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4358 | Serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * |
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4 | * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. |
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5 | * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved. |
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6 | * Copyright © 2010 Intel Corporation |
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7 | * |
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8 | * Permission is hereby granted, free of charge, to any person obtaining a |
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9 | * copy of this software and associated documentation files (the "Software"), |
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10 | * to deal in the Software without restriction, including without limitation |
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11 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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12 | * and/or sell copies of the Software, and to permit persons to whom the |
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13 | * Software is furnished to do so, subject to the following conditions: |
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14 | * |
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15 | * The above copyright notice and this permission notice shall be included |
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16 | * in all copies or substantial portions of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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20 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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21 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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22 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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23 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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24 | * OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | /** |
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28 | * \file uniforms.c |
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29 | * Functions related to GLSL uniform variables. |
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30 | * \author Brian Paul |
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31 | */ |
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32 | |||
33 | /** |
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34 | * XXX things to do: |
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35 | * 1. Check that the right error code is generated for all _mesa_error() calls. |
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36 | * 2. Insert FLUSH_VERTICES calls in various places |
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37 | */ |
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38 | |||
39 | #include "main/glheader.h" |
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40 | #include "main/context.h" |
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41 | #include "main/dispatch.h" |
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42 | #include "main/shaderapi.h" |
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43 | #include "main/shaderobj.h" |
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44 | #include "main/uniforms.h" |
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45 | #include "main/enums.h" |
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46 | #include "ir_uniform.h" |
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47 | #include "glsl_types.h" |
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48 | #include "program/program.h" |
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49 | |||
50 | /** |
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51 | * Update the vertex/fragment program's TexturesUsed array. |
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52 | * |
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53 | * This needs to be called after glUniform(set sampler var) is called. |
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54 | * A call to glUniform(samplerVar, value) causes a sampler to point to a |
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55 | * particular texture unit. We know the sampler's texture target |
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56 | * (1D/2D/3D/etc) from compile time but the sampler's texture unit is |
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57 | * set by glUniform() calls. |
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58 | * |
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59 | * So, scan the program->SamplerUnits[] and program->SamplerTargets[] |
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60 | * information to update the prog->TexturesUsed[] values. |
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61 | * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX, |
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62 | * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc. |
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63 | * We'll use that info for state validation before rendering. |
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64 | */ |
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65 | void |
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66 | _mesa_update_shader_textures_used(struct gl_shader_program *shProg, |
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67 | struct gl_program *prog) |
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68 | { |
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69 | GLuint s; |
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70 | struct gl_shader *shader = |
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71 | shProg->_LinkedShaders[_mesa_program_target_to_index(prog->Target)]; |
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72 | |||
73 | assert(shader); |
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74 | |||
75 | memcpy(prog->SamplerUnits, shader->SamplerUnits, sizeof(prog->SamplerUnits)); |
