Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
5563 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
||
3 | * |
||
4 | * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
||
5 | * Copyright (C) 2009 VMware, Inc. All Rights Reserved. |
||
6 | * |
||
7 | * Permission is hereby granted, free of charge, to any person obtaining a |
||
8 | * copy of this software and associated documentation files (the "Software"), |
||
9 | * to deal in the Software without restriction, including without limitation |
||
10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||
11 | * and/or sell copies of the Software, and to permit persons to whom the |
||
12 | * Software is furnished to do so, subject to the following conditions: |
||
13 | * |
||
14 | * The above copyright notice and this permission notice shall be included |
||
15 | * in all copies or substantial portions of the Software. |
||
16 | * |
||
17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
||
18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||
19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||
20 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
||
21 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
||
22 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
||
23 | * OTHER DEALINGS IN THE SOFTWARE. |
||
24 | */ |
||
25 | |||
26 | |||
27 | /** |
||
28 | * \file swrast/s_span.c |
||
29 | * \brief Span processing functions used by all rasterization functions. |
||
30 | * This is where all the per-fragment tests are performed |
||
31 | * \author Brian Paul |
||
32 | */ |
||
33 | |||
34 | #include "main/glheader.h" |
||
35 | #include "main/colormac.h" |
||
36 | #include "main/format_pack.h" |
||
37 | #include "main/format_unpack.h" |
||
38 | #include "main/macros.h" |
||
39 | #include "main/imports.h" |
||
40 | #include "main/image.h" |
||
41 | #include "main/samplerobj.h" |
||
42 | |||
43 | #include "s_atifragshader.h" |
||
44 | #include "s_alpha.h" |
||
45 | #include "s_blend.h" |
||
46 | #include "s_context.h" |
||
47 | #include "s_depth.h" |
||
48 | #include "s_fog.h" |
||
49 | #include "s_logic.h" |
||
50 | #include "s_masking.h" |
||
51 | #include "s_fragprog.h" |
||
52 | #include "s_span.h" |
||
53 | #include "s_stencil.h" |
||
54 | #include "s_texcombine.h" |
||
55 | |||
56 | #include |
||
57 | |||
58 | /** |
||
59 | * Set default fragment attributes for the span using the |
||
60 | * current raster values. Used prior to glDraw/CopyPixels |
||
61 | * and glBitmap. |
||
62 | */ |
||
63 | void |
||
64 | _swrast_span_default_attribs(struct gl_context *ctx, SWspan *span) |
||
65 | { |
||
66 | GLchan r, g, b, a; |
||
67 | /* Z*/ |
||
68 | { |
||
69 | const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF; |
||
70 | if (ctx->DrawBuffer->Visual.depthBits <= 16) |
||
71 | span->z = FloatToFixed(ctx->Current.RasterPos[2] * depthMax + 0.5F); |
||
72 | else { |
||
73 | GLfloat tmpf = ctx->Current.RasterPos[2] * depthMax; |
||
74 | tmpf = MIN2(tmpf, depthMax); |
||
75 | span->z = (GLint)tmpf; |
||
76 | } |
||
77 | span->zStep = 0; |
||
78 | span->interpMask |= SPAN_Z; |
||
79 | } |
||
80 | |||
81 | /* W (for perspective correction) */ |
||
82 | span->attrStart[VARYING_SLOT_POS][3] = 1.0; |
||
83 | span->attrStepX[VARYING_SLOT_POS][3] = 0.0; |
||
84 | span->attrStepY[VARYING_SLOT_POS][3] = 0.0; |
||
85 | |||
86 | /* primary color, or color index */ |
||
87 | UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterColor[0]); |
||
88 | UNCLAMPED_FLOAT_TO_CHAN(g, ctx->Current.RasterColor[1]); |
||
89 | UNCLAMPED_FLOAT_TO_CHAN(b, ctx->Current.RasterColor[2]); |
||
90 | UNCLAMPED_FLOAT_TO_CHAN(a, ctx->Current.RasterColor[3]); |
||
91 | #if CHAN_TYPE == GL_FLOAT |
||
92 | span->red = r; |
||
93 | span->green = g; |
||
94 | span->blue = b; |
||
95 | span->alpha = a; |
||
96 | #else |
||
97 | span->red = IntToFixed(r); |
||
98 | span->green = IntToFixed(g); |
||
99 | span->blue = IntToFixed(b); |
||
100 | span->alpha = IntToFixed(a); |
||
101 | #endif |
||
102 | span->redStep = 0; |
||
103 | span->greenStep = 0; |
||
104 | span->blueStep = 0; |
||
105 | span->alphaStep = 0; |
||
106 | span->interpMask |= SPAN_RGBA; |
||
107 | |||
108 | COPY_4V(span->attrStart[VARYING_SLOT_COL0], ctx->Current.RasterColor); |
||
109 | ASSIGN_4V(span->attrStepX[VARYING_SLOT_COL0], 0.0, 0.0, 0.0, 0.0); |
||
110 | ASSIGN_4V(span->attrStepY[VARYING_SLOT_COL0], 0.0, 0.0, 0.0, 0.0); |
||
111 | |||
112 | /* Secondary color */ |
||
113 | if (ctx->Light.Enabled || ctx->Fog.ColorSumEnabled) |
||
114 | { |
||
115 | COPY_4V(span->attrStart[VARYING_SLOT_COL1], ctx->Current.RasterSecondaryColor); |
||
116 | ASSIGN_4V(span->attrStepX[VARYING_SLOT_COL1], 0.0, 0.0, 0.0, 0.0); |
||
117 | ASSIGN_4V(span->attrStepY[VARYING_SLOT_COL1], 0.0, 0.0, 0.0, 0.0); |
||
118 | } |
||
119 | |||
120 | /* fog */ |
||
121 | { |
||
122 | const SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
123 | GLfloat fogVal; /* a coord or a blend factor */ |
||
124 | if (swrast->_PreferPixelFog) { |
||
125 | /* fog blend factors will be computed from fog coordinates per pixel */ |
||
126 | fogVal = ctx->Current.RasterDistance; |
||
127 | } |
||
128 | else { |
||
129 | /* fog blend factor should be computed from fogcoord now */ |
||
130 | fogVal = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance); |
||
131 | } |
||
132 | span->attrStart[VARYING_SLOT_FOGC][0] = fogVal; |
||
133 | span->attrStepX[VARYING_SLOT_FOGC][0] = 0.0; |
||
134 | span->attrStepY[VARYING_SLOT_FOGC][0] = 0.0; |
||
135 | } |
||
136 | |||
137 | /* texcoords */ |
||
138 | { |
||
139 | GLuint i; |
||
140 | for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { |
||
141 | const GLuint attr = VARYING_SLOT_TEX0 + i; |
||
142 | const GLfloat *tc = ctx->Current.RasterTexCoords[i]; |
||
143 | if (_swrast_use_fragment_program(ctx) || |
||
144 | ctx->ATIFragmentShader._Enabled) { |
||
145 | COPY_4V(span->attrStart[attr], tc); |
||
146 | } |
||
147 | else if (tc[3] > 0.0F) { |
||
148 | /* use (s/q, t/q, r/q, 1) */ |
||
149 | span->attrStart[attr][0] = tc[0] / tc[3]; |
||
150 | span->attrStart[attr][1] = tc[1] / tc[3]; |
||
151 | span->attrStart[attr][2] = tc[2] / tc[3]; |
||
152 | span->attrStart[attr][3] = 1.0; |
||
153 | } |
||
154 | else { |
||
155 | ASSIGN_4V(span->attrStart[attr], 0.0F, 0.0F, 0.0F, 1.0F); |
||
156 | } |
||
157 | ASSIGN_4V(span->attrStepX[attr], 0.0F, 0.0F, 0.0F, 0.0F); |
||
158 | ASSIGN_4V(span->attrStepY[attr], 0.0F, 0.0F, 0.0F, 0.0F); |
||
159 | } |
||
160 | } |
||
161 | } |
||
162 | |||
163 | |||
164 | /** |
||
165 | * Interpolate the active attributes (and'd with attrMask) to |
||
166 | * fill in span->array->attribs[]. |
||
167 | * Perspective correction will be done. The point/line/triangle function |
||
168 | * should have computed attrStart/Step values for VARYING_SLOT_POS[3]! |
||
169 | */ |
||
170 | static inline void |
||
171 | interpolate_active_attribs(struct gl_context *ctx, SWspan *span, |
||
172 | GLbitfield64 attrMask) |
||
173 | { |
||
174 | const SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
175 | |||
176 | /* |
||
177 | * Don't overwrite existing array values, such as colors that may have |
||
178 | * been produced by glDraw/CopyPixels. |
||
179 | */ |
||
180 | attrMask &= ~span->arrayAttribs; |
