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5563 serge 1
/*
2
 * Mesa 3-D graphics library
3
 *
4
 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the "Software"),
8
 * to deal in the Software without restriction, including without limitation
9
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10
 * and/or sell copies of the Software, and to permit persons to whom the
11
 * Software is furnished to do so, subject to the following conditions:
12
 *
13
 * The above copyright notice and this permission notice shall be included
14
 * in all copies or substantial portions of the Software.
15
 *
16
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22
 * OTHER DEALINGS IN THE SOFTWARE.
23
 */
24
 
25
 
26
#include "main/glheader.h"
27
#include "main/bufferobj.h"
28
#include "main/colormac.h"
29
#include "main/condrender.h"
30
#include "main/context.h"
31
#include "main/format_pack.h"
32
#include "main/image.h"
33
#include "main/imports.h"
34
#include "main/macros.h"
35
#include "main/pack.h"
36
#include "main/pbo.h"
37
#include "main/pixeltransfer.h"
38
#include "main/state.h"
39
 
40
#include "s_context.h"
41
#include "s_span.h"
42
#include "s_stencil.h"
43
#include "s_zoom.h"
44
 
45
 
46
/**
47
 * Handle a common case of drawing GL_RGB/GL_UNSIGNED_BYTE into a
48
 * MESA_FORMAT_XRGB888 or MESA_FORMAT_ARGB888 renderbuffer.
49
 */
50
static void
51
fast_draw_rgb_ubyte_pixels(struct gl_context *ctx,
52
                           struct gl_renderbuffer *rb,
53
                           GLint x, GLint y,
54
                           GLsizei width, GLsizei height,
55
                           const struct gl_pixelstore_attrib *unpack,
56
                           const GLvoid *pixels)
57
{
58
   const GLubyte *src = (const GLubyte *)
59
      _mesa_image_address2d(unpack, pixels, width,
60
                            height, GL_RGB, GL_UNSIGNED_BYTE, 0, 0);
61
   const GLint srcRowStride = _mesa_image_row_stride(unpack, width,
62
                                                     GL_RGB, GL_UNSIGNED_BYTE);
63
   GLint i, j;
64
   GLubyte *dst;
65
   GLint dstRowStride;
66
 
67
   ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
68
                               GL_MAP_WRITE_BIT, &dst, &dstRowStride);
69
 
70
   if (!dst) {
71
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
72
      return;
73
   }
74
 
75
   if (ctx->Pixel.ZoomY == -1.0f) {
76
      dst = dst + (height - 1) * dstRowStride;
77
      dstRowStride = -dstRowStride;
78
   }
79
 
80
   for (i = 0; i < height; i++) {
81
      GLuint *dst4 = (GLuint *) dst;
82
      for (j = 0; j < width; j++) {
83
         dst4[j] = PACK_COLOR_8888(0xff, src[j*3+0], src[j*3+1], src[j*3+2]);
84
      }
85
      dst += dstRowStride;
86
      src += srcRowStride;
87
   }
88
 
89
   ctx->Driver.UnmapRenderbuffer(ctx, rb);
90
}
91
 
92
 
93
/**
94
 * Handle a common case of drawing GL_RGBA/GL_UNSIGNED_BYTE into a
95
 * MESA_FORMAT_ARGB888 or MESA_FORMAT_xRGB888 renderbuffer.
96
 */
97
static void
98
fast_draw_rgba_ubyte_pixels(struct gl_context *ctx,
99
                           struct gl_renderbuffer *rb,
100
                           GLint x, GLint y,
101
                           GLsizei width, GLsizei height,
102
                           const struct gl_pixelstore_attrib *unpack,
103
                           const GLvoid *pixels)
104
{
105
   const GLubyte *src = (const GLubyte *)
106
      _mesa_image_address2d(unpack, pixels, width,
107
                            height, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
108
   const GLint srcRowStride =
109
      _mesa_image_row_stride(unpack, width, GL_RGBA, GL_UNSIGNED_BYTE);
110
   GLint i, j;
111
   GLubyte *dst;
112
   GLint dstRowStride;
113
 
114
   ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
115
                               GL_MAP_WRITE_BIT, &dst, &dstRowStride);
116
 
117
   if (!dst) {
118
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
119
      return;
120
   }
121
 
122
   if (ctx->Pixel.ZoomY == -1.0f) {
123
      dst = dst + (height - 1) * dstRowStride;
124
      dstRowStride = -dstRowStride;
125
   }
126
 
