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1901 | serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
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4 | * All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the |
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8 | * "Software"), to deal in the Software without restriction, including |
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9 | * without limitation the rights to use, copy, modify, merge, publish, |
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10 | * distribute, sub license, and/or sell copies of the Software, and to |
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11 | * permit persons to whom the Software is furnished to do so, subject to |
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12 | * the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice (including the |
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15 | * next paragraph) shall be included in all copies or substantial portions |
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16 | * of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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20 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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21 | * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
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22 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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23 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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24 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | **************************************************************************/ |
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27 | |||
28 | /* |
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29 | * Authors: |
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30 | * Brian Paul |
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31 | */ |
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32 | |||
33 | #include "main/imports.h" |
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34 | #include "main/image.h" |
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35 | #include "main/macros.h" |
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36 | |||
37 | #include "st_context.h" |
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38 | #include "st_texture.h" |
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39 | #include "st_cb_blit.h" |
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40 | #include "st_cb_fbo.h" |
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41 | |||
42 | #include "util/u_blit.h" |
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43 | #include "util/u_inlines.h" |
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44 | |||
45 | |||
46 | void |
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47 | st_init_blit(struct st_context *st) |
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48 | { |
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49 | st->blit = util_create_blit(st->pipe, st->cso_context); |
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50 | } |
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51 | |||
52 | |||
53 | void |
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54 | st_destroy_blit(struct st_context *st) |
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55 | { |
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56 | util_destroy_blit(st->blit); |
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57 | st->blit = NULL; |
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58 | } |
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59 | |||
60 | |||
61 | #if FEATURE_EXT_framebuffer_blit |
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62 | |||
63 | static void |
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64 | st_BlitFramebuffer(struct gl_context *ctx, |
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65 | GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
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66 | GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
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67 | GLbitfield mask, GLenum filter) |
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68 | { |
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69 | const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | |
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70 | GL_STENCIL_BUFFER_BIT); |
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71 | struct st_context *st = st_context(ctx); |
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72 | const uint pFilter = ((filter == GL_NEAREST) |
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73 | ? PIPE_TEX_MIPFILTER_NEAREST |
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74 | : PIPE_TEX_MIPFILTER_LINEAR); |
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75 | struct gl_framebuffer *readFB = ctx->ReadBuffer; |
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76 | struct gl_framebuffer *drawFB = ctx->DrawBuffer; |
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77 | |||
78 | if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1, |
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79 | &dstX0, &dstY0, &dstX1, &dstY1)) { |
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80 | return; /* nothing to draw/blit */ |
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81 | } |
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82 | |||
83 | if (st_fb_orientation(drawFB) == Y_0_TOP) { |
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84 | /* invert Y for dest */ |
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85 | dstY0 = drawFB->Height - dstY0; |
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86 | dstY1 = drawFB->Height - dstY1; |
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87 | } |
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88 | |||
89 | if (st_fb_orientation(readFB) == Y_0_TOP) { |
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90 | /* invert Y for src */ |
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91 | srcY0 = readFB->Height - srcY0; |
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92 | srcY1 = readFB->Height - srcY1; |
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93 | } |
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94 | |||
95 | if (srcY0 > srcY1 && dstY0 > dstY1) { |
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96 | /* Both src and dst are upside down. Swap Y to make it |
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97 | * right-side up to increase odds of using a fast path. |
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98 | * Recall that all Gallium raster coords have Y=0=top. |
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99 | */ |
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100 | GLint tmp; |
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101 | tmp = srcY0; |
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102 | srcY0 = srcY1; |
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103 | srcY1 = tmp; |
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104 | tmp = dstY0; |
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105 | dstY0 = dstY1; |
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106 | dstY1 = tmp; |
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107 | } |
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108 | |||
109 | if (mask & GL_COLOR_BUFFER_BIT) { |
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110 | struct gl_renderbuffer_attachment *srcAtt = |
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111 | &readFB->Attachment[readFB->_ColorReadBufferIndex]; |
