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4358 | Serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. |
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4 | * All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the |
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8 | * "Software"), to deal in the Software without restriction, including |
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9 | * without limitation the rights to use, copy, modify, merge, publish, |
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10 | * distribute, sub license, and/or sell copies of the Software, and to |
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11 | * permit persons to whom the Software is furnished to do so, subject to |
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12 | * the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice (including the |
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15 | * next paragraph) shall be included in all copies or substantial portions |
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16 | * of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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20 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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21 | * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
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22 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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23 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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24 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | **************************************************************************/ |
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27 | |||
28 | #include "main/version.h" |
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29 | |||
30 | #include "intel_chipset.h" |
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31 | #include "intel_context.h" |
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32 | #include "intel_extensions.h" |
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33 | #include "intel_reg.h" |
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34 | #include "utils.h" |
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35 | |||
36 | /** |
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37 | * Initializes potential list of extensions if ctx == NULL, or actually enables |
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38 | * extensions for a context. |
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39 | */ |
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40 | void |
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41 | intelInitExtensions(struct gl_context *ctx) |
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42 | { |
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43 | struct intel_context *intel = intel_context(ctx); |
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44 | |||
45 | assert(intel->gen == 2 || intel->gen == 3); |
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46 | |||
47 | ctx->Extensions.ARB_draw_elements_base_vertex = true; |
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48 | ctx->Extensions.ARB_explicit_attrib_location = true; |
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49 | ctx->Extensions.ARB_framebuffer_object = true; |
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50 | ctx->Extensions.ARB_half_float_pixel = true; |
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51 | ctx->Extensions.ARB_internalformat_query = true; |
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52 | ctx->Extensions.ARB_map_buffer_range = true; |
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53 | ctx->Extensions.ARB_point_sprite = true; |
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54 | ctx->Extensions.ARB_sync = true; |
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55 | ctx->Extensions.ARB_texture_border_clamp = true; |
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56 | ctx->Extensions.ARB_texture_cube_map = true; |
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57 | ctx->Extensions.ARB_texture_env_combine = true; |
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58 | ctx->Extensions.ARB_texture_env_crossbar = true; |
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59 | ctx->Extensions.ARB_texture_env_dot3 = true; |
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60 | ctx->Extensions.ARB_vertex_program = true; |
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61 | ctx->Extensions.ARB_vertex_shader = true; |
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62 | ctx->Extensions.EXT_blend_color = true; |
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63 | ctx->Extensions.EXT_blend_equation_separate = true; |
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64 | ctx->Extensions.EXT_blend_func_separate = true; |
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65 | ctx->Extensions.EXT_blend_minmax = true; |
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66 | ctx->Extensions.EXT_framebuffer_blit = true; |
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67 | ctx->Extensions.EXT_gpu_program_parameters = true; |
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68 | ctx->Extensions.EXT_packed_depth_stencil = true; |
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69 | ctx->Extensions.EXT_pixel_buffer_object = true; |
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70 | ctx->Extensions.EXT_point_parameters = true; |
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71 | ctx->Extensions.EXT_provoking_vertex = true; |
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72 | ctx->Extensions.EXT_separate_shader_objects = true; |
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73 | ctx->Extensions.EXT_texture_env_dot3 = true; |
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74 | ctx->Extensions.EXT_texture_filter_anisotropic = true; |
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75 | ctx->Extensions.APPLE_object_purgeable = true; |
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76 | ctx->Extensions.MESA_pack_invert = true; |
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77 | ctx->Extensions.MESA_ycbcr_texture = true; |
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78 | ctx->Extensions.NV_texture_rectangle = true; |
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79 | ctx->Extensions.TDFX_texture_compression_FXT1 = true; |
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80 | ctx->Extensions.OES_EGL_image = true; |
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81 | ctx->Extensions.OES_draw_texture = true; |
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82 | |||
83 | ctx->Const.GLSLVersion = 120; |
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84 | _mesa_override_glsl_version(ctx); |
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85 | |||
86 | if (intel->gen >= 3) { |
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87 | ctx->Extensions.ARB_ES2_compatibility = true; |
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88 | ctx->Extensions.ARB_depth_texture = true; |
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89 | ctx->Extensions.ARB_fragment_program = true; |
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90 | ctx->Extensions.ARB_shadow = true; |
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91 | ctx->Extensions.ARB_texture_non_power_of_two = true; |
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92 | ctx->Extensions.EXT_texture_sRGB = true; |
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93 | ctx->Extensions.EXT_texture_sRGB_decode = true; |
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94 | ctx->Extensions.EXT_stencil_two_side = true; |
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95 | ctx->Extensions.ATI_separate_stencil = true; |
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96 | ctx->Extensions.ATI_texture_env_combine3 = true; |
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97 | ctx->Extensions.NV_texture_env_combine4 = true; |
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98 | ctx->Extensions.ARB_fragment_shader = true; |
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99 | ctx->Extensions.ARB_occlusion_query = true; |
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100 | } |
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101 | |||
102 | if (intel->ctx.Mesa_DXTn |
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103 | || driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) |
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104 | ctx->Extensions.EXT_texture_compression_s3tc = true; |
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105 | |||
106 | ctx->Extensions.ANGLE_texture_compression_dxt = true; |
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107 | } |