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5563 serge 1
/*
2
 * Mesa 3-D graphics library
3
 *
4
 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the "Software"),
8
 * to deal in the Software without restriction, including without limitation
9
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10
 * and/or sell copies of the Software, and to permit persons to whom the
11
 * Software is furnished to do so, subject to the following conditions:
12
 *
13
 * The above copyright notice and this permission notice shall be included
14
 * in all copies or substantial portions of the Software.
15
 *
16
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22
 * OTHER DEALINGS IN THE SOFTWARE.
23
 *
24
 * Authors:
25
 *    Keith Whitwell 
26
 */
27
 
28
#include "main/glheader.h"
29
#include "main/bufferobj.h"
30
#include "main/condrender.h"
31
#include "main/context.h"
32
#include "main/imports.h"
33
#include "main/mtypes.h"
34
#include "main/macros.h"
35
#include "main/enums.h"
36
 
37
#include "t_context.h"
38
#include "tnl.h"
39
 
40
 
41
 
42
static GLubyte *get_space(struct gl_context *ctx, GLuint bytes)
43
{
44
   TNLcontext *tnl = TNL_CONTEXT(ctx);
45
   GLubyte *space = malloc(bytes);
46
 
47
   tnl->block[tnl->nr_blocks++] = space;
48
   return space;
49
}
50
 
51
 
52
static void free_space(struct gl_context *ctx)
53
{
54
   TNLcontext *tnl = TNL_CONTEXT(ctx);
55
   GLuint i;
56
   for (i = 0; i < tnl->nr_blocks; i++)
57
      free(tnl->block[i]);
58
   tnl->nr_blocks = 0;
59
}
60
 
61
 
62
/* Convert the incoming array to GLfloats.  Understands the
63
 * array->Normalized flag and selects the correct conversion method.
64
 */
65
#define CONVERT( TYPE, MACRO ) do {		\
66
   GLuint i, j;					\
67
   if (input->Normalized) {			\
68
      for (i = 0; i < count; i++) {		\
69
	 const TYPE *in = (TYPE *)ptr;		\
70
	 for (j = 0; j < sz; j++) {		\
71
	    *fptr++ = MACRO(*in);		\
72
	    in++;				\
73
	 }					\
74
	 ptr += input->StrideB;			\
75
      }						\
76
   } else {					\
77
      for (i = 0; i < count; i++) {		\
78
	 const TYPE *in = (TYPE *)ptr;		\
79
	 for (j = 0; j < sz; j++) {		\
80
	    *fptr++ = (GLfloat)(*in);		\
81
	    in++;				\
82
	 }					\
83
	 ptr += input->StrideB;			\
84
      }						\
85
   }						\
86
} while (0)
87
 
88
 
89
/**
90
 * Convert array of BGRA/GLubyte[4] values to RGBA/float[4]
91
 * \param ptr  input/ubyte array
92
 * \param fptr  output/float array
93
 */
94
static void
95
convert_bgra_to_float(const struct gl_client_array *input,
96
                      const GLubyte *ptr, GLfloat *fptr,
97
                      GLuint count )
98
{
99
   GLuint i;
100
   assert(input->Normalized);
101
   assert(input->Size == 4);
102
   for (i = 0; i < count; i++) {
103
      const GLubyte *in = (GLubyte *) ptr;  /* in is in BGRA order */
104
      *fptr++ = UBYTE_TO_FLOAT(in[2]);  /* red */
105
      *fptr++ = UBYTE_TO_FLOAT(in[1]);  /* green */
106
      *fptr++ = UBYTE_TO_FLOAT(in[0]);  /* blue */
107
      *fptr++ = UBYTE_TO_FLOAT(in[3]);  /* alpha */
108
      ptr += input->StrideB;
109
   }
110
}
111
 
112
static void
113
convert_half_to_float(const struct gl_client_array *input,
114
		      const GLubyte *ptr, GLfloat *fptr,
115
		      GLuint count, GLuint sz)
116
{
117
   GLuint i, j;
118
 
