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4358 | Serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. |
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4 | * All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the |
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8 | * "Software"), to deal in the Software without restriction, including |
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9 | * without limitation the rights to use, copy, modify, merge, publish, |
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10 | * distribute, sub license, and/or sell copies of the Software, and to |
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11 | * permit persons to whom the Software is furnished to do so, subject to |
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12 | * the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice (including the |
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15 | * next paragraph) shall be included in all copies or substantial portions |
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16 | * of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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20 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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21 | * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
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22 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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23 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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24 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | **************************************************************************/ |
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27 | |||
28 | #ifndef INTEL_MIPMAP_TREE_H |
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29 | #define INTEL_MIPMAP_TREE_H |
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30 | |||
31 | #include |
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32 | |||
33 | #include "intel_regions.h" |
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34 | #include "intel_resolve_map.h" |
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35 | |||
36 | #ifdef __cplusplus |
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37 | extern "C" { |
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38 | #endif |
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39 | |||
40 | /* A layer on top of the intel_regions code which adds: |
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41 | * |
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42 | * - Code to size and layout a region to hold a set of mipmaps. |
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43 | * - Query to determine if a new image fits in an existing tree. |
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44 | * - More refcounting |
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45 | * - maybe able to remove refcounting from intel_region? |
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46 | * - ? |
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47 | * |
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48 | * The fixed mipmap layout of intel hardware where one offset |
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49 | * specifies the position of all images in a mipmap hierachy |
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50 | * complicates the implementation of GL texture image commands, |
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51 | * compared to hardware where each image is specified with an |
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52 | * independent offset. |
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53 | * |
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54 | * In an ideal world, each texture object would be associated with a |
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55 | * single bufmgr buffer or 2d intel_region, and all the images within |
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56 | * the texture object would slot into the tree as they arrive. The |
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57 | * reality can be a little messier, as images can arrive from the user |
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58 | * with sizes that don't fit in the existing tree, or in an order |
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59 | * where the tree layout cannot be guessed immediately. |
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60 | * |
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61 | * This structure encodes an idealized mipmap tree. The GL image |
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62 | * commands build these where possible, otherwise store the images in |
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63 | * temporary system buffers. |
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64 | */ |
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65 | |||
66 | struct intel_resolve_map; |
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67 | struct intel_texture_image; |
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68 | |||
69 | /** |
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70 | * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a |
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71 | * depthstencil-split-to-separate-stencil miptree, we'll normally make a |
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72 | * tmeporary and recreate the kind of data requested by Mesa core, since we're |
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73 | * satisfying some glGetTexImage() request or something. |
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74 | * |
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75 | * However, occasionally you want to actually map the miptree's current data |
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76 | * without transcoding back. This flag to intel_miptree_map() gets you that. |
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77 | */ |
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78 | #define BRW_MAP_DIRECT_BIT 0x80000000 |
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79 | |||
80 | struct intel_miptree_map { |
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81 | /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */ |
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82 | GLbitfield mode; |
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83 | /** Region of interest for the map. */ |
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84 | int x, y, w, h; |
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85 | /** Possibly malloced temporary buffer for the mapping. */ |
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86 | void *buffer; |
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87 | /** Possible pointer to a temporary linear miptree for the mapping. */ |
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88 | struct intel_mipmap_tree *mt; |
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89 | /** Pointer to the start of (map_x, map_y) returned by the mapping. */ |
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90 | void *ptr; |
