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/**************************************************************************
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 *
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 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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#ifndef ST_CB_FBO_H
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#define ST_CB_FBO_H
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#include "main/compiler.h"
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#include "main/glheader.h"
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#include "main/mtypes.h"
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#include "pipe/p_compiler.h"
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#include "pipe/p_format.h"
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struct dd_function_table;
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struct pipe_context;
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/**
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 * Derived renderbuffer class.  Just need to add a pointer to the
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 * pipe surface.
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 */
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struct st_renderbuffer
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{
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   struct gl_renderbuffer Base;
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   struct pipe_resource *texture;
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   struct pipe_surface *surface; /* temporary view into texture */
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   GLboolean defined;        /**< defined contents? */
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   struct pipe_transfer *transfer; /**< only used when mapping the resource */
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   /**
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    * Used only when hardware accumulation buffers are not supported.
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    */
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   boolean software;
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   void *data;
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   struct st_texture_object *rtt;  /**< GL render to texture's texture */
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   unsigned rtt_level, rtt_face, rtt_slice;
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};
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static INLINE struct st_renderbuffer *
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st_renderbuffer(struct gl_renderbuffer *rb)
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{
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   return (struct st_renderbuffer *) rb;
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}
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extern struct gl_renderbuffer *
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st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw);
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extern void
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st_init_fbo_functions(struct dd_function_table *functions);
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#endif /* ST_CB_FBO_H */