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5563 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * |
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4 | * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the "Software"), |
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8 | * to deal in the Software without restriction, including without limitation |
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9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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10 | * and/or sell copies of the Software, and to permit persons to whom the |
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11 | * Software is furnished to do so, subject to the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice shall be included |
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14 | * in all copies or substantial portions of the Software. |
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15 | * |
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16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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17 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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20 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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21 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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22 | * OTHER DEALINGS IN THE SOFTWARE. |
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23 | * |
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24 | * |
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25 | * Authors: |
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26 | * Brian Paul Keith Whitwell |
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27 | */ |
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28 | |||
29 | |||
30 | #if IDX & LIGHT_TWOSIDE |
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31 | # define NR_SIDES 2 |
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32 | #else |
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33 | # define NR_SIDES 1 |
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34 | #endif |
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35 | |||
36 | |||
37 | /* define TRACE to trace lighting code */ |
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38 | /* #define TRACE 1 */ |
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39 | |||
40 | /* |
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41 | * ctx is the current context |
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42 | * VB is the vertex buffer |
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43 | * stage is the lighting stage-private data |
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44 | * input is the vector of eye or object-space vertex coordinates |
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45 | */ |
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46 | static void TAG(light_rgba_spec)( struct gl_context *ctx, |
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47 | struct vertex_buffer *VB, |
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48 | struct tnl_pipeline_stage *stage, |
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49 | GLvector4f *input ) |
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50 | { |
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51 | struct light_stage_data *store = LIGHT_STAGE_DATA(stage); |
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52 | GLfloat (*base)[3] = ctx->Light._BaseColor; |
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53 | GLfloat sumA[2]; |
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54 | GLuint j; |
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55 | |||
56 | const GLuint vstride = input->stride; |
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57 | const GLfloat *vertex = (GLfloat *)input->data; |
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58 | const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride; |
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59 | const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; |
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60 | |||
61 | GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data; |
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62 | GLfloat (*Fspec)[4] = (GLfloat (*)[4]) store->LitSecondary[0].data; |
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63 | #if IDX & LIGHT_TWOSIDE |
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64 | GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data; |
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65 | GLfloat (*Bspec)[4] = (GLfloat (*)[4]) store->LitSecondary[1].data; |
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66 | #endif |
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67 | |||
68 | const GLuint nr = VB->Count; |
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69 | |||
70 | #ifdef TRACE |
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71 | fprintf(stderr, "%s\n", __FUNCTION__ ); |
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72 | #endif |
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73 | |||
74 | VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0]; |
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75 | VB->AttribPtr[_TNL_ATTRIB_COLOR1] = &store->LitSecondary[0]; |
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76 | sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; |
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77 | |||
78 | #if IDX & LIGHT_TWOSIDE |
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79 | VB->BackfaceColorPtr = &store->LitColor[1]; |
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80 | VB->BackfaceSecondaryColorPtr = &store->LitSecondary[1]; |
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81 | sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; |
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82 | #endif |
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83 | |||
84 | |||
85 | store->LitColor[0].stride = 16; |
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86 | store->LitColor[1].stride = 16; |
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87 | |||
88 | for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) { |
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89 | GLfloat sum[2][3], spec[2][3]; |
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90 | struct gl_light *light; |
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91 | |||
92 | #if IDX & LIGHT_MATERIAL |
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93 | update_materials( ctx, store ); |
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94 | sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; |
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95 | #if IDX & LIGHT_TWOSIDE |
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96 | sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; |
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97 | #endif |
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98 | #endif |
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99 | |||
100 | COPY_3V(sum[0], base[0]); |