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91 | /** Stride of the mapping. */ |
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92 | int stride; |
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93 | |||
94 | /** |
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95 | * intel_mipmap_tree::singlesample_mt is temporary storage that persists |
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96 | * only for the duration of the map. |
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97 | */ |
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98 | bool singlesample_mt_is_tmp; |
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99 | }; |
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100 | |||
101 | /** |
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102 | * Describes the location of each texture image within a texture region. |
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103 | */ |
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104 | struct intel_mipmap_level |
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105 | { |
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106 | /** Offset to this miptree level, used in computing x_offset. */ |
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107 | GLuint level_x; |
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108 | /** Offset to this miptree level, used in computing y_offset. */ |
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109 | GLuint level_y; |
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110 | GLuint width; |
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111 | GLuint height; |
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112 | |||
113 | /** |
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114 | * \brief Number of 2D slices in this miplevel. |
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115 | * |
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116 | * The exact semantics of depth varies according to the texture target: |
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117 | * - For GL_TEXTURE_CUBE_MAP, depth is 6. |
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118 | * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is |
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119 | * identical for all miplevels in the texture. |
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120 | * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its |
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121 | * value, like width and height, varies with miplevel. |
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122 | * - For other texture types, depth is 1. |
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123 | */ |
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124 | GLuint depth; |
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125 | |||
126 | /** |
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127 | * \brief List of 2D images in this mipmap level. |
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128 | * |
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129 | * This may be a list of cube faces, array slices in 2D array texture, or |
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130 | * layers in a 3D texture. The list's length is \c depth. |
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131 | */ |
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132 | struct intel_mipmap_slice { |
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133 | /** |
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134 | * \name Offset to slice |
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135 | * \{ |
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136 | * |
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137 | * Hardware formats are so diverse that that there is no unified way to |
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138 | * compute the slice offsets, so we store them in this table. |
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139 | * |
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140 | * The (x, y) offset to slice \c s at level \c l relative the miptrees |
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141 | * base address is |
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142 | * \code |
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143 | * x = mt->level[l].slice[s].x_offset |
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144 | * y = mt->level[l].slice[s].y_offset |
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145 | */ |
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146 | GLuint x_offset; |
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147 | GLuint y_offset; |
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148 | /** \} */ |
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149 | |||
150 | /** |
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151 | * Mapping information. Persistent for the duration of |
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152 | * intel_miptree_map/unmap on this slice. |
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153 | */ |
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154 | struct intel_miptree_map *map; |
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155 | |||
156 | /** |
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157 | * \brief Is HiZ enabled for this slice? |
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158 | * |
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159 | * If \c mt->level[l].slice[s].has_hiz is set, then (1) \c mt->hiz_mt |
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160 | * has been allocated and (2) the HiZ memory corresponding to this slice |
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161 | * resides at \c mt->hiz_mt->level[l].slice[s]. |
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162 | */ |
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163 | bool has_hiz; |
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164 | } *slice; |
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165 | }; |
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166 | |||
167 | /** |
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168 | * Enum for keeping track of the different MSAA layouts supported by Gen7. |
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169 | */ |
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170 | enum intel_msaa_layout |
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171 | { |
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172 | /** |
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173 | * Ordinary surface with no MSAA. |
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174 | */ |
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175 | INTEL_MSAA_LAYOUT_NONE, |
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176 | |||
177 | /** |
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178 | * Interleaved Multisample Surface. The additional samples are |
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179 | * accommodated by scaling up the width and the height of the surface so |
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180 | * that all the samples corresponding to a pixel are located at nearby |
