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1901 serge 1
/*
2
 * Mesa 3-D graphics library
3
 * Version:  7.1
4
 *
5
 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6
 *
7
 * Permission is hereby granted, free of charge, to any person obtaining a
8
 * copy of this software and associated documentation files (the "Software"),
9
 * to deal in the Software without restriction, including without limitation
10
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11
 * and/or sell copies of the Software, and to permit persons to whom the
12
 * Software is furnished to do so, subject to the following conditions:
13
 *
14
 * The above copyright notice and this permission notice shall be included
15
 * in all copies or substantial portions of the Software.
16
 *
17
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23
 */
24
 
25
 
26
/**
27
 * \file buffers.c
28
 * glReadBuffer, DrawBuffer functions.
29
 */
30
 
31
 
32
 
33
#include "glheader.h"
34
#include "buffers.h"
35
#include "colormac.h"
36
#include "context.h"
37
#include "enums.h"
38
 
39
 
40
#define BAD_MASK ~0u
41
 
42
 
43
/**
44
 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
45
 * available to the rendering context (for drawing or reading).
46
 * This depends on the type of framebuffer.  For window system framebuffers
47
 * we look at the framebuffer's visual.  But for user-create framebuffers we
48
 * look at the number of supported color attachments.
49
 * \param fb  the framebuffer to draw to, or read from
50
 * \return  bitmask of BUFFER_BIT_* flags
51
 */
52
static GLbitfield
53
supported_buffer_bitmask(const struct gl_context *ctx, const struct gl_framebuffer *fb)
54
{
55
   GLbitfield mask = 0x0;
56
 
57
   if (fb->Name > 0) {
58
      /* A user-created renderbuffer */
59
      GLuint i;
60
      ASSERT(ctx->Extensions.EXT_framebuffer_object);
61
      for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
62
         mask |= (BUFFER_BIT_COLOR0 << i);
63
      }
64
   }
65
   else {
66
      /* A window system framebuffer */
67
      GLint i;
68
      mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
69
      if (fb->Visual.stereoMode) {
70
         mask |= BUFFER_BIT_FRONT_RIGHT;
71
         if (fb->Visual.doubleBufferMode) {
72
            mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
73
         }
74
      }
75
      else if (fb->Visual.doubleBufferMode) {
76
         mask |= BUFFER_BIT_BACK_LEFT;
77
      }
78
 
79
      for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
80
         mask |= (BUFFER_BIT_AUX0 << i);
81
      }
82
   }
83
 
84
   return mask;
85
}
86
 
87
 
88
/**
89
 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
90
 * Given a GLenum naming one or more color buffers (such as
91
 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
92
 */
93
static GLbitfield
94
draw_buffer_enum_to_bitmask(GLenum buffer)
95
{
96
   switch (buffer) {
97
      case GL_NONE:
98
         return 0;
99
      case GL_FRONT:
100
         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
101
      case GL_BACK:
102
         return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
103
      case GL_RIGHT:
104
         return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
105
      case GL_FRONT_RIGHT:
106
         return BUFFER_BIT_FRONT_RIGHT;
107
      case GL_BACK_RIGHT:
108
         return BUFFER_BIT_BACK_RIGHT;
109
      case GL_BACK_LEFT:
110
         return BUFFER_BIT_BACK_LEFT;
111
      case GL_FRONT_AND_BACK:
112
         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
113
              | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
114
      case GL_LEFT:
115
         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
116
      case GL_FRONT_LEFT:
117
         return BUFFER_BIT_FRONT_LEFT;
118
      case GL_AUX0:
119
         return BUFFER_BIT_AUX0;
120
      case GL_AUX1:
121
      case GL_AUX2:
122
      case GL_AUX3:
123
         return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
124
      case GL_COLOR_ATTACHMENT0_EXT:
125
         return BUFFER_BIT_COLOR0;
126
      case GL_COLOR_ATTACHMENT1_EXT:
127
         return BUFFER_BIT_COLOR1;
128
      case GL_COLOR_ATTACHMENT2_EXT:
129
         return BUFFER_BIT_COLOR2;
130
      case GL_COLOR_ATTACHMENT3_EXT:
131
         return BUFFER_BIT_COLOR3;
132
      case GL_COLOR_ATTACHMENT4_EXT:
133
         return BUFFER_BIT_COLOR4;
134
      case GL_COLOR_ATTACHMENT5_EXT:
135
         return BUFFER_BIT_COLOR5;
136
      case GL_COLOR_ATTACHMENT6_EXT:
137
         return BUFFER_BIT_COLOR6;
138
      case GL_COLOR_ATTACHMENT7_EXT:
139
         return BUFFER_BIT_COLOR7;
140
      default:
141
         /* error */
142
         return BAD_MASK;
143
   }
144
}
145
 
