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1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * Version: 3.5 |
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4 | * |
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5 | * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the "Software"), |
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9 | * to deal in the Software without restriction, including without limitation |
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10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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11 | * and/or sell copies of the Software, and to permit persons to whom the |
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12 | * Software is furnished to do so, subject to the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice shall be included |
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15 | * in all copies or substantial portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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21 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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22 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | /* |
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26 | * New (3.1) transformation code written by Keith Whitwell. |
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27 | */ |
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28 | |||
29 | |||
30 | #include "main/glheader.h" |
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31 | #include "main/imports.h" |
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32 | #include "main/macros.h" |
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33 | |||
34 | #include "m_vector.h" |
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35 | |||
36 | |||
37 | |||
38 | /** |
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39 | * Given a vector [count][4] of floats, set all the [][elt] values |
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40 | * to 0 (if elt = 0, 1, 2) or 1.0 (if elt = 3). |
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41 | */ |
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42 | void |
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43 | _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt ) |
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44 | { |
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45 | static const GLubyte elem_bits[4] = { |
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46 | VEC_DIRTY_0, |
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47 | VEC_DIRTY_1, |
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48 | VEC_DIRTY_2, |
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49 | VEC_DIRTY_3 |
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50 | }; |
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51 | static const GLfloat clean[4] = { 0, 0, 0, 1 }; |
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52 | const GLfloat v = clean[elt]; |
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53 | GLfloat (*data)[4] = (GLfloat (*)[4])vec->start; |
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54 | GLuint i; |
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55 | |||
56 | for (i = 0; i < count; i++) |
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57 | data[i][elt] = v; |
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58 | |||
59 | vec->flags &= ~elem_bits[elt]; |
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60 | } |
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61 | |||
62 | |||
63 | static const GLubyte size_bits[5] = { |
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64 | 0, |
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65 | VEC_SIZE_1, |
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66 | VEC_SIZE_2, |
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67 | VEC_SIZE_3, |
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68 | VEC_SIZE_4, |
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69 | }; |
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70 | |||
71 | |||
72 | /** |
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73 | * Initialize GLvector objects. |
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74 | * \param v the vector object to initialize. |
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75 | * \param flags bitwise-OR of VEC_* flags |
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76 | * \param storage pointer to storage for the vector's data |
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77 | */ |
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78 | void |
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79 | _mesa_vector4f_init( GLvector4f *v, GLbitfield flags, GLfloat (*storage)[4] ) |
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80 | { |
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81 | v->stride = 4 * sizeof(GLfloat); |
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82 | v->size = 2; /* may change: 2-4 for vertices and 1-4 for texcoords */ |
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83 | v->data = storage; |
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84 | v->start = (GLfloat *) storage; |
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85 | v->count = 0; |
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86 | v->flags = size_bits[4] | flags; |
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87 | } |
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88 | |||
89 | |||
90 | /** |
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91 | * Initialize GLvector objects and allocate storage. |
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92 | * \param v the vector object |
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93 | * \param flags bitwise-OR of VEC_* flags |
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94 | * \param count number of elements to allocate in vector |
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95 | * \param alignment desired memory alignment for the data (in bytes) |
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96 | */ |
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97 | void |
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98 | _mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags, GLuint count, |
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99 | GLuint alignment ) |
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100 | { |
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101 | v->stride = 4 * sizeof(GLfloat); |
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102 | v->size = 2; |
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103 | v->storage = _mesa_align_malloc( count * 4 * sizeof(GLfloat), alignment ); |
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104 | v->storage_count = count; |
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105 | v->start = (GLfloat *) v->storage; |
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106 | v->data = (GLfloat (*)[4]) v->storage; |
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107 | v->count = 0; |
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108 | v->flags = size_bits[4] | flags | VEC_MALLOC; |
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109 | } |
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110 | |||
111 | |||
112 | /** |
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113 | * Vector deallocation. Free whatever memory is pointed to by the |
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114 | * vector's storage field if the VEC_MALLOC flag is set. |
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115 | * DO NOT free the GLvector object itself, though. |
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116 | */ |
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117 | void |
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118 | _mesa_vector4f_free( GLvector4f *v ) |
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119 | { |
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120 | if (v->flags & VEC_MALLOC) { |
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121 | _mesa_align_free( v->storage ); |
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122 | v->data = NULL; |
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123 | v->start = NULL; |
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124 | v->storage = NULL; |
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125 | v->flags &= ~VEC_MALLOC; |
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126 | } |
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127 | } |
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128 | |||
129 | |||
130 | /** |
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131 | * For debugging |
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132 | */ |
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133 | void |
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134 | _mesa_vector4f_print( const GLvector4f *v, const GLubyte *cullmask, |
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135 | GLboolean culling ) |
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136 | { |
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137 | static const GLfloat c[4] = { 0, 0, 0, 1 }; |
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138 | static const char *templates[5] = { |
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139 | "%d:\t0, 0, 0, 1\n", |
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140 | "%d:\t%f, 0, 0, 1\n", |
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141 | "%d:\t%f, %f, 0, 1\n", |
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142 | "%d:\t%f, %f, %f, 1\n", |
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143 | "%d:\t%f, %f, %f, %f\n" |
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144 | }; |
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145 | |||
146 | const char *t = templates[v->size]; |
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147 | GLfloat *d = (GLfloat *)v->data; |
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148 | GLuint j, i = 0, count; |
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149 | |||
150 | printf("data-start\n"); |
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151 | for (; d != v->start; STRIDE_F(d, v->stride), i++) |
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152 | printf(t, i, d[0], d[1], d[2], d[3]); |
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153 | |||
154 | printf("start-count(%u)\n", v->count); |
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155 | count = i + v->count; |
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156 | |||
157 | if (culling) { |
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158 | for (; i < count; STRIDE_F(d, v->stride), i++) |
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159 | if (cullmask[i]) |
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160 | printf(t, i, d[0], d[1], d[2], d[3]); |
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161 | } |
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162 | else { |
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163 | for (; i < count; STRIDE_F(d, v->stride), i++) |
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164 | printf(t, i, d[0], d[1], d[2], d[3]); |
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165 | } |
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166 | |||
167 | for (j = v->size; j < 4; j++) { |
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168 | if ((v->flags & (1< |
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169 | |||
170 | printf("checking col %u is clean as advertised ", j); |
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171 | |||
172 | for (i = 0, d = (GLfloat *) v->data; |
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173 | i < count && d[j] == c[j]; |
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174 | i++, STRIDE_F(d, v->stride)) { |
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175 | /* no-op */ |
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176 | } |
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177 | |||
178 | if (i == count) |
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179 | printf(" --> ok\n"); |
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180 | else |
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181 | printf(" --> Failed at %u ******\n", i); |
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182 | } |
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183 | } |
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184 | }> |