||
181 | |||
182 | ATTRIB_LOOP_BEGIN |
||
183 | if (attrMask & BITFIELD64_BIT(attr)) { |
||
184 | const GLfloat dwdx = span->attrStepX[VARYING_SLOT_POS][3]; |
||
185 | GLfloat w = span->attrStart[VARYING_SLOT_POS][3]; |
||
186 | const GLfloat dv0dx = span->attrStepX[attr][0]; |
||
187 | const GLfloat dv1dx = span->attrStepX[attr][1]; |
||
188 | const GLfloat dv2dx = span->attrStepX[attr][2]; |
||
189 | const GLfloat dv3dx = span->attrStepX[attr][3]; |
||
190 | GLfloat v0 = span->attrStart[attr][0] + span->leftClip * dv0dx; |
||
191 | GLfloat v1 = span->attrStart[attr][1] + span->leftClip * dv1dx; |
||
192 | GLfloat v2 = span->attrStart[attr][2] + span->leftClip * dv2dx; |
||
193 | GLfloat v3 = span->attrStart[attr][3] + span->leftClip * dv3dx; |
||
194 | GLuint k; |
||
195 | for (k = 0; k < span->end; k++) { |
||
196 | const GLfloat invW = 1.0f / w; |
||
197 | span->array->attribs[attr][k][0] = v0 * invW; |
||
198 | span->array->attribs[attr][k][1] = v1 * invW; |
||
199 | span->array->attribs[attr][k][2] = v2 * invW; |
||
200 | span->array->attribs[attr][k][3] = v3 * invW; |
||
201 | v0 += dv0dx; |
||
202 | v1 += dv1dx; |
||
203 | v2 += dv2dx; |
||
204 | v3 += dv3dx; |
||
205 | w += dwdx; |
||
206 | } |
||
207 | ASSERT((span->arrayAttribs & BITFIELD64_BIT(attr)) == 0); |
||
208 | span->arrayAttribs |= BITFIELD64_BIT(attr); |
||
209 | } |
||
210 | ATTRIB_LOOP_END |
||
211 | } |
||
212 | |||
213 | |||
214 | /** |
||
215 | * Interpolate primary colors to fill in the span->array->rgba8 (or rgb16) |
||
216 | * color array. |
||
217 | */ |
||
218 | static inline void |
||
219 | interpolate_int_colors(struct gl_context *ctx, SWspan *span) |
||
220 | { |
||
221 | #if CHAN_BITS != 32 |
||
222 | const GLuint n = span->end; |
||
223 | GLuint i; |
||
224 | |||
225 | ASSERT(!(span->arrayMask & SPAN_RGBA)); |
||
226 | #endif |
||
227 | |||
228 | switch (span->array->ChanType) { |
||
229 | #if CHAN_BITS != 32 |
||
230 | case GL_UNSIGNED_BYTE: |
||
231 | { |
||
232 | GLubyte (*rgba)[4] = span->array->rgba8; |
||
233 | if (span->interpMask & SPAN_FLAT) { |
||
234 | GLubyte color[4]; |
||
235 | color[RCOMP] = FixedToInt(span->red); |
||
236 | color[GCOMP] = FixedToInt(span->green); |
||
237 | color[BCOMP] = FixedToInt(span->blue); |
||
238 | color[ACOMP] = FixedToInt(span->alpha); |
||
239 | for (i = 0; i < n; i++) { |
||
240 | COPY_4UBV(rgba[i], color); |
||
241 | } |
||
242 | } |
||
243 | else { |
||
244 | GLfixed r = span->red; |
||
245 | GLfixed g = span->green; |
||
246 | GLfixed b = span->blue; |
||
247 | GLfixed a = span->alpha; |
||
248 | GLint dr = span->redStep; |
||
249 | GLint dg = span->greenStep; |
||
250 | GLint db = span->blueStep; |
||
251 | GLint da = span->alphaStep; |
||
252 | for (i = 0; i < n; i++) { |
||
253 | rgba[i][RCOMP] = FixedToChan(r); |
||
254 | rgba[i][GCOMP] = FixedToChan(g); |
||
255 | rgba[i][BCOMP] = FixedToChan(b); |
||
256 | rgba[i][ACOMP] = FixedToChan(a); |
||
257 | r += dr; |
||
258 | g += dg; |
||
259 | b += db; |
||
260 | a += da; |
||
261 | } |
||
262 | } |
||
263 | } |
||
264 | break; |
||
265 | case GL_UNSIGNED_SHORT: |
||
266 | { |
||
267 | GLushort (*rgba)[4] = span->array->rgba16; |
||
268 | if (span->interpMask & SPAN_FLAT) { |
||
269 | GLushort color[4]; |
||
270 | color[RCOMP] = FixedToInt(span->red); |
||
271 | color[GCOMP] = FixedToInt(span->green); |
||
272 | color[BCOMP] = FixedToInt(span->blue); |
||
273 | color[ACOMP] = FixedToInt(span->alpha); |
||
274 | for (i = 0; i < n; i++) { |
||
275 | COPY_4V(rgba[i], color); |
||
276 | } |
||
277 | } |
||
278 | else { |
||
279 | GLushort (*rgba)[4] = span->array->rgba16; |
||
280 | GLfixed r, g, b, a; |
||
281 | GLint dr, dg, db, da; |
||
282 | r = span->red; |
||
283 | g = span->green; |
||
284 | b = span->blue; |
||
285 | a = span->alpha; |
||
286 | dr = span->redStep; |
||
287 | dg = span->greenStep; |
||
288 | db = span->blueStep; |
||
289 | da = span->alphaStep; |
||
290 | for (i = 0; i < n; i++) { |
||
291 | rgba[i][RCOMP] = FixedToChan(r); |
||
292 | rgba[i][GCOMP] = FixedToChan(g); |
||
293 | rgba[i][BCOMP] = FixedToChan(b); |
||
294 | rgba[i][ACOMP] = FixedToChan(a); |
||
295 | r += dr; |
||
296 | g += dg; |
||
297 | b += db; |
||
298 | a += da; |
||
299 | } |
||
300 | } |
||
301 | } |
||
302 | break; |
||
303 | #endif |
||
304 | case GL_FLOAT: |
||
305 | interpolate_active_attribs(ctx, span, VARYING_BIT_COL0); |
||
306 | break; |
||
307 | default: |
||
308 | _mesa_problem(ctx, "bad datatype 0x%x in interpolate_int_colors", |
||
309 | span->array->ChanType); |
||
310 | } |
||
311 | span->arrayMask |= SPAN_RGBA; |
||
312 | } |
||
313 | |||
314 | |||
315 | /** |
||
316 | * Populate the VARYING_SLOT_COL0 array. |
||
317 | */ |
||
318 | static inline void |
||
319 | interpolate_float_colors(SWspan *span) |
||
320 | { |
||
321 | GLfloat (*col0)[4] = span->array->attribs[VARYING_SLOT_COL0]; |
||
322 | const GLuint n = span->end; |
||
323 | GLuint i; |
||
324 | |||
325 | assert(!(span->arrayAttribs & VARYING_BIT_COL0)); |
||
326 | |||
327 | if (span->arrayMask & SPAN_RGBA) { |
||
328 | /* convert array of int colors */ |
||
329 | for (i = 0; i < n; i++) { |
||
330 | col0[i][0] = UBYTE_TO_FLOAT(span->array->rgba8[i][0]); |
||
331 | col0[i][1] = UBYTE_TO_FLOAT(span->array->rgba8[i][1]); |
||
332 | col0[i][2] = UBYTE_TO_FLOAT(span->array->rgba8[i][2]); |
||
333 | col0[i][3] = UBYTE_TO_FLOAT(span->array->rgba8[i][3]); |
||
334 | } |
||
335 | } |
||
336 | else { |
||
337 | /* interpolate red/green/blue/alpha to get float colors */ |
||
338 | ASSERT(span->interpMask & SPAN_RGBA); |
||
339 | if (span->interpMask & SPAN_FLAT) { |
||
340 | GLfloat r = FixedToFloat(span->red); |
||
341 | GLfloat g = FixedToFloat(span->green); |
||
342 | GLfloat b = FixedToFloat(span->blue); |
||
343 | GLfloat a = FixedToFloat(span->alpha); |
||
344 | for (i = 0; i < n; i++) { |
||
345 | ASSIGN_4V(col0[i], r, g, b, a); |
||
346 | } |
||
347 | } |
||
348 | else { |
||
349 | GLfloat r = FixedToFloat(span->red); |
||
350 | GLfloat g = FixedToFloat(span->green); |
||
351 | GLfloat b = FixedToFloat(span->blue); |
||
352 | GLfloat a = FixedToFloat(span->alpha); |
||
353 | GLfloat dr = FixedToFloat(span->redStep); |
||
354 | GLfloat dg = FixedToFloat(span->greenStep); |
||
355 | GLfloat db = FixedToFloat(span->blueStep); |
||
356 | GLfloat da = FixedToFloat(span->alphaStep); |
||
357 | for (i = 0; i < n; i++) { |
||
358 | col0[i][0] = r; |
||
359 | col0[i][1] = g; |
||
360 | col0[i][2] = b; |
||
361 | col0[i][3] = a; |
||
362 | r += dr; |
||
363 | g += dg; |
||
364 | b += db; |
||
365 | a += da; |
||
366 | } |
||
367 | } |
||
368 | } |
||
369 | |||
370 | span->arrayAttribs |= VARYING_BIT_COL0; |
||
371 | span->array->ChanType = GL_FLOAT; |
||
372 | } |
||
373 | |||
374 | |||
375 | |||
376 | /** |
||
377 | * Fill in the span.zArray array from the span->z, zStep values. |
||
378 | */ |
||
379 | void |
||
380 | _swrast_span_interpolate_z( const struct gl_context *ctx, SWspan *span ) |
||
381 | { |
||
382 | const GLuint n = span->end; |
||
383 | GLuint i; |
||
384 | |||
385 | ASSERT(!(span->arrayMask & SPAN_Z)); |
||
386 | |||
387 | if (ctx->DrawBuffer->Visual.depthBits <= 16) { |
||
388 | GLfixed zval = span->z; |
||
389 | GLuint *z = span->array->z; |