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101 | ZERO_3V(spec[0]); |
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102 | |||
103 | #if IDX & LIGHT_TWOSIDE |
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104 | COPY_3V(sum[1], base[1]); |
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105 | ZERO_3V(spec[1]); |
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106 | #endif |
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107 | |||
108 | /* Add contribution from each enabled light source */ |
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109 | foreach (light, &ctx->Light.EnabledList) { |
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110 | GLfloat n_dot_h; |
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111 | GLfloat correction; |
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112 | GLint side; |
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113 | GLfloat contrib[3]; |
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114 | GLfloat attenuation; |
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115 | GLfloat VP[3]; /* unit vector from vertex to light */ |
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116 | GLfloat n_dot_VP; /* n dot VP */ |
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117 | GLfloat *h; |
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118 | |||
119 | /* compute VP and attenuation */ |
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120 | if (!(light->_Flags & LIGHT_POSITIONAL)) { |
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121 | /* directional light */ |
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122 | COPY_3V(VP, light->_VP_inf_norm); |
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123 | attenuation = light->_VP_inf_spot_attenuation; |
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124 | } |
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125 | else { |
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126 | GLfloat d; /* distance from vertex to light */ |
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127 | |||
128 | SUB_3V(VP, light->_Position, vertex); |
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129 | |||
130 | d = (GLfloat) LEN_3FV( VP ); |
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131 | |||
132 | if (d > 1e-6) { |
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133 | GLfloat invd = 1.0F / d; |
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134 | SELF_SCALE_SCALAR_3V(VP, invd); |
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135 | } |
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136 | |||
137 | attenuation = 1.0F / (light->ConstantAttenuation + d * |
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138 | (light->LinearAttenuation + d * |
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139 | light->QuadraticAttenuation)); |
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140 | |||
141 | /* spotlight attenuation */ |
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142 | if (light->_Flags & LIGHT_SPOT) { |
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143 | GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); |
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144 | |||
145 | if (PV_dot_dir |
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146 | continue; /* this light makes no contribution */ |
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147 | } |
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148 | else { |
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149 | GLfloat spot = powf(PV_dot_dir, light->SpotExponent); |
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150 | attenuation *= spot; |
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151 | } |
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152 | } |
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153 | } |
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154 | |||
155 | if (attenuation < 1e-3) |
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156 | continue; /* this light makes no contribution */ |
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157 | |||
158 | /* Compute dot product or normal and vector from V to light pos */ |
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159 | n_dot_VP = DOT3( normal, VP ); |
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160 | |||
161 | /* Which side gets the diffuse & specular terms? */ |
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162 | if (n_dot_VP < 0.0F) { |
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163 | ACC_SCALE_SCALAR_3V(sum[0], attenuation, light->_MatAmbient[0]); |
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164 | #if IDX & LIGHT_TWOSIDE |
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165 | side = 1; |
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166 | correction = -1; |
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167 | n_dot_VP = -n_dot_VP; |
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168 | #else |
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169 | continue; |
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170 | #endif |
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171 | } |
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172 | else { |
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173 | #if IDX & LIGHT_TWOSIDE |
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174 | ACC_SCALE_SCALAR_3V( sum[1], attenuation, light->_MatAmbient[1]); |
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175 | #endif |
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176 | side = 0; |
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177 | correction = 1; |
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178 | } |
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179 | |||
180 | /* diffuse term */ |
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181 | COPY_3V(contrib, light->_MatAmbient[side]); |
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182 | ACC_SCALE_SCALAR_3V(contrib, n_dot_VP, light->_MatDiffuse[side]); |
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183 | ACC_SCALE_SCALAR_3V(sum[side], attenuation, contrib ); |
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184 | |||
185 | /* specular term - cannibalize VP... */ |
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186 | if (ctx->Light.Model.LocalViewer) { |
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187 | GLfloat v[3]; |
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188 | COPY_3V(v, vertex); |
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189 | NORMALIZE_3FV(v); |
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190 | SUB_3V(VP, VP, v); /* h = VP + VPe */ |
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191 | h = VP; |
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192 | NORMALIZE_3FV(h); |
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193 | } |
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194 | else if (light->_Flags & LIGHT_POSITIONAL) { |
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195 | h = VP; |
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196 | ACC_3V(h, ctx->_EyeZDir); |
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197 | NORMALIZE_3FV(h); |