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76 | memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed)); |
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77 | |||
78 | for (s = 0; s < MAX_SAMPLERS; s++) { |
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79 | if (prog->SamplersUsed & (1 << s)) { |
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80 | GLuint unit = shader->SamplerUnits[s]; |
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81 | GLuint tgt = shader->SamplerTargets[s]; |
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82 | assert(unit < Elements(prog->TexturesUsed)); |
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83 | assert(tgt < NUM_TEXTURE_TARGETS); |
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84 | prog->TexturesUsed[unit] |= (1 << tgt); |
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85 | } |
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86 | } |
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87 | } |
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88 | |||
89 | /** |
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90 | * Connect a piece of driver storage with a part of a uniform |
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91 | * |
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92 | * \param uni The uniform with which the storage will be associated |
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93 | * \param element_stride Byte-stride between array elements. |
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94 | * \sa gl_uniform_driver_storage::element_stride. |
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95 | * \param vector_stride Byte-stride between vectors (in a matrix). |
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96 | * \sa gl_uniform_driver_storage::vector_stride. |
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97 | * \param format Conversion from native format to driver format |
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98 | * required by the driver. |
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99 | * \param data Location to dump the data. |
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100 | */ |
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101 | void |
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102 | _mesa_uniform_attach_driver_storage(struct gl_uniform_storage *uni, |
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103 | unsigned element_stride, |
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104 | unsigned vector_stride, |
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105 | enum gl_uniform_driver_format format, |
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106 | void *data) |
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107 | { |
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108 | uni->driver_storage = |
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109 | realloc(uni->driver_storage, |
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110 | sizeof(struct gl_uniform_driver_storage) |
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111 | * (uni->num_driver_storage + 1)); |
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112 | |||
113 | uni->driver_storage[uni->num_driver_storage].element_stride = element_stride; |
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114 | uni->driver_storage[uni->num_driver_storage].vector_stride = vector_stride; |
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115 | uni->driver_storage[uni->num_driver_storage].format = (uint8_t) format; |
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116 | uni->driver_storage[uni->num_driver_storage].data = data; |
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117 | |||
118 | uni->num_driver_storage++; |
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119 | } |
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120 | |||
121 | /** |
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122 | * Sever all connections with all pieces of driver storage for all uniforms |
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123 | * |
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124 | * \warning |
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125 | * This function does \b not release any of the \c data pointers |
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126 | * previously passed in to \c _mesa_uniform_attach_driver_stoarge. |
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127 | */ |
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128 | void |
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129 | _mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage *uni) |
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130 | { |
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131 | free(uni->driver_storage); |
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132 | uni->driver_storage = NULL; |
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133 | uni->num_driver_storage = 0; |
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134 | } |
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135 | |||
136 | void GLAPIENTRY |
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137 | _mesa_Uniform1f(GLint location, GLfloat v0) |
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138 | { |
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139 | GET_CURRENT_CONTEXT(ctx); |
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140 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT); |
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141 | } |
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142 | |||
143 | void GLAPIENTRY |
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144 | _mesa_Uniform2f(GLint location, GLfloat v0, GLfloat v1) |
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145 | { |
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146 | GET_CURRENT_CONTEXT(ctx); |
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147 | GLfloat v[2]; |
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148 | v[0] = v0; |
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149 | v[1] = v1; |
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150 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2); |
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151 | } |