||
390 | for (i = 0; i < n; i++) { |
||
391 | z[i] = FixedToInt(zval); |
||
392 | zval += span->zStep; |
||
393 | } |
||
394 | } |
||
395 | else { |
||
396 | /* Deep Z buffer, no fixed->int shift */ |
||
397 | GLuint zval = span->z; |
||
398 | GLuint *z = span->array->z; |
||
399 | for (i = 0; i < n; i++) { |
||
400 | z[i] = zval; |
||
401 | zval += span->zStep; |
||
402 | } |
||
403 | } |
||
404 | span->interpMask &= ~SPAN_Z; |
||
405 | span->arrayMask |= SPAN_Z; |
||
406 | } |
||
407 | |||
408 | |||
409 | /** |
||
410 | * Compute mipmap LOD from partial derivatives. |
||
411 | * This the ideal solution, as given in the OpenGL spec. |
||
412 | */ |
||
413 | GLfloat |
||
414 | _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, |
||
415 | GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH, |
||
416 | GLfloat s, GLfloat t, GLfloat q, GLfloat invQ) |
||
417 | { |
||
418 | GLfloat dudx = texW * ((s + dsdx) / (q + dqdx) - s * invQ); |
||
419 | GLfloat dvdx = texH * ((t + dtdx) / (q + dqdx) - t * invQ); |
||
420 | GLfloat dudy = texW * ((s + dsdy) / (q + dqdy) - s * invQ); |
||
421 | GLfloat dvdy = texH * ((t + dtdy) / (q + dqdy) - t * invQ); |
||
422 | GLfloat x = sqrtf(dudx * dudx + dvdx * dvdx); |
||
423 | GLfloat y = sqrtf(dudy * dudy + dvdy * dvdy); |
||
424 | GLfloat rho = MAX2(x, y); |
||
425 | GLfloat lambda = LOG2(rho); |
||
426 | return lambda; |
||
427 | } |
||
428 | |||
429 | |||
430 | /** |
||
431 | * Compute mipmap LOD from partial derivatives. |
||
432 | * This is a faster approximation than above function. |
||
433 | */ |
||
434 | #if 0 |
||
435 | GLfloat |
||
436 | _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, |
||
437 | GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH, |
||
438 | GLfloat s, GLfloat t, GLfloat q, GLfloat invQ) |
||
439 | { |
||
440 | GLfloat dsdx2 = (s + dsdx) / (q + dqdx) - s * invQ; |
||
441 | GLfloat dtdx2 = (t + dtdx) / (q + dqdx) - t * invQ; |
||
442 | GLfloat dsdy2 = (s + dsdy) / (q + dqdy) - s * invQ; |
||
443 | GLfloat dtdy2 = (t + dtdy) / (q + dqdy) - t * invQ; |
||
444 | GLfloat maxU, maxV, rho, lambda; |
||
445 | dsdx2 = FABSF(dsdx2); |
||
446 | dsdy2 = FABSF(dsdy2); |
||
447 | dtdx2 = FABSF(dtdx2); |
||
448 | dtdy2 = FABSF(dtdy2); |
||
449 | maxU = MAX2(dsdx2, dsdy2) * texW; |
||
450 | maxV = MAX2(dtdx2, dtdy2) * texH; |
||
451 | rho = MAX2(maxU, maxV); |
||
452 | lambda = LOG2(rho); |
||
453 | return lambda; |
||
454 | } |
||
455 | #endif |
||
456 | |||
457 | |||
458 | /** |
||
459 | * Fill in the span.array->attrib[VARYING_SLOT_TEXn] arrays from the |
||
460 | * using the attrStart/Step values. |
||
461 | * |
||
462 | * This function only used during fixed-function fragment processing. |
||
463 | * |
||
464 | * Note: in the places where we divide by Q (or mult by invQ) we're |
||
465 | * really doing two things: perspective correction and texcoord |
||
466 | * projection. Remember, for texcoord (s,t,r,q) we need to index |
||
467 | * texels with (s/q, t/q, r/q). |
||
468 | */ |
||
469 | static void |
||
470 | interpolate_texcoords(struct gl_context *ctx, SWspan *span) |
||
471 | { |
||
472 | const GLuint maxUnit |
||
473 | = (ctx->Texture._EnabledCoordUnits > 1) ? ctx->Const.MaxTextureUnits : 1; |
||
474 | GLuint u; |
||
475 | |||
476 | /* XXX CoordUnits vs. ImageUnits */ |
||
477 | for (u = 0; u < maxUnit; u++) { |
||
478 | if (ctx->Texture._EnabledCoordUnits & (1 << u)) { |
||
479 | const GLuint attr = VARYING_SLOT_TEX0 + u; |
||
480 | const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current; |
||
481 | GLfloat texW, texH; |
||
482 | GLboolean needLambda; |
||
483 | GLfloat (*texcoord)[4] = span->array->attribs[attr]; |
||
484 | GLfloat *lambda = span->array->lambda[u]; |
||
485 | const GLfloat dsdx = span->attrStepX[attr][0]; |
||
486 | const GLfloat dsdy = span->attrStepY[attr][0]; |
||
487 | const GLfloat dtdx = span->attrStepX[attr][1]; |
||
488 | const GLfloat dtdy = span->attrStepY[attr][1]; |
||
489 | const GLfloat drdx = span->attrStepX[attr][2]; |
||
490 | const GLfloat dqdx = span->attrStepX[attr][3]; |
||
491 | const GLfloat dqdy = span->attrStepY[attr][3]; |
||
492 | GLfloat s = span->attrStart[attr][0] + span->leftClip * dsdx; |
||
493 | GLfloat t = span->attrStart[attr][1] + span->leftClip * dtdx; |
||
494 | GLfloat r = span->attrStart[attr][2] + span->leftClip * drdx; |
||
495 | GLfloat q = span->attrStart[attr][3] + span->leftClip * dqdx; |
||
496 | |||
497 | if (obj) { |
||
498 | const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel]; |
||
499 | const struct swrast_texture_image *swImg = |
||
500 | swrast_texture_image_const(img); |
||
501 | const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, u); |
||
502 | |||
503 | needLambda = (samp->MinFilter != samp->MagFilter) |
||
504 | || _swrast_use_fragment_program(ctx); |
||
505 | /* LOD is calculated directly in the ansiotropic filter, we can |
||
506 | * skip the normal lambda function as the result is ignored. |
||
507 | */ |
||
508 | if (samp->MaxAnisotropy > 1.0 && |
||
509 | samp->MinFilter == GL_LINEAR_MIPMAP_LINEAR) { |
||
510 | needLambda = GL_FALSE; |
||
511 | } |
||
512 | texW = swImg->WidthScale; |
||
513 | texH = swImg->HeightScale; |
||
514 | } |
||
515 | else { |
||
516 | /* using a fragment program */ |
||
517 | texW = 1.0; |
||
518 | texH = 1.0; |
||
519 | needLambda = GL_FALSE; |
||
520 | } |
||
521 | |||
522 | if (needLambda) { |
||
523 | GLuint i; |
||
524 | if (_swrast_use_fragment_program(ctx) |
||
525 | || ctx->ATIFragmentShader._Enabled) { |
||
526 | /* do perspective correction but don't divide s, t, r by q */ |
||
527 | const GLfloat dwdx = span->attrStepX[VARYING_SLOT_POS][3]; |
||
528 | GLfloat w = span->attrStart[VARYING_SLOT_POS][3] + span->leftClip * dwdx; |
||
529 | for (i = 0; i < span->end; i++) { |
||
530 | const GLfloat invW = 1.0F / w; |
||
531 | texcoord[i][0] = s * invW; |
||
532 | texcoord[i][1] = t * invW; |
||
533 | texcoord[i][2] = r * invW; |
||
534 | texcoord[i][3] = q * invW; |
||
535 | lambda[i] = _swrast_compute_lambda(dsdx, dsdy, dtdx, dtdy, |
||
536 | dqdx, dqdy, texW, texH, |
||
537 | s, t, q, invW); |
||
538 | s += dsdx; |
||
539 | t += dtdx; |
||
540 | r += drdx; |
||
541 | q += dqdx; |
||
542 | w += dwdx; |
||
543 | } |
||
544 | } |
||
545 | else { |
||
546 | for (i = 0; i < span->end; i++) { |
||
547 | const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q); |
||
548 | texcoord[i][0] = s * invQ; |
||
549 | texcoord[i][1] = t * invQ; |
||
550 | texcoord[i][2] = r * invQ; |
||
551 | texcoord[i][3] = q; |
||
552 | lambda[i] = _swrast_compute_lambda(dsdx, dsdy, dtdx, dtdy, |
||
553 | dqdx, dqdy, texW, texH, |
||
554 | s, t, q, invQ); |
||
555 | s += dsdx; |
||
556 | t += dtdx; |
||
557 | r += drdx; |
||
558 | q += dqdx; |
||
559 | } |
||
560 | } |
||
561 | span->arrayMask |= SPAN_LAMBDA; |
||
562 | } |
||
563 | else { |
||
564 | GLuint i; |
||
565 | if (_swrast_use_fragment_program(ctx) || |
||
566 | ctx->ATIFragmentShader._Enabled) { |
||
567 | /* do perspective correction but don't divide s, t, r by q */ |
||
568 | const GLfloat dwdx = span->attrStepX[VARYING_SLOT_POS][3]; |
||
569 | GLfloat w = span->attrStart[VARYING_SLOT_POS][3] + span->leftClip * dwdx; |
||
570 | for (i = 0; i < span->end; i++) { |