127
   for (i = 0; i < height; i++) {
128
      GLuint *dst4 = (GLuint *) dst;
129
      for (j = 0; j < width; j++) {
130
         dst4[j] = PACK_COLOR_8888(src[j*4+3], src[j*4+0],
131
                                   src[j*4+1], src[j*4+2]);
132
      }
133
      dst += dstRowStride;
134
      src += srcRowStride;
135
   }
136
 
137
   ctx->Driver.UnmapRenderbuffer(ctx, rb);
138
}
139
 
140
 
141
/**
142
 * Handle a common case of drawing a format/type combination that
143
 * exactly matches the renderbuffer format.
144
 */
145
static void
146
fast_draw_generic_pixels(struct gl_context *ctx,
147
                         struct gl_renderbuffer *rb,
148
                         GLint x, GLint y,
149
                         GLsizei width, GLsizei height,
150
                         GLenum format, GLenum type,
151
                         const struct gl_pixelstore_attrib *unpack,
152
                         const GLvoid *pixels)
153
{
154
   const GLubyte *src = (const GLubyte *)
155
      _mesa_image_address2d(unpack, pixels, width,
156
                            height, format, type, 0, 0);
157
   const GLint srcRowStride =
158
      _mesa_image_row_stride(unpack, width, format, type);
159
   const GLint rowLength = width * _mesa_get_format_bytes(rb->Format);
160
   GLint i;
161
   GLubyte *dst;
162
   GLint dstRowStride;
163
 
164
   ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
165
                               GL_MAP_WRITE_BIT, &dst, &dstRowStride);
166
 
167
   if (!dst) {
168
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
169
      return;
170
   }
171
 
172
   if (ctx->Pixel.ZoomY == -1.0f) {
173
      dst = dst + (height - 1) * dstRowStride;
174
      dstRowStride = -dstRowStride;
175
   }
176
 
177
   for (i = 0; i < height; i++) {
178
      memcpy(dst, src, rowLength);
179
      dst += dstRowStride;
180
      src += srcRowStride;
181
   }
182
 
183
   ctx->Driver.UnmapRenderbuffer(ctx, rb);
184
}
185
 
186
 
187
/**
188
 * Try to do a fast and simple RGB(a) glDrawPixels.
189
 * Return:  GL_TRUE if success, GL_FALSE if slow path must be used instead
190
 */
191
static GLboolean
192
fast_draw_rgba_pixels(struct gl_context *ctx, GLint x, GLint y,
193
                      GLsizei width, GLsizei height,
194
                      GLenum format, GLenum type,
195
                      const struct gl_pixelstore_attrib *userUnpack,
196
                      const GLvoid *pixels)
197
{
198
   struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
199
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
200
   struct gl_pixelstore_attrib unpack;
201
 
202
   if (!rb)
203
      return GL_TRUE; /* no-op */
204
 
205
   if (ctx->DrawBuffer->_NumColorDrawBuffers > 1 ||
206
       (swrast->_RasterMask & ~CLIP_BIT) ||
207
       ctx->Texture._EnabledCoordUnits ||
208
       userUnpack->SwapBytes ||
209
       ctx->Pixel.ZoomX != 1.0f ||
210
       fabsf(ctx->Pixel.ZoomY) != 1.0f ||
211
       ctx->_ImageTransferState) {
212
      /* can't handle any of those conditions */
213
      return GL_FALSE;
214
   }
215
 
216
   unpack = *userUnpack;
217
 
218
   /* clipping */
219
   if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height, &unpack)) {
220
      /* image was completely clipped: no-op, all done */
221
      return GL_TRUE;
222
   }
223
 
224
   if (format == GL_RGB &&
225
       type == GL_UNSIGNED_BYTE &&
226
       (rb->Format == MESA_FORMAT_XRGB8888 ||
227
        rb->Format == MESA_FORMAT_ARGB8888)) {
228
      fast_draw_rgb_ubyte_pixels(ctx, rb, x, y, width, height,
229
                                 &unpack, pixels);
230
      return GL_TRUE;
231
   }
232
 
233
   if (format == GL_RGBA &&
234
       type == GL_UNSIGNED_BYTE &&
235
       (rb->Format == MESA_FORMAT_XRGB8888 ||
236
        rb->Format == MESA_FORMAT_ARGB8888)) {
237
      fast_draw_rgba_ubyte_pixels(ctx, rb, x, y, width, height,
238
                                  &unpack, pixels);
239
      return GL_TRUE;
240
   }
241
 