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152 | |||
153 | void GLAPIENTRY |
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154 | _mesa_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
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155 | { |
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156 | GET_CURRENT_CONTEXT(ctx); |
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157 | GLfloat v[3]; |
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158 | v[0] = v0; |
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159 | v[1] = v1; |
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160 | v[2] = v2; |
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161 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3); |
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162 | } |
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163 | |||
164 | void GLAPIENTRY |
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165 | _mesa_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, |
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166 | GLfloat v3) |
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167 | { |
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168 | GET_CURRENT_CONTEXT(ctx); |
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169 | GLfloat v[4]; |
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170 | v[0] = v0; |
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171 | v[1] = v1; |
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172 | v[2] = v2; |
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173 | v[3] = v3; |
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174 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4); |
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175 | } |
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176 | |||
177 | void GLAPIENTRY |
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178 | _mesa_Uniform1i(GLint location, GLint v0) |
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179 | { |
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180 | GET_CURRENT_CONTEXT(ctx); |
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181 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT); |
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182 | } |
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183 | |||
184 | void GLAPIENTRY |
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185 | _mesa_Uniform2i(GLint location, GLint v0, GLint v1) |
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186 | { |
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187 | GET_CURRENT_CONTEXT(ctx); |
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188 | GLint v[2]; |
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189 | v[0] = v0; |
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190 | v[1] = v1; |
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191 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2); |
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192 | } |
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193 | |||
194 | void GLAPIENTRY |
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195 | _mesa_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
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196 | { |
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197 | GET_CURRENT_CONTEXT(ctx); |
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198 | GLint v[3]; |
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199 | v[0] = v0; |
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200 | v[1] = v1; |
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201 | v[2] = v2; |
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202 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3); |
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203 | } |
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204 | |||
205 | void GLAPIENTRY |
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206 | _mesa_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
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207 | { |
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208 | GET_CURRENT_CONTEXT(ctx); |
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209 | GLint v[4]; |
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210 | v[0] = v0; |
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211 | v[1] = v1; |
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212 | v[2] = v2; |
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213 | v[3] = v3; |
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214 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4); |
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215 | } |
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216 | |||
217 | void GLAPIENTRY |
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218 | _mesa_Uniform1fv(GLint location, GLsizei count, const GLfloat * value) |
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219 | { |
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220 | GET_CURRENT_CONTEXT(ctx); |
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221 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT); |
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222 | } |
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223 | |||
224 | void GLAPIENTRY |
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225 | _mesa_Uniform2fv(GLint location, GLsizei count, const GLfloat * value) |
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226 | { |
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227 | GET_CURRENT_CONTEXT(ctx); |
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228 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2); |
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229 | } |
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230 | |||
231 | void GLAPIENTRY |
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232 | _mesa_Uniform3fv(GLint location, GLsizei count, const GLfloat * value) |
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233 | { |
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234 | GET_CURRENT_CONTEXT(ctx); |
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235 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC3); |
