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1901 serge 1
/*
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 * Mesa 3-D graphics library
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 * Version:  3.5
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 *
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 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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/*
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 * New (3.1) transformation code written by Keith Whitwell.
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 */
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#include "main/glheader.h"
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#include "main/imports.h"
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#include "main/macros.h"
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#include "m_vector.h"
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/**
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 * Given a vector [count][4] of floats, set all the [][elt] values
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 * to 0 (if elt = 0, 1, 2) or 1.0 (if elt = 3).
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 */
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void
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_mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt )
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{
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   static const GLubyte elem_bits[4] = {
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      VEC_DIRTY_0,
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      VEC_DIRTY_1,
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      VEC_DIRTY_2,
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      VEC_DIRTY_3
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   };
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   static const GLfloat clean[4] = { 0, 0, 0, 1 };
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   const GLfloat v = clean[elt];
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   GLfloat (*data)[4] = (GLfloat (*)[4])vec->start;
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   GLuint i;
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   for (i = 0; i < count; i++)
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      data[i][elt] = v;
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   vec->flags &= ~elem_bits[elt];
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}
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static const GLubyte size_bits[5] = {
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   0,
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   VEC_SIZE_1,
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   VEC_SIZE_2,
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   VEC_SIZE_3,
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   VEC_SIZE_4,
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};
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/**
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 * Initialize GLvector objects.
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 * \param v  the vector object to initialize.
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 * \param flags  bitwise-OR of VEC_* flags
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 * \param storage  pointer to storage for the vector's data
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 */
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void
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_mesa_vector4f_init( GLvector4f *v, GLbitfield flags, GLfloat (*storage)[4] )
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{
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   v->stride = 4 * sizeof(GLfloat);
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   v->size = 2;   /* may change: 2-4 for vertices and 1-4 for texcoords */
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   v->data = storage;
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   v->start = (GLfloat *) storage;
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   v->count = 0;
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   v->flags = size_bits[4] | flags;
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}
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/**
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 * Initialize GLvector objects and allocate storage.
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 * \param v  the vector object
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 * \param flags  bitwise-OR of VEC_* flags
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 * \param count  number of elements to allocate in vector
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 * \param alignment  desired memory alignment for the data (in bytes)
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 */
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void
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_mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags, GLuint count,
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                      GLuint alignment )
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{
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   v->stride = 4 * sizeof(GLfloat);
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   v->size = 2;
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   v->storage = _mesa_align_malloc( count * 4 * sizeof(GLfloat), alignment );
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   v->storage_count = count;
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   v->start = (GLfloat *) v->storage;
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   v->data = (GLfloat (*)[4]) v->storage;
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   v->count = 0;
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   v->flags = size_bits[4] | flags | VEC_MALLOC;
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}
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/**
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 * Vector deallocation.  Free whatever memory is pointed to by the
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 * vector's storage field if the VEC_MALLOC flag is set.
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 * DO NOT free the GLvector object itself, though.
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 */
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void
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_mesa_vector4f_free( GLvector4f *v )
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{
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   if (v->flags & VEC_MALLOC) {
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      _mesa_align_free( v->storage );
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      v->data = NULL;
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      v->start = NULL;
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      v->storage = NULL;
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      v->flags &= ~VEC_MALLOC;
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   }
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}
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/**
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 * For debugging
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 */
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void
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_mesa_vector4f_print( const GLvector4f *v, const GLubyte *cullmask,
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                      GLboolean culling )
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{
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   static const GLfloat c[4] = { 0, 0, 0, 1 };
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   static const char *templates[5] = {
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      "%d:\t0, 0, 0, 1\n",
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      "%d:\t%f, 0, 0, 1\n",
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      "%d:\t%f, %f, 0, 1\n",
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      "%d:\t%f, %f, %f, 1\n",
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      "%d:\t%f, %f, %f, %f\n"
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   };
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   const char *t = templates[v->size];
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   GLfloat *d = (GLfloat *)v->data;
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   GLuint j, i = 0, count;
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   printf("data-start\n");
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   for (; d != v->start; STRIDE_F(d, v->stride), i++)
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      printf(t, i, d[0], d[1], d[2], d[3]);
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   printf("start-count(%u)\n", v->count);
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   count = i + v->count;
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   if (culling) {
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      for (; i < count; STRIDE_F(d, v->stride), i++)
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	 if (cullmask[i])
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	    printf(t, i, d[0], d[1], d[2], d[3]);
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   }
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   else {
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      for (; i < count; STRIDE_F(d, v->stride), i++)
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	 printf(t, i, d[0], d[1], d[2], d[3]);
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   }
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   for (j = v->size; j < 4; j++) {
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      if ((v->flags & (1<
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	 printf("checking col %u is clean as advertised ", j);
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	 for (i = 0, d = (GLfloat *) v->data;
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	      i < count && d[j] == c[j];
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	      i++, STRIDE_F(d, v->stride)) {
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            /* no-op */
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         }
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	 if (i == count)
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	    printf(" --> ok\n");
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	 else
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	    printf(" --> Failed at %u ******\n", i);
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      }
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   }
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}