242
   if (_mesa_format_matches_format_and_type(rb->Format, format, type,
243
                                            ctx->Unpack.SwapBytes)) {
244
      fast_draw_generic_pixels(ctx, rb, x, y, width, height,
245
                               format, type, &unpack, pixels);
246
      return GL_TRUE;
247
   }
248
 
249
   /* can't handle this pixel format and/or data type */
250
   return GL_FALSE;
251
}
252
 
253
 
254
 
255
/*
256
 * Draw stencil image.
257
 */
258
static void
259
draw_stencil_pixels( struct gl_context *ctx, GLint x, GLint y,
260
                     GLsizei width, GLsizei height,
261
                     GLenum type,
262
                     const struct gl_pixelstore_attrib *unpack,
263
                     const GLvoid *pixels )
264
{
265
   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
266
   const GLenum destType = GL_UNSIGNED_BYTE;
267
   GLint row;
268
   GLubyte *values;
269
 
270
   values = malloc(width * sizeof(GLubyte));
271
   if (!values) {
272
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
273
      return;
274
   }
275
 
276
   for (row = 0; row < height; row++) {
277
      const GLvoid *source = _mesa_image_address2d(unpack, pixels,
278
                                                   width, height,
279
                                                   GL_STENCIL_INDEX, type,
280
                                                   row, 0);
281
      _mesa_unpack_stencil_span(ctx, width, destType, values,
282
                                type, source, unpack,
283
                                ctx->_ImageTransferState);
284
      if (zoom) {
285
         _swrast_write_zoomed_stencil_span(ctx, x, y, width,
286
                                           x, y, values);
287
      }
288
      else {
289
         _swrast_write_stencil_span(ctx, width, x, y, values);
290
      }
291
 
292
      y++;
293
   }
294
 
295
   free(values);
296
}
297
 
298
 
299
/*
300
 * Draw depth image.
301
 */
302
static void
303
draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y,
304
                   GLsizei width, GLsizei height,
305
                   GLenum type,
306
                   const struct gl_pixelstore_attrib *unpack,
307
                   const GLvoid *pixels )
308
{
309
   const GLboolean scaleOrBias
310
      = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
311
   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
312
   SWspan span;
313
 
314
   INIT_SPAN(span, GL_BITMAP);
315
   span.arrayMask = SPAN_Z;
316
   _swrast_span_default_attribs(ctx, &span);
317
 
318
   if (type == GL_UNSIGNED_SHORT
319
       && ctx->DrawBuffer->Visual.depthBits == 16
320
       && !scaleOrBias
321
       && !zoom
322
       && width <= SWRAST_MAX_WIDTH
323
       && !unpack->SwapBytes) {
324
      /* Special case: directly write 16-bit depth values */
325
      GLint row;
326
      for (row = 0; row < height; row++) {
327
         const GLushort *zSrc = (const GLushort *)
328
            _mesa_image_address2d(unpack, pixels, width, height,
329
                                  GL_DEPTH_COMPONENT, type, row, 0);
330
         GLint i;
331
         for (i = 0; i < width; i++)
332
            span.array->z[i] = zSrc[i];
333
         span.x = x;
334
         span.y = y + row;
335
         span.end = width;
336
         _swrast_write_rgba_span(ctx, &span);
337
      }
338
   }
339
   else if (type == GL_UNSIGNED_INT
340
            && !scaleOrBias
341
            && !zoom
342
            && width <= SWRAST_MAX_WIDTH
343
            && !unpack->SwapBytes) {
344
      /* Special case: shift 32-bit values down to Visual.depthBits */
345
      const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits;
346
      GLint row;
347
      for (row = 0; row < height; row++) {
348
         const GLuint *zSrc = (const GLuint *)
349
            _mesa_image_address2d(unpack, pixels, width, height,
350
                                  GL_DEPTH_COMPONENT, type, row, 0);
351
         if (shift == 0) {
352
            memcpy(span.array->z, zSrc, width * sizeof(GLuint));
353
         }
354
         else {
355
            GLint col;
356
            for (col = 0; col < width; col++)
357
               span.array->z[col] = zSrc[col] >> shift;
358
         }
359
         span.x = x;
360
         span.y = y + row;
361
         span.end = width;
362
         _swrast_write_rgba_span(ctx, &span);
363
      }
364
   }
365
   else {
366
      /* General case */
367
      const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
368
      GLint skipPixels = 0;
369
 