146
 
147
/**
148
 * Helper routine used by glReadBuffer.
149
 * Given a GLenum naming a color buffer, return the index of the corresponding
150
 * renderbuffer (a BUFFER_* value).
151
 * return -1 for an invalid buffer.
152
 */
153
static GLint
154
read_buffer_enum_to_index(GLenum buffer)
155
{
156
   switch (buffer) {
157
      case GL_FRONT:
158
         return BUFFER_FRONT_LEFT;
159
      case GL_BACK:
160
         return BUFFER_BACK_LEFT;
161
      case GL_RIGHT:
162
         return BUFFER_FRONT_RIGHT;
163
      case GL_FRONT_RIGHT:
164
         return BUFFER_FRONT_RIGHT;
165
      case GL_BACK_RIGHT:
166
         return BUFFER_BACK_RIGHT;
167
      case GL_BACK_LEFT:
168
         return BUFFER_BACK_LEFT;
169
      case GL_LEFT:
170
         return BUFFER_FRONT_LEFT;
171
      case GL_FRONT_LEFT:
172
         return BUFFER_FRONT_LEFT;
173
      case GL_AUX0:
174
         return BUFFER_AUX0;
175
      case GL_AUX1:
176
      case GL_AUX2:
177
      case GL_AUX3:
178
         return BUFFER_COUNT; /* invalid, but not -1 */
179
      case GL_COLOR_ATTACHMENT0_EXT:
180
         return BUFFER_COLOR0;
181
      case GL_COLOR_ATTACHMENT1_EXT:
182
         return BUFFER_COLOR1;
183
      case GL_COLOR_ATTACHMENT2_EXT:
184
         return BUFFER_COLOR2;
185
      case GL_COLOR_ATTACHMENT3_EXT:
186
         return BUFFER_COLOR3;
187
      case GL_COLOR_ATTACHMENT4_EXT:
188
         return BUFFER_COLOR4;
189
      case GL_COLOR_ATTACHMENT5_EXT:
190
         return BUFFER_COLOR5;
191
      case GL_COLOR_ATTACHMENT6_EXT:
192
         return BUFFER_COLOR6;
193
      case GL_COLOR_ATTACHMENT7_EXT:
194
         return BUFFER_COLOR7;
195
      default:
196
         /* error */
197
         return -1;
198
   }
199
}
200
 
201
 
202
/**
203
 * Called by glDrawBuffer().
204
 * Specify which renderbuffer(s) to draw into for the first color output.
205
 *  can name zero, one, two or four renderbuffers!
206
 * \sa _mesa_DrawBuffersARB
207
 *
208
 * \param buffer  buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
209
 *
210
 * Note that the behaviour of this function depends on whether the
211
 * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
212
 * a user-created framebuffer object (Name!=0).
213
 *   In the former case, we update the per-context ctx->Color.DrawBuffer
214
 *   state var _and_ the FB's ColorDrawBuffer state.
215
 *   In the later case, we update the FB's ColorDrawBuffer state only.
216
 *
217
 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
218
 * new FB is a window system FB, we need to re-update the FB's
219
 * ColorDrawBuffer state to match the context.  This is handled in
220
 * _mesa_update_framebuffer().
221
 *
222
 * See the GL_EXT_framebuffer_object spec for more info.
223
 */
224
void GLAPIENTRY
225
_mesa_DrawBuffer(GLenum buffer)
226
{
227
   GLbitfield destMask;
228
   GET_CURRENT_CONTEXT(ctx);
229
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
230
 
231
   if (MESA_VERBOSE & VERBOSE_API) {
232
      _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
233
   }
234
 
235
   if (buffer == GL_NONE) {
236
      destMask = 0x0;
237
   }
238
   else {
239
      const GLbitfield supportedMask
240
         = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
241
      destMask = draw_buffer_enum_to_bitmask(buffer);
242
      if (destMask == BAD_MASK) {
243
         /* totally bogus buffer */
244
         _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer=0x%x)", buffer);
245
         return;
246
      }
247
      destMask &= supportedMask;
248
      if (destMask == 0x0) {
249
         /* none of the named color buffers exist! */
250
         _mesa_error(ctx, GL_INVALID_OPERATION,
251
                     "glDrawBuffer(buffer=0x%x)", buffer);
252
         return;
253
      }
254
   }
255
 
256
   /* if we get here, there's no error so set new state */
257
   _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
258
 
259
   /*
260
    * Call device driver function.
261
    */
262
   if (ctx->Driver.DrawBuffers)
263
      ctx->Driver.DrawBuffers(ctx, 1, &buffer);
264
   else if (ctx->Driver.DrawBuffer)
265
      ctx->Driver.DrawBuffer(ctx, buffer);
266
}
267
 
