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4358 | Serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. |
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4 | * All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the |
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8 | * "Software"), to deal in the Software without restriction, including |
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9 | * without limitation the rights to use, copy, modify, merge, publish, |
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10 | * distribute, sub license, and/or sell copies of the Software, and to |
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11 | * permit persons to whom the Software is furnished to do so, subject to |
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12 | * the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice (including the |
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15 | * next paragraph) shall be included in all copies or substantial portions |
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16 | * of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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20 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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21 | * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
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22 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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23 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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24 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | **************************************************************************/ |
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27 | |||
28 | #include "i915_batch.h" |
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29 | #include "i915_state_inlines.h" |
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30 | #include "i915_context.h" |
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31 | #include "i915_reg.h" |
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32 | #include "i915_state.h" |
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33 | |||
34 | #include "util/u_memory.h" |
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35 | #include "util/u_pack_color.h" |
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36 | |||
37 | |||
38 | /* State that we have chosen to store in the DYNAMIC segment of the |
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39 | * i915 indirect state mechanism. |
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40 | * |
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41 | * Can't cache these in the way we do the static state, as there is no |
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42 | * start/size in the command packet, instead an 'end' value that gets |
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43 | * incremented. |
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44 | * |
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45 | * Additionally, there seems to be a requirement to re-issue the full |
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46 | * (active) state every time a 4kb boundary is crossed. |
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47 | */ |
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48 | |||
49 | static INLINE void set_dynamic(struct i915_context *i915, |
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50 | unsigned offset, |
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51 | const unsigned state) |
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52 | { |
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53 | if (i915->current.dynamic[offset] == state) |
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54 | return; |
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55 | |||
56 | i915->current.dynamic[offset] = state; |
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57 | i915->dynamic_dirty |= 1 << offset; |
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58 | i915->hardware_dirty |= I915_HW_DYNAMIC; |
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59 | } |
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60 | |||
61 | |||
62 | |||
63 | static INLINE void set_dynamic_array(struct i915_context *i915, |
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64 | unsigned offset, |
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65 | const unsigned *src, |
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66 | unsigned dwords) |
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67 | { |
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68 | unsigned i; |
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69 | |||
70 | if (!memcmp(src, &i915->current.dynamic[offset], dwords * 4)) |
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71 | return; |
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72 | |||
73 | for (i = 0; i < dwords; i++) { |
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74 | i915->current.dynamic[offset + i] = src[i]; |
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75 | i915->dynamic_dirty |= 1 << (offset + i); |
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76 | } |
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77 | |||
78 | i915->hardware_dirty |= I915_HW_DYNAMIC; |
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79 | } |
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80 | |||
81 | |||
82 | |||
83 | /*********************************************************************** |
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84 | * Modes4: stencil masks and logicop |
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85 | */ |
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86 | static void upload_MODES4(struct i915_context *i915) |
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87 | { |
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88 | unsigned modes4 = 0; |
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89 | |||
90 | /* I915_NEW_STENCIL |
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91 | */ |
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92 | modes4 |= i915->depth_stencil->stencil_modes4; |
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93 | |||
94 | /* I915_NEW_BLEND |
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95 | */ |
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96 | modes4 |= i915->blend->modes4; |
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97 | |||
98 | set_dynamic(i915, I915_DYNAMIC_MODES4, modes4); |
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99 | } |
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100 | |||
101 | const struct i915_tracked_state i915_upload_MODES4 = { |
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102 | "MODES4", |
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103 | upload_MODES4, |
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104 | I915_NEW_BLEND | I915_NEW_DEPTH_STENCIL |
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105 | }; |
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106 | |||
107 | |||
108 | |||
109 | /*********************************************************************** |