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181 | * memory locations. |
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182 | */ |
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183 | INTEL_MSAA_LAYOUT_IMS, |
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184 | |||
185 | /** |
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186 | * Uncompressed Multisample Surface. The surface is stored as a 2D array, |
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187 | * with array slice n containing all pixel data for sample n. |
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188 | */ |
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189 | INTEL_MSAA_LAYOUT_UMS, |
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190 | |||
191 | /** |
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192 | * Compressed Multisample Surface. The surface is stored as in |
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193 | * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS |
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194 | * (Multisample Control Surface) buffer. Each pixel in the MCS buffer |
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195 | * indicates the mapping from sample number to array slice. This allows |
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196 | * the common case (where all samples constituting a pixel have the same |
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197 | * color value) to be stored efficiently by just using a single array |
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198 | * slice. |
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199 | */ |
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200 | INTEL_MSAA_LAYOUT_CMS, |
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201 | }; |
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202 | |||
203 | |||
204 | /** |
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205 | * Enum for keeping track of the state of an MCS buffer associated with a |
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206 | * miptree. This determines when fast clear related operations are needed. |
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207 | * |
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208 | * Fast clear works by deferring the memory writes that would be used to clear |
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209 | * the buffer, so that instead of performing them at the time of the clear |
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210 | * operation, the hardware automatically performs them at the time that the |
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211 | * buffer is later accessed for rendering. The MCS buffer keeps track of |
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212 | * which regions of the buffer still have pending clear writes. |
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213 | * |
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214 | * This enum keeps track of the driver's knowledge of the state of the MCS |
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215 | * buffer. |
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216 | * |
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217 | * MCS buffers only exist on Gen7+. |
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218 | */ |
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219 | enum intel_mcs_state |
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220 | { |
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221 | /** |
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222 | * There is no MCS buffer for this miptree, and one should never be |
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223 | * allocated. |
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224 | */ |
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225 | INTEL_MCS_STATE_NONE, |
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226 | |||
227 | /** |
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228 | * An MCS buffer exists for this miptree, and it is used for MSAA purposes. |
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229 | */ |
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230 | INTEL_MCS_STATE_MSAA, |
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231 | |||
232 | /** |
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233 | * No deferred clears are pending for this miptree, and the contents of the |
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234 | * color buffer are entirely correct. An MCS buffer may or may not exist |
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235 | * for this miptree. If it does exist, it is entirely in the "no deferred |
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236 | * clears pending" state. If it does not exist, it will be created the |
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237 | * first time a fast color clear is executed. |
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238 | * |
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239 | * In this state, the color buffer can be used for purposes other than |
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240 | * rendering without needing a render target resolve. |
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241 | */ |
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242 | INTEL_MCS_STATE_RESOLVED, |
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243 | |||
244 | /** |
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245 | * An MCS buffer exists for this miptree, and deferred clears are pending |
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246 | * for some regions of the color buffer, as indicated by the MCS buffer. |
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247 | * The contents of the color buffer are only correct for the regions where |
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248 | * the MCS buffer doesn't indicate a deferred clear. |
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249 | * |
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250 | * In this state, a render target resolve must be performed before the |
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251 | * color buffer can be used for purposes other than rendering. |
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252 | */ |
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253 | INTEL_MCS_STATE_UNRESOLVED, |
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254 | |||
255 | /** |
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256 | * An MCS buffer exists for this miptree, and deferred clears are pending |
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257 | * for the entire color buffer, and the contents of the MCS buffer reflect |
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258 | * this. The contents of the color buffer are undefined. |
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259 | * |
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260 | * In this state, a render target resolve must be performed before the |
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261 | * color buffer can be used for purposes other than rendering. |
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262 | * |
