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Rev | Author | Line No. | Line |
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6236 | nosferatus | 1 | PHARAOH TOMB |
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3 | The purpose of the game is to open passage by moving hieroglyphs on entrance |
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4 | in the next room of the pharaoh tomb (8X8). You can exchange two hieroglyphs |
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5 | located near each other on vertical or horizontal if after such transposition |
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6 | a combination of three or more identical pictures abreast is generated. Such |
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7 | lines are disappeared immediately, and free place is filled by hieroglyphs |
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8 | which "falled" from top. Missing hieroglyphs are generated randomly. For |
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9 | disappearing hieroglyphs points are added. For combination of hieroglyphs |
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10 | number of points is calculated by formula L+(L+1)^(N-3), but no more than |
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11 | 20*L*N, where N is number of hieroglyphs in combination, and L is level number. |
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12 | To pass to the next level it is required to remove certain number of |
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13 | hieroglyphs (different on each level). From below of panel with hieroglyphs is |
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14 | located field which indicates how many is passed and how many is remained. |
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15 | |||
16 | 1st level - 500 |
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17 | 2nd level - 450 |
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18 | 3rd level - 400 |
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19 | 4th level - 350 |
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20 | 5th level - 300 |
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21 | 6th level and further - 50*(L+1) |
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23 | On the first level combinations are composed from 6 states of hieroglyphs. |
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24 | With each new level one new hieroglyph is involved, but no more than 10 |
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25 | (i.e. starting from 5th level and further 10 different hieroglyphs are |
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26 | involved, not counting special ones). |
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27 | |||
28 | Starting from 2nd level for each combination from 4 and more hieroglyphs, |
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29 | and also for passing each fourth of level the player gets "free" hieroglyph - |
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30 | it is usual hieroglyph (generated randomly), which keeps "in pocket" of player |
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31 | and can be necessarily inserted by player to any place and replace thus |
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32 | located there hieroglyph. |
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33 | |||
34 | Starting from 3rd level for each combination from 5 and more hieroglyphs, |
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35 | and also for passing each third of level the player gets "universal key", |
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36 | which matches to any combination of hieroglyphs and to several different |
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37 | combination simultaneously. |
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38 | |||
39 | Starting from 4th level for each combination from 6 and more hieroglyphs, |
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40 | and also for passing a half of level the player gets "space crooker", |
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41 | which allows, when is used, to make 3 moves (not obligatory successive) at |
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42 | diagonal. |
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43 | |||
44 | The player can not have simultaneously more than 1 extra hieroglyph of each |
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45 | type (1 usual, 1 joker and 1 crooker). |
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47 | The game is ended, if the player can not make any combination with existing |
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48 | hieroglyphs. |