func in gl_stencil_span"); |
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379 | return 0; |
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380 | } |
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381 | |||
382 | if (ctx->Stencil.FailFunc[face] != GL_KEEP) { |
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383 | apply_stencil_op( ctx, ctx->Stencil.FailFunc[face], face, n, stencil, fail ); |
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384 | } |
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385 | |||
386 | return !allfail; |
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387 | } |
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388 | |||
389 | |||
390 | /** |
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391 | * Compute the zpass/zfail masks by comparing the pre- and post-depth test |
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392 | * masks. |
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393 | */ |
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394 | static INLINE void |
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395 | compute_pass_fail_masks(GLuint n, const GLubyte origMask[], |
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396 | const GLubyte newMask[], |
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397 | GLubyte passMask[], GLubyte failMask[]) |
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398 | { |
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399 | GLuint i; |
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400 | for (i = 0; i < n; i++) { |
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401 | ASSERT(newMask[i] == 0 || newMask[i] == 1); |
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402 | passMask[i] = origMask[i] & newMask[i]; |
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403 | failMask[i] = origMask[i] & (newMask[i] ^ 1); |
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404 | } |
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405 | } |
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406 | |||
407 | |||
408 | /** |
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409 | * Apply stencil and depth testing to the span of pixels. |
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410 | * Both software and hardware stencil buffers are acceptable. |
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411 | * Input: n - number of pixels in the span |
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412 | * x, y - location of leftmost pixel in span |
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413 | * z - array [n] of z values |
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414 | * mask - array [n] of flags (1=test this pixel, 0=skip the pixel) |
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415 | * Output: mask - array [n] of flags (1=stencil and depth test passed) |
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416 | * Return: GL_FALSE - all fragments failed the testing |
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417 | * GL_TRUE - one or more fragments passed the testing |
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418 | * |
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419 | */ |
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420 | static GLboolean |
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421 | stencil_and_ztest_span(struct gl_context *ctx, SWspan *span, GLuint face) |
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422 | { |
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423 | struct gl_framebuffer *fb = ctx->DrawBuffer; |
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424 | struct gl_renderbuffer *rb = fb->_StencilBuffer; |
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425 | GLstencil stencilRow[MAX_WIDTH]; |
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426 | GLstencil *stencil; |
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427 | const GLuint n = span->end; |
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428 | const GLint x = span->x; |
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429 | const GLint y = span->y; |
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430 | GLubyte *mask = span->array->mask; |
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431 | |||
432 | ASSERT((span->arrayMask & SPAN_XY) == 0); |
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433 | ASSERT(ctx->Stencil.Enabled); |