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236 | } |
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237 | |||
238 | void GLAPIENTRY |
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239 | _mesa_Uniform4fv(GLint location, GLsizei count, const GLfloat * value) |
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240 | { |
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241 | GET_CURRENT_CONTEXT(ctx); |
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242 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4); |
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243 | } |
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244 | |||
245 | void GLAPIENTRY |
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246 | _mesa_Uniform1iv(GLint location, GLsizei count, const GLint * value) |
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247 | { |
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248 | GET_CURRENT_CONTEXT(ctx); |
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249 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT); |
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250 | } |
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251 | |||
252 | void GLAPIENTRY |
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253 | _mesa_Uniform2iv(GLint location, GLsizei count, const GLint * value) |
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254 | { |
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255 | GET_CURRENT_CONTEXT(ctx); |
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256 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC2); |
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257 | } |
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258 | |||
259 | void GLAPIENTRY |
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260 | _mesa_Uniform3iv(GLint location, GLsizei count, const GLint * value) |
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261 | { |
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262 | GET_CURRENT_CONTEXT(ctx); |
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263 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC3); |
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264 | } |
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265 | |||
266 | void GLAPIENTRY |
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267 | _mesa_Uniform4iv(GLint location, GLsizei count, const GLint * value) |
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268 | { |
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269 | GET_CURRENT_CONTEXT(ctx); |
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270 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC4); |
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271 | } |
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272 | |||
273 | |||
274 | /** OpenGL 3.0 GLuint-valued functions **/ |
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275 | void GLAPIENTRY |
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276 | _mesa_Uniform1ui(GLint location, GLuint v0) |
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277 | { |
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278 | GET_CURRENT_CONTEXT(ctx); |
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279 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_UNSIGNED_INT); |
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280 | } |
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281 | |||
282 | void GLAPIENTRY |
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283 | _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1) |
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284 | { |
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285 | GET_CURRENT_CONTEXT(ctx); |
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286 | GLuint v[2]; |
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287 | v[0] = v0; |
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288 | v[1] = v1; |
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289 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC2); |
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290 | } |
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291 | |||
292 | void GLAPIENTRY |
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293 | _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
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294 | { |
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295 | GET_CURRENT_CONTEXT(ctx); |
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296 | GLuint v[3]; |
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297 | v[0] = v0; |
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298 | v[1] = v1; |
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299 | v[2] = v2; |
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300 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC3); |
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301 | } |
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302 | |||
303 | void GLAPIENTRY |
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304 | _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
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305 | { |
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306 | GET_CURRENT_CONTEXT(ctx); |
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307 | GLuint v[4]; |
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308 | v[0] = v0; |
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309 | v[1] = v1; |
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310 | v[2] = v2; |
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311 | v[3] = v3; |
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312 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC4); |
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313 | } |
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314 | |||
315 | void GLAPIENTRY |
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316 | _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) |
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317 | { |
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318 | GET_CURRENT_CONTEXT(ctx); |