119
   for (i = 0; i < count; i++) {
120
      GLhalfARB *in = (GLhalfARB *)ptr;
121
 
122
      for (j = 0; j < sz; j++) {
123
	 *fptr++ = _mesa_half_to_float(in[j]);
124
      }
125
      ptr += input->StrideB;
126
   }
127
}
128
 
129
/**
130
 * \brief Convert fixed-point to floating-point.
131
 *
132
 * In OpenGL, a fixed-point number is a "signed 2's complement 16.16 scaled
133
 * integer" (Table 2.2 of the OpenGL ES 2.0 spec).
134
 *
135
 * If the buffer has the \c normalized flag set, the formula
136
 *     \code normalize(x) := (2*x + 1) / (2^16 - 1) \endcode
137
 * is used to map the fixed-point numbers into the range [-1, 1].
138
 */
139
static void
140
convert_fixed_to_float(const struct gl_client_array *input,
141
                       const GLubyte *ptr, GLfloat *fptr,
142
                       GLuint count)
143
{
144
   GLuint i;
145
   GLint j;
146
   const GLint size = input->Size;
147
 
148
   if (input->Normalized) {
149
      for (i = 0; i < count; ++i) {
150
         const GLfixed *in = (GLfixed *) ptr;
151
         for (j = 0; j < size; ++j) {
152
            *fptr++ = (GLfloat) (2 * in[j] + 1) / (GLfloat) ((1 << 16) - 1);
153
         }
154
         ptr += input->StrideB;
155
      }
156
   } else {
157
      for (i = 0; i < count; ++i) {
158
         const GLfixed *in = (GLfixed *) ptr;
159
         for (j = 0; j < size; ++j) {
160
            *fptr++ = in[j] / (GLfloat) (1 << 16);
161
         }
162
         ptr += input->StrideB;
163
      }
164
   }
165
}
166
 
167
/* Adjust pointer to point at first requested element, convert to
168
 * floating point, populate VB->AttribPtr[].
169
 */
170
static void _tnl_import_array( struct gl_context *ctx,
171
			       GLuint attrib,
172
			       GLuint count,
173
			       const struct gl_client_array *input,
174
			       const GLubyte *ptr )
175
{
176
   TNLcontext *tnl = TNL_CONTEXT(ctx);
177
   struct vertex_buffer *VB = &tnl->vb;
178
   GLuint stride = input->StrideB;
179
 
180
   if (input->Type != GL_FLOAT) {
181
      const GLuint sz = input->Size;
182
      GLubyte *buf = get_space(ctx, count * sz * sizeof(GLfloat));
183
      GLfloat *fptr = (GLfloat *)buf;
184
 
185
      switch (input->Type) {
186
      case GL_BYTE:
187
	 CONVERT(GLbyte, BYTE_TO_FLOAT);
188
	 break;
189
      case GL_UNSIGNED_BYTE:
190
         if (input->Format == GL_BGRA) {
191
            /* See GL_EXT_vertex_array_bgra */
192
            convert_bgra_to_float(input, ptr, fptr, count);
193
         }
194
         else {
195
            CONVERT(GLubyte, UBYTE_TO_FLOAT);
196
         }
197
	 break;
198
      case GL_SHORT:
199
	 CONVERT(GLshort, SHORT_TO_FLOAT);
200
	 break;
201
      case GL_UNSIGNED_SHORT:
202
	 CONVERT(GLushort, USHORT_TO_FLOAT);
203
	 break;
204
      case GL_INT:
205
	 CONVERT(GLint, INT_TO_FLOAT);
206
	 break;
207
      case GL_UNSIGNED_INT:
208
	 CONVERT(GLuint, UINT_TO_FLOAT);
209
	 break;
210
      case GL_DOUBLE:
211
	 CONVERT(GLdouble, (GLfloat));
212
	 break;
213
      case GL_HALF_FLOAT:
214
	 convert_half_to_float(input, ptr, fptr, count, sz);
215
	 break;
216
      case GL_FIXED:
217
         convert_fixed_to_float(input, ptr, fptr, count);
218
         break;
219
      default:
220
	 assert(0);
221
	 break;
222
      }
223
 