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434 | ASSERT(n <= MAX_WIDTH); |
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435 | #ifdef DEBUG |
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436 | if (ctx->Depth.Test) { |
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437 | ASSERT(span->arrayMask & SPAN_Z); |
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438 | } |
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439 | #endif |
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440 | |||
441 | stencil = (GLstencil *) rb->GetPointer(ctx, rb, x, y); |
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442 | if (!stencil) { |
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443 | rb->GetRow(ctx, rb, n, x, y, stencilRow); |
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444 | stencil = stencilRow; |
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445 | } |
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446 | |||
447 | /* |
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448 | * Apply the stencil test to the fragments. |
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449 | * failMask[i] is 1 if the stencil test failed. |
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450 | */ |
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451 | if (do_stencil_test( ctx, face, n, stencil, mask ) == GL_FALSE) { |
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452 | /* all fragments failed the stencil test, we're done. */ |
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453 | span->writeAll = GL_FALSE; |
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454 | if (!rb->GetPointer(ctx, rb, 0, 0)) { |
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455 | /* put updated stencil values into buffer */ |
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456 | rb->PutRow(ctx, rb, n, x, y, stencil, NULL); |
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457 | } |
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458 | return GL_FALSE; |
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459 | } |
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460 | |||
461 | /* |
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462 | * Some fragments passed the stencil test, apply depth test to them |
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463 | * and apply Zpass and Zfail stencil ops. |
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464 | */ |
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465 | if (ctx->Depth.Test == GL_FALSE) { |
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466 | /* |
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467 | * No depth buffer, just apply zpass stencil function to active pixels. |
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468 | */ |
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469 | apply_stencil_op( ctx, ctx->Stencil.ZPassFunc[face], face, n, stencil, mask ); |
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470 | } |
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471 | else { |
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472 | /* |
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473 | * Perform depth buffering, then apply zpass or zfail stencil function. |
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474 | */ |
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475 | GLubyte passMask[MAX_WIDTH], failMask[MAX_WIDTH], origMask[MAX_WIDTH]; |
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476 | |||
477 | /* save the current mask bits */ |
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478 | memcpy(origMask, mask, n * sizeof(GLubyte)); |
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479 | |||
480 | /* apply the depth test */ |
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481 | _swrast_depth_test_span(ctx, span); |
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482 | |||
483 | compute_pass_fail_masks(n, origMask, mask, passMask, failMask); |
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484 | |||
485 | /* apply the pass and fail operations */ |
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486 | if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) { |
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487 | apply_stencil_op( ctx, ctx->Stencil.ZFailFunc[face], face, |
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488 | n, stencil, failMask ); |
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489 | } |
