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5191 serge 1
/*
2
 * Copyright (c) 1983 Regents of the University of California.
3
 * All rights reserved.
4
 *
5
 * Redistribution and use in source and binary forms, with or without
6
 * modification, are permitted provided that the following conditions
7
 * are met:
8
 * 1. Redistributions of source code must retain the above copyright
9
 *    notice, this list of conditions and the following disclaimer.
10
 * 2. Redistributions in binary form must reproduce the above copyright
11
 *    notice, this list of conditions and the following disclaimer in the
12
 *    documentation and/or other materials provided with the distribution.
13
 * 3. [rescinded 22 July 1999]
14
 * 4. Neither the name of the University nor the names of its contributors
15
 *    may be used to endorse or promote products derived from this software
16
 *    without specific prior written permission.
17
 *
18
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
19
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
21
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
22
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
23
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
24
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
25
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
26
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
27
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
28
 * SUCH DAMAGE.
29
 */
30
 
31
/*
32
 * This is derived from the Berkeley source:
33
 *	@(#)random.c	5.5 (Berkeley) 7/6/88
34
 * It was reworked for the GNU C Library by Roland McGrath.
35
 */
36
 
37
/*
38
 
39
@deftypefn Supplement {long int} random (void)
40
@deftypefnx Supplement void srandom (unsigned int @var{seed})
41
@deftypefnx Supplement void* initstate (unsigned int @var{seed}, @
42
  void *@var{arg_state}, unsigned long @var{n})
43
@deftypefnx Supplement void* setstate (void *@var{arg_state})
44
 
45
Random number functions.  @code{random} returns a random number in the
46
range 0 to @code{LONG_MAX}.  @code{srandom} initializes the random
47
number generator to some starting point determined by @var{seed}
48
(else, the values returned by @code{random} are always the same for each
49
run of the program).  @code{initstate} and @code{setstate} allow fine-grained
50
control over the state of the random number generator.
51
 
52
@end deftypefn
53
 
54
*/
55
 
56
#include 
57
 
58
#if 0
59
 
60
#include 
61
#include 
62
#include 
63
#include 
64
 
65
#else
66
 
67
#define	ULONG_MAX  ((unsigned long)(~0L))     /* 0xFFFFFFFF for 32-bits */
68
#define	LONG_MAX   ((long)(ULONG_MAX >> 1))   /* 0x7FFFFFFF for 32-bits*/
69
 
70
#ifdef __STDC__
71
#  define PTR void *
72
#  ifndef NULL
73
#    define NULL (void *) 0
74
#  endif
75
#else
76
#  define PTR char *
77
#  ifndef NULL
78
#    define NULL (void *) 0
79
#  endif
80
#endif
81
 
82
#endif
83
 
84
long int random (void);
85
 
86
/* An improved random number generation package.  In addition to the standard
87
   rand()/srand() like interface, this package also has a special state info
88
   interface.  The initstate() routine is called with a seed, an array of
89
   bytes, and a count of how many bytes are being passed in; this array is
90
   then initialized to contain information for random number generation with
91
   that much state information.  Good sizes for the amount of state
92
   information are 32, 64, 128, and 256 bytes.  The state can be switched by
93
   calling the setstate() function with the same array as was initiallized
94
   with initstate().  By default, the package runs with 128 bytes of state
95
   information and generates far better random numbers than a linear
96
   congruential generator.  If the amount of state information is less than
97
   32 bytes, a simple linear congruential R.N.G. is used.  Internally, the
98
   state information is treated as an array of longs; the zeroeth element of
99
   the array is the type of R.N.G. being used (small integer); the remainder
100
   of the array is the state information for the R.N.G.  Thus, 32 bytes of
101
   state information will give 7 longs worth of state information, which will
102
   allow a degree seven polynomial.  (Note: The zeroeth word of state
103
   information also has some other information stored in it; see setstate
104
   for details).  The random number generation technique is a linear feedback
105
   shift register approach, employing trinomials (since there are fewer terms
106
   to sum up that way).  In this approach, the least significant bit of all
107
   the numbers in the state table will act as a linear feedback shift register,
108
   and will have period 2^deg - 1 (where deg is the degree of the polynomial
109
   being used, assuming that the polynomial is irreducible and primitive).
110
   The higher order bits will have longer periods, since their values are
111
   also influenced by pseudo-random carries out of the lower bits.  The
112
   total period of the generator is approximately deg*(2**deg - 1); thus
113
   doubling the amount of state information has a vast influence on the
114
   period of the generator.  Note: The deg*(2**deg - 1) is an approximation
115
   only good for large deg, when the period of the shift register is the
116
   dominant factor.  With deg equal to seven, the period is actually much
117
   longer than the 7*(2**7 - 1) predicted by this formula.  */
118
 
119
 
120
 
121
/* For each of the currently supported random number generators, we have a
122
   break value on the amount of state information (you need at least thi
123
   bytes of state info to support this random number generator), a degree for
124
   the polynomial (actually a trinomial) that the R.N.G. is based on, and
125
   separation between the two lower order coefficients of the trinomial.  */
126
 