||
571 | const GLfloat invW = 1.0F / w; |
||
572 | texcoord[i][0] = s * invW; |
||
573 | texcoord[i][1] = t * invW; |
||
574 | texcoord[i][2] = r * invW; |
||
575 | texcoord[i][3] = q * invW; |
||
576 | lambda[i] = 0.0; |
||
577 | s += dsdx; |
||
578 | t += dtdx; |
||
579 | r += drdx; |
||
580 | q += dqdx; |
||
581 | w += dwdx; |
||
582 | } |
||
583 | } |
||
584 | else if (dqdx == 0.0F) { |
||
585 | /* Ortho projection or polygon's parallel to window X axis */ |
||
586 | const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q); |
||
587 | for (i = 0; i < span->end; i++) { |
||
588 | texcoord[i][0] = s * invQ; |
||
589 | texcoord[i][1] = t * invQ; |
||
590 | texcoord[i][2] = r * invQ; |
||
591 | texcoord[i][3] = q; |
||
592 | lambda[i] = 0.0; |
||
593 | s += dsdx; |
||
594 | t += dtdx; |
||
595 | r += drdx; |
||
596 | } |
||
597 | } |
||
598 | else { |
||
599 | for (i = 0; i < span->end; i++) { |
||
600 | const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q); |
||
601 | texcoord[i][0] = s * invQ; |
||
602 | texcoord[i][1] = t * invQ; |
||
603 | texcoord[i][2] = r * invQ; |
||
604 | texcoord[i][3] = q; |
||
605 | lambda[i] = 0.0; |
||
606 | s += dsdx; |
||
607 | t += dtdx; |
||
608 | r += drdx; |
||
609 | q += dqdx; |
||
610 | } |
||
611 | } |
||
612 | } /* lambda */ |
||
613 | } /* if */ |
||
614 | } /* for */ |
||
615 | } |
||
616 | |||
617 | |||
618 | /** |
||
619 | * Fill in the arrays->attribs[VARYING_SLOT_POS] array. |
||
620 | */ |
||
621 | static inline void |
||
622 | interpolate_wpos(struct gl_context *ctx, SWspan *span) |
||
623 | { |
||
624 | GLfloat (*wpos)[4] = span->array->attribs[VARYING_SLOT_POS]; |
||
625 | GLuint i; |
||
626 | const GLfloat zScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; |
||
627 | GLfloat w, dw; |
||
628 | |||
629 | if (span->arrayMask & SPAN_XY) { |
||
630 | for (i = 0; i < span->end; i++) { |
||
631 | wpos[i][0] = (GLfloat) span->array->x[i]; |
||
632 | wpos[i][1] = (GLfloat) span->array->y[i]; |
||
633 | } |
||
634 | } |
||
635 | else { |
||
636 | for (i = 0; i < span->end; i++) { |
||
637 | wpos[i][0] = (GLfloat) span->x + i; |
||
638 | wpos[i][1] = (GLfloat) span->y; |
||
639 | } |
||
640 | } |
||
641 | |||
642 | dw = span->attrStepX[VARYING_SLOT_POS][3]; |
||
643 | w = span->attrStart[VARYING_SLOT_POS][3] + span->leftClip * dw; |
||
644 | for (i = 0; i < span->end; i++) { |
||
645 | wpos[i][2] = (GLfloat) span->array->z[i] * zScale; |
||
646 | wpos[i][3] = w; |
||
647 | w += dw; |
||
648 | } |
||
649 | } |
||
650 | |||
651 | |||
652 | /** |
||
653 | * Apply the current polygon stipple pattern to a span of pixels. |
||
654 | */ |
||
655 | static inline void |
||
656 | stipple_polygon_span(struct gl_context *ctx, SWspan *span) |
||
657 | { |
||
658 | GLubyte *mask = span->array->mask; |
||
659 | |||
660 | ASSERT(ctx->Polygon.StippleFlag); |
||
661 | |||
662 | if (span->arrayMask & SPAN_XY) { |
||
663 | /* arrays of x/y pixel coords */ |
||
664 | GLuint i; |
||
665 | for (i = 0; i < span->end; i++) { |
||
666 | const GLint col = span->array->x[i] % 32; |
||
667 | const GLint row = span->array->y[i] % 32; |
||
668 | const GLuint stipple = ctx->PolygonStipple[row]; |
||
669 | if (((1 << col) & stipple) == 0) { |
||
670 | mask[i] = 0; |
||
671 | } |
||
672 | } |
||
673 | } |
||
674 | else { |
||
675 | /* horizontal span of pixels */ |
||
676 | const GLuint highBit = 1 << 31; |
||
677 | const GLuint stipple = ctx->PolygonStipple[span->y % 32]; |
||
678 | GLuint i, m = highBit >> (GLuint) (span->x % 32); |
||
679 | for (i = 0; i < span->end; i++) { |
||
680 | if ((m & stipple) == 0) { |
||
681 | mask[i] = 0; |
||
682 | } |
||
683 | m = m >> 1; |
||
684 | if (m == 0) { |
||
685 | m = highBit; |
||
686 | } |
||
687 | } |
||
688 | } |
||
689 | span->writeAll = GL_FALSE; |
||
690 | } |
||
691 | |||
692 | |||
693 | /** |
||
694 | * Clip a pixel span to the current buffer/window boundaries: |
||
695 | * DrawBuffer->_Xmin, _Xmax, _Ymin, _Ymax. This will accomplish |
||
696 | * window clipping and scissoring. |
||
697 | * Return: GL_TRUE some pixels still visible |
||
698 | * GL_FALSE nothing visible |
||
699 | */ |
||
700 | static inline GLuint |
||
701 | clip_span( struct gl_context *ctx, SWspan *span ) |
||
702 | { |
||
703 | const GLint xmin = ctx->DrawBuffer->_Xmin; |
||
704 | const GLint xmax = ctx->DrawBuffer->_Xmax; |
||
705 | const GLint ymin = ctx->DrawBuffer->_Ymin; |
||
706 | const GLint ymax = ctx->DrawBuffer->_Ymax; |
||
707 | |||
708 | span->leftClip = 0; |
||
709 | |||
710 | if (span->arrayMask & SPAN_XY) { |
||
711 | /* arrays of x/y pixel coords */ |
||
712 | const GLint *x = span->array->x; |
||
713 | const GLint *y = span->array->y; |
||
714 | const GLint n = span->end; |
||
715 | GLubyte *mask = span->array->mask; |
||
716 | GLint i; |
||
717 | GLuint passed = 0; |
||
718 | if (span->arrayMask & SPAN_MASK) { |
||
719 | /* note: using & intead of && to reduce branches */ |
||
720 | for (i = 0; i < n; i++) { |
||
721 | mask[i] &= (x[i] >= xmin) & (x[i] < xmax) |
||
722 | & (y[i] >= ymin) & (y[i] < ymax); |
||
723 | passed += mask[i]; |
||
724 | } |
||
725 | } |
||
726 | else { |
||
727 | /* note: using & intead of && to reduce branches */ |
||
728 | for (i = 0; i < n; i++) { |
||
729 | mask[i] = (x[i] >= xmin) & (x[i] < xmax) |
||
730 | & (y[i] >= ymin) & (y[i] < ymax); |
||
731 | passed += mask[i]; |
||
732 | } |
||
733 | } |
||
734 | return passed > 0; |
||
735 | } |
||
736 | else { |
||
737 | /* horizontal span of pixels */ |
||
738 | const GLint x = span->x; |
||
739 | const GLint y = span->y; |
||
740 | GLint n = span->end; |
||
741 | |||
742 | /* Trivial rejection tests */ |
||
743 | if (y < ymin || y >= ymax || x + n <= xmin || x >= xmax) { |
||
744 | span->end = 0; |
||
745 | return GL_FALSE; /* all pixels clipped */ |
||
746 | } |
||
747 | |||
748 | /* Clip to right */ |
||
749 | if (x + n > xmax) { |
||
750 | ASSERT(x < xmax); |
||
751 | n = span->end = xmax - x; |
||
752 | } |
||
753 | |||
754 | /* Clip to the left */ |
||
755 | if (x < xmin) { |
||
756 | const GLint leftClip = xmin - x; |
||
757 | GLuint i; |
||
758 | |||
759 | ASSERT(leftClip > 0); |
||
760 | ASSERT(x + n > xmin); |
||
761 | |||
762 | /* Clip 'leftClip' pixels from the left side. |
||
763 | * The span->leftClip field will be applied when we interpolate |
||
764 | * fragment attributes. |
||
765 | * For arrays of values, shift them left. |
||
766 | */ |
||
767 | for (i = 0; i < VARYING_SLOT_MAX; i++) { |
||
768 | if (span->interpMask & (1 << i)) { |
||
769 | GLuint j; |
||
770 | for (j = 0; j < 4; j++) { |
||
771 | span->attrStart[i][j] += leftClip * span->attrStepX[i][j]; |
||
772 | } |
||
773 | } |
||
774 | } |
||
775 | |||
776 | span->red += leftClip * span->redStep; |
||
777 | span->green += leftClip * span->greenStep; |
||
778 | span->blue += leftClip * span->blueStep; |
||
779 | span->alpha += leftClip * span->alphaStep; |
||
780 | span->index += leftClip * span->indexStep; |
||
781 | span->z += leftClip * span->zStep; |
||
782 | span->intTex[0] += leftClip * span->intTexStep[0]; |
||
783 | span->intTex[1] += leftClip * span->intTexStep[1]; |
||
784 | |||
785 | #define SHIFT_ARRAY(ARRAY, SHIFT, LEN) \ |
||
786 | memmove(ARRAY, ARRAY + (SHIFT), (LEN) * sizeof(ARRAY[0])) |