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490 | if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) { |
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491 | apply_stencil_op( ctx, ctx->Stencil.ZPassFunc[face], face, |
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492 | n, stencil, passMask ); |
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493 | } |
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494 | } |
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495 | |||
496 | /* |
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497 | * Write updated stencil values back into hardware stencil buffer. |
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498 | */ |
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499 | if (!rb->GetPointer(ctx, rb, 0, 0)) { |
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500 | rb->PutRow(ctx, rb, n, x, y, stencil, NULL); |
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501 | } |
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502 | |||
503 | span->writeAll = GL_FALSE; |
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504 | |||
505 | return GL_TRUE; /* one or more fragments passed both tests */ |
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506 | } |
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507 | |||
508 | |||
509 | |||
510 | /* |
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511 | * Return the address of a stencil buffer value given the window coords: |
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512 | */ |
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513 | #define STENCIL_ADDRESS(X, Y) (stencilStart + (Y) * stride + (X)) |
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514 | |||
515 | |||
516 | |||
517 | /** |
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518 | * Apply the given stencil operator for each pixel in the array whose |
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519 | * mask flag is set. |
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520 | * \note This is for software stencil buffers only. |
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521 | * Input: n - number of pixels in the span |
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522 | * x, y - array of [n] pixels |
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523 | * operator - the stencil buffer operator |
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524 | * mask - array [n] of flag: 1=apply operator, 0=don't apply operator |
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525 | */ |
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526 | static void |
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527 | apply_stencil_op_to_pixels( struct gl_context *ctx, |
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528 | GLuint n, const GLint x[], const GLint y[], |
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529 | GLenum oper, GLuint face, const GLubyte mask[] ) |
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530 | { |
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531 | struct gl_framebuffer *fb = ctx->DrawBuffer; |
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532 | struct gl_renderbuffer *rb = fb->_StencilBuffer; |
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533 | const GLstencil stencilMax = (1 << fb->Visual.stencilBits) - 1; |
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534 | const GLstencil ref = ctx->Stencil.Ref[face]; |
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535 | const GLstencil wrtmask = ctx->Stencil.WriteMask[face]; |
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536 | const GLstencil invmask = (GLstencil) (~wrtmask); |
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537 | GLuint i; |
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538 | GLstencil *stencilStart = (GLubyte *) rb->Data; |
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539 | const GLuint stride = rb->Width; |
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540 | |||
541 | ASSERT(rb->GetPointer(ctx, rb, 0, 0)); |
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542 | ASSERT(sizeof(GLstencil) == 1); |
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543 | |||
544 | switch (oper) { |
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545 | case GL_KEEP: |
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546 | /* do nothing */ |