127
/* Linear congruential.  */
128
#define	TYPE_0		0
129
#define	BREAK_0		8
130
#define	DEG_0		0
131
#define	SEP_0		0
132
 
133
/* x**7 + x**3 + 1.  */
134
#define	TYPE_1		1
135
#define	BREAK_1		32
136
#define	DEG_1		7
137
#define	SEP_1		3
138
 
139
/* x**15 + x + 1.  */
140
#define	TYPE_2		2
141
#define	BREAK_2		64
142
#define	DEG_2		15
143
#define	SEP_2		1
144
 
145
/* x**31 + x**3 + 1.  */
146
#define	TYPE_3		3
147
#define	BREAK_3		128
148
#define	DEG_3		31
149
#define	SEP_3		3
150
 
151
/* x**63 + x + 1.  */
152
#define	TYPE_4		4
153
#define	BREAK_4		256
154
#define	DEG_4		63
155
#define	SEP_4		1
156
 
157
 
158
/* Array versions of the above information to make code run faster.
159
   Relies on fact that TYPE_i == i.  */
160
 
161
#define	MAX_TYPES	5	/* Max number of types above.  */
162
 
163
static int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
164
static int seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
165
 
166
 
167
 
168
/* Initially, everything is set up as if from:
169
	initstate(1, randtbl, 128);
170
   Note that this initialization takes advantage of the fact that srandom
171
   advances the front and rear pointers 10*rand_deg times, and hence the
172
   rear pointer which starts at 0 will also end up at zero; thus the zeroeth
173
   element of the state information, which contains info about the current
174
   position of the rear pointer is just
175
	(MAX_TYPES * (rptr - state)) + TYPE_3 == TYPE_3.  */
176
 
177
static long int randtbl[DEG_3 + 1] =
178
  { TYPE_3,
179
      0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342,
180
      0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb,
181
      0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
182
      0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86,
183
      0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7,
184
      0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
185
      0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b,
186
      0xf5ad9d0e, 0x8999220b, 0x27fb47b9
187
    };
188
 
189
/* FPTR and RPTR are two pointers into the state info, a front and a rear
190
   pointer.  These two pointers are always rand_sep places aparts, as they
191
   cycle through the state information.  (Yes, this does mean we could get
192
   away with just one pointer, but the code for random is more efficient
193
   this way).  The pointers are left positioned as they would be from the call:
194
	initstate(1, randtbl, 128);
195
   (The position of the rear pointer, rptr, is really 0 (as explained above
196
   in the initialization of randtbl) because the state table pointer is set
197
   to point to randtbl[1] (as explained below).)  */
198
 
199
static long int *fptr = &randtbl[SEP_3 + 1];
200
static long int *rptr = &randtbl[1];
201
 
202
 
203
 
204
/* The following things are the pointer to the state information table,
205
   the type of the current generator, the degree of the current polynomial
206
   being used, and the separation between the two pointers.
207
   Note that for efficiency of random, we remember the first location of
208
   the state information, not the zeroeth.  Hence it is valid to access
209
   state[-1], which is used to store the type of the R.N.G.
210
   Also, we remember the last location, since this is more efficient than
211
   indexing every time to find the address of the last element to see if
212
   the front and rear pointers have wrapped.  */
213
 
214
static long int *state = &randtbl[1];
215
 
216
static int rand_type = TYPE_3;
217
static int rand_deg = DEG_3;
218
static int rand_sep = SEP_3;
219
 
220
static long int *end_ptr = &randtbl[sizeof(randtbl) / sizeof(randtbl[0])];
221
 
222
/* Initialize the random number generator based on the given seed.  If the
223
   type is the trivial no-state-information type, just remember the seed.
224
   Otherwise, initializes state[] based on the given "seed" via a linear
225
   congruential generator.  Then, the pointers are set to known locations
226
   that are exactly rand_sep places apart.  Lastly, it cycles the state
227
   information a given number of times to get rid of any initial dependencies
228
   introduced by the L.C.R.N.G.  Note that the initialization of randtbl[]
229
   for default usage relies on values produced by this routine.  */
230
void
231
srandom (unsigned int x)
232
{
233
  state[0] = x;
234
  if (rand_type != TYPE_0)
235
    {
236
      register long int i;
237
      for (i = 1; i < rand_deg; ++i)
238
	state[i] = (1103515145 * state[i - 1]) + 12345;
239
      fptr = &state[rand_sep];
240
      rptr = &state[0];
241
      for (i = 0; i < 10 * rand_deg; ++i)
242
	random();
243
    }
244
}
245
 