||
787 | |||
788 | for (i = 0; i < VARYING_SLOT_MAX; i++) { |
||
789 | if (span->arrayAttribs & (1 << i)) { |
||
790 | /* shift array elements left by 'leftClip' */ |
||
791 | SHIFT_ARRAY(span->array->attribs[i], leftClip, n - leftClip); |
||
792 | } |
||
793 | } |
||
794 | |||
795 | SHIFT_ARRAY(span->array->mask, leftClip, n - leftClip); |
||
796 | SHIFT_ARRAY(span->array->rgba8, leftClip, n - leftClip); |
||
797 | SHIFT_ARRAY(span->array->rgba16, leftClip, n - leftClip); |
||
798 | SHIFT_ARRAY(span->array->x, leftClip, n - leftClip); |
||
799 | SHIFT_ARRAY(span->array->y, leftClip, n - leftClip); |
||
800 | SHIFT_ARRAY(span->array->z, leftClip, n - leftClip); |
||
801 | SHIFT_ARRAY(span->array->index, leftClip, n - leftClip); |
||
802 | for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { |
||
803 | SHIFT_ARRAY(span->array->lambda[i], leftClip, n - leftClip); |
||
804 | } |
||
805 | SHIFT_ARRAY(span->array->coverage, leftClip, n - leftClip); |
||
806 | |||
807 | #undef SHIFT_ARRAY |
||
808 | |||
809 | span->leftClip = leftClip; |
||
810 | span->x = xmin; |
||
811 | span->end -= leftClip; |
||
812 | span->writeAll = GL_FALSE; |
||
813 | } |
||
814 | |||
815 | ASSERT(span->x >= xmin); |
||
816 | ASSERT(span->x + span->end <= xmax); |
||
817 | ASSERT(span->y >= ymin); |
||
818 | ASSERT(span->y < ymax); |
||
819 | |||
820 | return GL_TRUE; /* some pixels visible */ |
||
821 | } |
||
822 | } |
||
823 | |||
824 | |||
825 | /** |
||
826 | * Add specular colors to primary colors. |
||
827 | * Only called during fixed-function operation. |
||
828 | * Result is float color array (VARYING_SLOT_COL0). |
||
829 | */ |
||
830 | static inline void |
||
831 | add_specular(struct gl_context *ctx, SWspan *span) |
||
832 | { |
||
833 | const SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
834 | const GLubyte *mask = span->array->mask; |
||
835 | GLfloat (*col0)[4] = span->array->attribs[VARYING_SLOT_COL0]; |
||
836 | GLfloat (*col1)[4] = span->array->attribs[VARYING_SLOT_COL1]; |
||
837 | GLuint i; |
||
838 | |||
839 | ASSERT(!_swrast_use_fragment_program(ctx)); |
||
840 | ASSERT(span->arrayMask & SPAN_RGBA); |
||
841 | ASSERT(swrast->_ActiveAttribMask & VARYING_BIT_COL1); |
||
842 | (void) swrast; /* silence warning */ |
||
843 | |||
844 | if (span->array->ChanType == GL_FLOAT) { |
||
845 | if ((span->arrayAttribs & VARYING_BIT_COL0) == 0) { |
||
846 | interpolate_active_attribs(ctx, span, VARYING_BIT_COL0); |
||
847 | } |
||
848 | } |
||
849 | else { |
||
850 | /* need float colors */ |
||
851 | if ((span->arrayAttribs & VARYING_BIT_COL0) == 0) { |
||
852 | interpolate_float_colors(span); |
||
853 | } |
||
854 | } |
||
855 | |||
856 | if ((span->arrayAttribs & VARYING_BIT_COL1) == 0) { |
||
857 | /* XXX could avoid this and interpolate COL1 in the loop below */ |
||
858 | interpolate_active_attribs(ctx, span, VARYING_BIT_COL1); |
||
859 | } |
||
860 | |||
861 | ASSERT(span->arrayAttribs & VARYING_BIT_COL0); |
||
862 | ASSERT(span->arrayAttribs & VARYING_BIT_COL1); |
||
863 | |||
864 | for (i = 0; i < span->end; i++) { |
||
865 | if (mask[i]) { |
||
866 | col0[i][0] += col1[i][0]; |
||
867 | col0[i][1] += col1[i][1]; |
||
868 | col0[i][2] += col1[i][2]; |
||
869 | } |
||
870 | } |
||
871 | |||
872 | span->array->ChanType = GL_FLOAT; |
||
873 | } |
||
874 | |||
875 | |||
876 | /** |
||
877 | * Apply antialiasing coverage value to alpha values. |
||
878 | */ |
||
879 | static inline void |
||
880 | apply_aa_coverage(SWspan *span) |
||
881 | { |
||
882 | const GLfloat *coverage = span->array->coverage; |
||
883 | GLuint i; |
||
884 | if (span->array->ChanType == GL_UNSIGNED_BYTE) { |
||
885 | GLubyte (*rgba)[4] = span->array->rgba8; |
||
886 | for (i = 0; i < span->end; i++) { |
||
887 | const GLfloat a = rgba[i][ACOMP] * coverage[i]; |
||
888 | rgba[i][ACOMP] = (GLubyte) CLAMP(a, 0.0, 255.0); |
||
889 | ASSERT(coverage[i] >= 0.0); |
||
890 | ASSERT(coverage[i] <= 1.0); |
||
891 | } |
||
892 | } |
||
893 | else if (span->array->ChanType == GL_UNSIGNED_SHORT) { |
||
894 | GLushort (*rgba)[4] = span->array->rgba16; |
||
895 | for (i = 0; i < span->end; i++) { |
||
896 | const GLfloat a = rgba[i][ACOMP] * coverage[i]; |
||
897 | rgba[i][ACOMP] = (GLushort) CLAMP(a, 0.0, 65535.0); |
||
898 | } |
||
899 | } |
||
900 | else { |
||
901 | GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0]; |
||
902 | for (i = 0; i < span->end; i++) { |
||
903 | rgba[i][ACOMP] = rgba[i][ACOMP] * coverage[i]; |
||
904 | /* clamp later */ |
||
905 | } |
||
906 | } |
||
907 | } |
||
908 | |||
909 | |||
910 | /** |
||
911 | * Clamp span's float colors to [0,1] |
||
912 | */ |
||
913 | static inline void |
||
914 | clamp_colors(SWspan *span) |
||
915 | { |
||
916 | GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0]; |
||
917 | GLuint i; |
||
918 | ASSERT(span->array->ChanType == GL_FLOAT); |
||
919 | for (i = 0; i < span->end; i++) { |
||
920 | rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F); |
||
921 | rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F); |
||
922 | rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F); |
||
923 | rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F); |
||
924 | } |
||
925 | } |
||
926 | |||
927 | |||
928 | /** |
||
929 | * Convert the span's color arrays to the given type. |
||
930 | * The only way 'output' can be greater than zero is when we have a fragment |
||
931 | * program that writes to gl_FragData[1] or higher. |
||
932 | * \param output which fragment program color output is being processed |
||
933 | */ |
||
934 | static inline void |
||
935 | convert_color_type(SWspan *span, GLenum newType, GLuint output) |
||
936 | { |
||
937 | GLvoid *src, *dst; |
||
938 | |||
939 | if (output > 0 || span->array->ChanType == GL_FLOAT) { |
||
940 | src = span->array->attribs[VARYING_SLOT_COL0 + output]; |
||
941 | span->array->ChanType = GL_FLOAT; |
||
942 | } |
||
943 | else if (span->array->ChanType == GL_UNSIGNED_BYTE) { |
||
944 | src = span->array->rgba8; |
||
945 | } |
||
946 | else { |
||
947 | ASSERT(span->array->ChanType == GL_UNSIGNED_SHORT); |
||
948 | src = span->array->rgba16; |
||
949 | } |
||
950 | |||
951 | if (newType == GL_UNSIGNED_BYTE) { |
||
952 | dst = span->array->rgba8; |
||
953 | } |
||
954 | else if (newType == GL_UNSIGNED_SHORT) { |
||
955 | dst = span->array->rgba16; |
||
956 | } |
||
957 | else { |
||
958 | dst = span->array->attribs[VARYING_SLOT_COL0]; |
||
959 | } |
||
960 | |||
961 | _mesa_convert_colors(span->array->ChanType, src, |
||
962 | newType, dst, |
||
963 | span->end, span->array->mask); |
||
964 | |||
965 | span->array->ChanType = newType; |
||
966 | span->array->rgba = dst; |
||
967 | } |
||
968 | |||
969 | |||
970 | |||
971 | /** |
||
972 | * Apply fragment shader, fragment program or normal texturing to span. |
||
973 | */ |
||
974 | static inline void |
||
975 | shade_texture_span(struct gl_context *ctx, SWspan *span) |
||
976 | { |
||
977 | if (_swrast_use_fragment_program(ctx) || |
||
978 | ctx->ATIFragmentShader._Enabled) { |
||
979 | /* programmable shading */ |
||
980 | if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) { |
||
981 | convert_color_type(span, GL_FLOAT, 0); |
||
982 | } |
||
983 | else { |
