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/**************************************************************************
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 *
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 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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#include "main/context.h"
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#include "program/prog_print.h"
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#include "pipe/p_state.h"
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#include "pipe/p_shader_tokens.h"
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#include "tgsi/tgsi_dump.h"
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#include "cso_cache/cso_cache.h"
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#include "st_context.h"
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#include "st_debug.h"
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#include "st_program.h"
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#ifdef DEBUG
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int ST_DEBUG = 0;
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static const struct debug_named_value st_debug_flags[] = {
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   { "mesa",     DEBUG_MESA, NULL },
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   { "tgsi",     DEBUG_TGSI, NULL },
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   { "constants",DEBUG_CONSTANTS, NULL },
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   { "pipe",     DEBUG_PIPE, NULL },
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   { "tex",      DEBUG_TEX, NULL },
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   { "fallback", DEBUG_FALLBACK, NULL },
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   { "screen",   DEBUG_SCREEN, NULL },
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   { "query",    DEBUG_QUERY, NULL },
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   { "draw",     DEBUG_DRAW, NULL },
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   { "buffer",   DEBUG_BUFFER, NULL },
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   DEBUG_NAMED_VALUE_END
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};
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DEBUG_GET_ONCE_FLAGS_OPTION(st_debug, "ST_DEBUG", st_debug_flags, 0)
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#endif
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void
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st_debug_init(void)
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{
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#ifdef DEBUG
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   ST_DEBUG = debug_get_option_st_debug();
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#endif
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}
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/**
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 * Print current state.  May be called from inside gdb to see currently
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 * bound vertex/fragment shaders and associated constants.
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 */
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void
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st_print_current(void)
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{
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   GET_CURRENT_CONTEXT(ctx);
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   struct st_context *st = st_context(ctx);
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#if 0
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   int i;
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   printf("Vertex Transform Inputs:\n");
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   for (i = 0; i < st->vp->state.num_inputs; i++) {
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      printf("  Slot %d:  VERT_ATTRIB_%d\n", i, st->vp->index_to_input[i]);
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   }
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#endif
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   if (st->vp->variants)
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      tgsi_dump( st->vp->variants[0].tgsi.tokens, 0 );
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   if (st->vp->Base.Base.Parameters)
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      _mesa_print_parameter_list(st->vp->Base.Base.Parameters);
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   tgsi_dump( st->fp->variants[0].tgsi.tokens, 0 );
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   if (st->fp->Base.Base.Parameters)
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      _mesa_print_parameter_list(st->fp->Base.Base.Parameters);
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}
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