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4358 | Serge | 1 | #version 110 |
2 | |||
3 | vec4 ftransform(); |
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4 | |||
5 | /* |
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6 | * 8.7 - Texture Lookup Functions |
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7 | * "The built-ins suffixed with "Lod" are only allowed in a vertex shader." |
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8 | */ |
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9 | vec4 texture1DLod (sampler1D sampler, float coord, float lod); |
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10 | vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); |
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11 | vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); |
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12 | |||
13 | vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); |
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14 | vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); |
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15 | vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); |
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16 | |||
17 | vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); |
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18 | vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); |
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19 | |||
20 | vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); |
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21 | |||
22 | vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); |
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23 | vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod); |
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24 | vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod); |
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25 | vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod); |