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/**************************************************************************
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 *
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 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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#include "i915_batch.h"
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#include "i915_state_inlines.h"
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#include "i915_context.h"
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#include "i915_reg.h"
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#include "i915_state.h"
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#include "util/u_memory.h"
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#include "util/u_pack_color.h"
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/* State that we have chosen to store in the DYNAMIC segment of the
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 * i915 indirect state mechanism.
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 *
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 * Can't cache these in the way we do the static state, as there is no
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 * start/size in the command packet, instead an 'end' value that gets
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 * incremented.
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 *
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 * Additionally, there seems to be a requirement to re-issue the full
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 * (active) state every time a 4kb boundary is crossed.
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 */
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static INLINE void set_dynamic(struct i915_context *i915,
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                               unsigned offset,
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                               const unsigned state)
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{
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   if (i915->current.dynamic[offset] == state)
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      return;
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   i915->current.dynamic[offset] = state;
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   i915->dynamic_dirty |= 1 << offset;
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   i915->hardware_dirty |= I915_HW_DYNAMIC;
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}
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static INLINE void set_dynamic_array(struct i915_context *i915,
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                                     unsigned offset,
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                                     const unsigned *src,
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                                     unsigned dwords)
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{
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   unsigned i;
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   if (!memcmp(src, &i915->current.dynamic[offset], dwords * 4))
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      return;
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   for (i = 0; i < dwords; i++) {
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      i915->current.dynamic[offset + i] = src[i];
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      i915->dynamic_dirty |= 1 << (offset + i);
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   }
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   i915->hardware_dirty |= I915_HW_DYNAMIC;
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}
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/***********************************************************************
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 * Modes4: stencil masks and logicop
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 */
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static void upload_MODES4(struct i915_context *i915)
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{
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   unsigned modes4 = 0;
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   /* I915_NEW_STENCIL
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    */
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   modes4 |= i915->depth_stencil->stencil_modes4;
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   /* I915_NEW_BLEND
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     */
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   modes4 |= i915->blend->modes4;
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   set_dynamic(i915, I915_DYNAMIC_MODES4, modes4);
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}
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const struct i915_tracked_state i915_upload_MODES4 = {
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   "MODES4",
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   upload_MODES4,
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   I915_NEW_BLEND | I915_NEW_DEPTH_STENCIL
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};
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/***********************************************************************
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 */
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static void upload_BFO(struct i915_context *i915)
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{
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   unsigned bfo[2];
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   bfo[0] = i915->depth_stencil->bfo[0];
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   bfo[1] = i915->depth_stencil->bfo[1];
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   /* I don't get it only allowed to set a ref mask when the enable bit is set? */
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   if (bfo[0] & BFO_ENABLE_STENCIL_REF) {
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      bfo[0] |= i915->stencil_ref.ref_value[1] << BFO_STENCIL_REF_SHIFT;
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   }
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   set_dynamic_array(i915, I915_DYNAMIC_BFO_0, bfo, 2);
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}
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const struct i915_tracked_state i915_upload_BFO = {
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   "BFO",
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   upload_BFO,
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   I915_NEW_DEPTH_STENCIL
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};
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/***********************************************************************
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 */
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static void upload_BLENDCOLOR(struct i915_context *i915)
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{
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   unsigned bc[2];
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   memset(bc, 0, sizeof(bc));
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   /* I915_NEW_BLEND
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    */
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   {
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      const float *color = i915->blend_color.color;
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      bc[0] = _3DSTATE_CONST_BLEND_COLOR_CMD;
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      bc[1] = pack_ui32_float4(color[0],
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                               color[1],
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                               color[2],
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                               color[3]);
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   }
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   set_dynamic_array(i915, I915_DYNAMIC_BC_0, bc, 2);
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}
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const struct i915_tracked_state i915_upload_BLENDCOLOR = {
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   "BLENDCOLOR",
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   upload_BLENDCOLOR,
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   I915_NEW_BLEND
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};
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/***********************************************************************
164
 */
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static void upload_IAB(struct i915_context *i915)
166
{
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   unsigned iab = i915->blend->iab;
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   set_dynamic(i915, I915_DYNAMIC_IAB, iab);