370
      /* in case width > SWRAST_MAX_WIDTH do the copy in chunks */
371
      while (skipPixels < width) {
372
         const GLint spanWidth = MIN2(width - skipPixels, SWRAST_MAX_WIDTH);
373
         GLint row;
374
         ASSERT(span.end <= SWRAST_MAX_WIDTH);
375
         for (row = 0; row < height; row++) {
376
            const GLvoid *zSrc = _mesa_image_address2d(unpack,
377
                                                      pixels, width, height,
378
                                                      GL_DEPTH_COMPONENT, type,
379
                                                      row, skipPixels);
380
 
381
            /* Set these for each row since the _swrast_write_* function may
382
             * change them while clipping.
383
             */
384
            span.x = x + skipPixels;
385
            span.y = y + row;
386
            span.end = spanWidth;
387
 
388
            _mesa_unpack_depth_span(ctx, spanWidth,
389
                                    GL_UNSIGNED_INT, span.array->z, depthMax,
390
                                    type, zSrc, unpack);
391
            if (zoom) {
392
               _swrast_write_zoomed_depth_span(ctx, x, y, &span);
393
            }
394
            else {
395
               _swrast_write_rgba_span(ctx, &span);
396
            }
397
         }
398
         skipPixels += spanWidth;
399
      }
400
   }
401
}
402
 
403
 
404
 
405
/**
406
 * Draw RGBA image.
407
 */
408
static void
409
draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
410
                  GLsizei width, GLsizei height,
411
                  GLenum format, GLenum type,
412
                  const struct gl_pixelstore_attrib *unpack,
413
                  const GLvoid *pixels )
414
{
415
   const GLint imgX = x, imgY = y;
416
   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
417
   GLfloat *convImage = NULL;
418
   GLbitfield transferOps = ctx->_ImageTransferState;
419
   SWspan span;
420
 
421
   /* Try an optimized glDrawPixels first */
422
   if (fast_draw_rgba_pixels(ctx, x, y, width, height, format, type,
423
                             unpack, pixels)) {
424
      return;
425
   }
426
 
427
   swrast_render_start(ctx);
428
 
429
   INIT_SPAN(span, GL_BITMAP);
430
   _swrast_span_default_attribs(ctx, &span);
431
   span.arrayMask = SPAN_RGBA;
432
   span.arrayAttribs = VARYING_BIT_COL0; /* we're fill in COL0 attrib values */
433
 
434
   if (ctx->DrawBuffer->_NumColorDrawBuffers > 0) {
435
      GLenum datatype = _mesa_get_format_datatype(
436
                 ctx->DrawBuffer->_ColorDrawBuffers[0]->Format);
437
      if (datatype != GL_FLOAT &&
438
          ctx->Color.ClampFragmentColor != GL_FALSE) {
439
         /* need to clamp colors before applying fragment ops */
440
         transferOps |= IMAGE_CLAMP_BIT;
441
      }
442
   }
443
 
444
   /*
445
    * General solution
446
    */
447
   {
448
      const GLbitfield interpMask = span.interpMask;
449
      const GLbitfield arrayMask = span.arrayMask;
450
      const GLint srcStride
451
         = _mesa_image_row_stride(unpack, width, format, type);
452
      GLint skipPixels = 0;
453
      /* use span array for temp color storage */
454
      GLfloat *rgba = (GLfloat *) span.array->attribs[VARYING_SLOT_COL0];
455
 
456
      /* if the span is wider than SWRAST_MAX_WIDTH we have to do it in chunks */
457
      while (skipPixels < width) {
458
         const GLint spanWidth = MIN2(width - skipPixels, SWRAST_MAX_WIDTH);
459
         const GLubyte *source
460
            = (const GLubyte *) _mesa_image_address2d(unpack, pixels,
461
                                                      width, height, format,
462
                                                      type, 0, skipPixels);
463
         GLint row;
464
 
465
         for (row = 0; row < height; row++) {
466
            /* get image row as float/RGBA */
467
            _mesa_unpack_color_span_float(ctx, spanWidth, GL_RGBA, rgba,
468
                                     format, type, source, unpack,
469
                                     transferOps);
470
	    /* Set these for each row since the _swrast_write_* functions
471
	     * may change them while clipping/rendering.
472
	     */
473
	    span.array->ChanType = GL_FLOAT;
474
	    span.x = x + skipPixels;
475
	    span.y = y + row;
476
	    span.end = spanWidth;
477
	    span.arrayMask = arrayMask;
478
	    span.interpMask = interpMask;
479
	    if (zoom) {
480
	       _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, rgba);
481
	    }
482
	    else {
483
	       _swrast_write_rgba_span(ctx, &span);
484
	    }
485
 