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110 | */ |
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111 | static void upload_BFO(struct i915_context *i915) |
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112 | { |
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113 | unsigned bfo[2]; |
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114 | bfo[0] = i915->depth_stencil->bfo[0]; |
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115 | bfo[1] = i915->depth_stencil->bfo[1]; |
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116 | /* I don't get it only allowed to set a ref mask when the enable bit is set? */ |
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117 | if (bfo[0] & BFO_ENABLE_STENCIL_REF) { |
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118 | bfo[0] |= i915->stencil_ref.ref_value[1] << BFO_STENCIL_REF_SHIFT; |
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119 | } |
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120 | |||
121 | set_dynamic_array(i915, I915_DYNAMIC_BFO_0, bfo, 2); |
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122 | } |
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123 | |||
124 | const struct i915_tracked_state i915_upload_BFO = { |
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125 | "BFO", |
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126 | upload_BFO, |
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127 | I915_NEW_DEPTH_STENCIL |
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128 | }; |
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129 | |||
130 | |||
131 | |||
132 | /*********************************************************************** |
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133 | */ |
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134 | static void upload_BLENDCOLOR(struct i915_context *i915) |
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135 | { |
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136 | unsigned bc[2]; |
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137 | |||
138 | memset(bc, 0, sizeof(bc)); |
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139 | |||
140 | /* I915_NEW_BLEND |
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141 | */ |
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142 | { |
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143 | const float *color = i915->blend_color.color; |
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144 | |||
145 | bc[0] = _3DSTATE_CONST_BLEND_COLOR_CMD; |
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146 | bc[1] = pack_ui32_float4(color[0], |
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147 | color[1], |
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148 | color[2], |
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149 | color[3]); |
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150 | } |
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151 | |||
152 | set_dynamic_array(i915, I915_DYNAMIC_BC_0, bc, 2); |
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153 | } |
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154 | |||
155 | const struct i915_tracked_state i915_upload_BLENDCOLOR = { |
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156 | "BLENDCOLOR", |
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157 | upload_BLENDCOLOR, |
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158 | I915_NEW_BLEND |
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159 | }; |
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160 | |||
161 | |||
162 | |||
163 | /*********************************************************************** |
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164 | */ |
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165 | static void upload_IAB(struct i915_context *i915) |
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166 | { |
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167 | unsigned iab = i915->blend->iab; |
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168 | |||
169 | set_dynamic(i915, I915_DYNAMIC_IAB, iab); |
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170 | } |
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171 | |||
172 | const struct i915_tracked_state i915_upload_IAB = { |
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173 | "IAB", |
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174 | upload_IAB, |
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175 | I915_NEW_BLEND |
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176 | }; |
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177 | |||
178 | |||
179 | |||
180 | /*********************************************************************** |
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181 | */ |
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182 | static void upload_DEPTHSCALE(struct i915_context *i915) |
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183 | { |
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184 | set_dynamic_array(i915, I915_DYNAMIC_DEPTHSCALE_0, |
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185 | &i915->rasterizer->ds[0].u, 2); |
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186 | } |
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187 | |||
188 | const struct i915_tracked_state i915_upload_DEPTHSCALE = { |
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189 | "DEPTHSCALE", |
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190 | upload_DEPTHSCALE, |
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191 | I915_NEW_RASTERIZER |
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192 | }; |
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193 | |||
194 | |||
195 | |||
196 | /*********************************************************************** |
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197 | * Polygon stipple |
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198 | * |
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199 | * The i915 supports a 4x4 stipple natively, GL wants 32x32. |
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200 | * Fortunately stipple is usually a repeating pattern. |
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201 | * |
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202 | * XXX: does stipple pattern need to be adjusted according to |
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203 | * the window position? |
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204 | * |
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205 | * XXX: possibly need workaround for conform paths test. |
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206 | */ |
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207 | static void upload_STIPPLE(struct i915_context *i915) |
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208 | { |
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209 | unsigned st[2]; |
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210 | |||
211 | st[0] = _3DSTATE_STIPPLE; |
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212 | st[1] = 0; |
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213 | |||
214 | /* I915_NEW_RASTERIZER |
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215 | */ |
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216 | st[1] |= i915->rasterizer->st; |
