Subversion Repositories Kolibri OS

Rev

Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
4358 Serge 1
/**************************************************************************
2
 *
3
 * Copyright 2009 Marek Olšák 
4
 *
5
 * Permission is hereby granted, free of charge, to any person obtaining a
6
 * copy of this software and associated documentation files (the
7
 * "Software"), to deal in the Software without restriction, including
8
 * without limitation the rights to use, copy, modify, merge, publish,
9
 * distribute, sub license, and/or sell copies of the Software, and to
10
 * permit persons to whom the Software is furnished to do so, subject to
11
 * the following conditions:
12
 *
13
 * The above copyright notice and this permission notice (including the
14
 * next paragraph) shall be included in all copies or substantial portions
15
 * of the Software.
16
 *
17
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24
 *
25
 **************************************************************************/
26
 
27
#ifndef U_BLITTER_H
28
#define U_BLITTER_H
29
 
30
#include "util/u_framebuffer.h"
31
#include "util/u_inlines.h"
32
 
33
#include "pipe/p_state.h"
34
 
35
/* u_memory.h conflicts with st/mesa */
36
#ifndef Elements
37
#define Elements(x) (sizeof(x)/sizeof((x)[0]))
38
#endif
39
 
40
 
41
#ifdef __cplusplus
42
extern "C" {
43
#endif
44
 
45
struct pipe_context;
46
 
47
enum blitter_attrib_type {
48
   UTIL_BLITTER_ATTRIB_NONE,
49
   UTIL_BLITTER_ATTRIB_COLOR,
50
   UTIL_BLITTER_ATTRIB_TEXCOORD
51
};
52
 
53
struct blitter_context
54
{
55
   /**
56
    * Draw a rectangle.
57
    *
58
    * \param x1      An X coordinate of the top-left corner.
59
    * \param y1      A Y coordinate of the top-left corner.
60
    * \param x2      An X coordinate of the bottom-right corner.
61
    * \param y2      A Y coordinate of the bottom-right corner.
62
    * \param depth   A depth which the rectangle is rendered at.
63
    *
64
    * \param type   Semantics of the attributes "attrib".
65
    *               If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
66
    *               If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
67
    *               make up a constant RGBA color, and should go
68
    *               to the GENERIC0 varying slot of a fragment shader.
69
    *               If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
70
    *               {a3, a4} specify top-left and bottom-right texture
71
    *               coordinates of the rectangle, respectively, and should go
72
    *               to the GENERIC0 varying slot of a fragment shader.
73
    *
74
    * \param attrib See type.
75
    *
76
    * \note A driver may optionally override this callback to implement
77
    *       a specialized hardware path for drawing a rectangle, e.g. using
78
    *       a rectangular point sprite.
79
    */
80
   void (*draw_rectangle)(struct blitter_context *blitter,
81
                          int x1, int y1, int x2, int y2,
82
                          float depth,
83
                          enum blitter_attrib_type type,
84
                          const union pipe_color_union *color);
85
 
86
   /**
87
    * Get the next surface layer for the pipe surface, i.e. make a copy
88
    * of the surface and increment the first and last layer by 1.
89
    *
90
    * This callback is exposed, so that drivers can override it if needed.
91
    */
92
   struct pipe_surface *(*get_next_surface_layer)(struct pipe_context *pipe,
93
                                                  struct pipe_surface *surf);
94
 
95
   /* Whether the blitter is running. */
96
   boolean running;
97
 
98
   /* Private members, really. */
99
   struct pipe_context *pipe; /**< pipe context */
100
 
101
   void *saved_blend_state;   /**< blend state */
102
   void *saved_dsa_state;     /**< depth stencil alpha state */
103
   void *saved_velem_state;   /**< vertex elements state */
104
   void *saved_rs_state;      /**< rasterizer state */
105
   void *saved_fs, *saved_vs, *saved_gs; /**< shaders */
106
 
107
   struct pipe_framebuffer_state saved_fb_state;  /**< framebuffer state */
108
   struct pipe_stencil_ref saved_stencil_ref;     /**< stencil ref */
109
   struct pipe_viewport_state saved_viewport;
110
   struct pipe_scissor_state saved_scissor;
111
   boolean is_sample_mask_saved;
112
   unsigned saved_sample_mask;
113
 
114
   unsigned saved_num_sampler_states;
115
   void *saved_sampler_states[PIPE_MAX_SAMPLERS];
116
 
117
   unsigned saved_num_sampler_views;
118
   struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
119
 
120
   unsigned vb_slot;
121
   struct pipe_vertex_buffer saved_vertex_buffer;
122
 
123
   unsigned saved_num_so_targets;
124
   struct pipe_stream_output_target *saved_so_targets[PIPE_MAX_SO_BUFFERS];
125
 