486
            source += srcStride;
487
         } /* for row */
488
 
489
         skipPixels += spanWidth;
490
      } /* while skipPixels < width */
491
 
492
      /* XXX this is ugly/temporary, to undo above change */
493
      span.array->ChanType = CHAN_TYPE;
494
   }
495
 
496
   free(convImage);
497
 
498
   swrast_render_finish(ctx);
499
}
500
 
501
 
502
/**
503
 * Draw depth+stencil values into a MESA_FORAMT_Z24_S8 or MESA_FORMAT_S8_Z24
504
 * renderbuffer.  No masking, zooming, scaling, etc.
505
 */
506
static void
507
fast_draw_depth_stencil(struct gl_context *ctx, GLint x, GLint y,
508
                        GLsizei width, GLsizei height,
509
                        const struct gl_pixelstore_attrib *unpack,
510
                        const GLvoid *pixels)
511
{
512
   const GLenum format = GL_DEPTH_STENCIL_EXT;
513
   const GLenum type = GL_UNSIGNED_INT_24_8;
514
   struct gl_renderbuffer *rb =
515
      ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
516
   struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
517
   GLubyte *src, *dst;
518
   GLint srcRowStride, dstRowStride;
519
   GLint i;
520
 
521
   src = _mesa_image_address2d(unpack, pixels, width, height,
522
                               format, type, 0, 0);
523
   srcRowStride = _mesa_image_row_stride(unpack, width, format, type);
524
 
525
   dst = _swrast_pixel_address(rb, x, y);
526
   dstRowStride = srb->RowStride;
527
 
528
   for (i = 0; i < height; i++) {
529
      _mesa_pack_uint_24_8_depth_stencil_row(rb->Format, width,
530
                                             (const GLuint *) src, dst);
531
      dst += dstRowStride;
532
      src += srcRowStride;
533
   }
534
}
535
 
536
 
537
 
538
/**
539
 * This is a bit different from drawing GL_DEPTH_COMPONENT pixels.
540
 * The only per-pixel operations that apply are depth scale/bias,
541
 * stencil offset/shift, GL_DEPTH_WRITEMASK and GL_STENCIL_WRITEMASK,
542
 * and pixel zoom.
543
 * Also, only the depth buffer and stencil buffers are touched, not the
544
 * color buffer(s).
545
 */
546
static void
547
draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
548
                          GLsizei width, GLsizei height, GLenum type,
549
                          const struct gl_pixelstore_attrib *unpack,
550
                          const GLvoid *pixels)
551
{
552
   const GLint imgX = x, imgY = y;
553
   const GLboolean scaleOrBias
554
      = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
555
   const GLuint stencilMask = ctx->Stencil.WriteMask[0];
556
   const GLenum stencilType = GL_UNSIGNED_BYTE;
557
   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
558
   struct gl_renderbuffer *depthRb, *stencilRb;
559
   struct gl_pixelstore_attrib clippedUnpack = *unpack;
560
 
561
   if (!zoom) {
562
      if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
563
                                 &clippedUnpack)) {
564
         /* totally clipped */
565
         return;
566
      }
567
   }
568
 
569
   depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
570
   stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
571
   ASSERT(depthRb);
572
   ASSERT(stencilRb);
573
 
574
   if (depthRb == stencilRb &&
575
       (depthRb->Format == MESA_FORMAT_Z24_S8 ||
576
        depthRb->Format == MESA_FORMAT_S8_Z24) &&
577
       type == GL_UNSIGNED_INT_24_8 &&
578
       !scaleOrBias &&
579
       !zoom &&
580
       ctx->Depth.Mask &&
581
       (stencilMask & 0xff) == 0xff) {
582
      fast_draw_depth_stencil(ctx, x, y, width, height,
583
                              &clippedUnpack, pixels);
584
   }
585
   else {
586
      /* sub-optimal cases:
587
       * Separate depth/stencil buffers, or pixel transfer ops required.
588
       */
589
      /* XXX need to handle very wide images (skippixels) */
590
      GLuint *zValues;  /* 32-bit Z values */
591
      GLint i;
592
 