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217 | |||
218 | /* I915_NEW_STIPPLE |
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219 | */ |
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220 | { |
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221 | const ubyte *mask = (const ubyte *)i915->poly_stipple.stipple; |
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222 | ubyte p[4]; |
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223 | |||
224 | p[0] = mask[12] & 0xf; |
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225 | p[1] = mask[8] & 0xf; |
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226 | p[2] = mask[4] & 0xf; |
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227 | p[3] = mask[0] & 0xf; |
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228 | |||
229 | /* Not sure what to do about fallbacks, so for now just dont: |
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230 | */ |
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231 | st[1] |= ((p[0] << 0) | |
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232 | (p[1] << 4) | |
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233 | (p[2] << 8) | |
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234 | (p[3] << 12)); |
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235 | } |
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236 | |||
237 | set_dynamic_array(i915, I915_DYNAMIC_STP_0, st, 2); |
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238 | } |
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239 | |||
240 | const struct i915_tracked_state i915_upload_STIPPLE = { |
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241 | "STIPPLE", |
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242 | upload_STIPPLE, |
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243 | I915_NEW_RASTERIZER | I915_NEW_STIPPLE |
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244 | }; |
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245 | |||
246 | |||
247 | |||
248 | /*********************************************************************** |
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249 | * Scissor enable |
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250 | */ |
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251 | static void upload_SCISSOR_ENABLE( struct i915_context *i915 ) |
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252 | { |
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253 | set_dynamic(i915, I915_DYNAMIC_SC_ENA_0, i915->rasterizer->sc[0]); |
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254 | } |
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255 | |||
256 | const struct i915_tracked_state i915_upload_SCISSOR_ENABLE = { |
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257 | "SCISSOR ENABLE", |
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258 | upload_SCISSOR_ENABLE, |
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259 | I915_NEW_RASTERIZER |
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260 | }; |
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261 | |||
262 | |||
263 | |||
264 | /*********************************************************************** |
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265 | * Scissor rect |
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266 | */ |
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267 | static void upload_SCISSOR_RECT(struct i915_context *i915) |
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268 | { |
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269 | unsigned x1 = i915->scissor.minx; |
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270 | unsigned y1 = i915->scissor.miny; |
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271 | unsigned x2 = i915->scissor.maxx - 1; |
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272 | unsigned y2 = i915->scissor.maxy - 1; |
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273 | unsigned sc[3]; |
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274 | |||
275 | sc[0] = _3DSTATE_SCISSOR_RECT_0_CMD; |
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276 | sc[1] = (y1 << 16) | (x1 & 0xffff); |
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277 | sc[2] = (y2 << 16) | (x2 & 0xffff); |
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278 | |||
279 | set_dynamic_array(i915, I915_DYNAMIC_SC_RECT_0, sc, 3); |
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280 | } |
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281 | |||
282 | const struct i915_tracked_state i915_upload_SCISSOR_RECT = { |
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283 | "SCISSOR RECT", |
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284 | upload_SCISSOR_RECT, |
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285 | I915_NEW_SCISSOR |
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286 | }; |
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287 | |||
288 | |||
289 | |||
290 | /*********************************************************************** |
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291 | */ |
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292 | static const struct i915_tracked_state *atoms[] = { |
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293 | &i915_upload_MODES4, |
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294 | &i915_upload_BFO, |
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295 | &i915_upload_BLENDCOLOR, |
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296 | &i915_upload_IAB, |
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297 | &i915_upload_DEPTHSCALE, |
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298 | &i915_upload_STIPPLE, |
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299 | &i915_upload_SCISSOR_ENABLE, |
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300 | &i915_upload_SCISSOR_RECT |
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301 | }; |
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302 | |||
303 | /* These will be dynamic indirect state commands, but for now just end |
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304 | * up on the batch buffer with everything else. |
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305 | */ |
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306 | static void update_dynamic(struct i915_context *i915) |
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307 | { |
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308 | int i; |
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309 | |||
310 | for (i = 0; i < Elements(atoms); i++) |
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311 | if (i915->dirty & atoms[i]->dirty) |
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312 | atoms[i]->update(i915); |
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313 | } |
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314 | |||
315 | struct i915_tracked_state i915_hw_dynamic = { |
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316 | "dynamic", |
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317 | update_dynamic, |
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318 | ~0 /* all state atoms, becuase we do internal checking */ |
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319 | };>><>><>><>><>><>><>><>><>>><> |