126
   struct pipe_query *saved_render_cond_query;
127
   uint saved_render_cond_mode;
128
   boolean saved_render_cond_cond;
129
};
130
 
131
/**
132
 * Create a blitter context.
133
 */
134
struct blitter_context *util_blitter_create(struct pipe_context *pipe);
135
 
136
/**
137
 * Destroy a blitter context.
138
 */
139
void util_blitter_destroy(struct blitter_context *blitter);
140
 
141
void util_blitter_cache_all_shaders(struct blitter_context *blitter);
142
 
143
/**
144
 * Return the pipe context associated with a blitter context.
145
 */
146
static INLINE
147
struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
148
{
149
   return blitter->pipe;
150
}
151
 
152
/**
153
 * Override PIPE_CAP_TEXTURE_MULTISAMPLE as reported by the driver.
154
 */
155
void util_blitter_set_texture_multisample(struct blitter_context *blitter,
156
                                          boolean supported);
157
 
158
/* The default function to draw a rectangle. This can only be used
159
 * inside of the draw_rectangle callback if the driver overrides it. */
160
void util_blitter_draw_rectangle(struct blitter_context *blitter,
161
                                 int x1, int y1, int x2, int y2, float depth,
162
                                 enum blitter_attrib_type type,
163
                                 const union pipe_color_union *attrib);
164
 
165
 
166
/*
167
 * These states must be saved before any of the following functions are called:
168
 * - vertex buffers
169
 * - vertex elements
170
 * - vertex shader
171
 * - geometry shader (if supported)
172
 * - stream output targets (if supported)
173
 * - rasterizer state
174
 */
175
 
176
/**
177
 * Clear a specified set of currently bound buffers to specified values.
178
 *
179
 * These states must be saved in the blitter in addition to the state objects
180
 * already required to be saved:
181
 * - fragment shader
182
 * - depth stencil alpha state
183
 * - blend state
184
 */
185
void util_blitter_clear(struct blitter_context *blitter,
186
                        unsigned width, unsigned height,
187
                        unsigned clear_buffers,
188
                        const union pipe_color_union *color,
189
                        double depth, unsigned stencil);
190
 
191
/**
192
 * Check if the blitter (with the help of the driver) can blit between
193
 * the two resources.
194
 * The mask is a combination of the PIPE_MASK_* flags.
195
 * Set to PIPE_MASK_RGBAZS if unsure.
196
 */
197
boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
198
                                       const struct pipe_resource *dst,
199
                                       const struct pipe_resource *src,
200
                                       unsigned mask);
201
 
202
boolean util_blitter_is_blit_supported(struct blitter_context *blitter,
203
				       const struct pipe_blit_info *info);
204
 
205
/**
206
 * Copy a block of pixels from one surface to another.
207
 *
208
 * These states must be saved in the blitter in addition to the state objects
209
 * already required to be saved:
210
 * - fragment shader
211
 * - depth stencil alpha state
212
 * - blend state
213
 * - fragment sampler states
214
 * - fragment sampler textures
215
 * - framebuffer state
216
 * - sample mask
217
 */
218
void util_blitter_copy_texture(struct blitter_context *blitter,
219
                               struct pipe_resource *dst,
220
                               unsigned dst_level,
221
                               unsigned dstx, unsigned dsty, unsigned dstz,
222
                               struct pipe_resource *src,
223
                               unsigned src_level,
224
                               const struct pipe_box *srcbox, unsigned mask,
225
                               boolean copy_all_samples);
226
 
227
/**
228
 * This is a generic implementation of pipe->blit, which accepts
229
 * sampler/surface views instead of resources.
230
 *
231
 * The layer and mipmap level are specified by the views.
232
 *
233
 * Drivers can use this to change resource properties (like format, width,
234
 * height) by changing how the views interpret them, instead of changing
235
 * pipe_resource directly. This is used to blit resources of formats which
236
 * are not renderable.
237
 *
238
 * src_width0 and src_height0 are sampler_view-private properties that
239
 * override pipe_resource. The blitter uses them for computation of texture
240
 * coordinates. The dst dimensions are supplied through pipe_surface::width
241
 * and height.
242
 *
243
 * The mask is a combination of the PIPE_MASK_* flags.
244
 * Set to PIPE_MASK_RGBAZS if unsure.
245
 */
246
void util_blitter_blit_generic(struct blitter_context *blitter,
247
                               struct pipe_surface *dst,
248
                               const struct pipe_box *dstbox,
249
                               struct pipe_sampler_view *src,
250
                               const struct pipe_box *srcbox,
251
                               unsigned src_width0, unsigned src_height0,
252
                               unsigned mask, unsigned filter,
253
                               const struct pipe_scissor_state *scissor,
254
                               boolean copy_all_samples);
255
 
