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9565 | turbocat | 1 | /* |
2 | SDL_mixer: An audio mixer library based on the SDL library |
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3 | Copyright (C) 1997-2012 Sam Lantinga |
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4 | |||
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | |||
21 | This file by Ryan C. Gordon (icculus@icculus.org) |
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22 | |||
23 | These are some helper functions for the internal mixer special effects. |
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24 | */ |
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25 | |||
26 | /* $Id$ */ |
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27 | |||
28 | |||
29 | /* ------ These are used internally only. Don't touch. ------ */ |
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30 | |||
31 | |||
32 | |||
33 | #include |
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34 | #include |
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35 | #include "SDL_mixer.h" |
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36 | |||
37 | #define __MIX_INTERNAL_EFFECT__ |
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38 | #include "effects_internal.h" |
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39 | |||
40 | /* Should we favor speed over memory usage and/or quality of output? */ |
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41 | int _Mix_effects_max_speed = 0; |
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42 | |||
43 | |||
44 | void _Mix_InitEffects(void) |
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45 | { |
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46 | _Mix_effects_max_speed = (SDL_getenv(MIX_EFFECTSMAXSPEED) != NULL); |
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47 | } |
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48 | |||
49 | void _Mix_DeinitEffects(void) |
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50 | { |
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51 | _Eff_PositionDeinit(); |
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52 | } |
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53 | |||
54 | |||
55 | void *_Eff_volume_table = NULL; |
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56 | |||
57 | |||
58 | /* Build the volume table for Uint8-format samples. |
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59 | * |
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60 | * Each column of the table is a possible sample, while each row of the |
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61 | * table is a volume. Volume is a Uint8, where 0 is silence and 255 is full |
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62 | * volume. So _Eff_volume_table[128][mysample] would be the value of |
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63 | * mysample, at half volume. |
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64 | */ |
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65 | void *_Eff_build_volume_table_u8(void) |
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66 | { |
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67 | int volume; |
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68 | int sample; |
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69 | Uint8 *rc; |
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70 | |||
71 | if (!_Mix_effects_max_speed) { |
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72 | return(NULL); |
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73 | } |
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74 | |||
75 | if (!_Eff_volume_table) { |
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76 | rc = SDL_malloc(256 * 256); |
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77 | if (rc) { |
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78 | _Eff_volume_table = (void *) rc; |
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79 | for (volume = 0; volume < 256; volume++) { |
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80 | for (sample = -128; sample < 128; sample ++) { |
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81 | *rc = (Uint8)(((float) sample) * ((float) volume / 255.0)) |
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82 | + 128; |
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83 | rc++; |
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84 | } |
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85 | } |
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86 | } |
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87 | } |
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88 | |||
89 | return(_Eff_volume_table); |
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90 | } |
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91 | |||
92 | |||
93 | /* Build the volume table for Sint8-format samples. |
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94 | * |
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95 | * Each column of the table is a possible sample, while each row of the |
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96 | * table is a volume. Volume is a Uint8, where 0 is silence and 255 is full |
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97 | * volume. So _Eff_volume_table[128][mysample+128] would be the value of |
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98 | * mysample, at half volume. |
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99 | */ |
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100 | void *_Eff_build_volume_table_s8(void) |
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101 | { |
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102 | int volume; |
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103 | int sample; |
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104 | Sint8 *rc; |
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105 | |||
106 | if (!_Eff_volume_table) { |
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107 | rc = SDL_malloc(256 * 256); |
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108 | if (rc) { |
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109 | _Eff_volume_table = (void *) rc; |
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110 | for (volume = 0; volume < 256; volume++) { |
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111 | for (sample = -128; sample < 128; sample ++) { |
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112 | *rc = (Sint8)(((float) sample) * ((float) volume / 255.0)); |
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113 | rc++; |
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114 | } |
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115 | } |
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116 | } |
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117 | } |
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118 | |||
119 | return(_Eff_volume_table); |
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120 | } |
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121 | |||
122 | |||
123 | /* end of effects.c ... */>>>> |
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124 |