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1901 serge 1
/*
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 * Mesa 3-D graphics library
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 * Version:  7.1
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 *
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 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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#include "main/glheader.h"
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#include "main/context.h"
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#include "main/scissor.h"
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/**
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 * Called via glScissor
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 */
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void GLAPIENTRY
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_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
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{
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   GET_CURRENT_CONTEXT(ctx);
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   ASSERT_OUTSIDE_BEGIN_END(ctx);
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   if (MESA_VERBOSE & VERBOSE_API)
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      _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
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   if (width < 0 || height < 0) {
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      _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" );
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      return;
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   }
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   _mesa_set_scissor(ctx, x, y, width, height);
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}
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/**
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 * Define the scissor box.
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 *
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 * \param x, y coordinates of the scissor box lower-left corner.
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 * \param width width of the scissor box.
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 * \param height height of the scissor box.
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 *
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 * \sa glScissor().
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 *
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 * Verifies the parameters and updates __struct gl_contextRec::Scissor. On a
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 * change flushes the vertices and notifies the driver via
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 * the dd_function_table::Scissor callback.
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 */
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void
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_mesa_set_scissor(struct gl_context *ctx,
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                  GLint x, GLint y, GLsizei width, GLsizei height)
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{
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   if (x == ctx->Scissor.X &&
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       y == ctx->Scissor.Y &&
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       width == ctx->Scissor.Width &&
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       height == ctx->Scissor.Height)
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      return;
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   FLUSH_VERTICES(ctx, _NEW_SCISSOR);
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   ctx->Scissor.X = x;
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   ctx->Scissor.Y = y;
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   ctx->Scissor.Width = width;
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   ctx->Scissor.Height = height;
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   if (ctx->Driver.Scissor)
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      ctx->Driver.Scissor( ctx, x, y, width, height );
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}
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/**
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 * Initialize the context's scissor state.
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 * \param ctx  the GL context.
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 */
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void
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_mesa_init_scissor(struct gl_context *ctx)
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{
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   /* Scissor group */
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   ctx->Scissor.Enabled = GL_FALSE;
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   ctx->Scissor.X = 0;
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   ctx->Scissor.Y = 0;
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   ctx->Scissor.Width = 0;
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   ctx->Scissor.Height = 0;
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}