256
void util_blitter_blit(struct blitter_context *blitter,
257
		       const struct pipe_blit_info *info);
258
 
259
/**
260
 * Helper function to initialize a view for copy_texture_view.
261
 * The parameters must match copy_texture_view.
262
 */
263
void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
264
                                      struct pipe_resource *dst,
265
                                      unsigned dstlevel,
266
                                      unsigned dstz);
267
 
268
/**
269
 * Helper function to initialize a view for copy_texture_view.
270
 * The parameters must match copy_texture_view.
271
 */
272
void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
273
                                      struct pipe_resource *src,
274
                                      unsigned srclevel);
275
 
276
/**
277
 * Copy data from one buffer to another using the Stream Output functionality.
278
 * 4-byte alignment is required, otherwise software fallback is used.
279
 */
280
void util_blitter_copy_buffer(struct blitter_context *blitter,
281
                              struct pipe_resource *dst,
282
                              unsigned dstx,
283
                              struct pipe_resource *src,
284
                              unsigned srcx,
285
                              unsigned size);
286
 
287
/**
288
 * Clear the contents of a buffer using the Stream Output functionality.
289
 * 4-byte alignment is required.
290
 *
291
 * "num_channels" can be 1, 2, 3, or 4, and specifies if the clear value is
292
 * R, RG, RGB, or RGBA.
293
 *
294
 * For each element, only "num_channels" components of "clear_value" are
295
 * copied to the buffer, then the offset is incremented by num_channels*4.
296
 */
297
void util_blitter_clear_buffer(struct blitter_context *blitter,
298
                               struct pipe_resource *dst,
299
                               unsigned offset, unsigned size,
300
                               unsigned num_channels,
301
                               const union pipe_color_union *clear_value);
302
 
303
/**
304
 * Clear a region of a (color) surface to a constant value.
305
 *
306
 * These states must be saved in the blitter in addition to the state objects
307
 * already required to be saved:
308
 * - fragment shader
309
 * - depth stencil alpha state
310
 * - blend state
311
 * - framebuffer state
312
 */
313
void util_blitter_clear_render_target(struct blitter_context *blitter,
314
                                      struct pipe_surface *dst,
315
                                      const union pipe_color_union *color,
316
                                      unsigned dstx, unsigned dsty,
317
                                      unsigned width, unsigned height);
318
 
319
/**
320
 * Clear a region of a depth-stencil surface, both stencil and depth
321
 * or only one of them if this is a combined depth-stencil surface.
322
 *
323
 * These states must be saved in the blitter in addition to the state objects
324
 * already required to be saved:
325
 * - fragment shader
326
 * - depth stencil alpha state
327
 * - blend state
328
 * - framebuffer state
329
 */
330
void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
331
                                      struct pipe_surface *dst,
332
                                      unsigned clear_flags,
333
                                      double depth,
334
                                      unsigned stencil,
335
                                      unsigned dstx, unsigned dsty,
336
                                      unsigned width, unsigned height);
337
 
338
/* The following functions are customized variants of the clear functions.
339
 * Some drivers use them internally to do things like MSAA resolve
340
 * and resource decompression. It usually consists of rendering a full-screen
341
 * quad with a special blend or DSA state.
342
 */
343
 
344
/* Used by r300g for depth decompression. */
345
void util_blitter_custom_clear_depth(struct blitter_context *blitter,
346
                                     unsigned width, unsigned height,
347
                                     double depth, void *custom_dsa);
348
 
349
/* Used by r600g for depth decompression. */
350
void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
351
				       struct pipe_surface *zsurf,
352
				       struct pipe_surface *cbsurf,
353
				       unsigned sample_mask,
354
				       void *dsa_stage, float depth);
355
 
356
/* Used by r600g for color decompression. */
357
void util_blitter_custom_color(struct blitter_context *blitter,
358
                               struct pipe_surface *dstsurf,
359
                               void *custom_blend);
360
 
361
/* Used by r600g for MSAA color resolve. */
362
void util_blitter_custom_resolve_color(struct blitter_context *blitter,
363
                                       struct pipe_resource *dst,
364
                                       unsigned dst_level,
365
                                       unsigned dst_layer,
366
                                       struct pipe_resource *src,
367
                                       unsigned src_layer,
368
				       unsigned sampled_mask,
369
                                       void *custom_blend,
370
                                       enum pipe_format format);
371
 
372
/* The functions below should be used to save currently bound constant state
373
 * objects inside a driver. The objects are automatically restored at the end
374
 * of the util_blitter_{clear, copy_region, fill_region} functions and then
375
 * forgotten.
376
 *
377
 * States not listed here are not affected by util_blitter. */
378
 
379
static INLINE
380
void util_blitter_save_blend(struct blitter_context *blitter,
381
                             void *state)
382
{
383
   blitter->saved_blend_state = state;
384
}
385
 
