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4358 Serge 1
/**********************************************************
2
 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3
 *
4
 * Permission is hereby granted, free of charge, to any person
5
 * obtaining a copy of this software and associated documentation
6
 * files (the "Software"), to deal in the Software without
7
 * restriction, including without limitation the rights to use, copy,
8
 * modify, merge, publish, distribute, sublicense, and/or sell copies
9
 * of the Software, and to permit persons to whom the Software is
10
 * furnished to do so, subject to the following conditions:
11
 *
12
 * The above copyright notice and this permission notice shall be
13
 * included in all copies or substantial portions of the Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22
 * SOFTWARE.
23
 *
24
 **********************************************************/
25
 
26
#include "util/u_format.h"
27
#include "util/u_inlines.h"
28
#include "util/u_memory.h"
29
#include "pipe/p_defines.h"
30
#include "util/u_math.h"
31
 
32
#include "svga_context.h"
33
#include "svga_screen.h"
34
#include "svga_state.h"
35
#include "svga_cmd.h"
36
 
37
 
38
struct rs_queue {
39
   unsigned rs_count;
40
   SVGA3dRenderState rs[SVGA3D_RS_MAX];
41
};
42
 
43
 
44
#define EMIT_RS(svga, value, token, fail)                       \
45
do {                                                            \
46
   assert(SVGA3D_RS_##token < Elements(svga->state.hw_draw.rs)); \
47
   if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) {    \
48
      svga_queue_rs( &queue, SVGA3D_RS_##token, value );        \
49
      svga->state.hw_draw.rs[SVGA3D_RS_##token] = value;        \
50
   }                                                            \
51
} while (0)
52
 
53
#define EMIT_RS_FLOAT(svga, fvalue, token, fail)                \
54
do {                                                            \
55
   unsigned value = fui(fvalue);                                \
56
   assert(SVGA3D_RS_##token < Elements(svga->state.hw_draw.rs)); \
57
   if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) {    \
58
      svga_queue_rs( &queue, SVGA3D_RS_##token, value );        \
59
      svga->state.hw_draw.rs[SVGA3D_RS_##token] = value;        \
60
   }                                                            \
61
} while (0)
62
 
63
 
64
static INLINE void
65
svga_queue_rs( struct rs_queue *q,
66
               unsigned rss,
67
               unsigned value )
68
{
69
   q->rs[q->rs_count].state = rss;
70
   q->rs[q->rs_count].uintValue = value;
71
   q->rs_count++;
72
}
73
 
74
 
75
/* Compare old and new render states and emit differences between them
76
 * to hardware.  Simplest implementation would be to emit the whole of
77
 * the "to" state.
78
 */
79
static enum pipe_error
80
emit_rss(struct svga_context *svga, unsigned dirty)
81
{
82
   struct svga_screen *screen = svga_screen(svga->pipe.screen);
83
   struct rs_queue queue;
84
   float point_size_min;
85
 
86
   queue.rs_count = 0;
87
 
88
   if (dirty & SVGA_NEW_BLEND) {
89
      const struct svga_blend_state *curr = svga->curr.blend;
90
 
91
      EMIT_RS( svga, curr->rt[0].writemask, COLORWRITEENABLE, fail );
92
      EMIT_RS( svga, curr->rt[0].blend_enable, BLENDENABLE, fail );
93
 
94
      if (curr->rt[0].blend_enable) {
95
         EMIT_RS( svga, curr->rt[0].srcblend, SRCBLEND, fail );
96
         EMIT_RS( svga, curr->rt[0].dstblend, DSTBLEND, fail );
97
         EMIT_RS( svga, curr->rt[0].blendeq, BLENDEQUATION, fail );
98
 
99
         EMIT_RS( svga, curr->rt[0].separate_alpha_blend_enable,
100
                  SEPARATEALPHABLENDENABLE, fail );
101
 
102
         if (curr->rt[0].separate_alpha_blend_enable) {
103
            EMIT_RS( svga, curr->rt[0].srcblend_alpha, SRCBLENDALPHA, fail );
104
            EMIT_RS( svga, curr->rt[0].dstblend_alpha, DSTBLENDALPHA, fail );
105
            EMIT_RS( svga, curr->rt[0].blendeq_alpha, BLENDEQUATIONALPHA, fail );
106
         }
107
      }
108
   }
109
 
110
   if (dirty & SVGA_NEW_BLEND_COLOR) {
111
      uint32 color;
112
      uint32 r = float_to_ubyte(svga->curr.blend_color.color[0]);
113
      uint32 g = float_to_ubyte(svga->curr.blend_color.color[1]);
114
      uint32 b = float_to_ubyte(svga->curr.blend_color.color[2]);
115
      uint32 a = float_to_ubyte(svga->curr.blend_color.color[3]);
116
 
