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1901 serge 1
/*
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 * Mesa 3-D graphics library
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 * Version:  6.5.1
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 *
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 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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/*
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 * Templates for the span/pixel-array write/read functions called via
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 * the gl_renderbuffer's GetRow, GetValues, PutRow, PutMonoRow, PutValues
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 * and PutMonoValues functions.
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 *
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 * Define the following macros before including this file:
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 *   NAME(BASE)  to generate the function name (i.e. add prefix or suffix)
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 *   RB_TYPE  the renderbuffer DataType
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 *   SPAN_VARS  to declare any local variables
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 *   INIT_PIXEL_PTR(P, X, Y)  to initialize a pointer to a pixel
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 *   INC_PIXEL_PTR(P)  to increment a pixel pointer by one pixel
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 *   STORE_PIXEL(DST, X, Y, VALUE)  to store pixel values in buffer
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 *   FETCH_PIXEL(DST, SRC)  to fetch pixel values from buffer
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 *
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 * Note that in the STORE_PIXEL macros, we also pass in the (X,Y) coordinates
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 * for the pixels to be stored.  This is useful when dithering and probably
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 * ignored otherwise.
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 */
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#include "main/macros.h"
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#if !defined(RB_COMPONENTS)
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#define RB_COMPONENTS 4
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#endif
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static void
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NAME(get_row)( struct gl_context *ctx, struct gl_renderbuffer *rb,
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               GLuint count, GLint x, GLint y, void *values )
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{
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#ifdef SPAN_VARS
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   SPAN_VARS
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#endif
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   RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values;
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   GLuint i;
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   INIT_PIXEL_PTR(pixel, x, y);
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   for (i = 0; i < count; i++) {
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      FETCH_PIXEL(dest[i], pixel);
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      INC_PIXEL_PTR(pixel);
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   }
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   (void) rb;
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}
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static void
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NAME(get_values)( struct gl_context *ctx, struct gl_renderbuffer *rb,
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                  GLuint count, const GLint x[], const GLint y[], void *values )
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{
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#ifdef SPAN_VARS
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   SPAN_VARS
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#endif
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   RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values;
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   GLuint i;
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   for (i = 0; i < count; i++) {
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      INIT_PIXEL_PTR(pixel, x[i], y[i]);
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      FETCH_PIXEL(dest[i], pixel);
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   }
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   (void) rb;
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}
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static void
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NAME(put_row)( struct gl_context *ctx, struct gl_renderbuffer *rb,
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               GLuint count, GLint x, GLint y,
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               const void *values, const GLubyte mask[] )
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{
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#ifdef SPAN_VARS
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   SPAN_VARS
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#endif
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   const RB_TYPE (*src)[RB_COMPONENTS] = (const RB_TYPE (*)[RB_COMPONENTS]) values;
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   GLuint i;
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   INIT_PIXEL_PTR(pixel, x, y);
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   if (mask) {
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      for (i = 0; i < count; i++) {
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         if (mask[i]) {
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            STORE_PIXEL(pixel, x + i, y, src[i]);
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         }
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         INC_PIXEL_PTR(pixel);
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      }
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   }
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   else {
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      for (i = 0; i < count; i++) {
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         STORE_PIXEL(pixel, x + i, y, src[i]);
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         INC_PIXEL_PTR(pixel);
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      }
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   }
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   (void) rb;
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}
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static void
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NAME(put_row_rgb)( struct gl_context *ctx, struct gl_renderbuffer *rb,
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                   GLuint count, GLint x, GLint y,
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                   const void *values, const GLubyte mask[] )
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{
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#ifdef SPAN_VARS
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   SPAN_VARS
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#endif
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   const RB_TYPE (*src)[3] = (const RB_TYPE (*)[3]) values;
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   GLuint i;
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   INIT_PIXEL_PTR(pixel, x, y);
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   for (i = 0; i < count; i++) {
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      if (!mask || mask[i]) {
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#ifdef STORE_PIXEL_RGB
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         STORE_PIXEL_RGB(pixel, x + i, y, src[i]);
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#else
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         STORE_PIXEL(pixel, x + i, y, src[i]);
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#endif
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      }
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      INC_PIXEL_PTR(pixel);
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   }
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   (void) rb;
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}
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static void
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NAME(put_mono_row)( struct gl_context *ctx, struct gl_renderbuffer *rb,
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                    GLuint count, GLint x, GLint y,
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                    const void *value, const GLubyte mask[] )
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{
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#ifdef SPAN_VARS
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   SPAN_VARS
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#endif
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   const RB_TYPE *src = (const RB_TYPE *) value;
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   GLuint i;
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   INIT_PIXEL_PTR(pixel, x, y);
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   if (mask) {
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      for (i = 0; i < count; i++) {
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         if (mask[i]) {
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            STORE_PIXEL(pixel, x + i, y, src);
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         }
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         INC_PIXEL_PTR(pixel);
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      }
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   }
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   else {
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      for (i = 0; i < count; i++) {
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         STORE_PIXEL(pixel, x + i, y, src);
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         INC_PIXEL_PTR(pixel);
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      }
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   }
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   (void) rb;
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}
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static void
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NAME(put_values)( struct gl_context *ctx, struct gl_renderbuffer *rb,
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                  GLuint count, const GLint x[], const GLint y[],
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                  const void *values, const GLubyte mask[] )
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{
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#ifdef SPAN_VARS
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   SPAN_VARS
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#endif
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   const RB_TYPE (*src)[RB_COMPONENTS] = (const RB_TYPE (*)[RB_COMPONENTS]) values;
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   GLuint i;
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   ASSERT(mask);
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   for (i = 0; i < count; i++) {
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      if (mask[i]) {
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         INIT_PIXEL_PTR(pixel, x[i], y[i]);
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         STORE_PIXEL(pixel, x[i], y[i], src[i]);
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      }
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   }
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   (void) rb;
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}
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static void
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NAME(put_mono_values)( struct gl_context *ctx, struct gl_renderbuffer *rb,
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                       GLuint count, const GLint x[], const GLint y[],
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                       const void *value, const GLubyte mask[] )
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{
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#ifdef SPAN_VARS
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   SPAN_VARS
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#endif
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   const RB_TYPE *src = (const RB_TYPE *) value;
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   GLuint i;
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   ASSERT(mask);
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   for (i = 0; i < count; i++) {
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      if (mask[i]) {
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         INIT_PIXEL_PTR(pixel, x[i], y[i]);
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         STORE_PIXEL(pixel, x[i], y[i], src);
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      }
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   }
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   (void) rb;
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}
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#undef NAME
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#undef RB_TYPE
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#undef RB_COMPONENTS
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#undef SPAN_VARS
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#undef INIT_PIXEL_PTR
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#undef INC_PIXEL_PTR
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#undef STORE_PIXEL
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#undef STORE_PIXEL_RGB
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#undef FETCH_PIXEL