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263 | * If the client attempts to clear a buffer which is already in this state, |
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264 | * the clear can be safely skipped, since the buffer is already clear. |
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265 | */ |
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266 | INTEL_MCS_STATE_CLEAR, |
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267 | }; |
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268 | |||
269 | struct intel_mipmap_tree |
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270 | { |
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271 | /* Effectively the key: |
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272 | */ |
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273 | GLenum target; |
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274 | |||
275 | /** |
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276 | * Generally, this is just the same as the gl_texture_image->TexFormat or |
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277 | * gl_renderbuffer->Format. |
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278 | * |
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279 | * However, for textures and renderbuffers with packed depth/stencil formats |
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280 | * on hardware where we want or need to use separate stencil, there will be |
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281 | * two miptrees for storing the data. If the depthstencil texture or rb is |
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282 | * MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be |
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283 | * MESA_FORMAT_Z32_FLOAT, otherwise for MESA_FORMAT_S8_Z24 objects it will be |
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284 | * MESA_FORMAT_X8_Z24. |
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285 | * |
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286 | * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture |
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287 | * formats if the hardware lacks support for ETC1/ETC2. See @ref wraps_etc. |
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288 | */ |
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289 | gl_format format; |
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290 | |||
291 | /** This variable stores the value of ETC compressed texture format */ |
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292 | gl_format etc_format; |
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293 | |||
294 | /** |
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295 | * The X offset of each image in the miptree must be aligned to this. |
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296 | * See the comments in brw_tex_layout.c. |
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297 | */ |
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298 | unsigned int align_w; |
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299 | unsigned int align_h; /**< \see align_w */ |
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300 | |||
301 | GLuint first_level; |
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302 | GLuint last_level; |
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303 | |||
304 | /** |
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305 | * Level zero image dimensions. These dimensions correspond to the |
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306 | * physical layout of data in memory. Accordingly, they account for the |
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307 | * extra width, height, and or depth that must be allocated in order to |
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308 | * accommodate multisample formats, and they account for the extra factor |
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309 | * of 6 in depth that must be allocated in order to accommodate cubemap |
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310 | * textures. |
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311 | */ |
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312 | GLuint physical_width0, physical_height0, physical_depth0; |
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313 | |||
314 | GLuint cpp; |
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315 | GLuint num_samples; |
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316 | bool compressed; |
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317 | |||
318 | /** |
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319 | * Level zero image dimensions. These dimensions correspond to the |
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320 | * logical width, height, and depth of the region as seen by client code. |
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321 | * Accordingly, they do not account for the extra width, height, and/or |
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322 | * depth that must be allocated in order to accommodate multisample |
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323 | * formats, nor do they account for the extra factor of 6 in depth that |
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324 | * must be allocated in order to accommodate cubemap textures. |
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325 | */ |
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326 | uint32_t logical_width0, logical_height0, logical_depth0; |
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327 | |||
328 | /** |
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329 | * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true |
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330 | * if the surface only contains LOD 0, and hence no space is for LOD's |
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331 | * other than 0 in between array slices. |
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332 | * |
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333 | * Corresponds to the surface_array_spacing bit in gen7_surface_state. |
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334 | */ |
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335 | bool array_spacing_lod0; |
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336 | |||
337 | /** |
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338 | * MSAA layout used by this buffer. |
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339 | */ |
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340 | enum intel_msaa_layout msaa_layout; |
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341 | |||
342 | /* Derived from the above: |
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343 | */ |
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344 | GLuint total_width; |
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345 | GLuint total_height; |
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346 | |||
347 | /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to |
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348 | * this depth mipmap tree, if any. |
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349 | */ |
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350 | uint32_t depth_clear_value; |