246
/* Initialize the state information in the given array of N bytes for
247
   future random number generation.  Based on the number of bytes we
248
   are given, and the break values for the different R.N.G.'s, we choose
249
   the best (largest) one we can and set things up for it.  srandom is
250
   then called to initialize the state information.  Note that on return
251
   from srandom, we set state[-1] to be the type multiplexed with the current
252
   value of the rear pointer; this is so successive calls to initstate won't
253
   lose this information and will be able to restart with setstate.
254
   Note: The first thing we do is save the current state, if any, just like
255
   setstate so that it doesn't matter when initstate is called.
256
   Returns a pointer to the old state.  */
257
PTR
258
initstate (unsigned int seed, PTR arg_state, unsigned long n)
259
{
260
  PTR ostate = (PTR) &state[-1];
261
 
262
  if (rand_type == TYPE_0)
263
    state[-1] = rand_type;
264
  else
265
    state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
266
  if (n < BREAK_1)
267
    {
268
      if (n < BREAK_0)
269
	{
270
	  errno = EINVAL;
271
	  return NULL;
272
	}
273
      rand_type = TYPE_0;
274
      rand_deg = DEG_0;
275
      rand_sep = SEP_0;
276
    }
277
  else if (n < BREAK_2)
278
    {
279
      rand_type = TYPE_1;
280
      rand_deg = DEG_1;
281
      rand_sep = SEP_1;
282
    }
283
  else if (n < BREAK_3)
284
    {
285
      rand_type = TYPE_2;
286
      rand_deg = DEG_2;
287
      rand_sep = SEP_2;
288
    }
289
  else if (n < BREAK_4)
290
    {
291
      rand_type = TYPE_3;
292
      rand_deg = DEG_3;
293
      rand_sep = SEP_3;
294
    }
295
  else
296
    {
297
      rand_type = TYPE_4;
298
      rand_deg = DEG_4;
299
      rand_sep = SEP_4;
300
    }
301
 
302
  state = &((long int *) arg_state)[1];	/* First location.  */
303
  /* Must set END_PTR before srandom.  */
304
  end_ptr = &state[rand_deg];
305
  srandom(seed);
306
  if (rand_type == TYPE_0)
307
    state[-1] = rand_type;
308
  else
309
    state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
310
 
311
  return ostate;
312
}
313
 
314
/* Restore the state from the given state array.
315
   Note: It is important that we also remember the locations of the pointers
316
   in the current state information, and restore the locations of the pointers
317
   from the old state information.  This is done by multiplexing the pointer
318
   location into the zeroeth word of the state information. Note that due
319
   to the order in which things are done, it is OK to call setstate with the
320
   same state as the current state
321
   Returns a pointer to the old state information.  */
322
 
323
PTR
324
setstate (PTR arg_state)
325
{
326
  register long int *new_state = (long int *) arg_state;
327
  register int type = new_state[0] % MAX_TYPES;
328
  register int rear = new_state[0] / MAX_TYPES;
329
  PTR ostate = (PTR) &state[-1];
330
 
331
  if (rand_type == TYPE_0)
332
    state[-1] = rand_type;
333
  else
334
    state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
335
 
336
  switch (type)
337
    {
338
    case TYPE_0:
339
    case TYPE_1:
340
    case TYPE_2:
341
    case TYPE_3:
342
    case TYPE_4:
343
      rand_type = type;
344
      rand_deg = degrees[type];
345
      rand_sep = seps[type];
346
      break;
347
    default:
348
      /* State info munged.  */
349
      errno = EINVAL;
350
      return NULL;
351
    }
352
 
353
  state = &new_state[1];
354
  if (rand_type != TYPE_0)
355
    {
356
      rptr = &state[rear];
357
      fptr = &state[(rear + rand_sep) % rand_deg];
358
    }
359
  /* Set end_ptr too.  */
360
  end_ptr = &state[rand_deg];
361
 
362
  return ostate;
363
}
364
 
365
/* If we are using the trivial TYPE_0 R.N.G., just do the old linear
366
   congruential bit.  Otherwise, we do our fancy trinomial stuff, which is the
367
   same in all ther other cases due to all the global variables that have been
368
   set up.  The basic operation is to add the number at the rear pointer into
369
   the one at the front pointer.  Then both pointers are advanced to the next
370
   location cyclically in the table.  The value returned is the sum generated,
371
   reduced to 31 bits by throwing away the "least random" low bit.
372
   Note: The code takes advantage of the fact that both the front and
373
   rear pointers can't wrap on the same call by not testing the rear
374
   pointer if the front one has wrapped.  Returns a 31-bit random number.  */
375
 
376
long int
377
random (void)
378
{
379
  if (rand_type == TYPE_0)
380
    {
381
      state[0] = ((state[0] * 1103515245) + 12345) & LONG_MAX;
382
      return state[0];
383
    }
384
  else
385
    {
386
      long int i;
387
      *fptr += *rptr;
388
      /* Chucking least random bit.  */
389
      i = (*fptr >> 1) & LONG_MAX;
390
      ++fptr;
391
      if (fptr >= end_ptr)
392
	{
393
	  fptr = state;
394
	  ++rptr;
395
	}
396
      else
397
	{
398
	  ++rptr;
399
	  if (rptr >= end_ptr)
400
	    rptr = state;
401
	}
402
      return i;
403
    }
404
}