268
 
269
/**
270
 * Called by glDrawBuffersARB; specifies the destination color renderbuffers
271
 * for N fragment program color outputs.
272
 * \sa _mesa_DrawBuffer
273
 * \param n  number of outputs
274
 * \param buffers  array [n] of renderbuffer names.  Unlike glDrawBuffer, the
275
 *                 names cannot specify more than one buffer.  For example,
276
 *                 GL_FRONT_AND_BACK is illegal.
277
 */
278
void GLAPIENTRY
279
_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
280
{
281
   GLint output;
282
   GLbitfield usedBufferMask, supportedMask;
283
   GLbitfield destMask[MAX_DRAW_BUFFERS];
284
   GET_CURRENT_CONTEXT(ctx);
285
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
286
 
287
   /* Turns out n==0 is a valid input that should not produce an error.
288
    * The remaining code below correctly handles the n==0 case.
289
    */
290
   if (n < 0 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
291
      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
292
      return;
293
   }
294
 
295
   supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
296
   usedBufferMask = 0x0;
297
 
298
   /* complicated error checking... */
299
   for (output = 0; output < n; output++) {
300
      if (buffers[output] == GL_NONE) {
301
         destMask[output] = 0x0;
302
      }
303
      else {
304
         destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
305
         if (destMask[output] == BAD_MASK
306
             || _mesa_bitcount(destMask[output]) > 1) {
307
            _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
308
            return;
309
         }
310
         destMask[output] &= supportedMask;
311
         if (destMask[output] == 0) {
312
            _mesa_error(ctx, GL_INVALID_OPERATION,
313
                        "glDrawBuffersARB(unsupported buffer)");
314
            return;
315
         }
316
         if (destMask[output] & usedBufferMask) {
317
            /* can't specify a dest buffer more than once! */
318
            _mesa_error(ctx, GL_INVALID_OPERATION,
319
                        "glDrawBuffersARB(duplicated buffer)");
320
            return;
321
         }
322
 
323
         /* update bitmask */
324
         usedBufferMask |= destMask[output];
325
      }
326
   }
327
 
328
   /* OK, if we get here, there were no errors so set the new state */
329
   _mesa_drawbuffers(ctx, n, buffers, destMask);
330
 
331
   /*
332
    * Call device driver function.  Note that n can be equal to 0,
333
    * in which case we don't want to reference buffers[0], which
334
    * may not be valid.
335
    */
336
   if (ctx->Driver.DrawBuffers)
337
      ctx->Driver.DrawBuffers(ctx, n, buffers);
338
   else if (ctx->Driver.DrawBuffer)
339
      ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
340
}
341
 
342
 
343
/**
344
 * Helper function to set the GL_DRAW_BUFFER state in the context and
345
 * current FBO.  Called via glDrawBuffer(), glDrawBuffersARB()
346
 *
347
 * All error checking will have been done prior to calling this function
348
 * so nothing should go wrong at this point.
349
 *
350
 * \param ctx  current context
351
 * \param n    number of color outputs to set
352
 * \param buffers  array[n] of colorbuffer names, like GL_LEFT.
353
 * \param destMask  array[n] of BUFFER_BIT_* bitmasks which correspond to the
354
 *                  colorbuffer names.  (i.e. GL_FRONT_AND_BACK =>
355
 *                  BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
356
 */
357
void
358
_mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
359
                  const GLbitfield *destMask)
360
{
361
   struct gl_framebuffer *fb = ctx->DrawBuffer;
362
   GLbitfield mask[MAX_DRAW_BUFFERS];
363
   GLboolean newState = GL_FALSE;
364
 
365
   if (!destMask) {
366
      /* compute destMask values now */
367
      const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
368
      GLuint output;
369
      for (output = 0; output < n; output++) {
370
         mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
371
         ASSERT(mask[output] != BAD_MASK);
372
         mask[output] &= supportedMask;
373
      }
374
      destMask = mask;
375
   }
376
 