593
      zValues = malloc(width * sizeof(GLuint));
594
      if (!zValues) {
595
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
596
         return;
597
      }
598
 
599
      for (i = 0; i < height; i++) {
600
         const GLuint *depthStencilSrc = (const GLuint *)
601
            _mesa_image_address2d(&clippedUnpack, pixels, width, height,
602
                                  GL_DEPTH_STENCIL_EXT, type, i, 0);
603
 
604
         if (ctx->Depth.Mask) {
605
            _mesa_unpack_depth_span(ctx, width,
606
                                    GL_UNSIGNED_INT, /* dest type */
607
                                    zValues,         /* dest addr */
608
                                    0xffffffff,      /* depth max */
609
                                    type,            /* src type */
610
                                    depthStencilSrc, /* src addr */
611
                                    &clippedUnpack);
612
            if (zoom) {
613
               _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x,
614
                                           y + i, zValues);
615
            }
616
            else {
617
               GLubyte *dst = _swrast_pixel_address(depthRb, x, y + i);
618
               _mesa_pack_uint_z_row(depthRb->Format, width, zValues, dst);
619
            }
620
         }
621
 
622
         if (stencilMask != 0x0) {
623
            GLubyte *stencilValues = (GLubyte *) zValues; /* re-use buffer */
624
            /* get stencil values, with shift/offset/mapping */
625
            _mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues,
626
                                      type, depthStencilSrc, &clippedUnpack,
627
                                      ctx->_ImageTransferState);
628
            if (zoom)
629
               _swrast_write_zoomed_stencil_span(ctx, imgX, imgY, width,
630
                                                  x, y + i, stencilValues);
631
            else
632
               _swrast_write_stencil_span(ctx, width, x, y + i, stencilValues);
633
         }
634
      }
635
 
636
      free(zValues);
637
   }
638
}
639
 
640
 
641
/**
642
 * Execute software-based glDrawPixels.
643
 * By time we get here, all error checking will have been done.
644
 */
645
void
646
_swrast_DrawPixels( struct gl_context *ctx,
647
		    GLint x, GLint y,
648
		    GLsizei width, GLsizei height,
649
		    GLenum format, GLenum type,
650
		    const struct gl_pixelstore_attrib *unpack,
651
		    const GLvoid *pixels )
652
{
653
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
654
   GLboolean save_vp_override = ctx->VertexProgram._Overriden;
655
 
656
   if (!_mesa_check_conditional_render(ctx))
657
      return; /* don't draw */
658
 
659
   /* We are creating fragments directly, without going through vertex
660
    * programs.
661
    *
662
    * This override flag tells the fragment processing code that its input
663
    * comes from a non-standard source, and it may therefore not rely on
664
    * optimizations that assume e.g. constant color if there is no color
665
    * vertex array.
666
    */
667
   _mesa_set_vp_override(ctx, GL_TRUE);
668
 
669
   if (ctx->NewState)
670
      _mesa_update_state(ctx);
671
 
672
   if (swrast->NewState)
673
      _swrast_validate_derived( ctx );
674
 
675
   pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
676
   if (!pixels) {
677
      _mesa_set_vp_override(ctx, save_vp_override);
678
      return;
679
   }
680
 
681
   /*
682
    * By time we get here, all error checking should have been done.
683
    */
684
   switch (format) {
685
   case GL_STENCIL_INDEX:
686
      swrast_render_start(ctx);
687
      draw_stencil_pixels( ctx, x, y, width, height, type, unpack, pixels );
688
      swrast_render_finish(ctx);
689
      break;
690
   case GL_DEPTH_COMPONENT:
691
      swrast_render_start(ctx);
692
      draw_depth_pixels( ctx, x, y, width, height, type, unpack, pixels );
693
      swrast_render_finish(ctx);
694
      break;
695
   case GL_DEPTH_STENCIL_EXT:
696
      swrast_render_start(ctx);
697
      draw_depth_stencil_pixels(ctx, x, y, width, height, type, unpack, pixels);
698
      swrast_render_finish(ctx);
699
      break;
700
   default:
701
      /* all other formats should be color formats */
702
      draw_rgba_pixels(ctx, x, y, width, height, format, type, unpack, pixels);
703
   }
704
 
705
   _mesa_set_vp_override(ctx, save_vp_override);
706
 
707
   _mesa_unmap_pbo_source(ctx, unpack);
708
}