117
      color = (a << 24) | (r << 16) | (g << 8) | b;
118
 
119
      EMIT_RS( svga, color, BLENDCOLOR, fail );
120
   }
121
 
122
   if (dirty & (SVGA_NEW_DEPTH_STENCIL | SVGA_NEW_RAST)) {
123
      const struct svga_depth_stencil_state *curr = svga->curr.depth;
124
      const struct svga_rasterizer_state *rast = svga->curr.rast;
125
 
126
      if (!curr->stencil[0].enabled)
127
      {
128
         /* Stencil disabled
129
          */
130
         EMIT_RS( svga, FALSE, STENCILENABLE, fail );
131
         EMIT_RS( svga, FALSE, STENCILENABLE2SIDED, fail );
132
      }
133
      else if (curr->stencil[0].enabled && !curr->stencil[1].enabled)
134
      {
135
         /* Regular stencil
136
          */
137
         EMIT_RS( svga, TRUE, STENCILENABLE, fail );
138
         EMIT_RS( svga, FALSE, STENCILENABLE2SIDED, fail );
139
 
140
         EMIT_RS( svga, curr->stencil[0].func,  STENCILFUNC, fail );
141
         EMIT_RS( svga, curr->stencil[0].fail,  STENCILFAIL, fail );
142
         EMIT_RS( svga, curr->stencil[0].zfail, STENCILZFAIL, fail );
143
         EMIT_RS( svga, curr->stencil[0].pass,  STENCILPASS, fail );
144
 
145
         EMIT_RS( svga, curr->stencil_mask, STENCILMASK, fail );
146
         EMIT_RS( svga, curr->stencil_writemask, STENCILWRITEMASK, fail );
147
      }
148
      else
149
      {
150
         int cw, ccw;
151
 
152
         /* Hardware frontwinding is always CW, so if ours is also CW,
153
          * then our definition of front face agrees with hardware.
154
          * Otherwise need to flip.
155
          */
156
         if (rast->templ.front_ccw) {
157
            ccw = 0;
158
            cw = 1;
159
         }
160
         else {
161
            ccw = 1;
162
            cw = 0;
163
         }
164
 
165
         /* Twoside stencil
166
          */
167
         EMIT_RS( svga, TRUE, STENCILENABLE, fail );
168
         EMIT_RS( svga, TRUE, STENCILENABLE2SIDED, fail );
169
 
170
         EMIT_RS( svga, curr->stencil[cw].func,  STENCILFUNC, fail );
171
         EMIT_RS( svga, curr->stencil[cw].fail,  STENCILFAIL, fail );
172
         EMIT_RS( svga, curr->stencil[cw].zfail, STENCILZFAIL, fail );
173
         EMIT_RS( svga, curr->stencil[cw].pass,  STENCILPASS, fail );
174
 
175
         EMIT_RS( svga, curr->stencil[ccw].func,  CCWSTENCILFUNC, fail );
176
         EMIT_RS( svga, curr->stencil[ccw].fail,  CCWSTENCILFAIL, fail );
177
         EMIT_RS( svga, curr->stencil[ccw].zfail, CCWSTENCILZFAIL, fail );
178
         EMIT_RS( svga, curr->stencil[ccw].pass,  CCWSTENCILPASS, fail );
179
 
180
         EMIT_RS( svga, curr->stencil_mask, STENCILMASK, fail );
181
         EMIT_RS( svga, curr->stencil_writemask, STENCILWRITEMASK, fail );
182
      }
183
 
184
      EMIT_RS( svga, curr->zenable, ZENABLE, fail );
185
      if (curr->zenable) {
186
         EMIT_RS( svga, curr->zfunc, ZFUNC, fail );
187
         EMIT_RS( svga, curr->zwriteenable, ZWRITEENABLE, fail );
188
      }
189
 
190
      EMIT_RS( svga, curr->alphatestenable, ALPHATESTENABLE, fail );
191
      if (curr->alphatestenable) {
192
         EMIT_RS( svga, curr->alphafunc, ALPHAFUNC, fail );
193
         EMIT_RS_FLOAT( svga, curr->alpharef, ALPHAREF, fail );
194
      }
195
   }
196
 
197
   if (dirty & SVGA_NEW_STENCIL_REF) {
198
      EMIT_RS( svga, svga->curr.stencil_ref.ref_value[0], STENCILREF, fail );
199
   }
200
 
201
   if (dirty & (SVGA_NEW_RAST | SVGA_NEW_NEED_PIPELINE))
202
   {
203
      const struct svga_rasterizer_state *curr = svga->curr.rast;
204
      unsigned cullmode = curr->cullmode;
205
 
