Subversion Repositories Kolibri OS

Rev

Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
4358 Serge 1
/**************************************************************************
2
 
3
Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
4
                     Tungsten Graphics Inc., Austin, Texas.
5
 
6
All Rights Reserved.
7
 
8
Permission is hereby granted, free of charge, to any person obtaining
9
a copy of this software and associated documentation files (the
10
"Software"), to deal in the Software without restriction, including
11
without limitation the rights to use, copy, modify, merge, publish,
12
distribute, sublicense, and/or sell copies of the Software, and to
13
permit persons to whom the Software is furnished to do so, subject to
14
the following conditions:
15
 
16
The above copyright notice and this permission notice (including the
17
next paragraph) shall be included in all copies or substantial
18
portions of the Software.
19
 
20
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23
IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
 
28
**************************************************************************/
29
 
30
/*
31
 * Authors:
32
 *   Keith Whitwell 
33
 */
34
 
35
#include "main/glheader.h"
36
#include "main/imports.h"
37
#include "main/context.h"
38
#include "main/mtypes.h"
39
#include "main/enums.h"
40
#include "main/macros.h"
41
 
42
#include "radeon_fog.h"
43
 
44
/**********************************************************************/
45
/*             Fog blend factor computation for hw tcl                */
46
/*             same calculation used as in t_vb_fog.c                 */
47
/**********************************************************************/
48
 
49
#define FOG_EXP_TABLE_SIZE 256
50
#define FOG_MAX (10.0)
51
#define EXP_FOG_MAX .0006595
52
#define FOG_INCR (FOG_MAX/FOG_EXP_TABLE_SIZE)
53
static GLfloat exp_table[FOG_EXP_TABLE_SIZE];
54
 
55
#if 1
56
#define NEG_EXP( result, narg )						\
57
do {									\
58
   GLfloat f = (GLfloat) (narg * (1.0/FOG_INCR));			\
59
   GLint k = (GLint) f;							\
60
   if (k > FOG_EXP_TABLE_SIZE-2) 					\
61
      result = (GLfloat) EXP_FOG_MAX;					\
62
   else									\
63
      result = exp_table[k] + (f-k)*(exp_table[k+1]-exp_table[k]);	\
64
} while (0)
65
#else
66
#define NEG_EXP( result, narg )					\
67
do {								\
68
   result = exp(-narg);						\
69
} while (0)
70
#endif
71
 
72
 
73
/**
74
 * Initialize the exp_table[] lookup table for approximating exp().
75
 */
76
void
77
radeonInitStaticFogData( void )
78
{
79
   GLfloat f = 0.0F;
80
   GLint i = 0;
81
   for ( ; i < FOG_EXP_TABLE_SIZE ; i++, f += FOG_INCR) {
82
      exp_table[i] = (GLfloat) exp(-f);
83
   }
84
}
85
 
86
/**
87
 * Compute per-vertex fog blend factors from fog coordinates by
88
 * evaluating the GL_LINEAR, GL_EXP or GL_EXP2 fog function.
89
 * Fog coordinates are distances from the eye (typically between the
90
 * near and far clip plane distances).
91
 * Note the fog (eye Z) coords may be negative so we use ABS(z) below.
92
 * Fog blend factors are in the range [0,1].
93
 */
94
float
95
radeonComputeFogBlendFactor( struct gl_context *ctx, GLfloat fogcoord )
96
{
97
	GLfloat end  = ctx->Fog.End;
98
	GLfloat d, temp;
99
	const GLfloat z = FABSF(fogcoord);
100
 
101
	switch (ctx->Fog.Mode) {
102
	case GL_LINEAR:
103
		if (ctx->Fog.Start == ctx->Fog.End)
104
			d = 1.0F;
105
		else
106
			d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
107
		temp = (end - z) * d;
108
		return CLAMP(temp, 0.0F, 1.0F);
109
		break;
110
	case GL_EXP:
111
		d = ctx->Fog.Density;
112
		NEG_EXP( temp, d * z );
113
		return temp;
114
		break;
115
	case GL_EXP2:
116
		d = ctx->Fog.Density*ctx->Fog.Density;
117
		NEG_EXP( temp, d * z * z );
118
		return temp;
119
		break;
120
	default:
121
		_mesa_problem(ctx, "Bad fog mode in make_fog_coord");
122
		return 0;
123
	}
124
}
125