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1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * Version: 7.0 |
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4 | * |
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5 | * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the "Software"), |
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9 | * to deal in the Software without restriction, including without limitation |
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10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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11 | * and/or sell copies of the Software, and to permit persons to whom the |
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12 | * Software is furnished to do so, subject to the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice shall be included |
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15 | * in all copies or substantial portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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21 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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22 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | #include "main/glheader.h" |
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26 | #include "main/colormac.h" |
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27 | #include "main/feedback.h" |
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28 | #include "main/macros.h" |
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29 | |||
30 | #include "s_context.h" |
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31 | #include "s_feedback.h" |
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32 | #include "s_triangle.h" |
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33 | |||
34 | |||
35 | |||
36 | static void |
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37 | feedback_vertex(struct gl_context * ctx, const SWvertex * v, const SWvertex * pv) |
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38 | { |
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39 | GLfloat win[4]; |
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40 | const GLfloat *vtc = v->attrib[FRAG_ATTRIB_TEX0]; |
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41 | const GLfloat *color = v->attrib[FRAG_ATTRIB_COL0]; |
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42 | |||
43 | win[0] = v->attrib[FRAG_ATTRIB_WPOS][0]; |
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44 | win[1] = v->attrib[FRAG_ATTRIB_WPOS][1]; |
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45 | win[2] = v->attrib[FRAG_ATTRIB_WPOS][2] / ctx->DrawBuffer->_DepthMaxF; |
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46 | win[3] = 1.0F / v->attrib[FRAG_ATTRIB_WPOS][3]; |
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47 | |||
48 | _mesa_feedback_vertex(ctx, win, color, vtc); |
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49 | } |
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50 | |||
51 | |||
52 | /* |
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53 | * Put triangle in feedback buffer. |
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54 | */ |
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55 | void |
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56 | _swrast_feedback_triangle(struct gl_context *ctx, const SWvertex *v0, |
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57 | const SWvertex *v1, const SWvertex *v2) |
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58 | { |
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59 | if (!_swrast_culltriangle(ctx, v0, v1, v2)) { |
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60 | _mesa_feedback_token(ctx, (GLfloat) (GLint) GL_POLYGON_TOKEN); |
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61 | _mesa_feedback_token(ctx, (GLfloat) 3); /* three vertices */ |
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62 | |||
63 | if (ctx->Light.ShadeModel == GL_SMOOTH) { |
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64 | feedback_vertex(ctx, v0, v0); |
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65 | feedback_vertex(ctx, v1, v1); |
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66 | feedback_vertex(ctx, v2, v2); |
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67 | } |
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68 | else { |
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69 | feedback_vertex(ctx, v0, v2); |
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70 | feedback_vertex(ctx, v1, v2); |
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71 | feedback_vertex(ctx, v2, v2); |
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72 | } |
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73 | } |
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74 | } |
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75 | |||
76 | |||
77 | void |
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78 | _swrast_feedback_line(struct gl_context *ctx, const SWvertex *v0, |
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79 | const SWvertex *v1) |
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80 | { |
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81 | GLenum token = GL_LINE_TOKEN; |
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82 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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83 | |||
84 | if (swrast->StippleCounter == 0) |
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85 | token = GL_LINE_RESET_TOKEN; |
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86 | |||
87 | _mesa_feedback_token(ctx, (GLfloat) (GLint) token); |
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88 | |||
89 | if (ctx->Light.ShadeModel == GL_SMOOTH) { |
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90 | feedback_vertex(ctx, v0, v0); |
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91 | feedback_vertex(ctx, v1, v1); |
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92 | } |
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93 | else { |
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94 | feedback_vertex(ctx, v0, v1); |
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95 | feedback_vertex(ctx, v1, v1); |
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96 | } |
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97 | |||
98 | swrast->StippleCounter++; |
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99 | } |
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100 | |||
101 | |||
102 | void |
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103 | _swrast_feedback_point(struct gl_context *ctx, const SWvertex *v) |
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104 | { |
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105 | _mesa_feedback_token(ctx, (GLfloat) (GLint) GL_POINT_TOKEN); |
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106 | feedback_vertex(ctx, v, v); |
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107 | } |
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108 | |||
109 | |||
110 | void |
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111 | _swrast_select_triangle(struct gl_context *ctx, const SWvertex *v0, |
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112 | const SWvertex *v1, const SWvertex *v2) |
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113 | { |
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114 | if (!_swrast_culltriangle(ctx, v0, v1, v2)) { |
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115 | const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF; |
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116 | |||
117 | _mesa_update_hitflag( ctx, v0->attrib[FRAG_ATTRIB_WPOS][2] * zs ); |
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118 | _mesa_update_hitflag( ctx, v1->attrib[FRAG_ATTRIB_WPOS][2] * zs ); |
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119 | _mesa_update_hitflag( ctx, v2->attrib[FRAG_ATTRIB_WPOS][2] * zs ); |
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120 | } |
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121 | } |
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122 | |||
123 | |||
124 | void |
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125 | _swrast_select_line(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1) |
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126 | { |
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127 | const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF; |
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128 | _mesa_update_hitflag( ctx, v0->attrib[FRAG_ATTRIB_WPOS][2] * zs ); |
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129 | _mesa_update_hitflag( ctx, v1->attrib[FRAG_ATTRIB_WPOS][2] * zs ); |
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130 | } |
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131 | |||
132 | |||
133 | void |
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134 | _swrast_select_point(struct gl_context *ctx, const SWvertex *v) |
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135 | { |
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136 | const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF; |
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137 | _mesa_update_hitflag( ctx, v->attrib[FRAG_ATTRIB_WPOS][2] * zs ); |
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138 | } |