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547 | break; |
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548 | case GL_ZERO: |
||
549 | if (invmask==0) { |
||
550 | for (i=0;i |
||
551 | if (mask[i]) { |
||
552 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); |
||
553 | *sptr = 0; |
||
554 | } |
||
555 | } |
||
556 | } |
||
557 | else { |
||
558 | for (i=0;i |
||
559 | if (mask[i]) { |
||
560 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); |
||
561 | *sptr = (GLstencil) (invmask & *sptr); |
||
562 | } |
||
563 | } |
||
564 | } |
||
565 | break; |
||
566 | case GL_REPLACE: |
||
567 | if (invmask==0) { |
||
568 | for (i=0;i |
||
569 | if (mask[i]) { |
||
570 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); |
||
571 | *sptr = ref; |
||
572 | } |
||
573 | } |
||
574 | } |
||
575 | else { |
||
576 | for (i=0;i |
||
577 | if (mask[i]) { |
||
578 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); |
||
579 | *sptr = (GLstencil) ((invmask & *sptr ) | (wrtmask & ref)); |
||
580 | } |
||
581 | } |
||
582 | } |
||
583 | break; |
||
584 | case GL_INCR: |
||
585 | if (invmask==0) { |
||
586 | for (i=0;i |
||
587 | if (mask[i]) { |
||
588 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); |
||
589 | if (*sptr < stencilMax) { |
||
590 | *sptr = (GLstencil) (*sptr + 1); |
||
591 | } |
||
592 | } |
||
593 | } |
||
594 | } |
||
595 | else { |
||
596 | for (i=0;i |
||
597 | if (mask[i]) { |
||
598 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); |
||
599 | if (*sptr < stencilMax) { |
||
600 | *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr+1))); |
||
601 | } |
||
602 | } |
||
603 | } |
||
604 | } |
||
605 | break; |
||
606 | case GL_DECR: |
||
607 | if (invmask==0) { |
||
608 | for (i=0;i |
||
609 | if (mask[i]) { |
||
610 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); |
||
611 | if (*sptr>0) { |
||
612 | *sptr = (GLstencil) (*sptr - 1); |
||
613 | } |
||
614 | } |
||
615 | } |
||
616 | } |
||
617 | else { |
||
618 | for (i=0;i |
||
619 | if (mask[i]) { |
||
620 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); |
||
621 | if (*sptr>0) { |
||
622 | *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr-1))); |
||
623 | } |
||
624 | } |
||
625 | } |
||
626 | } |
||
627 | break; |
||
628 | case GL_INCR_WRAP_EXT: |
||
629 | if (invmask==0) { |
||
630 | for (i=0;i |
||
631 | if (mask[i]) { |
||
632 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); |
||
633 | *sptr = (GLstencil) (*sptr + 1); |
||
634 | } |
||
635 | } |
||
636 | } |
||
637 | else { |
||
638 | for (i=0;i |
||
639 | if (mask[i]) { |
||
640 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); |
||
641 | *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr+1))); |
||
642 | } |
||
643 | } |
||
644 | } |
||
645 | break; |
||
646 | case GL_DECR_WRAP_EXT: |
||
647 | if (invmask==0) { |
||
648 | for (i=0;i |
||
649 | if (mask[i]) { |
||
650 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); |
||
651 | *sptr = (GLstencil) (*sptr - 1); |
||
652 | } |
||
653 | } |
||
654 | } |
||
655 | else { |
||
656 | for (i=0;i |
||
657 | if (mask[i]) { |
||
658 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); |
||
659 | *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr-1))); |
||
660 | } |
||
661 | } |
||
662 | } |
||
663 | break; |
||
664 | case GL_INVERT: |
||
665 | if (invmask==0) { |
||
666 | for (i=0;i |
||
667 | if (mask[i]) { |
||
668 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); |
||
669 | *sptr = (GLstencil) (~*sptr); |
||
670 | } |
||
671 | } |
||
672 | } |
||
673 | else { |
||
674 | for (i=0;i |
||
675 | if (mask[i]) { |
||
676 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); |
||
677 | *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & ~*sptr)); |
||
678 | } |
||
679 | } |
||
680 | } |
||
681 | break; |
||
682 | default: |
||
683 | _mesa_problem(ctx, "Bad stencilop in apply_stencil_op_to_pixels"); |
||
684 | } |
||
685 | } |
||
686 | |||
687 | |||
688 | |||
689 | /** |
||
690 | * Apply stencil test to an array of pixels before depth buffering. |
||
691 | * |
||
692 | * \note Used for software stencil buffer only. |
||
693 | * Input: n - number of pixels in the span |
||
694 | * x, y - array of [n] pixels to stencil |
||
695 | * mask - array [n] of flag: 0=skip the pixel, 1=stencil the pixel |
||
696 | * Output: mask - pixels which fail the stencil test will have their |
||
697 | * mask flag set to 0. |
||
698 | * \return GL_FALSE = all pixels failed, GL_TRUE = zero or more pixels passed. |