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198 | } |
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199 | else { |
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200 | h = light->_h_inf_norm; |
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201 | } |
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202 | |||
203 | n_dot_h = correction * DOT3(normal, h); |
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204 | |||
205 | if (n_dot_h > 0.0F) { |
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206 | GLfloat spec_coef = lookup_shininess(ctx, side, n_dot_h); |
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207 | if (spec_coef > 1.0e-10) { |
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208 | spec_coef *= attenuation; |
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209 | ACC_SCALE_SCALAR_3V( spec[side], spec_coef, |
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210 | light->_MatSpecular[side]); |
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211 | } |
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212 | } |
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213 | } /*loop over lights*/ |
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214 | |||
215 | COPY_3V( Fcolor[j], sum[0] ); |
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216 | COPY_3V( Fspec[j], spec[0] ); |
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217 | Fcolor[j][3] = sumA[0]; |
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218 | |||
219 | #if IDX & LIGHT_TWOSIDE |
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220 | COPY_3V( Bcolor[j], sum[1] ); |
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221 | COPY_3V( Bspec[j], spec[1] ); |
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222 | Bcolor[j][3] = sumA[1]; |
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223 | #endif |
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224 | } |
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225 | } |
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226 | |||
227 | |||
228 | static void TAG(light_rgba)( struct gl_context *ctx, |
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229 | struct vertex_buffer *VB, |
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230 | struct tnl_pipeline_stage *stage, |
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231 | GLvector4f *input ) |
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232 | { |
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233 | struct light_stage_data *store = LIGHT_STAGE_DATA(stage); |
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234 | GLuint j; |
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235 | |||
236 | GLfloat (*base)[3] = ctx->Light._BaseColor; |
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237 | GLfloat sumA[2]; |
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238 | |||
239 | const GLuint vstride = input->stride; |
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240 | const GLfloat *vertex = (GLfloat *) input->data; |
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241 | const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride; |
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242 | const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; |
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243 | |||
244 | GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data; |
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245 | #if IDX & LIGHT_TWOSIDE |
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246 | GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data; |
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247 | #endif |
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248 | |||
249 | const GLuint nr = VB->Count; |
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250 | |||
251 | #ifdef TRACE |
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252 | fprintf(stderr, "%s\n", __FUNCTION__ ); |
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253 | #endif |
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254 | |||
255 | VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0]; |
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256 | sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; |
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257 | |||
258 | #if IDX & LIGHT_TWOSIDE |
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259 | VB->BackfaceColorPtr = &store->LitColor[1]; |
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260 | sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; |
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261 | #endif |
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262 | |||
263 | store->LitColor[0].stride = 16; |
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264 | store->LitColor[1].stride = 16; |
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265 | |||
266 | for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) { |
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267 | GLfloat sum[2][3]; |
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268 | struct gl_light *light; |
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269 | |||
270 | #if IDX & LIGHT_MATERIAL |
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271 | update_materials( ctx, store ); |
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272 | sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; |
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273 | #if IDX & LIGHT_TWOSIDE |
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274 | sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; |
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275 | #endif |
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276 | #endif |
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277 | |||
278 | COPY_3V(sum[0], base[0]); |
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279 | |||
280 | #if IDX & LIGHT_TWOSIDE |
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281 | COPY_3V(sum[1], base[1]); |
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282 | #endif |
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283 | |||
284 | /* Add contribution from each enabled light source */ |
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285 | foreach (light, &ctx->Light.EnabledList) { |
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286 | |||
287 | GLfloat n_dot_h; |
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288 | GLfloat correction; |
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289 | GLint side; |
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290 | GLfloat contrib[3]; |
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291 | GLfloat attenuation = 1.0; |
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292 | GLfloat VP[3]; /* unit vector from vertex to light */ |
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293 | GLfloat n_dot_VP; /* n dot VP */ |
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294 | GLfloat *h; |
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295 | |||
296 | /* compute VP and attenuation */ |
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297 | if (!(light->_Flags & LIGHT_POSITIONAL)) { |
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298 | /* directional light */ |
