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4358 Serge 1
#version 110
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vec4 ftransform();
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/*
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 * 8.7 - Texture Lookup Functions
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 * "The built-ins suffixed with "Lod" are only allowed in a vertex shader."
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 */
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vec4 texture1DLod    (sampler1D sampler, float coord, float lod);
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vec4 texture1DProjLod(sampler1D sampler, vec2  coord, float lod);
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vec4 texture1DProjLod(sampler1D sampler, vec4  coord, float lod);
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vec4 texture2DLod    (sampler2D sampler, vec2 coord, float lod);
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vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
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vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
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vec4 texture3DLod    (sampler3D sampler, vec3 coord, float lod);
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vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
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vec4 textureCubeLod  (samplerCube sampler, vec3 coord, float lod);
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vec4 shadow1DLod    (sampler1DShadow sampler, vec3 coord, float lod);
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vec4 shadow2DLod    (sampler2DShadow sampler, vec3 coord, float lod);
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vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);
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vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);