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}
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const struct i915_tracked_state i915_upload_IAB = {
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   "IAB",
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   upload_IAB,
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   I915_NEW_BLEND
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};
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/***********************************************************************
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 */
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static void upload_DEPTHSCALE(struct i915_context *i915)
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{
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   set_dynamic_array(i915, I915_DYNAMIC_DEPTHSCALE_0,
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                     &i915->rasterizer->ds[0].u, 2);
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}
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const struct i915_tracked_state i915_upload_DEPTHSCALE = {
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   "DEPTHSCALE",
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   upload_DEPTHSCALE,
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   I915_NEW_RASTERIZER
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};
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/***********************************************************************
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 * Polygon stipple
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 *
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 * The i915 supports a 4x4 stipple natively, GL wants 32x32.
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 * Fortunately stipple is usually a repeating pattern.
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 *
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 * XXX: does stipple pattern need to be adjusted according to
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 * the window position?
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 *
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 * XXX: possibly need workaround for conform paths test.
206
 */
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static void upload_STIPPLE(struct i915_context *i915)
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{
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   unsigned st[2];
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   st[0] = _3DSTATE_STIPPLE;
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   st[1] = 0;
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214
   /* I915_NEW_RASTERIZER
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    */
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   st[1] |= i915->rasterizer->st;
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   /* I915_NEW_STIPPLE
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    */
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   {
221
      const ubyte *mask = (const ubyte *)i915->poly_stipple.stipple;
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      ubyte p[4];
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      p[0] = mask[12] & 0xf;
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      p[1] = mask[8] & 0xf;
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      p[2] = mask[4] & 0xf;
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      p[3] = mask[0] & 0xf;
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      /* Not sure what to do about fallbacks, so for now just dont:
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       */
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      st[1] |= ((p[0] << 0) |
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                (p[1] << 4) |
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                (p[2] << 8) |
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                (p[3] << 12));
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   }
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   set_dynamic_array(i915, I915_DYNAMIC_STP_0, st, 2);
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}
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const struct i915_tracked_state i915_upload_STIPPLE = {
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   "STIPPLE",
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   upload_STIPPLE,
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   I915_NEW_RASTERIZER | I915_NEW_STIPPLE
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};
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/***********************************************************************
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 * Scissor enable
250
 */
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static void upload_SCISSOR_ENABLE( struct i915_context *i915 )
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{
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   set_dynamic(i915, I915_DYNAMIC_SC_ENA_0, i915->rasterizer->sc[0]);
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}
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const struct i915_tracked_state i915_upload_SCISSOR_ENABLE = {
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   "SCISSOR ENABLE",
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   upload_SCISSOR_ENABLE,
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   I915_NEW_RASTERIZER
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};
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/***********************************************************************
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 * Scissor rect
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 */
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static void upload_SCISSOR_RECT(struct i915_context *i915)
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{
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   unsigned x1 = i915->scissor.minx;
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   unsigned y1 = i915->scissor.miny;
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   unsigned x2 = i915->scissor.maxx - 1;
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   unsigned y2 = i915->scissor.maxy - 1;
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   unsigned sc[3];
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   sc[0] = _3DSTATE_SCISSOR_RECT_0_CMD;
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   sc[1] = (y1 << 16) | (x1 & 0xffff);
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   sc[2] = (y2 << 16) | (x2 & 0xffff);
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279
   set_dynamic_array(i915, I915_DYNAMIC_SC_RECT_0, sc, 3);
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}
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const struct i915_tracked_state i915_upload_SCISSOR_RECT = {
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   "SCISSOR RECT",
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   upload_SCISSOR_RECT,
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   I915_NEW_SCISSOR
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};
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288
 
289
 
290
/***********************************************************************
291
 */
292
static const struct i915_tracked_state *atoms[] = {
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   &i915_upload_MODES4,
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   &i915_upload_BFO,
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   &i915_upload_BLENDCOLOR,
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   &i915_upload_IAB,
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   &i915_upload_DEPTHSCALE,
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   &i915_upload_STIPPLE,
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   &i915_upload_SCISSOR_ENABLE,
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   &i915_upload_SCISSOR_RECT
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};
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303
/* These will be dynamic indirect state commands, but for now just end
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 * up on the batch buffer with everything else.
305
 */
306
static void update_dynamic(struct i915_context *i915)
307
{
308
   int i;
309
 
310
   for (i = 0; i < Elements(atoms); i++)
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      if (i915->dirty & atoms[i]->dirty)
312
         atoms[i]->update(i915);
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}
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315
struct i915_tracked_state i915_hw_dynamic = {
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   "dynamic",
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   update_dynamic,
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   ~0 /* all state atoms, becuase we do internal checking */
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};