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299 | COPY_3V(VP, light->_VP_inf_norm); |
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300 | attenuation = light->_VP_inf_spot_attenuation; |
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301 | } |
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302 | else { |
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303 | GLfloat d; /* distance from vertex to light */ |
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304 | |||
305 | |||
306 | SUB_3V(VP, light->_Position, vertex); |
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307 | |||
308 | d = (GLfloat) LEN_3FV( VP ); |
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309 | |||
310 | if ( d > 1e-6) { |
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311 | GLfloat invd = 1.0F / d; |
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312 | SELF_SCALE_SCALAR_3V(VP, invd); |
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313 | } |
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314 | |||
315 | attenuation = 1.0F / (light->ConstantAttenuation + d * |
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316 | (light->LinearAttenuation + d * |
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317 | light->QuadraticAttenuation)); |
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318 | |||
319 | /* spotlight attenuation */ |
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320 | if (light->_Flags & LIGHT_SPOT) { |
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321 | GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); |
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322 | |||
323 | if (PV_dot_dir |
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324 | continue; /* this light makes no contribution */ |
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325 | } |
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326 | else { |
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327 | GLfloat spot = powf(PV_dot_dir, light->SpotExponent); |
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328 | attenuation *= spot; |
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329 | } |
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330 | } |
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331 | } |
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332 | |||
333 | if (attenuation < 1e-3) |
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334 | continue; /* this light makes no contribution */ |
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335 | |||
336 | /* Compute dot product or normal and vector from V to light pos */ |
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337 | n_dot_VP = DOT3( normal, VP ); |
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338 | |||
339 | /* which side are we lighting? */ |
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340 | if (n_dot_VP < 0.0F) { |
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341 | ACC_SCALE_SCALAR_3V(sum[0], attenuation, light->_MatAmbient[0]); |
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342 | #if IDX & LIGHT_TWOSIDE |
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343 | side = 1; |
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344 | correction = -1; |
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345 | n_dot_VP = -n_dot_VP; |
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346 | #else |
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347 | continue; |
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348 | #endif |
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349 | } |
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350 | else { |
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351 | #if IDX & LIGHT_TWOSIDE |
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352 | ACC_SCALE_SCALAR_3V( sum[1], attenuation, light->_MatAmbient[1]); |
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353 | #endif |
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354 | side = 0; |
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355 | correction = 1; |
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356 | } |
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357 | |||
358 | COPY_3V(contrib, light->_MatAmbient[side]); |
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359 | |||
360 | /* diffuse term */ |
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361 | ACC_SCALE_SCALAR_3V(contrib, n_dot_VP, light->_MatDiffuse[side]); |
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362 | |||
363 | /* specular term - cannibalize VP... */ |
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364 | { |
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365 | if (ctx->Light.Model.LocalViewer) { |
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366 | GLfloat v[3]; |
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367 | COPY_3V(v, vertex); |
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368 | NORMALIZE_3FV(v); |
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369 | SUB_3V(VP, VP, v); /* h = VP + VPe */ |
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370 | h = VP; |
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371 | NORMALIZE_3FV(h); |
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372 | } |
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373 | else if (light->_Flags & LIGHT_POSITIONAL) { |
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374 | h = VP; |
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375 | ACC_3V(h, ctx->_EyeZDir); |
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376 | NORMALIZE_3FV(h); |
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377 | } |
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378 | else { |
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379 | h = light->_h_inf_norm; |
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380 | } |
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381 | |||
382 | n_dot_h = correction * DOT3(normal, h); |
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383 | |||
384 | if (n_dot_h > 0.0F) { |
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385 | GLfloat spec_coef = lookup_shininess(ctx, side, n_dot_h); |
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386 | ACC_SCALE_SCALAR_3V( contrib, spec_coef, |
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387 | light->_MatSpecular[side]); |
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388 | } |
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389 | } |
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390 | |||
391 | ACC_SCALE_SCALAR_3V( sum[side], attenuation, contrib ); |
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392 | } |
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393 | |||
394 | COPY_3V( Fcolor[j], sum[0] ); |
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395 | Fcolor[j][3] = sumA[0]; |
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396 | |||
397 | #if IDX & LIGHT_TWOSIDE |
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398 | COPY_3V( Bcolor[j], sum[1] ); |
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399 | Bcolor[j][3] = sumA[1]; |
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400 | #endif |
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401 | } |