||
984 | span->array->rgba = (void *) span->array->attribs[VARYING_SLOT_COL0]; |
||
985 | } |
||
986 | |||
987 | if (span->primitive != GL_POINT || |
||
988 | (span->interpMask & SPAN_RGBA) || |
||
989 | ctx->Point.PointSprite) { |
||
990 | /* for single-pixel points, we populated the arrays already */ |
||
991 | interpolate_active_attribs(ctx, span, ~0); |
||
992 | } |
||
993 | span->array->ChanType = GL_FLOAT; |
||
994 | |||
995 | if (!(span->arrayMask & SPAN_Z)) |
||
996 | _swrast_span_interpolate_z (ctx, span); |
||
997 | |||
998 | #if 0 |
||
999 | if (inputsRead & VARYING_BIT_POS) |
||
1000 | #else |
||
1001 | /* XXX always interpolate wpos so that DDX/DDY work */ |
||
1002 | #endif |
||
1003 | interpolate_wpos(ctx, span); |
||
1004 | |||
1005 | /* Run fragment program/shader now */ |
||
1006 | if (_swrast_use_fragment_program(ctx)) { |
||
1007 | _swrast_exec_fragment_program(ctx, span); |
||
1008 | } |
||
1009 | else { |
||
1010 | ASSERT(ctx->ATIFragmentShader._Enabled); |
||
1011 | _swrast_exec_fragment_shader(ctx, span); |
||
1012 | } |
||
1013 | } |
||
1014 | else if (ctx->Texture._EnabledCoordUnits) { |
||
1015 | /* conventional texturing */ |
||
1016 | |||
1017 | #if CHAN_BITS == 32 |
||
1018 | if ((span->arrayAttribs & VARYING_BIT_COL0) == 0) { |
||
1019 | interpolate_int_colors(ctx, span); |
||
1020 | } |
||
1021 | #else |
||
1022 | if (!(span->arrayMask & SPAN_RGBA)) |
||
1023 | interpolate_int_colors(ctx, span); |
||
1024 | #endif |
||
1025 | if ((span->arrayAttribs & VARYING_BITS_TEX_ANY) == 0x0) |
||
1026 | interpolate_texcoords(ctx, span); |
||
1027 | |||
1028 | _swrast_texture_span(ctx, span); |
||
1029 | } |
||
1030 | } |
||
1031 | |||
1032 | |||
1033 | /** Put colors at x/y locations into a renderbuffer */ |
||
1034 | static void |
||
1035 | put_values(struct gl_context *ctx, struct gl_renderbuffer *rb, |
||
1036 | GLenum datatype, |
||
1037 | GLuint count, const GLint x[], const GLint y[], |
||
1038 | const void *values, const GLubyte *mask) |
||
1039 | { |
||
1040 | gl_pack_ubyte_rgba_func pack_ubyte = NULL; |
||
1041 | gl_pack_float_rgba_func pack_float = NULL; |
||
1042 | GLuint i; |
||
1043 | |||
1044 | if (datatype == GL_UNSIGNED_BYTE) |
||
1045 | pack_ubyte = _mesa_get_pack_ubyte_rgba_function(rb->Format); |
||
1046 | else |
||
1047 | pack_float = _mesa_get_pack_float_rgba_function(rb->Format); |
||
1048 | |||
1049 | for (i = 0; i < count; i++) { |
||
1050 | if (mask[i]) { |
||
1051 | GLubyte *dst = _swrast_pixel_address(rb, x[i], y[i]); |
||
1052 | |||
1053 | if (datatype == GL_UNSIGNED_BYTE) { |
||
1054 | pack_ubyte((const GLubyte *) values + 4 * i, dst); |
||
1055 | } |
||
1056 | else { |
||
1057 | assert(datatype == GL_FLOAT); |
||
1058 | pack_float((const GLfloat *) values + 4 * i, dst); |
||
1059 | } |
||
1060 | } |
||
1061 | } |
||
1062 | } |
||
1063 | |||
1064 | |||
1065 | /** Put row of colors into renderbuffer */ |
||
1066 | void |
||
1067 | _swrast_put_row(struct gl_context *ctx, struct gl_renderbuffer *rb, |
||
1068 | GLenum datatype, |
||
1069 | GLuint count, GLint x, GLint y, |
||
1070 | const void *values, const GLubyte *mask) |
||
1071 | { |
||
1072 | GLubyte *dst = _swrast_pixel_address(rb, x, y); |
||
1073 | |||
1074 | if (!mask) { |
||
1075 | if (datatype == GL_UNSIGNED_BYTE) { |
||
1076 | _mesa_pack_ubyte_rgba_row(rb->Format, count, |
||
1077 | (const GLubyte (*)[4]) values, dst); |
||
1078 | } |
||
1079 | else { |
||
1080 | assert(datatype == GL_FLOAT); |
||
1081 | _mesa_pack_float_rgba_row(rb->Format, count, |
||
1082 | (const GLfloat (*)[4]) values, dst); |
||
1083 | } |
||
1084 | } |
||
1085 | else { |
||
1086 | const GLuint bpp = _mesa_get_format_bytes(rb->Format); |
||
1087 | GLuint i, runLen, runStart; |
||
1088 | /* We can't pass a 'mask' array to the _mesa_pack_rgba_row() functions |
||
1089 | * so look for runs where mask=1... |
||
1090 | */ |
||
1091 | runLen = runStart = 0; |
||
1092 | for (i = 0; i < count; i++) { |
||
1093 | if (mask[i]) { |
||
1094 | if (runLen == 0) |
||
1095 | runStart = i; |
||
1096 | runLen++; |
||
1097 | } |
||
1098 | |||
1099 | if (!mask[i] || i == count - 1) { |
||
1100 | /* might be the end of a run of pixels */ |
||
1101 | if (runLen > 0) { |
||
1102 | if (datatype == GL_UNSIGNED_BYTE) { |
||
1103 | _mesa_pack_ubyte_rgba_row(rb->Format, runLen, |
||
1104 | (const GLubyte (*)[4]) values + runStart, |
||
1105 | dst + runStart * bpp); |
||
1106 | } |
||
1107 | else { |
||
1108 | assert(datatype == GL_FLOAT); |
||
1109 | _mesa_pack_float_rgba_row(rb->Format, runLen, |
||
1110 | (const GLfloat (*)[4]) values + runStart, |
||
1111 | dst + runStart * bpp); |
||
1112 | } |
||
1113 | runLen = 0; |
||
1114 | } |
||
1115 | } |
||
1116 | } |
||
1117 | } |
||
1118 | } |
||
1119 | |||
1120 | |||
1121 | |||
1122 | /** |
||
1123 | * Apply all the per-fragment operations to a span. |
||
1124 | * This now includes texturing (_swrast_write_texture_span() is history). |
||
1125 | * This function may modify any of the array values in the span. |
||
1126 | * span->interpMask and span->arrayMask may be changed but will be restored |
||
1127 | * to their original values before returning. |
||
1128 | */ |
||
1129 | void |
||
1130 | _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span) |
||
1131 | { |
||
1132 | const SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
1133 | const GLuint *colorMask = (GLuint *) ctx->Color.ColorMask; |
||
1134 | const GLbitfield origInterpMask = span->interpMask; |
||
1135 | const GLbitfield origArrayMask = span->arrayMask; |
||
1136 | const GLbitfield64 origArrayAttribs = span->arrayAttribs; |
||
1137 | const GLenum origChanType = span->array->ChanType; |
||
1138 | void * const origRgba = span->array->rgba; |
||
1139 | const GLboolean shader = (_swrast_use_fragment_program(ctx) |
||
1140 | || ctx->ATIFragmentShader._Enabled); |
||
1141 | const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledCoordUnits; |
||
1142 | struct gl_framebuffer *fb = ctx->DrawBuffer; |
||
1143 | |||
1144 | /* |
||
1145 | printf("%s() interp 0x%x array 0x%x\n", __FUNCTION__, |
||
1146 | span->interpMask, span->arrayMask); |
||
1147 | */ |
||
1148 | |||
1149 | ASSERT(span->primitive == GL_POINT || |
||
1150 | span->primitive == GL_LINE || |
||
1151 | span->primitive == GL_POLYGON || |
||
1152 | span->primitive == GL_BITMAP); |
||
1153 | |||
1154 | /* Fragment write masks */ |
||
1155 | if (span->arrayMask & SPAN_MASK) { |
||
1156 | /* mask was initialized by caller, probably glBitmap */ |
||
1157 | span->writeAll = GL_FALSE; |
||
1158 | } |
||
1159 | else { |
||
1160 | memset(span->array->mask, 1, span->end); |
||
1161 | span->writeAll = GL_TRUE; |
||
1162 | } |
||
1163 | |||
1164 | /* Clip to window/scissor box */ |
||
1165 | if (!clip_span(ctx, span)) { |
||
1166 | return; |
||
1167 | } |
||
1168 | |||
1169 | ASSERT(span->end <= SWRAST_MAX_WIDTH); |
||
1170 | |||
1171 | /* Depth bounds test */ |
||
1172 | if (ctx->Depth.BoundsTest && fb->Visual.depthBits > 0) { |
||
1173 | if (!_swrast_depth_bounds_test(ctx, span)) { |
||
1174 | return; |
||
1175 | } |
||
1176 | } |
||
1177 | |||
1178 | #ifdef DEBUG |
||
1179 | /* Make sure all fragments are within window bounds */ |
||
1180 | if (span->arrayMask & SPAN_XY) { |
||