206
      /* Shademode: still need to rearrange index list to move
207
       * flat-shading PV first vertex.
208
       */
209
      EMIT_RS( svga, curr->shademode, SHADEMODE, fail );
210
 
211
      /* Don't do culling while the software pipeline is active.  It
212
       * does it for us, and additionally introduces potentially
213
       * back-facing triangles.
214
       */
215
      if (svga->state.sw.need_pipeline)
216
         cullmode = SVGA3D_FACE_NONE;
217
 
218
      point_size_min = util_get_min_point_size(&curr->templ);
219
 
220
      EMIT_RS( svga, cullmode, CULLMODE, fail );
221
      EMIT_RS( svga, curr->scissortestenable, SCISSORTESTENABLE, fail );
222
      EMIT_RS( svga, curr->multisampleantialias, MULTISAMPLEANTIALIAS, fail );
223
      EMIT_RS( svga, curr->lastpixel, LASTPIXEL, fail );
224
      EMIT_RS( svga, curr->linepattern, LINEPATTERN, fail );
225
      EMIT_RS_FLOAT( svga, curr->pointsize, POINTSIZE, fail );
226
      EMIT_RS_FLOAT( svga, point_size_min, POINTSIZEMIN, fail );
227
      EMIT_RS_FLOAT( svga, screen->maxPointSize, POINTSIZEMAX, fail );
228
      EMIT_RS( svga, curr->pointsprite, POINTSPRITEENABLE, fail);
229
   }
230
 
231
   if (dirty & (SVGA_NEW_RAST | SVGA_NEW_FRAME_BUFFER | SVGA_NEW_NEED_PIPELINE))
232
   {
233
      const struct svga_rasterizer_state *curr = svga->curr.rast;
234
      float slope = 0.0;
235
      float bias  = 0.0;
236
 
237
      /* Need to modify depth bias according to bound depthbuffer
238
       * format.  Don't do hardware depthbias while the software
239
       * pipeline is active.
240
       */
241
      if (!svga->state.sw.need_pipeline &&
242
          svga->curr.framebuffer.zsbuf)
243
      {
244
         slope = curr->slopescaledepthbias;
245
         bias  = svga->curr.depthscale * curr->depthbias;
246
      }
247
 
248
      EMIT_RS_FLOAT( svga, slope, SLOPESCALEDEPTHBIAS, fail );
249
      EMIT_RS_FLOAT( svga, bias, DEPTHBIAS, fail );
250
   }
251
 
252
   if (dirty & SVGA_NEW_FRAME_BUFFER) {
253
      /* XXX: we only look at the first color buffer's sRGB state */
254
      float gamma = 1.0f;
255
      if (svga->curr.framebuffer.cbufs[0] &&
256
          util_format_is_srgb(svga->curr.framebuffer.cbufs[0]->format)) {
257
         gamma = 2.2f;
258
      }
259
      EMIT_RS_FLOAT(svga, gamma, OUTPUTGAMMA, fail);
260
   }
261
 
262
   if (dirty & SVGA_NEW_RAST) {
263
      /* bitmask of the enabled clip planes */
264
      unsigned enabled = svga->curr.rast->templ.clip_plane_enable;
265
      EMIT_RS( svga, enabled, CLIPPLANEENABLE, fail );
266
   }
267
 
268
   if (queue.rs_count) {
269
      SVGA3dRenderState *rs;
270
 
271
      if (SVGA3D_BeginSetRenderState( svga->swc,
272
                                      &rs,
273
                                      queue.rs_count ) != PIPE_OK)
274
         goto fail;
275
 
276
      memcpy( rs,
277
              queue.rs,
278
              queue.rs_count * sizeof queue.rs[0]);
279
 
280
      SVGA_FIFOCommitAll( svga->swc );
281
   }
282
 
283
   return PIPE_OK;
284
 
285
fail:
286
   /* XXX: need to poison cached hardware state on failure to ensure
287
    * dirty state gets re-emitted.  Fix this by re-instating partial
288
    * FIFOCommit command and only updating cached hw state once the
289
    * initial allocation has succeeded.
290
    */
291
   memset(svga->state.hw_draw.rs, 0xcd, sizeof(svga->state.hw_draw.rs));
292
 
293
   return PIPE_ERROR_OUT_OF_MEMORY;
294
}
295
 
296
 
297
struct svga_tracked_state svga_hw_rss =
298
{
299
   "hw rss state",
300
 
301
   (SVGA_NEW_BLEND |
302
    SVGA_NEW_BLEND_COLOR |
303
    SVGA_NEW_DEPTH_STENCIL |
304
    SVGA_NEW_STENCIL_REF |
305
    SVGA_NEW_RAST |
306
    SVGA_NEW_FRAME_BUFFER |
307
    SVGA_NEW_NEED_PIPELINE),
308
 
309
   emit_rss
310
};