||
699 | */ |
||
700 | static GLboolean |
||
701 | stencil_test_pixels( struct gl_context *ctx, GLuint face, GLuint n, |
||
702 | const GLint x[], const GLint y[], GLubyte mask[] ) |
||
703 | { |
||
704 | const struct gl_framebuffer *fb = ctx->DrawBuffer; |
||
705 | struct gl_renderbuffer *rb = fb->_StencilBuffer; |
||
706 | GLubyte fail[MAX_WIDTH]; |
||
707 | GLstencil r, s; |
||
708 | GLuint i; |
||
709 | GLboolean allfail = GL_FALSE; |
||
710 | const GLuint valueMask = ctx->Stencil.ValueMask[face]; |
||
711 | const GLstencil *stencilStart = (GLstencil *) rb->Data; |
||
712 | const GLuint stride = rb->Width; |
||
713 | |||
714 | ASSERT(rb->GetPointer(ctx, rb, 0, 0)); |
||
715 | ASSERT(sizeof(GLstencil) == 1); |
||
716 | |||
717 | /* |
||
718 | * Perform stencil test. The results of this operation are stored |
||
719 | * in the fail[] array: |
||
720 | * IF fail[i] is non-zero THEN |
||
721 | * the stencil fail operator is to be applied |
||
722 | * ELSE |
||
723 | * the stencil fail operator is not to be applied |
||
724 | * ENDIF |
||
725 | */ |
||
726 | |||
727 | switch (ctx->Stencil.Function[face]) { |
||
728 | case GL_NEVER: |
||
729 | /* always fail */ |
||
730 | for (i=0;i |
||
731 | if (mask[i]) { |
||
732 | mask[i] = 0; |
||
733 | fail[i] = 1; |
||
734 | } |
||
735 | else { |
||
736 | fail[i] = 0; |
||
737 | } |
||
738 | } |
||
739 | allfail = GL_TRUE; |
||
740 | break; |
||
741 | case GL_LESS: |
||
742 | r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask); |
||
743 | for (i=0;i |
||
744 | if (mask[i]) { |
||
745 | const GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]); |
||
746 | s = (GLstencil) (*sptr & valueMask); |
||
747 | if (r < s) { |
||
748 | /* passed */ |
||
749 | fail[i] = 0; |
||
750 | } |
||
751 | else { |
||
752 | fail[i] = 1; |
||
753 | mask[i] = 0; |
||
754 | } |
||
755 | } |
||
756 | else { |
||
757 | fail[i] = 0; |
||
758 | } |
||
759 | } |
||
760 | break; |
||
761 | case GL_LEQUAL: |
||
762 | r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask); |
||
763 | for (i=0;i |
||
764 | if (mask[i]) { |
||
765 | const GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]); |
||
766 | s = (GLstencil) (*sptr & valueMask); |
||
767 | if (r <= s) { |
||
768 | /* pass */ |
||
769 | fail[i] = 0; |
||
770 | } |
||
771 | else { |
||
772 | fail[i] = 1; |
||
773 | mask[i] = 0; |
||
774 | } |
||
775 | } |
||
776 | else { |
||
777 | fail[i] = 0; |
||
778 | } |
||
779 | } |
||
780 | break; |
||
781 | case GL_GREATER: |
||
782 | r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask); |
||
783 | for (i=0;i |
||
784 | if (mask[i]) { |
||
785 | const GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]); |
||
786 | s = (GLstencil) (*sptr & valueMask); |
||
787 | if (r > s) { |
||
788 | /* passed */ |
||
789 | fail[i] = 0; |
||
790 | } |
||
791 | else { |
||
792 | fail[i] = 1; |
||
793 | mask[i] = 0; |
||
794 | } |
||
795 | } |
||
796 | else { |
||
797 | fail[i] = 0; |
||
798 | } |
||
799 | } |
||
800 | break; |
||
801 | case GL_GEQUAL: |
||
802 | r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask); |
||
803 | for (i=0;i |
||
804 | if (mask[i]) { |
||
805 | const GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]); |
||
806 | s = (GLstencil) (*sptr & valueMask); |
||
807 | if (r >= s) { |
||
808 | /* passed */ |
||
809 | fail[i] = 0; |
||
810 | } |
||
811 | else { |
||
812 | fail[i] = 1; |
||
813 | mask[i] = 0; |
||
814 | } |
||
815 | } |
||
816 | else { |
||
817 | fail[i] = 0; |
||
818 | } |
||
819 | } |
||
820 | break; |
||
821 | case GL_EQUAL: |
||
822 | r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask); |
||
823 | for (i=0;i |
||
824 | if (mask[i]) { |
||
825 | const GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]); |
||
826 | s = (GLstencil) (*sptr & valueMask); |
||
827 | if (r == s) { |
||
828 | /* passed */ |
||
829 | fail[i] = 0; |
||
830 | } |
||
831 | else { |
||
832 | fail[i] = 1; |
||
833 | mask[i] = 0; |
||
834 | } |
||
835 | } |
||
836 | else { |
||
837 | fail[i] = 0; |
||
838 | } |
||
839 | } |
||
840 | break; |
||
841 | case GL_NOTEQUAL: |
||
842 | r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask); |
||
843 | for (i=0;i |
||
844 | if (mask[i]) { |
||
845 | const GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]); |
||
846 | s = (GLstencil) (*sptr & valueMask); |
||
847 | if (r != s) { |
||
848 | /* passed */ |
||
849 | fail[i] = 0; |
||
850 | } |
||
851 | else { |
||
852 | fail[i] = 1; |
||
853 | mask[i] = 0; |
||
854 | } |