1181 | /* array of pixel locations */ |
||
1182 | GLuint i; |
||
1183 | for (i = 0; i < span->end; i++) { |
||
1184 | if (span->array->mask[i]) { |
||
1185 | assert(span->array->x[i] >= fb->_Xmin); |
||
1186 | assert(span->array->x[i] < fb->_Xmax); |
||
1187 | assert(span->array->y[i] >= fb->_Ymin); |
||
1188 | assert(span->array->y[i] < fb->_Ymax); |
||
1189 | } |
||
1190 | } |
||
1191 | } |
||
1192 | #endif |
||
1193 | |||
1194 | /* Polygon Stippling */ |
||
1195 | if (ctx->Polygon.StippleFlag && span->primitive == GL_POLYGON) { |
||
1196 | stipple_polygon_span(ctx, span); |
||
1197 | } |
||
1198 | |||
1199 | /* This is the normal place to compute the fragment color/Z |
||
1200 | * from texturing or shading. |
||
1201 | */ |
||
1202 | if (shaderOrTexture && !swrast->_DeferredTexture) { |
||
1203 | shade_texture_span(ctx, span); |
||
1204 | } |
||
1205 | |||
1206 | /* Do the alpha test */ |
||
1207 | if (ctx->Color.AlphaEnabled) { |
||
1208 | if (!_swrast_alpha_test(ctx, span)) { |
||
1209 | /* all fragments failed test */ |
||
1210 | goto end; |
||
1211 | } |
||
1212 | } |
||
1213 | |||
1214 | /* Stencil and Z testing */ |
||
1215 | if (ctx->Stencil._Enabled || ctx->Depth.Test) { |
||
1216 | if (!(span->arrayMask & SPAN_Z)) |
||
1217 | _swrast_span_interpolate_z(ctx, span); |
||
1218 | |||
1219 | if (ctx->Transform.DepthClamp) |
||
1220 | _swrast_depth_clamp_span(ctx, span); |
||
1221 | |||
1222 | if (ctx->Stencil._Enabled) { |
||
1223 | /* Combined Z/stencil tests */ |
||
1224 | if (!_swrast_stencil_and_ztest_span(ctx, span)) { |
||
1225 | /* all fragments failed test */ |
||
1226 | goto end; |
||
1227 | } |
||
1228 | } |
||
1229 | else if (fb->Visual.depthBits > 0) { |
||
1230 | /* Just regular depth testing */ |
||
1231 | ASSERT(ctx->Depth.Test); |
||
1232 | ASSERT(span->arrayMask & SPAN_Z); |
||
1233 | if (!_swrast_depth_test_span(ctx, span)) { |
||
1234 | /* all fragments failed test */ |
||
1235 | goto end; |
||
1236 | } |
||
1237 | } |
||
1238 | } |
||
1239 | |||
1240 | if (ctx->Query.CurrentOcclusionObject) { |
||
1241 | /* update count of 'passed' fragments */ |
||
1242 | struct gl_query_object *q = ctx->Query.CurrentOcclusionObject; |
||
1243 | GLuint i; |
||
1244 | for (i = 0; i < span->end; i++) |
||
1245 | q->Result += span->array->mask[i]; |
||
1246 | } |
||
1247 | |||
1248 | /* We had to wait until now to check for glColorMask(0,0,0,0) because of |
||
1249 | * the occlusion test. |
||
1250 | */ |
||
1251 | if (fb->_NumColorDrawBuffers == 1 && colorMask[0] == 0x0) { |
||
1252 | /* no colors to write */ |
||
1253 | goto end; |
||
1254 | } |
||
1255 | |||
1256 | /* If we were able to defer fragment color computation to now, there's |
||
1257 | * a good chance that many fragments will have already been killed by |
||
1258 | * Z/stencil testing. |
||
1259 | */ |
||
1260 | if (shaderOrTexture && swrast->_DeferredTexture) { |
||
1261 | shade_texture_span(ctx, span); |
||
1262 | } |
||
1263 | |||
1264 | #if CHAN_BITS == 32 |
||
1265 | if ((span->arrayAttribs & VARYING_BIT_COL0) == 0) { |
||
1266 | interpolate_active_attribs(ctx, span, VARYING_BIT_COL0); |
||
1267 | } |
||
1268 | #else |
||
1269 | if ((span->arrayMask & SPAN_RGBA) == 0) { |
||
1270 | interpolate_int_colors(ctx, span); |
||
1271 | } |
||
1272 | #endif |
||
1273 | |||
1274 | ASSERT(span->arrayMask & SPAN_RGBA); |
||
1275 | |||
1276 | if (span->primitive == GL_BITMAP || !swrast->SpecularVertexAdd) { |
||
1277 | /* Add primary and specular (diffuse + specular) colors */ |
||
1278 | if (!shader) { |
||
1279 | if (ctx->Fog.ColorSumEnabled || |
||
1280 | (ctx->Light.Enabled && |
||
1281 | ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) { |
||
1282 | add_specular(ctx, span); |
||
1283 | } |
||
1284 | } |
||
1285 | } |
||
1286 | |||
1287 | /* Fog */ |
||
1288 | if (swrast->_FogEnabled) { |
||
1289 | _swrast_fog_rgba_span(ctx, span); |
||
1290 | } |
||
1291 | |||
1292 | /* Antialias coverage application */ |
||
1293 | if (span->arrayMask & SPAN_COVERAGE) { |
||
1294 | apply_aa_coverage(span); |
||
1295 | } |
||
1296 | |||
1297 | /* Clamp color/alpha values over the range [0.0, 1.0] before storage */ |
||
1298 | if (ctx->Color.ClampFragmentColor == GL_TRUE && |
||
1299 | span->array->ChanType == GL_FLOAT) { |
||
1300 | clamp_colors(span); |
||
1301 | } |
||
1302 | |||
1303 | /* |
||
1304 | * Write to renderbuffers. |
||
1305 | * Depending on glDrawBuffer() state and the which color outputs are |
||
1306 | * written by the fragment shader, we may either replicate one color to |
||
1307 | * all renderbuffers or write a different color to each renderbuffer. |
||
1308 | * multiFragOutputs=TRUE for the later case. |
||
1309 | */ |
||
1310 | { |
||
1311 | const GLuint numBuffers = fb->_NumColorDrawBuffers; |
||
1312 | const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; |
||
1313 | const GLboolean multiFragOutputs = |
||
1314 | _swrast_use_fragment_program(ctx) |
||
1315 | && fp->Base.OutputsWritten >= (1 << FRAG_RESULT_DATA0); |
||
1316 | GLuint buf; |
||
1317 | |||
1318 | for (buf = 0; buf < numBuffers; buf++) { |
||
1319 | struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf]; |
||
1320 | |||
1321 | /* color[fragOutput] will be written to buffer[buf] */ |
||
1322 | |||
1323 | if (rb) { |
||
1324 | /* re-use one of the attribute array buffers for rgbaSave */ |
||
1325 | GLchan (*rgbaSave)[4] = (GLchan (*)[4]) span->array->attribs[0]; |
||
1326 | struct swrast_renderbuffer *srb = swrast_renderbuffer(rb); |
||
1327 | GLenum colorType = srb->ColorType; |
||
1328 | |||
1329 | assert(colorType == GL_UNSIGNED_BYTE || |
||
1330 | colorType == GL_FLOAT); |
||
1331 | |||
1332 | /* set span->array->rgba to colors for renderbuffer's datatype */ |
||
1333 | if (span->array->ChanType != colorType) { |
||
1334 | convert_color_type(span, colorType, 0); |
||
1335 | } |
||
1336 | else { |
||
1337 | if (span->array->ChanType == GL_UNSIGNED_BYTE) { |
||
1338 | span->array->rgba = span->array->rgba8; |
||
1339 | } |
||
1340 | else { |
||
1341 | span->array->rgba = (void *) |
||
1342 | span->array->attribs[VARYING_SLOT_COL0]; |
||
1343 | } |
||
1344 | } |
||
1345 | |||
1346 | if (!multiFragOutputs && numBuffers > 1) { |
||
1347 | /* save colors for second, third renderbuffer writes */ |
||
1348 | memcpy(rgbaSave, span->array->rgba, |
||
1349 | 4 * span->end * sizeof(GLchan)); |
||
1350 | } |
||
1351 | |||
1352 | ASSERT(rb->_BaseFormat == GL_RGBA || |
||
1353 | rb->_BaseFormat == GL_RGB || |
||
1354 | rb->_BaseFormat == GL_RED || |
||
1355 | rb->_BaseFormat == GL_RG || |
||
1356 | rb->_BaseFormat == GL_ALPHA); |
||
1357 | |||
1358 | if (ctx->Color.ColorLogicOpEnabled) { |
||
1359 | _swrast_logicop_rgba_span(ctx, rb, span); |
||
1360 | } |
||
1361 | else if ((ctx->Color.BlendEnabled >> buf) & 1) { |
||
1362 | _swrast_blend_span(ctx, rb, span); |
||
1363 | } |
||
1364 | |||
1365 | if (colorMask[buf] != 0xffffffff) { |
||
1366 | _swrast_mask_rgba_span(ctx, rb, span, buf); |
||
1367 | } |
||
1368 | |||
1369 | if (span->arrayMask & SPAN_XY) { |
||
1370 | /* array of pixel coords */ |
||
1371 | put_values(ctx, rb, |
||
1372 | span->array->ChanType, span->end, |
||
1373 | span->array->x, span->array->y, |
||
1374 | span->array->rgba, span->array->mask); |
||
1375 | } |