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112 | |||
113 | if(srcAtt->Type == GL_TEXTURE) { |
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114 | struct st_texture_object *srcObj = |
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115 | st_texture_object(srcAtt->Texture); |
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116 | struct st_renderbuffer *dstRb = |
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117 | st_renderbuffer(drawFB->_ColorDrawBuffers[0]); |
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118 | struct pipe_surface *dstSurf = dstRb->surface; |
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119 | |||
120 | if (!srcObj->pt) |
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121 | return; |
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122 | |||
123 | util_blit_pixels(st->blit, srcObj->pt, srcAtt->TextureLevel, |
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124 | srcX0, srcY0, srcX1, srcY1, |
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125 | srcAtt->Zoffset + srcAtt->CubeMapFace, |
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126 | dstSurf, dstX0, dstY0, dstX1, dstY1, |
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127 | 0.0, pFilter); |
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128 | } |
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129 | else { |
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130 | struct st_renderbuffer *srcRb = |
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131 | st_renderbuffer(readFB->_ColorReadBuffer); |
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132 | struct st_renderbuffer *dstRb = |
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133 | st_renderbuffer(drawFB->_ColorDrawBuffers[0]); |
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134 | struct pipe_surface *srcSurf = srcRb->surface; |
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135 | struct pipe_surface *dstSurf = dstRb->surface; |
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136 | |||
137 | util_blit_pixels(st->blit, |
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138 | srcRb->texture, srcSurf->u.tex.level, |
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139 | srcX0, srcY0, srcX1, srcY1, |
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140 | srcSurf->u.tex.first_layer, |
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141 | dstSurf, dstX0, dstY0, dstX1, dstY1, |
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142 | 0.0, pFilter); |
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143 | } |
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144 | } |
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145 | |||
146 | if (mask & depthStencil) { |
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147 | /* depth and/or stencil blit */ |
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148 | |||
149 | /* get src/dst depth surfaces */ |
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150 | struct gl_renderbuffer_attachment *srcDepth = |
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151 | &readFB->Attachment[BUFFER_DEPTH]; |
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152 | struct gl_renderbuffer_attachment *dstDepth = |
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153 | &drawFB->Attachment[BUFFER_DEPTH]; |
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154 | struct gl_renderbuffer_attachment *srcStencil = |
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155 | &readFB->Attachment[BUFFER_STENCIL]; |
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156 | struct gl_renderbuffer_attachment *dstStencil = |
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157 | &drawFB->Attachment[BUFFER_STENCIL]; |
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158 | |||
159 | struct st_renderbuffer *srcDepthRb = |
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160 | st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer); |
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161 | struct st_renderbuffer *dstDepthRb = |
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162 | st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer); |
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163 | struct pipe_surface *dstDepthSurf = |
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164 | dstDepthRb ? dstDepthRb->surface : NULL; |
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165 | |||
166 | if ((mask & depthStencil) == depthStencil && |
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167 | st_is_depth_stencil_combined(srcDepth, srcStencil) && |
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168 | st_is_depth_stencil_combined(dstDepth, dstStencil)) { |
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169 | |||
170 | /* Blitting depth and stencil values between combined |
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171 | * depth/stencil buffers. This is the ideal case for such buffers. |
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172 | */ |
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173 | util_blit_pixels(st->blit, |
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174 | srcDepthRb->texture, |
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175 | srcDepthRb->surface->u.tex.level, |
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176 | srcX0, srcY0, srcX1, srcY1, |
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177 | srcDepthRb->surface->u.tex.first_layer, |
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178 | dstDepthSurf, dstX0, dstY0, dstX1, dstY1, |
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179 | 0.0, pFilter); |
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180 | } |
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181 | else { |
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182 | /* blitting depth and stencil separately */ |
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183 | |||
184 | if (mask & GL_DEPTH_BUFFER_BIT) { |
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185 | util_blit_pixels(st->blit, srcDepthRb->texture, |
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186 | srcDepthRb->surface->u.tex.level, |
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187 | srcX0, srcY0, srcX1, srcY1, |
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188 | srcDepthRb->surface->u.tex.first_layer, |
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189 | dstDepthSurf, dstX0, dstY0, dstX1, dstY1, |
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190 | 0.0, pFilter); |
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191 | } |
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192 | |||
193 | if (mask & GL_STENCIL_BUFFER_BIT) { |
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194 | /* blit stencil only */ |
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195 | _mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) not completed"); |
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196 | } |
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197 | } |
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198 | } |
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199 | } |
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200 | |||
201 | |||
202 | void |
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203 | st_init_blit_functions(struct dd_function_table *functions) |
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204 | { |
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205 | functions->BlitFramebuffer = st_BlitFramebuffer; |
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206 | } |
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207 | |||
208 | #endif /* FEATURE_EXT_framebuffer_blit */ |