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319 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT); |
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320 | } |
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321 | |||
322 | void GLAPIENTRY |
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323 | _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) |
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324 | { |
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325 | GET_CURRENT_CONTEXT(ctx); |
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326 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC2); |
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327 | } |
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328 | |||
329 | void GLAPIENTRY |
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330 | _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) |
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331 | { |
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332 | GET_CURRENT_CONTEXT(ctx); |
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333 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC3); |
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334 | } |
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335 | |||
336 | void GLAPIENTRY |
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337 | _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) |
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338 | { |
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339 | GET_CURRENT_CONTEXT(ctx); |
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340 | _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC4); |
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341 | } |
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342 | |||
343 | |||
344 | |||
345 | void GLAPIENTRY |
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346 | _mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, |
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347 | const GLfloat * value) |
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348 | { |
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349 | GET_CURRENT_CONTEXT(ctx); |
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350 | _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, |
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351 | 2, 2, location, count, transpose, value); |
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352 | } |
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353 | |||
354 | void GLAPIENTRY |
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355 | _mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, |
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356 | const GLfloat * value) |
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357 | { |
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358 | GET_CURRENT_CONTEXT(ctx); |
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359 | _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, |
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360 | 3, 3, location, count, transpose, value); |
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361 | } |
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362 | |||
363 | void GLAPIENTRY |
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364 | _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, |
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365 | const GLfloat * value) |
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366 | { |
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367 | GET_CURRENT_CONTEXT(ctx); |
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368 | _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, |
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369 | 4, 4, location, count, transpose, value); |
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370 | } |
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371 | |||
372 | |||
373 | /** |
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374 | * Non-square UniformMatrix are OpenGL 2.1 |
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375 | */ |
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376 | void GLAPIENTRY |
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377 | _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, |
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378 | const GLfloat *value) |
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379 | { |
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380 | GET_CURRENT_CONTEXT(ctx); |
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381 | _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, |
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382 | 2, 3, location, count, transpose, value); |
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383 | } |
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384 | |||
385 | void GLAPIENTRY |
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386 | _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, |
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387 | const GLfloat *value) |
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388 | { |
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389 | GET_CURRENT_CONTEXT(ctx); |
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390 | _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, |
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391 | 3, 2, location, count, transpose, value); |
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392 | } |
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393 | |||
394 | void GLAPIENTRY |
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395 | _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, |
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396 | const GLfloat *value) |
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397 | { |
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398 | GET_CURRENT_CONTEXT(ctx); |
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399 | _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, |
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400 | 2, 4, location, count, transpose, value); |
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401 | } |