||
1376 | else { |
||
1377 | /* horizontal run of pixels */ |
||
1378 | _swrast_put_row(ctx, rb, |
||
1379 | span->array->ChanType, |
||
1380 | span->end, span->x, span->y, |
||
1381 | span->array->rgba, |
||
1382 | span->writeAll ? NULL: span->array->mask); |
||
1383 | } |
||
1384 | |||
1385 | if (!multiFragOutputs && numBuffers > 1) { |
||
1386 | /* restore original span values */ |
||
1387 | memcpy(span->array->rgba, rgbaSave, |
||
1388 | 4 * span->end * sizeof(GLchan)); |
||
1389 | } |
||
1390 | |||
1391 | } /* if rb */ |
||
1392 | } /* for buf */ |
||
1393 | } |
||
1394 | |||
1395 | end: |
||
1396 | /* restore these values before returning */ |
||
1397 | span->interpMask = origInterpMask; |
||
1398 | span->arrayMask = origArrayMask; |
||
1399 | span->arrayAttribs = origArrayAttribs; |
||
1400 | span->array->ChanType = origChanType; |
||
1401 | span->array->rgba = origRgba; |
||
1402 | } |
||
1403 | |||
1404 | |||
1405 | /** |
||
1406 | * Read float RGBA pixels from a renderbuffer. Clipping will be done to |
||
1407 | * prevent reading ouside the buffer's boundaries. |
||
1408 | * \param rgba the returned colors |
||
1409 | */ |
||
1410 | void |
||
1411 | _swrast_read_rgba_span( struct gl_context *ctx, struct gl_renderbuffer *rb, |
||
1412 | GLuint n, GLint x, GLint y, |
||
1413 | GLvoid *rgba) |
||
1414 | { |
||
1415 | struct swrast_renderbuffer *srb = swrast_renderbuffer(rb); |
||
1416 | GLenum dstType = GL_FLOAT; |
||
1417 | const GLint bufWidth = (GLint) rb->Width; |
||
1418 | const GLint bufHeight = (GLint) rb->Height; |
||
1419 | |||
1420 | if (y < 0 || y >= bufHeight || x + (GLint) n < 0 || x >= bufWidth) { |
||
1421 | /* completely above, below, or right */ |
||
1422 | /* XXX maybe leave rgba values undefined? */ |
||
1423 | memset(rgba, 0, 4 * n * sizeof(GLchan)); |
||
1424 | } |
||
1425 | else { |
||
1426 | GLint skip, length; |
||
1427 | GLubyte *src; |
||
1428 | |||
1429 | if (x < 0) { |
||
1430 | /* left edge clipping */ |
||
1431 | skip = -x; |
||
1432 | length = (GLint) n - skip; |
||
1433 | if (length < 0) { |
||
1434 | /* completely left of window */ |
||
1435 | return; |
||
1436 | } |
||
1437 | if (length > bufWidth) { |
||
1438 | length = bufWidth; |
||
1439 | } |
||
1440 | } |
||
1441 | else if ((GLint) (x + n) > bufWidth) { |
||
1442 | /* right edge clipping */ |
||
1443 | skip = 0; |
||
1444 | length = bufWidth - x; |
||
1445 | if (length < 0) { |
||
1446 | /* completely to right of window */ |
||
1447 | return; |
||
1448 | } |
||
1449 | } |
||
1450 | else { |
||
1451 | /* no clipping */ |
||
1452 | skip = 0; |
||
1453 | length = (GLint) n; |
||
1454 | } |
||
1455 | |||
1456 | ASSERT(rb); |
||
1457 | ASSERT(rb->_BaseFormat == GL_RGBA || |
||
1458 | rb->_BaseFormat == GL_RGB || |
||
1459 | rb->_BaseFormat == GL_RG || |
||
1460 | rb->_BaseFormat == GL_RED || |
||
1461 | rb->_BaseFormat == GL_LUMINANCE || |
||
1462 | rb->_BaseFormat == GL_INTENSITY || |
||
1463 | rb->_BaseFormat == GL_LUMINANCE_ALPHA || |
||
1464 | rb->_BaseFormat == GL_ALPHA); |
||
1465 | |||
1466 | assert(srb->Map); |
||
1467 | |||
1468 | src = _swrast_pixel_address(rb, x + skip, y); |
||
1469 | |||
1470 | if (dstType == GL_UNSIGNED_BYTE) { |
||
1471 | _mesa_unpack_ubyte_rgba_row(rb->Format, length, src, |
||
1472 | (GLubyte (*)[4]) rgba + skip); |
||
1473 | } |
||
1474 | else if (dstType == GL_FLOAT) { |
||
1475 | _mesa_unpack_rgba_row(rb->Format, length, src, |
||
1476 | (GLfloat (*)[4]) rgba + skip); |
||
1477 | } |
||
1478 | else { |
||
1479 | _mesa_problem(ctx, "unexpected type in _swrast_read_rgba_span()"); |
||
1480 | } |
||
1481 | } |
||
1482 | } |
||
1483 | |||
1484 | |||
1485 | /** |
||
1486 | * Get colors at x/y positions with clipping. |
||
1487 | * \param type type of values to return |
||
1488 | */ |
||
1489 | static void |
||
1490 | get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, |
||
1491 | GLuint count, const GLint x[], const GLint y[], |
||
1492 | void *values, GLenum type) |
||
1493 | { |
||
1494 | GLuint i; |
||
1495 | |||
1496 | for (i = 0; i < count; i++) { |
||
1497 | if (x[i] >= 0 && y[i] >= 0 && |
||
1498 | x[i] < (GLint) rb->Width && y[i] < (GLint) rb->Height) { |
||
1499 | /* inside */ |
||
1500 | const GLubyte *src = _swrast_pixel_address(rb, x[i], y[i]); |
||
1501 | |||
1502 | if (type == GL_UNSIGNED_BYTE) { |
||
1503 | _mesa_unpack_ubyte_rgba_row(rb->Format, 1, src, |
||
1504 | (GLubyte (*)[4]) values + i); |
||
1505 | } |
||
1506 | else if (type == GL_FLOAT) { |
||
1507 | _mesa_unpack_rgba_row(rb->Format, 1, src, |
||
1508 | (GLfloat (*)[4]) values + i); |
||
1509 | } |
||
1510 | else { |
||
1511 | _mesa_problem(ctx, "unexpected type in get_values()"); |
||
1512 | } |
||
1513 | } |
||
1514 | } |
||
1515 | } |
||
1516 | |||
1517 | |||
1518 | /** |
||
1519 | * Get row of colors with clipping. |
||
1520 | * \param type type of values to return |
||
1521 | */ |
||
1522 | static void |
||
1523 | get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, |
||
1524 | GLuint count, GLint x, GLint y, |
||
1525 | GLvoid *values, GLenum type) |
||
1526 | { |
||
1527 | GLint skip = 0; |
||
1528 | GLubyte *src; |
||
1529 | |||
1530 | if (y < 0 || y >= (GLint) rb->Height) |
||
1531 | return; /* above or below */ |
||
1532 | |||
1533 | if (x + (GLint) count <= 0 || x >= (GLint) rb->Width) |
||
1534 | return; /* entirely left or right */ |
||
1535 | |||
1536 | if (x + count > rb->Width) { |
||
1537 | /* right clip */ |
||
1538 | GLint clip = x + count - rb->Width; |
||
1539 | count -= clip; |
||
1540 | } |
||
1541 | |||
1542 | if (x < 0) { |
||
1543 | /* left clip */ |
||
1544 | skip = -x; |
||
1545 | x = 0; |
||
1546 | count -= skip; |
||
1547 | } |
||
1548 | |||
1549 | src = _swrast_pixel_address(rb, x, y); |
||
1550 | |||
1551 | if (type == GL_UNSIGNED_BYTE) { |
||
1552 | _mesa_unpack_ubyte_rgba_row(rb->Format, count, src, |
||
1553 | (GLubyte (*)[4]) values + skip); |
||
1554 | } |
||
1555 | else if (type == GL_FLOAT) { |
||
1556 | _mesa_unpack_rgba_row(rb->Format, count, src, |
||
1557 | (GLfloat (*)[4]) values + skip); |
||
1558 | } |
||
1559 | else { |
||
1560 | _mesa_problem(ctx, "unexpected type in get_row()"); |
||
1561 | } |
||
1562 | } |
||
1563 | |||
1564 | |||
1565 | /** |
||
1566 | * Get RGBA pixels from the given renderbuffer. |
||
1567 | * Used by blending, logicop and masking functions. |
||
1568 | * \return pointer to the colors we read. |
||
1569 | */ |
||
1570 | void * |
||
1571 | _swrast_get_dest_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb, |
||
1572 | SWspan *span) |
||
1573 | { |
||
1574 | void *rbPixels; |
||
1575 | |||
1576 | /* Point rbPixels to a temporary space */ |
||
1577 | rbPixels = span->array->attribs[VARYING_SLOT_MAX - 1]; |
||
1578 | |||
1579 | /* Get destination values from renderbuffer */ |
||
1580 | if (span->arrayMask & SPAN_XY) { |
||
1581 | get_values(ctx, rb, span->end, span->array->x, span->array->y, |
||
1582 | rbPixels, span->array->ChanType); |
||
1583 | } |
||
1584 | else { |
||
1585 | get_row(ctx, rb, span->end, span->x, span->y, |
||
1586 | rbPixels, span->array->ChanType); |
||
1587 | } |
||
1588 | |||
1589 | return rbPixels; |
||
1590 | }>=>>>>>>>>>>>><>>>>>=>>>>>>=>>>>=>>><>>>><>>>>=>>>>>>>>>><>><>>>>>>>>>>><>>>>=>>>>>>>>>>=> |