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4358 | Serge | 1 | /* |
2 | * Copyright (C) 2009 Francisco Jerez. |
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3 | * All Rights Reserved. |
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4 | * |
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5 | * Permission is hereby granted, free of charge, to any person obtaining |
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6 | * a copy of this software and associated documentation files (the |
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7 | * "Software"), to deal in the Software without restriction, including |
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8 | * without limitation the rights to use, copy, modify, merge, publish, |
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9 | * distribute, sublicense, and/or sell copies of the Software, and to |
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10 | * permit persons to whom the Software is furnished to do so, subject to |
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11 | * the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice (including the |
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14 | * next paragraph) shall be included in all copies or substantial |
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15 | * portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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18 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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19 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
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20 | * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE |
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21 | * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
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22 | * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
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23 | * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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24 | * |
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25 | */ |
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26 | |||
27 | #include "nouveau_driver.h" |
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28 | #include "nouveau_context.h" |
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29 | #include "nouveau_gldefs.h" |
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30 | #include "nouveau_util.h" |
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31 | #include "nv10_3d.xml.h" |
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32 | #include "nv10_driver.h" |
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33 | |||
34 | #include "main/stencil.h" |
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35 | |||
36 | void |
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37 | nv10_emit_alpha_func(struct gl_context *ctx, int emit) |
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38 | { |
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39 | struct nouveau_pushbuf *push = context_push(ctx); |
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40 | |||
41 | BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1); |
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42 | PUSH_DATAb(push, ctx->Color.AlphaEnabled); |
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43 | |||
44 | BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2); |
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45 | PUSH_DATA (push, nvgl_comparison_op(ctx->Color.AlphaFunc)); |
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46 | PUSH_DATA (push, FLOAT_TO_UBYTE(ctx->Color.AlphaRef)); |
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47 | } |
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48 | |||
49 | void |
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50 | nv10_emit_blend_color(struct gl_context *ctx, int emit) |
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51 | { |
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52 | struct nouveau_pushbuf *push = context_push(ctx); |
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53 | |||
54 | BEGIN_NV04(push, NV10_3D(BLEND_COLOR), 1); |
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55 | PUSH_DATA (push, FLOAT_TO_UBYTE(ctx->Color.BlendColor[3]) << 24 | |
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56 | FLOAT_TO_UBYTE(ctx->Color.BlendColor[0]) << 16 | |
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57 | FLOAT_TO_UBYTE(ctx->Color.BlendColor[1]) << 8 | |
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58 | FLOAT_TO_UBYTE(ctx->Color.BlendColor[2]) << 0); |
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59 | } |
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60 | |||
61 | void |
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62 | nv10_emit_blend_equation(struct gl_context *ctx, int emit) |
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63 | { |
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64 | struct nouveau_pushbuf *push = context_push(ctx); |
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65 | |||
66 | BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1); |
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67 | PUSH_DATAb(push, ctx->Color.BlendEnabled); |
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68 | |||
69 | BEGIN_NV04(push, NV10_3D(BLEND_EQUATION), 1); |
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70 | PUSH_DATA (push, nvgl_blend_eqn(ctx->Color.Blend[0].EquationRGB)); |
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71 | } |
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72 | |||
73 | void |
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74 | nv10_emit_blend_func(struct gl_context *ctx, int emit) |
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75 | { |
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76 | struct nouveau_pushbuf *push = context_push(ctx); |
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77 | |||
78 | BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 2); |
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79 | PUSH_DATA (push, nvgl_blend_func(ctx->Color.Blend[0].SrcRGB)); |
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80 | PUSH_DATA (push, nvgl_blend_func(ctx->Color.Blend[0].DstRGB)); |
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81 | } |
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82 | |||
83 | void |
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84 | nv10_emit_color_mask(struct gl_context *ctx, int emit) |
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85 | { |
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86 | struct nouveau_pushbuf *push = context_push(ctx); |
