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1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * Version: 7.5 |
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4 | * |
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5 | * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
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6 | * Copyright (C) 2009 VMware, Inc. All Rights Reserved. |
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7 | * |
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8 | * Permission is hereby granted, free of charge, to any person obtaining a |
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9 | * copy of this software and associated documentation files (the "Software"), |
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10 | * to deal in the Software without restriction, including without limitation |
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11 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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12 | * and/or sell copies of the Software, and to permit persons to whom the |
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13 | * Software is furnished to do so, subject to the following conditions: |
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14 | * |
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15 | * The above copyright notice and this permission notice shall be included |
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16 | * in all copies or substantial portions of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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20 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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21 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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22 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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23 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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24 | */ |
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25 | |||
26 | |||
27 | #ifndef LIGHT_H |
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28 | #define LIGHT_H |
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29 | |||
30 | |||
31 | #include "glheader.h" |
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32 | #include "mfeatures.h" |
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33 | |||
34 | struct gl_context; |
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35 | struct gl_light; |
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36 | struct gl_material; |
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37 | |||
38 | extern void GLAPIENTRY |
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39 | _mesa_ShadeModel( GLenum mode ); |
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40 | |||
41 | extern void GLAPIENTRY |
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42 | _mesa_ProvokingVertexEXT(GLenum mode); |
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43 | |||
44 | |||
45 | #if _HAVE_FULL_GL |
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46 | extern void GLAPIENTRY |
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47 | _mesa_ColorMaterial( GLenum face, GLenum mode ); |
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48 | |||
49 | extern void GLAPIENTRY |
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50 | _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ); |
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51 | |||
52 | extern void GLAPIENTRY |
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53 | _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ); |
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54 | |||
55 | extern void GLAPIENTRY |
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56 | _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ); |
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57 | |||
58 | extern void GLAPIENTRY |
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59 | _mesa_Lighti( GLenum light, GLenum pname, GLint param ); |
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60 | |||
61 | extern void GLAPIENTRY |
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62 | _mesa_LightModelf( GLenum pname, GLfloat param ); |
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63 | |||
64 | extern void GLAPIENTRY |
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65 | _mesa_LightModelfv( GLenum pname, const GLfloat *params ); |
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66 | |||
67 | extern void GLAPIENTRY |
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68 | _mesa_LightModeli( GLenum pname, GLint param ); |
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69 | |||
70 | extern void GLAPIENTRY |
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71 | _mesa_LightModeliv( GLenum pname, const GLint *params ); |
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72 | |||
73 | extern void GLAPIENTRY |
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74 | _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ); |
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75 | |||
76 | extern void GLAPIENTRY |
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77 | _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params ); |
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78 | |||
79 | extern void GLAPIENTRY |
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80 | _mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); |
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81 | |||
82 | extern void GLAPIENTRY |
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83 | _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ); |
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84 | |||
85 | |||
86 | extern void |
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87 | _mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params); |
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88 | |||
89 | |||
90 | /* Lerp between adjacent values in the f(x) lookup table, giving a |
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91 | * continuous function, with adequeate overall accuracy. (Though |
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92 | * still pretty good compared to a straight lookup). |
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93 | * Result should be a GLfloat. |
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94 | */ |
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95 | #define GET_SHINE_TAB_ENTRY( table, dp, result ) \ |
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96 | do { \ |
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97 | struct gl_shine_tab *_tab = table; \ |
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98 | float f = (dp * (SHINE_TABLE_SIZE-1)); \ |
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99 | int k = (int) f; \ |
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100 | if (k < 0 /* gcc may cast an overflow float value to negative int value*/ \ |
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101 | || k > SHINE_TABLE_SIZE-2) \ |
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102 | result = (GLfloat) pow( dp, _tab->shininess ); \ |
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103 | else \ |
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104 | result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \ |
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105 | } while (0) |
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106 | |||
107 | |||
108 | extern GLuint _mesa_material_bitmask( struct gl_context *ctx, |
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109 | GLenum face, GLenum pname, |
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110 | GLuint legal, |
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111 | const char * ); |
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112 | |||
113 | extern void _mesa_invalidate_spot_exp_table( struct gl_light *l ); |
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114 | |||
115 | extern void _mesa_invalidate_shine_table( struct gl_context *ctx, GLuint i ); |
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116 | |||
117 | extern void _mesa_validate_all_lighting_tables( struct gl_context *ctx ); |
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118 | |||
119 | extern void _mesa_update_lighting( struct gl_context *ctx ); |
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120 | |||
121 | extern void _mesa_update_tnl_spaces( struct gl_context *ctx, GLuint new_state ); |
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122 | |||
123 | extern void _mesa_update_material( struct gl_context *ctx, |
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124 | GLuint bitmask ); |
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125 | |||
126 | extern void _mesa_copy_materials( struct gl_material *dst, |
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127 | const struct gl_material *src, |
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128 | GLuint bitmask ); |
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129 | |||
130 | extern void _mesa_update_color_material( struct gl_context *ctx, |
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131 | const GLfloat rgba[4] ); |
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132 | |||
133 | extern void _mesa_init_lighting( struct gl_context *ctx ); |
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134 | |||
135 | extern void _mesa_free_lighting_data( struct gl_context *ctx ); |
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136 | |||
137 | extern void _mesa_allow_light_in_model( struct gl_context *ctx, GLboolean flag ); |
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138 | |||
139 | #else |
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140 | #define _mesa_update_color_material( c, r ) ((void)0) |
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141 | #define _mesa_validate_all_lighting_tables( c ) ((void)0) |
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142 | #define _mesa_invalidate_spot_exp_table( l ) ((void)0) |
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143 | #define _mesa_material_bitmask( c, f, p, l, s ) 0 |
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144 | #define _mesa_init_lighting( c ) ((void)0) |
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145 | #define _mesa_free_lighting_data( c ) ((void)0) |
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146 | #define _mesa_update_lighting( c ) ((void)0) |
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147 | #define _mesa_update_tnl_spaces( c, n ) ((void)0) |
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148 | #define GET_SHINE_TAB_ENTRY( table, dp, result ) ((result)=0) |
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149 | #endif |
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150 | |||
151 | #endif> |