||
855 | } |
||
856 | else { |
||
857 | fail[i] = 0; |
||
858 | } |
||
859 | } |
||
860 | break; |
||
861 | case GL_ALWAYS: |
||
862 | /* always pass */ |
||
863 | for (i=0;i |
||
864 | fail[i] = 0; |
||
865 | } |
||
866 | break; |
||
867 | default: |
||
868 | _mesa_problem(ctx, "Bad stencil func in gl_stencil_pixels"); |
||
869 | return 0; |
||
870 | } |
||
871 | |||
872 | if (ctx->Stencil.FailFunc[face] != GL_KEEP) { |
||
873 | apply_stencil_op_to_pixels( ctx, n, x, y, ctx->Stencil.FailFunc[face], |
||
874 | face, fail ); |
||
875 | } |
||
876 | |||
877 | return !allfail; |
||
878 | } |
||
879 | |||
880 | |||
881 | |||
882 | |||
883 | /** |
||
884 | * Apply stencil and depth testing to an array of pixels. |
||
885 | * This is used both for software and hardware stencil buffers. |
||
886 | * |
||
887 | * The comments in this function are a bit sparse but the code is |
||
888 | * almost identical to stencil_and_ztest_span(), which is well |
||
889 | * commented. |
||
890 | * |
||
891 | * Input: n - number of pixels in the array |
||
892 | * x, y - array of [n] pixel positions |
||
893 | * z - array [n] of z values |
||
894 | * mask - array [n] of flags (1=test this pixel, 0=skip the pixel) |
||
895 | * Output: mask - array [n] of flags (1=stencil and depth test passed) |
||
896 | * Return: GL_FALSE - all fragments failed the testing |
||
897 | * GL_TRUE - one or more fragments passed the testing |
||
898 | */ |
||
899 | static GLboolean |
||
900 | stencil_and_ztest_pixels( struct gl_context *ctx, SWspan *span, GLuint face ) |
||
901 | { |
||
902 | GLubyte passMask[MAX_WIDTH], failMask[MAX_WIDTH], origMask[MAX_WIDTH]; |
||
903 | struct gl_framebuffer *fb = ctx->DrawBuffer; |
||
904 | struct gl_renderbuffer *rb = fb->_StencilBuffer; |
||
905 | const GLuint n = span->end; |
||
906 | const GLint *x = span->array->x; |
||
907 | const GLint *y = span->array->y; |
||
908 | GLubyte *mask = span->array->mask; |
||
909 | |||
910 | ASSERT(span->arrayMask & SPAN_XY); |
||
911 | ASSERT(ctx->Stencil.Enabled); |
||
912 | ASSERT(n <= MAX_WIDTH); |
||
913 | |||
914 | if (!rb->GetPointer(ctx, rb, 0, 0)) { |
||
915 | /* No direct access */ |
||
916 | GLstencil stencil[MAX_WIDTH]; |
||
917 | |||
918 | ASSERT(rb->DataType == GL_UNSIGNED_BYTE); |
||
919 | _swrast_get_values(ctx, rb, n, x, y, stencil, sizeof(GLubyte)); |
||
920 | |||
921 | memcpy(origMask, mask, n * sizeof(GLubyte)); |
||
922 | |||
923 | (void) do_stencil_test(ctx, face, n, stencil, mask); |
||
924 | |||
925 | if (ctx->Depth.Test == GL_FALSE) { |
||
926 | apply_stencil_op(ctx, ctx->Stencil.ZPassFunc[face], face, |
||
927 | n, stencil, mask); |
||
928 | } |
||
929 | else { |
||
930 | GLubyte tmpMask[MAX_WIDTH]; |
||
931 | memcpy(tmpMask, mask, n * sizeof(GLubyte)); |
||
932 | |||
933 | _swrast_depth_test_span(ctx, span); |
||
934 | |||
935 | compute_pass_fail_masks(n, tmpMask, mask, passMask, failMask); |
||
936 | |||
937 | if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) { |
||
938 | apply_stencil_op(ctx, ctx->Stencil.ZFailFunc[face], face, |
||
939 | n, stencil, failMask); |
||
940 | } |
||
941 | if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) { |
||
942 | apply_stencil_op(ctx, ctx->Stencil.ZPassFunc[face], face, |
||
943 | n, stencil, passMask); |
||
944 | } |
||
945 | } |
||
946 | |||
947 | /* Write updated stencil values into hardware stencil buffer */ |
||
948 | rb->PutValues(ctx, rb, n, x, y, stencil, origMask); |
||
949 | |||
950 | return GL_TRUE; |
||
951 | } |
||
952 | else { |
||
953 | /* Direct access to stencil buffer */ |
||
954 | |||
955 | if (stencil_test_pixels(ctx, face, n, x, y, mask) == GL_FALSE) { |
||
956 | /* all fragments failed the stencil test, we're done. */ |
||
957 | return GL_FALSE; |
||
958 | } |
||
959 | |||
960 | if (ctx->Depth.Test==GL_FALSE) { |
||
961 | apply_stencil_op_to_pixels(ctx, n, x, y, |
||
962 | ctx->Stencil.ZPassFunc[face], face, mask); |
||
963 | } |
||
964 | else { |
||
965 | memcpy(origMask, mask, n * sizeof(GLubyte)); |
||
966 | |||
967 | _swrast_depth_test_span(ctx, span); |
||
968 | |||
969 | compute_pass_fail_masks(n, origMask, mask, passMask, failMask); |
||
970 | |||
971 | if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) { |
||
972 | apply_stencil_op_to_pixels(ctx, n, x, y, |
||
973 | ctx->Stencil.ZFailFunc[face], |
||
974 | face, failMask); |
||
975 | } |
||
976 | if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) { |
||
977 | apply_stencil_op_to_pixels(ctx, n, x, y, |
||
978 | ctx->Stencil.ZPassFunc[face], |