224
      ptr = buf;
225
      stride = sz * sizeof(GLfloat);
226
   }
227
 
228
   VB->AttribPtr[attrib] = &tnl->tmp_inputs[attrib];
229
   VB->AttribPtr[attrib]->data = (GLfloat (*)[4])ptr;
230
   VB->AttribPtr[attrib]->start = (GLfloat *)ptr;
231
   VB->AttribPtr[attrib]->count = count;
232
   VB->AttribPtr[attrib]->stride = stride;
233
   VB->AttribPtr[attrib]->size = input->Size;
234
 
235
   /* This should die, but so should the whole GLvector4f concept:
236
    */
237
   VB->AttribPtr[attrib]->flags = (((1<Size)-1) |
238
				   VEC_NOT_WRITEABLE |
239
				   (stride == 4*sizeof(GLfloat) ? 0 : VEC_BAD_STRIDE));
240
 
241
   VB->AttribPtr[attrib]->storage = NULL;
242
}
243
 
244
#define CLIPVERTS  ((6 + MAX_CLIP_PLANES) * 2)
245
 
246
 
247
static GLboolean *_tnl_import_edgeflag( struct gl_context *ctx,
248
					const GLvector4f *input,
249
					GLuint count)
250
{
251
   const GLubyte *ptr = (const GLubyte *)input->data;
252
   const GLuint stride = input->stride;
253
   GLboolean *space = (GLboolean *)get_space(ctx, count + CLIPVERTS);
254
   GLboolean *bptr = space;
255
   GLuint i;
256
 
257
   for (i = 0; i < count; i++) {
258
      *bptr++ = ((GLfloat *)ptr)[0] == 1.0;
259
      ptr += stride;
260
   }
261
 
262
   return space;
263
}
264
 
265
 
266
static void bind_inputs( struct gl_context *ctx,
267
			 const struct gl_client_array *inputs[],
268
			 GLint count,
269
			 struct gl_buffer_object **bo,
270
			 GLuint *nr_bo )
271
{
272
   TNLcontext *tnl = TNL_CONTEXT(ctx);
273
   struct vertex_buffer *VB = &tnl->vb;
274
   GLuint i;
275
 
276
   /* Map all the VBOs
277
    */
278
   for (i = 0; i < VERT_ATTRIB_MAX; i++) {
279
      const void *ptr;
280
 
281
      if (inputs[i]->BufferObj->Name) {
282
	 if (!inputs[i]->BufferObj->Pointer) {
283
	    bo[*nr_bo] = inputs[i]->BufferObj;
284
	    (*nr_bo)++;
285
	    ctx->Driver.MapBufferRange(ctx, 0, inputs[i]->BufferObj->Size,
286
				       GL_MAP_READ_BIT,
287
				       inputs[i]->BufferObj);
288
 
289
	    assert(inputs[i]->BufferObj->Pointer);
290
	 }
291
 
292
	 ptr = ADD_POINTERS(inputs[i]->BufferObj->Pointer,
293
			    inputs[i]->Ptr);
294
      }
295
      else
296
	 ptr = inputs[i]->Ptr;
297
 
298
      /* Just make sure the array is floating point, otherwise convert to
299
       * temporary storage.
300
       *
301
       * XXX: remove the GLvector4f type at some stage and just use
302
       * client arrays.
303
       */
304
      _tnl_import_array(ctx, i, count, inputs[i], ptr);
305
   }
306
 
307
   /* We process only the vertices between min & max index:
308
    */
309
   VB->Count = count;
310
 
311
   /* These should perhaps be part of _TNL_ATTRIB_* */
312
   VB->BackfaceColorPtr = NULL;
313
   VB->BackfaceIndexPtr = NULL;
314
   VB->BackfaceSecondaryColorPtr = NULL;
315
 