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351 | |||
352 | /* Includes image offset tables: |
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353 | */ |
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354 | struct intel_mipmap_level level[MAX_TEXTURE_LEVELS]; |
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355 | |||
356 | /* The data is held here: |
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357 | */ |
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358 | struct intel_region *region; |
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359 | |||
360 | /* Offset into region bo where miptree starts: |
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361 | */ |
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362 | uint32_t offset; |
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363 | |||
364 | /** |
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365 | * \brief Singlesample miptree. |
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366 | * |
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367 | * This is used under two cases. |
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368 | * |
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369 | * --- Case 1: As persistent singlesample storage for multisample window |
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370 | * system front and back buffers --- |
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371 | * |
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372 | * Suppose that the window system FBO was created with a multisample |
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373 | * config. Let `back_irb` be the `intel_renderbuffer` for the FBO's back |
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374 | * buffer. Then `back_irb` contains two miptrees: a parent multisample |
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375 | * miptree (back_irb->mt) and a child singlesample miptree |
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376 | * (back_irb->mt->singlesample_mt). The DRM buffer shared with DRI2 |
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377 | * belongs to `back_irb->mt->singlesample_mt` and contains singlesample |
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378 | * data. The singlesample miptree is created at the same time as and |
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379 | * persists for the lifetime of its parent multisample miptree. |
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380 | * |
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381 | * When access to the singlesample data is needed, such as at |
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382 | * eglSwapBuffers and glReadPixels, an automatic downsample occurs from |
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383 | * `back_rb->mt` to `back_rb->mt->singlesample_mt` when necessary. |
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384 | * |
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385 | * This description of the back buffer applies analogously to the front |
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386 | * buffer. |
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387 | * |
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388 | * |
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389 | * --- Case 2: As temporary singlesample storage for mapping multisample |
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390 | * miptrees --- |
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391 | * |
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392 | * Suppose the intel_miptree_map is called on a multisample miptree, `mt`, |
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393 | * for which case 1 does not apply (that is, `mt` does not belong to |
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394 | * a front or back buffer). Then `mt->singlesample_mt` is null at the |
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395 | * start of the call. intel_miptree_map will create a temporary |
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396 | * singlesample miptree, store it at `mt->singlesample_mt`, downsample from |
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397 | * `mt` to `mt->singlesample_mt` if necessary, then map |
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398 | * `mt->singlesample_mt`. The temporary miptree is later deleted during |
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399 | * intel_miptree_unmap. |
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400 | */ |
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401 | struct intel_mipmap_tree *singlesample_mt; |
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402 | |||
403 | /** |
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404 | * \brief A downsample is needed from this miptree to singlesample_mt. |
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405 | */ |
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406 | bool need_downsample; |
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407 | |||
408 | /** |
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409 | * \brief HiZ miptree |
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410 | * |
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411 | * The hiz miptree contains the miptree's hiz buffer. To allocate the hiz |
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412 | * miptree, use intel_miptree_alloc_hiz(). |
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413 | * |
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414 | * To determine if hiz is enabled, do not check this pointer. Instead, use |
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415 | * intel_miptree_slice_has_hiz(). |
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416 | */ |
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417 | struct intel_mipmap_tree *hiz_mt; |
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418 | |||
419 | /** |
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420 | * \brief Map of miptree slices to needed resolves. |
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421 | * |
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422 | * This is used only when the miptree has a child HiZ miptree. |
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423 | * |
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424 | * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is |
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425 | * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c |
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426 | * mt->hiz_mt->hiz_map, is unused. |
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427 | */ |
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428 | struct intel_resolve_map hiz_map; |
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429 | |||
430 | /** |
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431 | * \brief Stencil miptree for depthstencil textures. |
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432 | * |
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433 | * This miptree is used for depthstencil textures and renderbuffers that |