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402 | } |
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403 | |||
404 | |||
405 | |||
406 | |||
407 | /* As below, but with just a single light. |
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408 | */ |
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409 | static void TAG(light_fast_rgba_single)( struct gl_context *ctx, |
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410 | struct vertex_buffer *VB, |
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411 | struct tnl_pipeline_stage *stage, |
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412 | GLvector4f *input ) |
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413 | |||
414 | { |
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415 | struct light_stage_data *store = LIGHT_STAGE_DATA(stage); |
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416 | const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride; |
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417 | const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; |
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418 | GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data; |
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419 | #if IDX & LIGHT_TWOSIDE |
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420 | GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data; |
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421 | #endif |
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422 | const struct gl_light *light = ctx->Light.EnabledList.next; |
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423 | GLuint j = 0; |
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424 | GLfloat base[2][4]; |
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425 | #if IDX & LIGHT_MATERIAL |
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426 | const GLuint nr = VB->Count; |
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427 | #else |
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428 | const GLuint nr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->count; |
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429 | #endif |
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430 | |||
431 | #ifdef TRACE |
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432 | fprintf(stderr, "%s\n", __FUNCTION__ ); |
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433 | #endif |
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434 | |||
435 | (void) input; /* doesn't refer to Eye or Obj */ |
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436 | |||
437 | VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0]; |
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438 | #if IDX & LIGHT_TWOSIDE |
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439 | VB->BackfaceColorPtr = &store->LitColor[1]; |
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440 | #endif |
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441 | |||
442 | if (nr > 1) { |
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443 | store->LitColor[0].stride = 16; |
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444 | store->LitColor[1].stride = 16; |
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445 | } |
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446 | else { |
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447 | store->LitColor[0].stride = 0; |
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448 | store->LitColor[1].stride = 0; |
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449 | } |
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450 | |||
451 | for (j = 0; j < nr; j++, STRIDE_F(normal,nstride)) { |
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452 | |||
453 | GLfloat n_dot_VP; |
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454 | |||
455 | #if IDX & LIGHT_MATERIAL |
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456 | update_materials( ctx, store ); |
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457 | #endif |
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458 | |||
459 | /* No attenuation, so incoporate _MatAmbient into base color. |
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460 | */ |
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461 | #if !(IDX & LIGHT_MATERIAL) |
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462 | if ( j == 0 ) |
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463 | #endif |
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464 | { |
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465 | COPY_3V(base[0], light->_MatAmbient[0]); |
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466 | ACC_3V(base[0], ctx->Light._BaseColor[0] ); |
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467 | base[0][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; |
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468 | |||
469 | #if IDX & LIGHT_TWOSIDE |
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470 | COPY_3V(base[1], light->_MatAmbient[1]); |
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471 | ACC_3V(base[1], ctx->Light._BaseColor[1]); |
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472 | base[1][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; |
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473 | #endif |
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474 | } |
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475 | |||
476 | n_dot_VP = DOT3(normal, light->_VP_inf_norm); |
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477 | |||
478 | if (n_dot_VP < 0.0F) { |
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479 | #if IDX & LIGHT_TWOSIDE |
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480 | GLfloat n_dot_h = -DOT3(normal, light->_h_inf_norm); |
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481 | GLfloat sum[3]; |
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482 | COPY_3V(sum, base[1]); |
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483 | ACC_SCALE_SCALAR_3V(sum, -n_dot_VP, light->_MatDiffuse[1]); |
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484 | if (n_dot_h > 0.0F) { |
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485 | GLfloat spec = lookup_shininess(ctx, 1, n_dot_h); |
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486 | ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[1]); |
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487 | } |
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488 | COPY_3V(Bcolor[j], sum ); |
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489 | Bcolor[j][3] = base[1][3]; |
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490 | #endif |
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491 | COPY_4FV(Fcolor[j], base[0]); |
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492 | } |
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493 | else { |
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494 | GLfloat n_dot_h = DOT3(normal, light->_h_inf_norm); |
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495 | GLfloat sum[3]; |
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496 | COPY_3V(sum, base[0]); |
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497 | ACC_SCALE_SCALAR_3V(sum, n_dot_VP, light->_MatDiffuse[0]); |