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402 | |||
403 | void GLAPIENTRY |
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404 | _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, |
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405 | const GLfloat *value) |
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406 | { |
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407 | GET_CURRENT_CONTEXT(ctx); |
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408 | _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, |
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409 | 4, 2, location, count, transpose, value); |
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410 | } |
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411 | |||
412 | void GLAPIENTRY |
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413 | _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, |
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414 | const GLfloat *value) |
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415 | { |
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416 | GET_CURRENT_CONTEXT(ctx); |
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417 | _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, |
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418 | 3, 4, location, count, transpose, value); |
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419 | } |
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420 | |||
421 | void GLAPIENTRY |
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422 | _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, |
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423 | const GLfloat *value) |
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424 | { |
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425 | GET_CURRENT_CONTEXT(ctx); |
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426 | _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, |
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427 | 4, 3, location, count, transpose, value); |
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428 | } |
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429 | |||
430 | |||
431 | void GLAPIENTRY |
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432 | _mesa_GetnUniformfvARB(GLhandleARB program, GLint location, |
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433 | GLsizei bufSize, GLfloat *params) |
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434 | { |
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435 | GET_CURRENT_CONTEXT(ctx); |
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436 | _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_FLOAT, params); |
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437 | } |
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438 | |||
439 | void GLAPIENTRY |
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440 | _mesa_GetUniformfv(GLhandleARB program, GLint location, GLfloat *params) |
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441 | { |
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442 | _mesa_GetnUniformfvARB(program, location, INT_MAX, params); |
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443 | } |
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444 | |||
445 | |||
446 | void GLAPIENTRY |
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447 | _mesa_GetnUniformivARB(GLhandleARB program, GLint location, |
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448 | GLsizei bufSize, GLint *params) |
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449 | { |
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450 | GET_CURRENT_CONTEXT(ctx); |
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451 | _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT, params); |
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452 | } |
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453 | |||
454 | void GLAPIENTRY |
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455 | _mesa_GetUniformiv(GLhandleARB program, GLint location, GLint *params) |
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456 | { |
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457 | _mesa_GetnUniformivARB(program, location, INT_MAX, params); |
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458 | } |
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459 | |||
460 | |||
461 | /* GL3 */ |
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462 | void GLAPIENTRY |
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463 | _mesa_GetnUniformuivARB(GLhandleARB program, GLint location, |
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464 | GLsizei bufSize, GLuint *params) |
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465 | { |
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466 | GET_CURRENT_CONTEXT(ctx); |
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467 | _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT, params); |
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468 | } |
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469 | |||
470 | void GLAPIENTRY |
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471 | _mesa_GetUniformuiv(GLhandleARB program, GLint location, GLuint *params) |
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472 | { |
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473 | _mesa_GetnUniformuivARB(program, location, INT_MAX, params); |
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474 | } |
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475 | |||
476 | |||
477 | /* GL4 */ |
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478 | void GLAPIENTRY |
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479 | _mesa_GetnUniformdvARB(GLhandleARB program, GLint location, |
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480 | GLsizei bufSize, GLdouble *params) |
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481 | { |
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482 | GET_CURRENT_CONTEXT(ctx); |
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483 | |||
484 | (void) program; |
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485 | (void) location; |
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486 | (void) bufSize; |