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434 | * require separate stencil. It always has the true copy of the stencil |
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435 | * bits, regardless of mt->format. |
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436 | * |
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437 | * \see intel_miptree_map_depthstencil() |
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438 | * \see intel_miptree_unmap_depthstencil() |
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439 | */ |
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440 | struct intel_mipmap_tree *stencil_mt; |
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441 | |||
442 | /** |
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443 | * \brief MCS miptree. |
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444 | * |
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445 | * This miptree contains the "multisample control surface", which stores |
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446 | * the necessary information to implement compressed MSAA |
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447 | * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+. |
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448 | * |
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449 | * NULL if no MCS miptree is in use for this surface. |
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450 | */ |
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451 | struct intel_mipmap_tree *mcs_mt; |
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452 | |||
453 | /** |
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454 | * MCS state for this buffer. |
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455 | */ |
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456 | enum intel_mcs_state mcs_state; |
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457 | |||
458 | /** |
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459 | * The SURFACE_STATE bits associated with the last fast color clear to this |
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460 | * color mipmap tree, if any. |
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461 | * |
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462 | * This value will only ever contain ones in bits 28-31, so it is safe to |
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463 | * OR into dword 7 of SURFACE_STATE. |
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464 | */ |
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465 | uint32_t fast_clear_color_value; |
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466 | |||
467 | /* These are also refcounted: |
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468 | */ |
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469 | GLuint refcount; |
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470 | }; |
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471 | |||
472 | enum intel_miptree_tiling_mode { |
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473 | INTEL_MIPTREE_TILING_ANY, |
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474 | INTEL_MIPTREE_TILING_Y, |
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475 | INTEL_MIPTREE_TILING_NONE, |
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476 | }; |
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477 | |||
478 | bool |
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479 | intel_is_non_msrt_mcs_buffer_supported(struct brw_context *brw, |
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480 | struct intel_mipmap_tree *mt); |
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481 | |||
482 | void |
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483 | intel_get_non_msrt_mcs_alignment(struct brw_context *brw, |
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484 | struct intel_mipmap_tree *mt, |
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485 | unsigned *width_px, unsigned *height); |
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486 | |||
487 | bool |
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488 | intel_miptree_alloc_non_msrt_mcs(struct brw_context *brw, |
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489 | struct intel_mipmap_tree *mt); |
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490 | |||
491 | struct intel_mipmap_tree *intel_miptree_create(struct brw_context *brw, |
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492 | GLenum target, |
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493 | gl_format format, |
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494 | GLuint first_level, |
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495 | GLuint last_level, |
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496 | GLuint width0, |
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497 | GLuint height0, |
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498 | GLuint depth0, |
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499 | bool expect_accelerated_upload, |
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500 | GLuint num_samples, |
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501 | enum intel_miptree_tiling_mode); |
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502 | |||
503 | struct intel_mipmap_tree * |
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504 | intel_miptree_create_layout(struct brw_context *brw, |
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505 | GLenum target, |
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506 | gl_format format, |
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507 | GLuint first_level, |
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508 | GLuint last_level, |
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509 | GLuint width0, |
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510 | GLuint height0, |
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511 | GLuint depth0, |
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512 | bool for_bo, |
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513 | GLuint num_samples); |
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514 | |||
515 | struct intel_mipmap_tree * |
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516 | intel_miptree_create_for_bo(struct brw_context *brw, |
||
517 | drm_intel_bo *bo, |
||
518 | gl_format format, |
||
519 | uint32_t offset, |
||
520 | uint32_t width, |
||
521 | uint32_t height, |
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522 | int pitch, |
||
523 | uint32_t tiling); |
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524 | |||
525 | struct intel_mipmap_tree* |
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526 | intel_miptree_create_for_dri2_buffer(struct brw_context *brw, |
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527 | unsigned dri_attachment, |
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528 | gl_format format, |
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529 | uint32_t num_samples, |
||
530 | struct intel_region *region); |
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531 | |||
532 | /** |
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533 | * Create a miptree appropriate as the storage for a non-texture renderbuffer. |