316
   /* Clipping and drawing code still requires this to be a packed
317
    * array of ubytes which can be written into.  TODO: Fix and
318
    * remove.
319
    */
320
   if (ctx->Polygon.FrontMode != GL_FILL ||
321
       ctx->Polygon.BackMode != GL_FILL)
322
   {
323
      VB->EdgeFlag = _tnl_import_edgeflag( ctx,
324
					   VB->AttribPtr[_TNL_ATTRIB_EDGEFLAG],
325
					   VB->Count );
326
   }
327
   else {
328
      /* the data previously pointed to by EdgeFlag may have been freed */
329
      VB->EdgeFlag = NULL;
330
   }
331
}
332
 
333
 
334
/* Translate indices to GLuints and store in VB->Elts.
335
 */
336
static void bind_indices( struct gl_context *ctx,
337
			  const struct _mesa_index_buffer *ib,
338
			  struct gl_buffer_object **bo,
339
			  GLuint *nr_bo)
340
{
341
   TNLcontext *tnl = TNL_CONTEXT(ctx);
342
   struct vertex_buffer *VB = &tnl->vb;
343
   GLuint i;
344
   const void *ptr;
345
 
346
   if (!ib) {
347
      VB->Elts = NULL;
348
      return;
349
   }
350
 
351
   if (_mesa_is_bufferobj(ib->obj) && !_mesa_bufferobj_mapped(ib->obj)) {
352
      /* if the buffer object isn't mapped yet, map it now */
353
      bo[*nr_bo] = ib->obj;
354
      (*nr_bo)++;
355
      ptr = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr,
356
                                       ib->count * vbo_sizeof_ib_type(ib->type),
357
				       GL_MAP_READ_BIT, ib->obj);
358
      assert(ib->obj->Pointer);
359
   } else {
360
      /* user-space elements, or buffer already mapped */
361
      ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
362
   }
363
 
364
   if (ib->type == GL_UNSIGNED_INT && VB->Primitive[0].basevertex == 0) {
365
      VB->Elts = (GLuint *) ptr;
366
   }
367
   else {
368
      GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint));
369
      VB->Elts = elts;
370
 
371
      if (ib->type == GL_UNSIGNED_INT) {
372
	 const GLuint *in = (GLuint *)ptr;
373
	 for (i = 0; i < ib->count; i++)
374
	    *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
375
      }
376
      else if (ib->type == GL_UNSIGNED_SHORT) {
377
	 const GLushort *in = (GLushort *)ptr;
378
	 for (i = 0; i < ib->count; i++)
379
	    *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
380
      }
381
      else {
382
	 const GLubyte *in = (GLubyte *)ptr;
383
	 for (i = 0; i < ib->count; i++)
384
	    *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
385
      }
386
   }
387
}
388
 
389
static void bind_prims( struct gl_context *ctx,
390
			const struct _mesa_prim *prim,
391
			GLuint nr_prims )
392
{
393
   TNLcontext *tnl = TNL_CONTEXT(ctx);
394
   struct vertex_buffer *VB = &tnl->vb;
395
 
396
   VB->Primitive = prim;
397
   VB->PrimitiveCount = nr_prims;
398
}
399
 
400
static void unmap_vbos( struct gl_context *ctx,
401
			struct gl_buffer_object **bo,
402
			GLuint nr_bo )
403
{
404
   GLuint i;
405
   for (i = 0; i < nr_bo; i++) {
406
      ctx->Driver.UnmapBuffer(ctx, bo[i]);
407
   }
408
}
409
 
410
 
411
void _tnl_vbo_draw_prims(struct gl_context *ctx,
412
			 const struct _mesa_prim *prim,
413
			 GLuint nr_prims,
414
			 const struct _mesa_index_buffer *ib,
415
			 GLboolean index_bounds_valid,
416
			 GLuint min_index,
417
			 GLuint max_index,
418
			 struct gl_transform_feedback_object *tfb_vertcount)
419
{
420
   const struct gl_client_array **arrays = ctx->Array._DrawArrays;
421
 