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498 | if (n_dot_h > 0.0F) { |
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499 | GLfloat spec = lookup_shininess(ctx, 0, n_dot_h); |
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500 | ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[0]); |
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501 | } |
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502 | COPY_3V(Fcolor[j], sum ); |
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503 | Fcolor[j][3] = base[0][3]; |
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504 | #if IDX & LIGHT_TWOSIDE |
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505 | COPY_4FV(Bcolor[j], base[1]); |
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506 | #endif |
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507 | } |
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508 | } |
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509 | } |
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510 | |||
511 | |||
512 | /* Light infinite lights |
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513 | */ |
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514 | static void TAG(light_fast_rgba)( struct gl_context *ctx, |
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515 | struct vertex_buffer *VB, |
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516 | struct tnl_pipeline_stage *stage, |
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517 | GLvector4f *input ) |
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518 | { |
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519 | struct light_stage_data *store = LIGHT_STAGE_DATA(stage); |
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520 | GLfloat sumA[2]; |
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521 | const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride; |
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522 | const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; |
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523 | GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data; |
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524 | #if IDX & LIGHT_TWOSIDE |
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525 | GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data; |
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526 | #endif |
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527 | GLuint j = 0; |
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528 | #if IDX & LIGHT_MATERIAL |
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529 | const GLuint nr = VB->Count; |
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530 | #else |
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531 | const GLuint nr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->count; |
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532 | #endif |
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533 | const struct gl_light *light; |
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534 | |||
535 | #ifdef TRACE |
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536 | fprintf(stderr, "%s %d\n", __FUNCTION__, nr ); |
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537 | #endif |
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538 | |||
539 | (void) input; |
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540 | |||
541 | sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; |
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542 | sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; |
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543 | |||
544 | VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0]; |
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545 | #if IDX & LIGHT_TWOSIDE |
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546 | VB->BackfaceColorPtr = &store->LitColor[1]; |
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547 | #endif |
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548 | |||
549 | if (nr > 1) { |
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550 | store->LitColor[0].stride = 16; |
||
551 | store->LitColor[1].stride = 16; |
||
552 | } |
||
553 | else { |
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554 | store->LitColor[0].stride = 0; |
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555 | store->LitColor[1].stride = 0; |
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556 | } |
||
557 | |||
558 | for (j = 0; j < nr; j++, STRIDE_F(normal,nstride)) { |
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559 | |||
560 | GLfloat sum[2][3]; |
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561 | |||
562 | #if IDX & LIGHT_MATERIAL |
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563 | update_materials( ctx, store ); |
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564 | |||
565 | sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; |
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566 | #if IDX & LIGHT_TWOSIDE |
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567 | sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; |
||
568 | #endif |
||
569 | #endif |
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570 | |||
571 | |||
572 | COPY_3V(sum[0], ctx->Light._BaseColor[0]); |
||
573 | #if IDX & LIGHT_TWOSIDE |
||
574 | COPY_3V(sum[1], ctx->Light._BaseColor[1]); |
||
575 | #endif |
||
576 | |||
577 | foreach (light, &ctx->Light.EnabledList) { |
||
578 | GLfloat n_dot_h, n_dot_VP, spec; |
||
579 | |||
580 | ACC_3V(sum[0], light->_MatAmbient[0]); |
||
581 | #if IDX & LIGHT_TWOSIDE |
||
582 | ACC_3V(sum[1], light->_MatAmbient[1]); |
||
583 | #endif |
||
584 | |||
585 | n_dot_VP = DOT3(normal, light->_VP_inf_norm); |
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586 | |||
587 | if (n_dot_VP > 0.0F) { |
||
588 | ACC_SCALE_SCALAR_3V(sum[0], n_dot_VP, light->_MatDiffuse[0]); |
||
589 | n_dot_h = DOT3(normal, light->_h_inf_norm); |
||
590 | if (n_dot_h > 0.0F) { |
||
591 | spec = lookup_shininess(ctx, 0, n_dot_h); |
||
592 | ACC_SCALE_SCALAR_3V( sum[0], spec, light->_MatSpecular[0]); |
||
593 | } |
||
594 | } |
||
595 | #if IDX & LIGHT_TWOSIDE |
||
596 | else { |
||
597 | ACC_SCALE_SCALAR_3V(sum[1], -n_dot_VP, light->_MatDiffuse[1]); |
||
598 | n_dot_h = -DOT3(normal, light->_h_inf_norm); |
||
599 | if (n_dot_h > 0.0F) { |
||
600 | spec = lookup_shininess(ctx, 1, n_dot_h); |
||
601 | ACC_SCALE_SCALAR_3V( sum[1], spec, light->_MatSpecular[1]); |
||
602 | } |
||
603 | } |
||
604 | #endif |
||
605 | } |
||
606 | |||
607 | COPY_3V( Fcolor[j], sum[0] ); |
||
608 | Fcolor[j][3] = sumA[0]; |
||
609 | |||
610 | #if IDX & LIGHT_TWOSIDE |
||
611 | COPY_3V( Bcolor[j], sum[1] ); |
||
612 | Bcolor[j][3] = sumA[1]; |
||
613 | #endif |
||
614 | } |
||
615 | } |
||
616 | |||
617 | |||
618 | |||
619 | |||
620 | static void TAG(init_light_tab)( void ) |
||
621 | { |
||
622 | _tnl_light_tab[IDX] = TAG(light_rgba); |
||
623 | _tnl_light_fast_tab[IDX] = TAG(light_fast_rgba); |
||
624 | _tnl_light_fast_single_tab[IDX] = TAG(light_fast_rgba_single); |
||
625 | _tnl_light_spec_tab[IDX] = TAG(light_rgba_spec); |
||
626 | } |
||
627 | |||
628 | |||
629 | #undef TAG |
||
630 | #undef IDX |
||
631 | #undef NR_SIDES>>>>>>>>> |