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534 | * The miptree has the following properties: |
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535 | * - The target is GL_TEXTURE_2D. |
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536 | * - There are no levels other than the base level 0. |
||
537 | * - Depth is 1. |
||
538 | */ |
||
539 | struct intel_mipmap_tree* |
||
540 | intel_miptree_create_for_renderbuffer(struct brw_context *brw, |
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541 | gl_format format, |
||
542 | uint32_t width, |
||
543 | uint32_t height, |
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544 | uint32_t num_samples); |
||
545 | |||
546 | /** \brief Assert that the level and layer are valid for the miptree. */ |
||
547 | static inline void |
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548 | intel_miptree_check_level_layer(struct intel_mipmap_tree *mt, |
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549 | uint32_t level, |
||
550 | uint32_t layer) |
||
551 | { |
||
552 | assert(level >= mt->first_level); |
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553 | assert(level <= mt->last_level); |
||
554 | assert(layer < mt->level[level].depth); |
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555 | } |
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556 | |||
557 | void intel_miptree_reference(struct intel_mipmap_tree **dst, |
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558 | struct intel_mipmap_tree *src); |
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559 | |||
560 | void intel_miptree_release(struct intel_mipmap_tree **mt); |
||
561 | |||
562 | /* Check if an image fits an existing mipmap tree layout |
||
563 | */ |
||
564 | bool intel_miptree_match_image(struct intel_mipmap_tree *mt, |
||
565 | struct gl_texture_image *image); |
||
566 | |||
567 | void |
||
568 | intel_miptree_get_image_offset(struct intel_mipmap_tree *mt, |
||
569 | GLuint level, GLuint slice, |
||
570 | GLuint *x, GLuint *y); |
||
571 | |||
572 | void |
||
573 | intel_miptree_get_dimensions_for_image(struct gl_texture_image *image, |
||
574 | int *width, int *height, int *depth); |
||
575 | |||
576 | uint32_t |
||
577 | intel_miptree_get_tile_offsets(struct intel_mipmap_tree *mt, |
||
578 | GLuint level, GLuint slice, |
||
579 | uint32_t *tile_x, |
||
580 | uint32_t *tile_y); |
||
581 | |||
582 | void intel_miptree_set_level_info(struct intel_mipmap_tree *mt, |
||
583 | GLuint level, |
||
584 | GLuint x, GLuint y, |
||
585 | GLuint w, GLuint h, GLuint d); |
||
586 | |||
587 | void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, |
||
588 | GLuint level, |
||
589 | GLuint img, GLuint x, GLuint y); |
||
590 | |||
591 | void |
||
592 | intel_miptree_copy_teximage(struct brw_context *brw, |
||
593 | struct intel_texture_image *intelImage, |
||
594 | struct intel_mipmap_tree *dst_mt, bool invalidate); |
||
595 | |||
596 | bool |
||
597 | intel_miptree_alloc_mcs(struct brw_context *brw, |
||
598 | struct intel_mipmap_tree *mt, |
||
599 | GLuint num_samples); |
||
600 | |||
601 | /** |
||
602 | * \name Miptree HiZ functions |
||
603 | * \{ |
||
604 | * |
||
605 | * It is safe to call the "slice_set_need_resolve" and "slice_resolve" |
||
606 | * functions on a miptree without HiZ. In that case, each function is a no-op. |
||
607 | */ |
||
608 | |||
609 | /** |
||
610 | * \brief Allocate the miptree's embedded HiZ miptree. |
||
611 | * \see intel_mipmap_tree:hiz_mt |
||
612 | * \return false if allocation failed |
||
613 | */ |
||
614 | |||
615 | bool |
||
616 | intel_miptree_alloc_hiz(struct brw_context *brw, |
||
617 | struct intel_mipmap_tree *mt); |
||
618 | |||
619 | bool |
||
620 | intel_miptree_slice_has_hiz(struct intel_mipmap_tree *mt, |
||
621 | uint32_t level, |
||
622 | uint32_t layer); |
||
623 | |||
624 | void |
||
625 | intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt, |
||
626 | uint32_t level, |
||
627 | uint32_t depth); |
||
628 | void |
||
629 | intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt, |
||
630 | uint32_t level, |
||
631 | uint32_t depth); |
||
632 | |||
633 | /** |
||
634 | * \return false if no resolve was needed |
||
635 | */ |
||
636 | bool |
||
637 | intel_miptree_slice_resolve_hiz(struct brw_context *brw, |
||
638 | struct intel_mipmap_tree *mt, |
||
639 | unsigned int level, |
||
640 | unsigned int depth); |
||
641 | |||
642 | /** |
||
643 | * \return false if no resolve was needed |
||
644 | */ |
||
645 | bool |
||
646 | intel_miptree_slice_resolve_depth(struct brw_context *brw, |
||
647 | struct intel_mipmap_tree *mt, |
||
648 | unsigned int level, |
||
649 | unsigned int depth); |
||
650 | |||
651 | /** |
||
652 | * \return false if no resolve was needed |
||
653 | */ |
||
654 | bool |
||
655 | intel_miptree_all_slices_resolve_hiz(struct brw_context *brw, |
||
656 | struct intel_mipmap_tree *mt); |
||
657 | |||
658 | /** |
||
659 | * \return false if no resolve was needed |
||
660 | */ |
||
661 | bool |
||
662 | intel_miptree_all_slices_resolve_depth(struct brw_context *brw, |
||
663 | struct intel_mipmap_tree *mt); |
||
664 | |||
665 | /**\}*/ |
||
666 | |||
667 | /** |
||
668 | * Update the fast clear state for a miptree to indicate that it has been used |
||
669 | * for rendering. |
||
670 | */ |
||
671 | static inline void |
||
672 | intel_miptree_used_for_rendering(struct intel_mipmap_tree *mt) |
||
673 | { |
||
674 | /* If the buffer was previously in fast clear state, change it to |
||
675 | * unresolved state, since it won't be guaranteed to be clear after |
||
676 | * rendering occurs. |
||
677 | */ |
||
678 | if (mt->mcs_state == INTEL_MCS_STATE_CLEAR) |
||
679 | mt->mcs_state = INTEL_MCS_STATE_UNRESOLVED; |
||
680 | } |
||
681 | |||
682 | void |
||
683 | intel_miptree_resolve_color(struct brw_context *brw, |
||
684 | struct intel_mipmap_tree *mt); |
||
685 | |||
686 | void |
||
687 | intel_miptree_make_shareable(struct brw_context *brw, |
||
688 | struct intel_mipmap_tree *mt); |
||
689 | |||
690 | void |
||
691 | intel_miptree_downsample(struct brw_context *brw, |
||
692 | struct intel_mipmap_tree *mt); |
||
693 | |||
694 | void |
||
695 | intel_miptree_upsample(struct brw_context *brw, |
||
696 | struct intel_mipmap_tree *mt); |
||
697 | |||
698 | void brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt); |
||
699 | |||
700 | void *intel_miptree_map_raw(struct brw_context *brw, |
||
701 | struct intel_mipmap_tree *mt); |
||
702 | |||
703 | void intel_miptree_unmap_raw(struct brw_context *brw, |
||
704 | struct intel_mipmap_tree *mt); |
||
705 | |||
706 | void |
||
707 | intel_miptree_map(struct brw_context *brw, |
||
708 | struct intel_mipmap_tree *mt, |
||
709 | unsigned int level, |
||
710 | unsigned int slice, |
||
711 | unsigned int x, |
||
712 | unsigned int y, |
||
713 | unsigned int w, |
||
714 | unsigned int h, |
||
715 | GLbitfield mode, |
||
716 | void **out_ptr, |
||
717 | int *out_stride); |
||
718 | |||
719 | void |
||
720 | intel_miptree_unmap(struct brw_context *brw, |
||
721 | struct intel_mipmap_tree *mt, |
||
722 | unsigned int level, |
||
723 | unsigned int slice); |
||
724 | |||
725 | void |
||
726 | intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt, |
||
727 | unsigned int level, unsigned int layer, enum gen6_hiz_op op); |
||
728 | |||
729 | #ifdef __cplusplus |
||
730 | } |
||
731 | #endif |
||
732 | |||
733 | #endif>=>> |