386
static INLINE
387
void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
388
                                           void *state)
389
{
390
   blitter->saved_dsa_state = state;
391
}
392
 
393
static INLINE
394
void util_blitter_save_vertex_elements(struct blitter_context *blitter,
395
                                       void *state)
396
{
397
   blitter->saved_velem_state = state;
398
}
399
 
400
static INLINE
401
void util_blitter_save_stencil_ref(struct blitter_context *blitter,
402
                                   const struct pipe_stencil_ref *state)
403
{
404
   blitter->saved_stencil_ref = *state;
405
}
406
 
407
static INLINE
408
void util_blitter_save_rasterizer(struct blitter_context *blitter,
409
                                  void *state)
410
{
411
   blitter->saved_rs_state = state;
412
}
413
 
414
static INLINE
415
void util_blitter_save_fragment_shader(struct blitter_context *blitter,
416
                                       void *fs)
417
{
418
   blitter->saved_fs = fs;
419
}
420
 
421
static INLINE
422
void util_blitter_save_vertex_shader(struct blitter_context *blitter,
423
                                     void *vs)
424
{
425
   blitter->saved_vs = vs;
426
}
427
 
428
static INLINE
429
void util_blitter_save_geometry_shader(struct blitter_context *blitter,
430
                                       void *gs)
431
{
432
   blitter->saved_gs = gs;
433
}
434
 
435
static INLINE
436
void util_blitter_save_framebuffer(struct blitter_context *blitter,
437
                                   const struct pipe_framebuffer_state *state)
438
{
439
   blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
440
   util_copy_framebuffer_state(&blitter->saved_fb_state, state);
441
}
442
 
443
static INLINE
444
void util_blitter_save_viewport(struct blitter_context *blitter,
445
                                struct pipe_viewport_state *state)
446
{
447
   blitter->saved_viewport = *state;
448
}
449
 
450
static INLINE
451
void util_blitter_save_scissor(struct blitter_context *blitter,
452
                               struct pipe_scissor_state *state)
453
{
454
   blitter->saved_scissor = *state;
455
}
456
 
457
static INLINE
458
void util_blitter_save_fragment_sampler_states(
459
                  struct blitter_context *blitter,
460
                  unsigned num_sampler_states,
461
                  void **sampler_states)
462
{
463
   assert(num_sampler_states <= Elements(blitter->saved_sampler_states));
464
 
465
   blitter->saved_num_sampler_states = num_sampler_states;
466
   memcpy(blitter->saved_sampler_states, sampler_states,
467
          num_sampler_states * sizeof(void *));
468
}
469
 
470
static INLINE void
471
util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
472
                                         unsigned num_views,
473
                                         struct pipe_sampler_view **views)
474
{
475
   unsigned i;
476
   assert(num_views <= Elements(blitter->saved_sampler_views));
477
 
478
   blitter->saved_num_sampler_views = num_views;
479
   for (i = 0; i < num_views; i++)
480
      pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
481
                                  views[i]);
482
}
483
 
484
static INLINE void
485
util_blitter_save_vertex_buffer_slot(struct blitter_context *blitter,
486
                                     struct pipe_vertex_buffer *vertex_buffers)
487
{
488
   pipe_resource_reference(&blitter->saved_vertex_buffer.buffer,
489
                           vertex_buffers[blitter->vb_slot].buffer);
490
   memcpy(&blitter->saved_vertex_buffer, &vertex_buffers[blitter->vb_slot],
491
          sizeof(struct pipe_vertex_buffer));
492
}
493
 
494
static INLINE void
495
util_blitter_save_so_targets(struct blitter_context *blitter,
496
                             unsigned num_targets,
497
                             struct pipe_stream_output_target **targets)
498
{
499
   unsigned i;
500
   assert(num_targets <= Elements(blitter->saved_so_targets));
501
 
502
   blitter->saved_num_so_targets = num_targets;
503
   for (i = 0; i < num_targets; i++)
504
      pipe_so_target_reference(&blitter->saved_so_targets[i],
505
                               targets[i]);
506
}
507
 
508
static INLINE void
509
util_blitter_save_sample_mask(struct blitter_context *blitter,
510
                              unsigned sample_mask)
511
{
512
   blitter->is_sample_mask_saved = TRUE;
513
   blitter->saved_sample_mask = sample_mask;
514
}
515
 
516
static INLINE void
517
util_blitter_save_render_condition(struct blitter_context *blitter,
518
                                   struct pipe_query *query,
519
                                   boolean condition,
520
                                   uint mode)
521
{
522
   blitter->saved_render_cond_query = query;
523
   blitter->saved_render_cond_mode = mode;
524
   blitter->saved_render_cond_cond = condition;
525
}
526
 
527
#ifdef __cplusplus
528
}
529
#endif
530
 
531
#endif