377
   /*
378
    * If n==1, destMask[0] may have up to four bits set.
379
    * Otherwise, destMask[x] can only have one bit set.
380
    */
381
   if (n == 1) {
382
      GLuint count = 0, destMask0 = destMask[0];
383
      while (destMask0) {
384
         GLint bufIndex = _mesa_ffs(destMask0) - 1;
385
         if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
386
            fb->_ColorDrawBufferIndexes[count] = bufIndex;
387
            newState = GL_TRUE;
388
         }
389
         count++;
390
         destMask0 &= ~(1 << bufIndex);
391
      }
392
      fb->ColorDrawBuffer[0] = buffers[0];
393
      if (fb->_NumColorDrawBuffers != count) {
394
         fb->_NumColorDrawBuffers = count;
395
         newState = GL_TRUE;
396
      }
397
   }
398
   else {
399
      GLuint buf, count = 0;
400
      for (buf = 0; buf < n; buf++ ) {
401
         if (destMask[buf]) {
402
            GLint bufIndex = _mesa_ffs(destMask[buf]) - 1;
403
            /* only one bit should be set in the destMask[buf] field */
404
            ASSERT(_mesa_bitcount(destMask[buf]) == 1);
405
            if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
406
               fb->_ColorDrawBufferIndexes[buf] = bufIndex;
407
               newState = GL_TRUE;
408
            }
409
            fb->ColorDrawBuffer[buf] = buffers[buf];
410
            count = buf + 1;
411
         }
412
         else {
413
            if (fb->_ColorDrawBufferIndexes[buf] != -1) {
414
               fb->_ColorDrawBufferIndexes[buf] = -1;
415
               newState = GL_TRUE;
416
            }
417
         }
418
      }
419
      /* set remaining outputs to -1 (GL_NONE) */
420
      while (buf < ctx->Const.MaxDrawBuffers) {
421
         if (fb->_ColorDrawBufferIndexes[buf] != -1) {
422
            fb->_ColorDrawBufferIndexes[buf] = -1;
423
            newState = GL_TRUE;
424
         }
425
         fb->ColorDrawBuffer[buf] = GL_NONE;
426
         buf++;
427
      }
428
      fb->_NumColorDrawBuffers = count;
429
   }
430
 
431
   if (fb->Name == 0) {
432
      /* also set context drawbuffer state */
433
      GLuint buf;
434
      for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
435
         if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
436
            ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
437
            newState = GL_TRUE;
438
         }
439
      }
440
   }
441
 
442
   if (newState)
443
      FLUSH_VERTICES(ctx, _NEW_BUFFERS);
444
}
445
 
446
 
447
/**
448
 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
449
 * GL_READ_BUFFER state in the context and current FBO.
450
 * \param ctx  the rendering context
451
 * \param buffer  GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
452
 * \param bufferIndex  the numerical index corresponding to 'buffer'
453
 */
454
void
455
_mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex)
456
{
457
   struct gl_framebuffer *fb = ctx->ReadBuffer;
458
 
459
   if (fb->Name == 0) {
460
      /* Only update the per-context READ_BUFFER state if we're bound to
461
       * a window-system framebuffer.
462
       */
463
      ctx->Pixel.ReadBuffer = buffer;
464
   }
465
 
466
   fb->ColorReadBuffer = buffer;
467
   fb->_ColorReadBufferIndex = bufferIndex;
468
 
469
   ctx->NewState |= _NEW_BUFFERS;
470
}
471
 
472
 
473
 
474
/**
475
 * Called by glReadBuffer to set the source renderbuffer for reading pixels.
476
 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
477
 */
478
void GLAPIENTRY
479
_mesa_ReadBuffer(GLenum buffer)
480
{
481
   struct gl_framebuffer *fb;
482
   GLbitfield supportedMask;
483
   GLint srcBuffer;
484
   GET_CURRENT_CONTEXT(ctx);
485
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
486
 
487
   if (MESA_VERBOSE & VERBOSE_API)
488
      _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
489
 
490
   fb = ctx->ReadBuffer;
491
 
492
   if (MESA_VERBOSE & VERBOSE_API)
493
      _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
494
 
495
   if (fb->Name > 0 && buffer == GL_NONE) {
496
      /* This is legal for user-created framebuffer objects */
497
      srcBuffer = -1;
498
   }
499
   else {
500
      /* general case / window-system framebuffer */
501
      srcBuffer = read_buffer_enum_to_index(buffer);
502
      if (srcBuffer == -1) {
503
         _mesa_error(ctx, GL_INVALID_ENUM,
504
                     "glReadBuffer(buffer=0x%x)", buffer);
505
         return;
506
      }
507
      supportedMask = supported_buffer_bitmask(ctx, fb);
508
      if (((1 << srcBuffer) & supportedMask) == 0) {
509
         _mesa_error(ctx, GL_INVALID_OPERATION,
510
                     "glReadBuffer(buffer=0x%x)", buffer);
511
         return;
512
      }
513
   }
514
 
515
   /* OK, all error checking has been completed now */
516
 
517
   _mesa_readbuffer(ctx, buffer, srcBuffer);
518
   ctx->NewState |= _NEW_BUFFERS;
519
 
520
   /*
521
    * Call device driver function.
522
    */
523
   if (ctx->Driver.ReadBuffer)
524
      (*ctx->Driver.ReadBuffer)(ctx, buffer);
525
}