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// Allocator details.
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// Copyright (C) 2004-2015 Free Software Foundation, Inc.
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//
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// This file is part of the GNU ISO C++ Library.  This library is free
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// software; you can redistribute it and/or modify it under the
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// terms of the GNU General Public License as published by the
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// Free Software Foundation; either version 3, or (at your option)
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// any later version.
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License for more details.
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// Under Section 7 of GPL version 3, you are granted additional
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// permissions described in the GCC Runtime Library Exception, version
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// 3.1, as published by the Free Software Foundation.
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// You should have received a copy of the GNU General Public License and
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// a copy of the GCC Runtime Library Exception along with this program;
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// see the files COPYING3 and COPYING.RUNTIME respectively.  If not, see
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// .
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//
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// ISO C++ 14882:
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//
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#include 
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#include 
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#include 
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namespace
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{
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  __gnu_cxx::__mutex&
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  get_palloc_mutex()
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  {
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    static __gnu_cxx::__mutex palloc_mutex;
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    return palloc_mutex;
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  }
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} // anonymous namespace
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namespace __gnu_cxx _GLIBCXX_VISIBILITY(default)
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{
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_GLIBCXX_BEGIN_NAMESPACE_VERSION
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  // Definitions for __pool_alloc_base.
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  __pool_alloc_base::_Obj* volatile*
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  __pool_alloc_base::_M_get_free_list(size_t __bytes) throw ()
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  {
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    size_t __i = ((__bytes + (size_t)_S_align - 1) / (size_t)_S_align - 1);
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    return _S_free_list + __i;
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  }
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  __mutex&
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  __pool_alloc_base::_M_get_mutex() throw ()
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  { return get_palloc_mutex(); }
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  // Allocate memory in large chunks in order to avoid fragmenting the
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  // heap too much.  Assume that __n is properly aligned.  We hold the
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  // allocation lock.
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  char*
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  __pool_alloc_base::_M_allocate_chunk(size_t __n, int& __nobjs)
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  {
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    char* __result;
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    size_t __total_bytes = __n * __nobjs;
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    size_t __bytes_left = _S_end_free - _S_start_free;
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    if (__bytes_left >= __total_bytes)
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      {
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	__result = _S_start_free;
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	_S_start_free += __total_bytes;
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	return __result ;
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      }
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    else if (__bytes_left >= __n)
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      {
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	__nobjs = (int)(__bytes_left / __n);
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	__total_bytes = __n * __nobjs;
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	__result = _S_start_free;
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	_S_start_free += __total_bytes;
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	return __result;
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      }
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    else
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      {
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	// Try to make use of the left-over piece.
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	if (__bytes_left > 0)
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	  {
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	    _Obj* volatile* __free_list = _M_get_free_list(__bytes_left);
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	    ((_Obj*)(void*)_S_start_free)->_M_free_list_link = *__free_list;
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	    *__free_list = (_Obj*)(void*)_S_start_free;
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	  }
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	size_t __bytes_to_get = (2 * __total_bytes
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				 + _M_round_up(_S_heap_size >> 4));
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	__try
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	  {
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	    _S_start_free = static_cast(::operator new(__bytes_to_get));
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	  }
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	__catch(const std::bad_alloc&)
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	  {
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	    // Try to make do with what we have.  That can't hurt.  We
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	    // do not try smaller requests, since that tends to result
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	    // in disaster on multi-process machines.
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	    size_t __i = __n;
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	    for (; __i <= (size_t) _S_max_bytes; __i += (size_t) _S_align)
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	      {
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		_Obj* volatile* __free_list = _M_get_free_list(__i);
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		_Obj* __p = *__free_list;
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		if (__p != 0)
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		  {
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		    *__free_list = __p->_M_free_list_link;
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		    _S_start_free = (char*)__p;
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		    _S_end_free = _S_start_free + __i;
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		    return _M_allocate_chunk(__n, __nobjs);
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		    // Any leftover piece will eventually make it to the
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		    // right free list.
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		  }
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	      }
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	    // What we have wasn't enough.  Rethrow.
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	    _S_start_free = _S_end_free = 0;   // We have no chunk.
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	    __throw_exception_again;
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	  }
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	_S_heap_size += __bytes_to_get;
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	_S_end_free = _S_start_free + __bytes_to_get;
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	return _M_allocate_chunk(__n, __nobjs);
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      }
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  }
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  // Returns an object of size __n, and optionally adds to "size
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  // __n"'s free list.  We assume that __n is properly aligned.  We
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  // hold the allocation lock.
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  void*
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  __pool_alloc_base::_M_refill(size_t __n)
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  {
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    int __nobjs = 20;
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    char* __chunk = _M_allocate_chunk(__n, __nobjs);
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    _Obj* volatile* __free_list;
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    _Obj* __result;
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    _Obj* __current_obj;
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    _Obj* __next_obj;
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    if (__nobjs == 1)
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      return __chunk;
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    __free_list = _M_get_free_list(__n);
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    // Build free list in chunk.
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    __result = (_Obj*)(void*)__chunk;
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    *__free_list = __next_obj = (_Obj*)(void*)(__chunk + __n);
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    for (int __i = 1; ; __i++)
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      {
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	__current_obj = __next_obj;
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	__next_obj = (_Obj*)(void*)((char*)__next_obj + __n);
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	if (__nobjs - 1 == __i)
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	  {
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	    __current_obj->_M_free_list_link = 0;
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	    break;
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	  }
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	else
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	  __current_obj->_M_free_list_link = __next_obj;
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      }
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    return __result;
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  }
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  __pool_alloc_base::_Obj* volatile __pool_alloc_base::_S_free_list[_S_free_list_size];
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  char* __pool_alloc_base::_S_start_free = 0;
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  char* __pool_alloc_base::_S_end_free = 0;
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  size_t __pool_alloc_base::_S_heap_size = 0;
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  // Instantiations.
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  template class __pool_alloc;
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  template class __pool_alloc;
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_GLIBCXX_END_NAMESPACE_VERSION
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} // namespace