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487 | (void) params; |
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488 | |||
489 | /* |
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490 | _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params); |
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491 | */ |
||
492 | _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB" |
||
493 | "(GL_ARB_gpu_shader_fp64 not implemented)"); |
||
494 | } |
||
495 | |||
496 | void GLAPIENTRY |
||
497 | _mesa_GetUniformdv(GLhandleARB program, GLint location, GLdouble *params) |
||
498 | { |
||
499 | _mesa_GetnUniformdvARB(program, location, INT_MAX, params); |
||
500 | } |
||
501 | |||
502 | |||
503 | GLint GLAPIENTRY |
||
504 | _mesa_GetUniformLocation(GLhandleARB programObj, const GLcharARB *name) |
||
505 | { |
||
506 | struct gl_shader_program *shProg; |
||
507 | GLuint index, offset; |
||
508 | |||
509 | GET_CURRENT_CONTEXT(ctx); |
||
510 | |||
511 | shProg = _mesa_lookup_shader_program_err(ctx, programObj, |
||
512 | "glGetUniformLocation"); |
||
513 | if (!shProg) |
||
514 | return -1; |
||
515 | |||
516 | /* Page 80 (page 94 of the PDF) of the OpenGL 2.1 spec says: |
||
517 | * |
||
518 | * "If program has not been successfully linked, the error |
||
519 | * INVALID_OPERATION is generated." |
||
520 | */ |
||
521 | if (shProg->LinkStatus == GL_FALSE) { |
||
522 | _mesa_error(ctx, GL_INVALID_OPERATION, |
||
523 | "glGetUniformLocation(program not linked)"); |
||
524 | return -1; |
||
525 | } |
||
526 | |||
527 | index = _mesa_get_uniform_location(ctx, shProg, name, &offset); |
||
528 | if (index == GL_INVALID_INDEX) |
||
529 | return -1; |
||
530 | |||
531 | /* From the GL_ARB_uniform_buffer_object spec: |
||
532 | * |
||
533 | * "The value -1 will be returned if |
||
534 | * active uniform variable name in |
||
535 | * with a named uniform block, or if |
||
536 | * prefix "gl_"." |
||
537 | */ |
||
538 | if (shProg->UniformStorage[index].block_index != -1) |
||
539 | return -1; |
||
540 | |||
541 | return _mesa_uniform_merge_location_offset(shProg, index, offset); |
||
542 | } |
||
543 | |||
544 | GLuint GLAPIENTRY |
||
545 | _mesa_GetUniformBlockIndex(GLuint program, |
||
546 | const GLchar *uniformBlockName) |
||
547 | { |
||
548 | GET_CURRENT_CONTEXT(ctx); |
||
549 | GLuint i; |
||
550 | struct gl_shader_program *shProg; |
||
551 | |||
552 | if (!ctx->Extensions.ARB_uniform_buffer_object) { |
||
553 | _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformBlockIndex"); |
||
554 | return GL_INVALID_INDEX; |
||
555 | } |
||
556 | |||
557 | shProg = _mesa_lookup_shader_program_err(ctx, program, |
||
558 | "glGetUniformBlockIndex"); |
||
559 | if (!shProg) |
||
560 | return GL_INVALID_INDEX; |
||
561 | |||
562 | for (i = 0; i < shProg->NumUniformBlocks; i++) { |
||
563 | if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName)) |
||
564 | return i; |
||
565 | } |
||
566 | |||
567 | return GL_INVALID_INDEX; |
||
568 | } |
||
569 | |||
570 | void GLAPIENTRY |
||
571 | _mesa_GetUniformIndices(GLuint program, |
||
572 | GLsizei uniformCount, |
||
573 | const GLchar * const *uniformNames, |
||
574 | GLuint *uniformIndices) |
||
575 | { |
||
576 | GET_CURRENT_CONTEXT(ctx); |
||
577 | GLsizei i; |
||
578 | struct gl_shader_program *shProg; |
||
579 | |||
580 | if (!ctx->Extensions.ARB_uniform_buffer_object) { |
||
581 | _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformIndices"); |
||
582 | return; |
||
583 | } |
||
584 | |||
585 | shProg = _mesa_lookup_shader_program_err(ctx, program, |
||
586 | "glGetUniformIndices"); |
||
587 | if (!shProg) |
||
588 | return; |
||
589 | |||
590 | if (uniformCount < 0) { |
||
591 | _mesa_error(ctx, GL_INVALID_VALUE, |
||
592 | "glGetUniformIndices(uniformCount < 0)"); |
||
593 | return; |
||
594 | } |
||
595 | |||
596 | for (i = 0; i < uniformCount; i++) { |
||
597 | unsigned offset; |
||
598 | uniformIndices[i] = _mesa_get_uniform_location(ctx, shProg, |
||
599 | uniformNames[i], &offset); |
||
600 | } |
||
601 | } |
||
602 | |||
603 | void GLAPIENTRY |
||
604 | _mesa_UniformBlockBinding(GLuint program, |
||
605 | GLuint uniformBlockIndex, |
||
606 | GLuint uniformBlockBinding) |
||
607 | { |
||
608 | GET_CURRENT_CONTEXT(ctx); |
||
609 | struct gl_shader_program *shProg; |
||
610 | |||
611 | if (!ctx->Extensions.ARB_uniform_buffer_object) { |
||
612 | _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformBlockBinding"); |
||
613 | return; |
||
614 | } |
||
615 | |||
616 | shProg = _mesa_lookup_shader_program_err(ctx, program, |
||
617 | "glUniformBlockBinding"); |
||
618 | if (!shProg) |
||
619 | return; |
||
620 | |||
621 | if (uniformBlockIndex >= shProg->NumUniformBlocks) { |
||
622 | _mesa_error(ctx, GL_INVALID_VALUE, |
||
623 | "glUniformBlockBinding(block index %u >= %u)", |
||
624 | uniformBlockIndex, shProg->NumUniformBlocks); |
||
625 | return; |
||
626 | } |
||
627 | |||
628 | if (uniformBlockBinding >= ctx->Const.MaxUniformBufferBindings) { |
||
629 | _mesa_error(ctx, GL_INVALID_VALUE, |
||
630 | "glUniformBlockBinding(block binding %u >= %u)", |
||
631 | uniformBlockBinding, ctx->Const.MaxUniformBufferBindings); |
||
632 | return; |
||
633 | } |
||
634 | |||
635 | if (shProg->UniformBlocks[uniformBlockIndex].Binding != |
||
636 | uniformBlockBinding) { |
||
637 | int i; |
||
638 | |||
639 | FLUSH_VERTICES(ctx, 0); |
||
640 | ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer; |
||
641 | |||
642 | shProg->UniformBlocks[uniformBlockIndex].Binding = uniformBlockBinding; |
||
643 | |||
644 | for (i = 0; i < MESA_SHADER_TYPES; i++) { |
||
645 | int stage_index = shProg->UniformBlockStageIndex[i][uniformBlockIndex]; |
||
646 | |||
647 | if (stage_index != -1) { |
||
648 | struct gl_shader *sh = shProg->_LinkedShaders[i]; |
||
649 | sh->UniformBlocks[stage_index].Binding = uniformBlockBinding; |
||
650 | } |
||
651 | } |
||
652 | } |
||
653 | } |
||
654 | |||
655 | void GLAPIENTRY |
||
656 | _mesa_GetActiveUniformBlockiv(GLuint program, |
||
657 | GLuint uniformBlockIndex, |
||
658 | GLenum pname, |
||
659 | GLint *params) |
||
660 | { |
||
661 | GET_CURRENT_CONTEXT(ctx); |
||
662 | struct gl_shader_program *shProg; |
||
663 | struct gl_uniform_block *block; |
||
664 | unsigned i; |
||
665 | |||
666 | if (!ctx->Extensions.ARB_uniform_buffer_object) { |