422
   if (!index_bounds_valid)
423
      vbo_get_minmax_indices(ctx, prim, ib, &min_index, &max_index, nr_prims);
424
 
425
   _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
426
}
427
 
428
/* This is the main entrypoint into the slimmed-down software tnl
429
 * module.  In a regular swtnl driver, this can be plugged straight
430
 * into the vbo->Driver.DrawPrims() callback.
431
 */
432
void _tnl_draw_prims( struct gl_context *ctx,
433
		      const struct gl_client_array *arrays[],
434
		      const struct _mesa_prim *prim,
435
		      GLuint nr_prims,
436
		      const struct _mesa_index_buffer *ib,
437
		      GLuint min_index,
438
		      GLuint max_index)
439
{
440
   TNLcontext *tnl = TNL_CONTEXT(ctx);
441
   const GLuint TEST_SPLIT = 0;
442
   const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES;
443
   GLint max_basevertex = prim->basevertex;
444
   GLuint i;
445
 
446
   /* Mesa core state should have been validated already */
447
   assert(ctx->NewState == 0x0);
448
 
449
   if (!_mesa_check_conditional_render(ctx))
450
      return; /* don't draw */
451
 
452
   for (i = 1; i < nr_prims; i++)
453
      max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
454
 
455
   if (0)
456
   {
457
      printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
458
      for (i = 0; i < nr_prims; i++)
459
	 printf("prim %d: %s start %d count %d\n", i,
460
		_mesa_lookup_enum_by_nr(prim[i].mode),
461
		prim[i].start,
462
		prim[i].count);
463
   }
464
 
465
   if (min_index) {
466
      /* We always translate away calls with min_index != 0.
467
       */
468
      vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib,
469
			min_index, max_index,
470
			_tnl_vbo_draw_prims );
471
      return;
472
   }
473
   else if ((GLint)max_index + max_basevertex > max) {
474
      /* The software TNL pipeline has a fixed amount of storage for
475
       * vertices and it is necessary to split incoming drawing commands
476
       * if they exceed that limit.
477
       */
478
      struct split_limits limits;
479
      limits.max_verts = max;
480
      limits.max_vb_size = ~0;
481
      limits.max_indices = ~0;
482
 
483
      /* This will split the buffers one way or another and
484
       * recursively call back into this function.
485
       */
486
      vbo_split_prims( ctx, arrays, prim, nr_prims, ib,
487
		       0, max_index + prim->basevertex,
488
		       _tnl_vbo_draw_prims,
489
		       &limits );
490
   }
491
   else {
492
      /* May need to map a vertex buffer object for every attribute plus
493
       * one for the index buffer.
494
       */
495
      struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1];
496
      GLuint nr_bo = 0;
497
      GLuint inst;
498
 
499
      for (i = 0; i < nr_prims;) {
500
	 GLuint this_nr_prims;
501
 
502
	 /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
503
	  * will rebase the elements to the basevertex, and we'll only
504
	  * emit strings of prims with the same basevertex in one draw call.
505
	  */
506
	 for (this_nr_prims = 1; i + this_nr_prims < nr_prims;
507
	      this_nr_prims++) {
508
	    if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
509
	       break;
510
	 }
511
 
512
         assert(prim[i].num_instances > 0);
513
 
514
	 /* Binding inputs may imply mapping some vertex buffer objects.
515
	  * They will need to be unmapped below.
516
	  */
517
         for (inst = 0; inst < prim[i].num_instances; inst++) {
518
 
519
            bind_prims(ctx, &prim[i], this_nr_prims);
520
            bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1,
521
                        bo, &nr_bo);
522
            bind_indices(ctx, ib, bo, &nr_bo);
523
 
524
            tnl->CurInstance = inst;
525
            TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx);
526
 
527
            unmap_vbos(ctx, bo, nr_bo);
528
            free_space(ctx);
529
         }
530
 
531
	 i += this_nr_prims;
532
      }
533
   }
534
}
535