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87 | |||
88 | BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1); |
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89 | PUSH_DATA (push, ((ctx->Color.ColorMask[0][3] ? 1 << 24 : 0) | |
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90 | (ctx->Color.ColorMask[0][0] ? 1 << 16 : 0) | |
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91 | (ctx->Color.ColorMask[0][1] ? 1 << 8 : 0) | |
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92 | (ctx->Color.ColorMask[0][2] ? 1 << 0 : 0))); |
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93 | } |
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94 | |||
95 | void |
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96 | nv10_emit_depth(struct gl_context *ctx, int emit) |
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97 | { |
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98 | struct nouveau_pushbuf *push = context_push(ctx); |
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99 | |||
100 | BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1); |
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101 | PUSH_DATAb(push, ctx->Depth.Test); |
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102 | BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1); |
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103 | PUSH_DATAb(push, ctx->Depth.Mask); |
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104 | BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1); |
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105 | PUSH_DATA (push, nvgl_comparison_op(ctx->Depth.Func)); |
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106 | } |
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107 | |||
108 | void |
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109 | nv10_emit_dither(struct gl_context *ctx, int emit) |
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110 | { |
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111 | struct nouveau_pushbuf *push = context_push(ctx); |
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112 | |||
113 | BEGIN_NV04(push, NV10_3D(DITHER_ENABLE), 1); |
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114 | PUSH_DATAb(push, ctx->Color.DitherFlag); |
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115 | } |
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116 | |||
117 | void |
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118 | nv10_emit_logic_opcode(struct gl_context *ctx, int emit) |
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119 | { |
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120 | struct nouveau_pushbuf *push = context_push(ctx); |
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121 | |||
122 | assert(!ctx->Color.ColorLogicOpEnabled |
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123 | || context_chipset(ctx) >= 0x11); |
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124 | |||
125 | BEGIN_NV04(push, NV11_3D(COLOR_LOGIC_OP_ENABLE), 2); |
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126 | PUSH_DATAb(push, ctx->Color.ColorLogicOpEnabled); |
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127 | PUSH_DATA (push, nvgl_logicop_func(ctx->Color.LogicOp)); |
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128 | } |
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129 | |||
130 | void |
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131 | nv10_emit_shade_model(struct gl_context *ctx, int emit) |
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132 | { |
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133 | struct nouveau_pushbuf *push = context_push(ctx); |
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134 | |||
135 | BEGIN_NV04(push, NV10_3D(SHADE_MODEL), 1); |
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136 | PUSH_DATA (push, ctx->Light.ShadeModel == GL_SMOOTH ? |
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137 | NV10_3D_SHADE_MODEL_SMOOTH : NV10_3D_SHADE_MODEL_FLAT); |
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138 | } |
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139 | |||
140 | void |
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141 | nv10_emit_stencil_func(struct gl_context *ctx, int emit) |
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142 | { |
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143 | struct nouveau_pushbuf *push = context_push(ctx); |
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144 | |||
145 | BEGIN_NV04(push, NV10_3D(STENCIL_ENABLE), 1); |
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146 | PUSH_DATAb(push, ctx->Stencil.Enabled); |
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147 | |||
148 | BEGIN_NV04(push, NV10_3D(STENCIL_FUNC_FUNC), 3); |
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149 | PUSH_DATA (push, nvgl_comparison_op(ctx->Stencil.Function[0])); |
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150 | PUSH_DATA (push, _mesa_get_stencil_ref(ctx, 0)); |
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151 | PUSH_DATA (push, ctx->Stencil.ValueMask[0]); |
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152 | } |
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153 | |||
154 | void |
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155 | nv10_emit_stencil_mask(struct gl_context *ctx, int emit) |
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156 | { |
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157 | struct nouveau_pushbuf *push = context_push(ctx); |
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158 | |||
159 | BEGIN_NV04(push, NV10_3D(STENCIL_MASK), 1); |
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160 | PUSH_DATA (push, ctx->Stencil.WriteMask[0]); |
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161 | } |
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162 | |||
163 | void |
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164 | nv10_emit_stencil_op(struct gl_context *ctx, int emit) |
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165 | { |
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166 | struct nouveau_pushbuf *push = context_push(ctx); |
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167 | |||
168 | BEGIN_NV04(push, NV10_3D(STENCIL_OP_FAIL), 3); |
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169 | PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.FailFunc[0])); |
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170 | PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.ZFailFunc[0])); |
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171 | PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.ZPassFunc[0])); |
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172 | }><>><>><>><>><>><>><>><> |