||
667 | _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv"); |
||
668 | return; |
||
669 | } |
||
670 | |||
671 | shProg = _mesa_lookup_shader_program_err(ctx, program, |
||
672 | "glGetActiveUniformBlockiv"); |
||
673 | if (!shProg) |
||
674 | return; |
||
675 | |||
676 | if (uniformBlockIndex >= shProg->NumUniformBlocks) { |
||
677 | _mesa_error(ctx, GL_INVALID_VALUE, |
||
678 | "glGetActiveUniformBlockiv(block index %u >= %u)", |
||
679 | uniformBlockIndex, shProg->NumUniformBlocks); |
||
680 | return; |
||
681 | } |
||
682 | |||
683 | block = &shProg->UniformBlocks[uniformBlockIndex]; |
||
684 | |||
685 | switch (pname) { |
||
686 | case GL_UNIFORM_BLOCK_BINDING: |
||
687 | params[0] = block->Binding; |
||
688 | return; |
||
689 | |||
690 | case GL_UNIFORM_BLOCK_DATA_SIZE: |
||
691 | params[0] = block->UniformBufferSize; |
||
692 | return; |
||
693 | |||
694 | case GL_UNIFORM_BLOCK_NAME_LENGTH: |
||
695 | params[0] = strlen(block->Name) + 1; |
||
696 | return; |
||
697 | |||
698 | case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: |
||
699 | params[0] = block->NumUniforms; |
||
700 | return; |
||
701 | |||
702 | case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: |
||
703 | for (i = 0; i < block->NumUniforms; i++) { |
||
704 | unsigned offset; |
||
705 | params[i] = _mesa_get_uniform_location(ctx, shProg, |
||
706 | block->Uniforms[i].IndexName, |
||
707 | &offset); |
||
708 | } |
||
709 | return; |
||
710 | |||
711 | case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: |
||
712 | params[0] = shProg->UniformBlockStageIndex[MESA_SHADER_VERTEX][uniformBlockIndex] != -1; |
||
713 | return; |
||
714 | |||
715 | case GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER: |
||
716 | params[0] = shProg->UniformBlockStageIndex[MESA_SHADER_GEOMETRY][uniformBlockIndex] != -1; |
||
717 | return; |
||
718 | |||
719 | case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: |
||
720 | params[0] = shProg->UniformBlockStageIndex[MESA_SHADER_FRAGMENT][uniformBlockIndex] != -1; |
||
721 | return; |
||
722 | |||
723 | default: |
||
724 | _mesa_error(ctx, GL_INVALID_ENUM, |
||
725 | "glGetActiveUniformBlockiv(pname 0x%x (%s))", |
||
726 | pname, _mesa_lookup_enum_by_nr(pname)); |
||
727 | return; |
||
728 | } |
||
729 | } |
||
730 | |||
731 | void GLAPIENTRY |
||
732 | _mesa_GetActiveUniformBlockName(GLuint program, |
||
733 | GLuint uniformBlockIndex, |
||
734 | GLsizei bufSize, |
||
735 | GLsizei *length, |
||
736 | GLchar *uniformBlockName) |
||
737 | { |
||
738 | GET_CURRENT_CONTEXT(ctx); |
||
739 | struct gl_shader_program *shProg; |
||
740 | struct gl_uniform_block *block; |
||
741 | |||
742 | if (!ctx->Extensions.ARB_uniform_buffer_object) { |
||
743 | _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv"); |
||
744 | return; |
||
745 | } |
||
746 | |||
747 | if (bufSize < 0) { |
||
748 | _mesa_error(ctx, GL_INVALID_VALUE, |
||
749 | "glGetActiveUniformBlockName(bufSize %d < 0)", |
||
750 | bufSize); |
||
751 | return; |
||
752 | } |
||
753 | |||
754 | shProg = _mesa_lookup_shader_program_err(ctx, program, |
||
755 | "glGetActiveUniformBlockiv"); |
||
756 | if (!shProg) |
||
757 | return; |
||
758 | |||
759 | if (uniformBlockIndex >= shProg->NumUniformBlocks) { |
||
760 | _mesa_error(ctx, GL_INVALID_VALUE, |
||
761 | "glGetActiveUniformBlockiv(block index %u >= %u)", |
||
762 | uniformBlockIndex, shProg->NumUniformBlocks); |
||
763 | return; |
||
764 | } |
||
765 | |||
766 | block = &shProg->UniformBlocks[uniformBlockIndex]; |
||
767 | |||
768 | if (uniformBlockName) { |
||
769 | _mesa_copy_string(uniformBlockName, bufSize, length, block->Name); |
||
770 | } |
||
771 | } |
||
772 | |||
773 | void GLAPIENTRY |
||
774 | _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex, |
||
775 | GLsizei bufSize, GLsizei *length, |
||
776 | GLchar *uniformName) |
||
777 | { |
||
778 | GET_CURRENT_CONTEXT(ctx); |
||
779 | struct gl_shader_program *shProg; |
||
780 | |||
781 | if (!ctx->Extensions.ARB_uniform_buffer_object) { |
||
782 | _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv"); |
||
783 | return; |
||
784 | } |
||
785 | |||
786 | if (bufSize < 0) { |
||
787 | _mesa_error(ctx, GL_INVALID_VALUE, |
||
788 | "glGetActiveUniformName(bufSize %d < 0)", |
||
789 | bufSize); |
||
790 | return; |
||
791 | } |
||
792 | |||
793 | shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniformName"); |
||
794 | |||
795 | if (!shProg) |
||
796 | return; |
||
797 | |||
798 | if (uniformIndex >= shProg->NumUserUniformStorage) { |
||
799 | _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); |
||
800 | return; |
||
801 | } |
||
802 | |||
803 | if (uniformName) { |
||
804 | _mesa_get_uniform_name(& shProg->UniformStorage[uniformIndex], |
||
805 | bufSize, length, uniformName); |
||
806 | } |
||
807 | } |
||
808 | |||
809 | void |
||
810 | _mesa_get_uniform_name(const struct gl_uniform_storage *uni, |
||
811 | GLsizei maxLength, GLsizei *length, |
||
812 | GLchar *nameOut) |
||
813 | { |
||
814 | GLsizei localLength; |
||
815 | |||
816 | if (length == NULL) |
||
817 | length = &localLength; |
||
818 | |||
819 | _mesa_copy_string(nameOut, maxLength, length, uni->name); |
||
820 | |||
821 | /* Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0 |
||
822 | * spec says: |
||
823 | * |
||
824 | * "If the active uniform is an array, the uniform name returned in |
||
825 | * name will always be the name of the uniform array appended with |
||
826 | * "[0]"." |
||
827 | * |
||
828 | * The same text also appears in the OpenGL 4.2 spec. It does not, |
||
829 | * however, appear in any previous spec. Previous specifications are |
||
830 | * ambiguous in this regard. However, either name can later be passed |
||
831 | * to glGetUniformLocation (and related APIs), so there shouldn't be any |
||
832 | * harm in always appending "[0]" to uniform array names. |
||
833 | */ |
||
834 | if (uni->array_elements != 0) { |
||
835 | int i; |
||
836 | |||
837 | /* The comparison is strange because *length does *NOT* include the |
||
838 | * terminating NUL, but maxLength does. |
||
839 | */ |
||
840 | for (i = 0; i < 3 && (*length + i + 1) < maxLength; i++) |
||
841 | nameOut[*length + i] = "[0]"[i]; |
||
842 | |||
843 | nameOut[*length + i] = '\0'; |
||
844 | *length += i; |
||
845 | } |
||
846 | }>>>>>>>>>>>>><>>>><>> |