||
979 | face, passMask); |
||
980 | } |
||
981 | } |
||
982 | |||
983 | return GL_TRUE; /* one or more fragments passed both tests */ |
||
984 | } |
||
985 | } |
||
986 | |||
987 | |||
988 | /** |
||
989 | * /return GL_TRUE = one or more fragments passed, |
||
990 | * GL_FALSE = all fragments failed. |
||
991 | */ |
||
992 | GLboolean |
||
993 | _swrast_stencil_and_ztest_span(struct gl_context *ctx, SWspan *span) |
||
994 | { |
||
995 | const GLuint face = (span->facing == 0) ? 0 : ctx->Stencil._BackFace; |
||
996 | |||
997 | if (span->arrayMask & SPAN_XY) |
||
998 | return stencil_and_ztest_pixels(ctx, span, face); |
||
999 | else |
||
1000 | return stencil_and_ztest_span(ctx, span, face); |
||
1001 | } |
||
1002 | |||
1003 | |||
1004 | #if 0 |
||
1005 | GLuint |
||
1006 | clip_span(GLuint bufferWidth, GLuint bufferHeight, |
||
1007 | GLint x, GLint y, GLuint *count) |
||
1008 | { |
||
1009 | GLuint n = *count; |
||
1010 | GLuint skipPixels = 0; |
||
1011 | |||
1012 | if (y < 0 || y >= bufferHeight || x + n <= 0 || x >= bufferWidth) { |
||
1013 | /* totally out of bounds */ |
||
1014 | n = 0; |
||
1015 | } |
||
1016 | else { |
||
1017 | /* left clip */ |
||
1018 | if (x < 0) { |
||
1019 | skipPixels = -x; |
||
1020 | x = 0; |
||
1021 | n -= skipPixels; |
||
1022 | } |
||
1023 | /* right clip */ |
||
1024 | if (x + n > bufferWidth) { |
||
1025 | GLint dx = x + n - bufferWidth; |
||
1026 | n -= dx; |
||
1027 | } |
||
1028 | } |
||
1029 | |||
1030 | *count = n; |
||
1031 | |||
1032 | return skipPixels; |
||
1033 | } |
||
1034 | #endif |
||
1035 | |||
1036 | |||
1037 | /** |
||
1038 | * Return a span of stencil values from the stencil buffer. |
||
1039 | * Used for glRead/CopyPixels |
||
1040 | * Input: n - how many pixels |
||
1041 | * x,y - location of first pixel |
||
1042 | * Output: stencil - the array of stencil values |
||
1043 | */ |
||
1044 | void |
||
1045 | _swrast_read_stencil_span(struct gl_context *ctx, struct gl_renderbuffer *rb, |
||
1046 | GLint n, GLint x, GLint y, GLstencil stencil[]) |
||
1047 | { |
||
1048 | if (y < 0 || y >= (GLint) rb->Height || |
||
1049 | x + n <= 0 || x >= (GLint) rb->Width) { |
||
1050 | /* span is completely outside framebuffer */ |
||
1051 | return; /* undefined values OK */ |
||
1052 | } |
||
1053 | |||
1054 | if (x < 0) { |
||
1055 | GLint dx = -x; |
||
1056 | x = 0; |
||
1057 | n -= dx; |
||
1058 | stencil += dx; |
||
1059 | } |
||
1060 | if (x + n > (GLint) rb->Width) { |
||
1061 | GLint dx = x + n - rb->Width; |
||
1062 | n -= dx; |
||
1063 | } |
||
1064 | if (n <= 0) { |
||
1065 | return; |
||
1066 | } |
||
1067 | |||
1068 | rb->GetRow(ctx, rb, n, x, y, stencil); |
||
1069 | } |
||
1070 | |||
1071 | |||
1072 | |||
1073 | /** |
||
1074 | * Write a span of stencil values to the stencil buffer. This function |
||
1075 | * applies the stencil write mask when needed. |
||
1076 | * Used for glDraw/CopyPixels |
||
1077 | * Input: n - how many pixels |
||
1078 | * x, y - location of first pixel |
||
1079 | * stencil - the array of stencil values |
||
1080 | */ |
||
1081 | void |
||
1082 | _swrast_write_stencil_span(struct gl_context *ctx, GLint n, GLint x, GLint y, |
||
1083 | const GLstencil stencil[] ) |
||
1084 | { |
||
1085 | struct gl_framebuffer *fb = ctx->DrawBuffer; |
||
1086 | struct gl_renderbuffer *rb = fb->_StencilBuffer; |
||
1087 | const GLuint stencilMax = (1 << fb->Visual.stencilBits) - 1; |
||
1088 | const GLuint stencilMask = ctx->Stencil.WriteMask[0]; |
||
1089 | |||
1090 | if (y < 0 || y >= (GLint) rb->Height || |
||
1091 | x + n <= 0 || x >= (GLint) rb->Width) { |
||
1092 | /* span is completely outside framebuffer */ |
||
1093 | return; /* undefined values OK */ |
||
1094 | } |
||
1095 | if (x < 0) { |
||
1096 | GLint dx = -x; |
||
1097 | x = 0; |
||
1098 | n -= dx; |
||
1099 | stencil += dx; |
||
1100 | } |
||
1101 | if (x + n > (GLint) rb->Width) { |
||
1102 | GLint dx = x + n - rb->Width; |
||
1103 | n -= dx; |
||
1104 | } |
||
1105 | if (n <= 0) { |
||
1106 | return; |
||
1107 | } |
||
1108 | |||
1109 | if ((stencilMask & stencilMax) != stencilMax) { |
||
1110 | /* need to apply writemask */ |
||
1111 | GLstencil destVals[MAX_WIDTH], newVals[MAX_WIDTH]; |
||
1112 | GLint i; |
||
1113 | rb->GetRow(ctx, rb, n, x, y, destVals); |
||
1114 | for (i = 0; i < n; i++) { |
||
1115 | newVals[i] |
||
1116 | = (stencil[i] & stencilMask) | (destVals[i] & ~stencilMask); |
||
1117 | } |
||
1118 | rb->PutRow(ctx, rb, n, x, y, newVals, NULL); |
||
1119 | } |
||
1120 | else { |
||
1121 | rb->PutRow(ctx, rb, n, x, y, stencil, NULL); |
||
1122 | } |
||
1123 | } |
||
1124 | |||
1125 | |||
1126 | |||
1127 | /** |
||
1128 | * Clear the stencil buffer. |
||
1129 | */ |
||
1130 | void |
||
1131 | _swrast_clear_stencil_buffer( struct gl_context *ctx, struct gl_renderbuffer *rb ) |
||
1132 | { |
||
1133 | const GLubyte stencilBits = ctx->DrawBuffer->Visual.stencilBits; |
||
1134 | const GLuint mask = ctx->Stencil.WriteMask[0]; |
||
1135 | const GLuint invMask = ~mask; |
||
1136 | const GLuint clearVal = (ctx->Stencil.Clear & mask); |
||
1137 | const GLuint stencilMax = (1 << stencilBits) - 1; |
||
1138 | GLint x, y, width, height; |
||
1139 | |||
1140 | if (!rb || mask == 0) |
||
1141 | return; |
||
1142 | |||
1143 | ASSERT(rb->DataType == GL_UNSIGNED_BYTE || |
||
1144 | rb->DataType == GL_UNSIGNED_SHORT); |
||
1145 | |||
1146 | ASSERT(rb->_BaseFormat == GL_STENCIL_INDEX); |
||
1147 | |||
1148 | /* compute region to clear */ |
||
1149 | x = ctx->DrawBuffer->_Xmin; |
||
1150 | y = ctx->DrawBuffer->_Ymin; |
||
1151 | width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; |
||
1152 | height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; |
||
1153 | |||
1154 | if (rb->GetPointer(ctx, rb, 0, 0)) { |
||
1155 | /* Direct buffer access */ |
||
1156 | if ((mask & stencilMax) != stencilMax) { |
||
1157 | /* need to mask the clear */ |
||
1158 | if (rb->DataType == GL_UNSIGNED_BYTE) { |
||
1159 | GLint i, j; |
||
1160 | for (i = 0; i < height; i++) { |
||
1161 | GLubyte *stencil = (GLubyte*) rb->GetPointer(ctx, rb, x, y + i); |
||
1162 | for (j = 0; j < width; j++) { |
||
1163 | stencil[j] = (stencil[j] & invMask) | clearVal; |
||
1164 | } |
||
1165 | } |
||
1166 | } |
||
1167 | else { |
||
1168 | GLint i, j; |
||
1169 | for (i = 0; i < height; i++) { |
||
1170 | GLushort *stencil = (GLushort*) rb->GetPointer(ctx, rb, x, y + i); |
||
1171 | for (j = 0; j < width; j++) { |
||
1172 | stencil[j] = (stencil[j] & invMask) | clearVal; |
||
1173 | } |
||
1174 | } |
||
1175 | } |
||
1176 | } |
||
1177 | else { |
||
1178 | /* no bit masking */ |
||
1179 | if (width == (GLint) rb->Width && rb->DataType == GL_UNSIGNED_BYTE) { |
||
1180 | /* optimized case */ |
||
1181 | /* Note: bottom-to-top raster assumed! */ |
||
1182 | GLubyte *stencil = (GLubyte *) rb->GetPointer(ctx, rb, x, y); |
||
1183 | GLuint len = width * height * sizeof(GLubyte); |
||
1184 | memset(stencil, clearVal, len); |
||
1185 | } |
||
1186 | else { |
||
1187 | /* general case */ |
||
1188 | GLint i; |
||
1189 | for (i = 0; i < height; i++) { |
||
1190 | GLvoid *stencil = rb->GetPointer(ctx, rb, x, y + i); |
||
1191 | if (rb->DataType == GL_UNSIGNED_BYTE) { |
||
1192 | memset(stencil, clearVal, width); |
||
1193 | } |
||
1194 | else { |
||
1195 | _mesa_memset16((short unsigned int*) stencil, clearVal, width); |
||
1196 | } |
||
1197 | } |
||
1198 | } |
||
1199 | } |
||
1200 | } |
||
1201 | else { |
||
1202 | /* no direct access */ |
||
1203 | if ((mask & stencilMax) != stencilMax) { |
||
1204 | /* need to mask the clear */ |
||
1205 | if (rb->DataType == GL_UNSIGNED_BYTE) { |
||
1206 | GLint i, j; |
||
1207 | for (i = 0; i < height; i++) { |
||
1208 | GLubyte stencil[MAX_WIDTH]; |
||
1209 | rb->GetRow(ctx, rb, width, x, y + i, stencil); |
||
1210 | for (j = 0; j < width; j++) { |
||
1211 | stencil[j] = (stencil[j] & invMask) | clearVal; |
||
1212 | } |
||
1213 | rb->PutRow(ctx, rb, width, x, y + i, stencil, NULL); |
||
1214 | } |
||
1215 | } |
||
1216 | else { |
||
1217 | GLint i, j; |
||
1218 | for (i = 0; i < height; i++) { |
||
1219 | GLushort stencil[MAX_WIDTH]; |
||
1220 | rb->GetRow(ctx, rb, width, x, y + i, stencil); |
||
1221 | for (j = 0; j < width; j++) { |
||
1222 | stencil[j] = (stencil[j] & invMask) | clearVal; |
||
1223 | } |
||
1224 | rb->PutRow(ctx, rb, width, x, y + i, stencil, NULL); |
||
1225 | } |
||
1226 | } |
||
1227 | } |
||
1228 | else { |
||
1229 | /* no bit masking */ |
||
1230 | const GLubyte clear8 = (GLubyte) clearVal; |
||
1231 | const GLushort clear16 = (GLushort) clearVal; |
||
1232 | const void *clear; |
||
1233 | GLint i; |
||
1234 | if (rb->DataType == GL_UNSIGNED_BYTE) { |
||
1235 | clear = &clear8; |
||
1236 | } |
||
1237 | else { |
||
1238 | clear = &clear16; |
||
1239 | } |
||
1240 | for (i = 0; i < height; i++) { |
||
1241 | rb->PutMonoRow(ctx, rb, width, x, y + i, clear, NULL); |
||
1242 | } |
||
1243 | } |
||
1244 | } |
||
1245 | }>>>>>>>>>>><>>=>>=>>><>=>>=>>>=>>=>=>>>>><>=>>=>>=>>>><> |