Subversion Repositories Kolibri OS

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
5563 serge 1
/**************************************************************************
2
 *
3
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4
 * All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
9
 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portions
16
 * of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 **************************************************************************/
27
 
28
#ifndef ST_CONTEXT_H
29
#define ST_CONTEXT_H
30
 
31
#include "main/mtypes.h"
32
#include "pipe/p_state.h"
33
#include "state_tracker/st_api.h"
34
#include "main/fbobject.h"
35
 
36
struct bitmap_cache;
37
struct dd_function_table;
38
struct draw_context;
39
struct draw_stage;
40
struct gen_mipmap_state;
41
struct st_context;
42
struct st_fragment_program;
43
struct u_upload_mgr;
44
 
45
 
46
#define ST_NEW_MESA                    (1 << 0) /* Mesa state has changed */
47
#define ST_NEW_FRAGMENT_PROGRAM        (1 << 1)
48
#define ST_NEW_VERTEX_PROGRAM          (1 << 2)
49
#define ST_NEW_FRAMEBUFFER             (1 << 3)
50
#define ST_NEW_EDGEFLAGS_DATA          (1 << 4)
51
#define ST_NEW_GEOMETRY_PROGRAM        (1 << 5)
52
#define ST_NEW_VERTEX_ARRAYS           (1 << 6)
53
#define ST_NEW_RASTERIZER              (1 << 7)
54
#define ST_NEW_UNIFORM_BUFFER          (1 << 8)
55
 
56
 
57
struct st_state_flags {
58
   GLuint mesa;
59
   GLuint st;
60
};
61
 
62
struct st_tracked_state {
63
   const char *name;
64
   struct st_state_flags dirty;
65
   void (*update)( struct st_context *st );
66
};
67
 
68
 
69
 
70
struct st_context
71
{
72
   struct st_context_iface iface;
73
 
74
   struct gl_context *ctx;
75
 
76
   struct pipe_context *pipe;
77
 
78
   struct u_upload_mgr *uploader, *indexbuf_uploader, *constbuf_uploader;
79
 
80
   struct draw_context *draw;  /**< For selection/feedback/rastpos only */
81
   struct draw_stage *feedback_stage;  /**< For GL_FEEDBACK rendermode */
82
   struct draw_stage *selection_stage;  /**< For GL_SELECT rendermode */
83
   struct draw_stage *rastpos_stage;  /**< For glRasterPos */
84
   GLboolean clamp_frag_color_in_shader;
85
   GLboolean clamp_vert_color_in_shader;
86
   boolean has_stencil_export; /**< can do shader stencil export? */
87
   boolean has_time_elapsed;
88
   boolean has_shader_model3;
89
   boolean prefer_blit_based_texture_transfer;
90
 
91
   boolean needs_texcoord_semantic;
92
   boolean apply_texture_swizzle_to_border_color;
93
 
94
   /* On old libGL's for linux we need to invalidate the drawables
95
    * on glViewpport calls, this is set via a option.
96
    */
97
   boolean invalidate_on_gl_viewport;
98
 
99
   boolean vertex_array_out_of_memory;
100
 
101
   /* Some state is contained in constant objects.
102
    * Other state is just parameter values.
103
    */
104
   struct {
105
      struct pipe_blend_state               blend;
106
      struct pipe_depth_stencil_alpha_state depth_stencil;
107
      struct pipe_rasterizer_state          rasterizer;
108
      struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
109
      GLuint num_samplers[PIPE_SHADER_TYPES];
110
      struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
111
      GLuint num_sampler_views[PIPE_SHADER_TYPES];
112
      struct pipe_clip_state clip;
113
      struct {
114
         void *ptr;
115
         unsigned size;
116
      } constants[PIPE_SHADER_TYPES];
117
      struct pipe_framebuffer_state framebuffer;
118
      struct pipe_scissor_state scissor;
119
      struct pipe_viewport_state viewport;
120
      unsigned sample_mask;
121
 
122
      GLuint poly_stipple[32];  /**< In OpenGL's bottom-to-top order */
123
 
124
      GLuint fb_orientation;
125
   } state;
126
 
127
   char vendor[100];
128
   char renderer[100];
129
 
130
   struct st_state_flags dirty;
131
 
132
   GLboolean missing_textures;
133
   GLboolean vertdata_edgeflags;
134
 
135
   /** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
136
   const GLuint *vertex_result_to_slot;
137
 
138
   struct st_vertex_program *vp;    /**< Currently bound vertex program */
139
   struct st_fragment_program *fp;  /**< Currently bound fragment program */
140
   struct st_geometry_program *gp;  /**< Currently bound geometry program */
141
 
142
   struct st_vp_variant *vp_variant;
143
   struct st_fp_variant *fp_variant;
144
   struct st_gp_variant *gp_variant;
145
 
146
   struct gl_texture_object *default_texture;
147
 
148
   struct {
149
      struct gl_program_cache *cache;
150
      struct st_fragment_program *program;  /**< cur pixel transfer prog */
151
      GLuint xfer_prog_sn;  /**< pixel xfer program serial no. */
152
      GLuint user_prog_sn;  /**< user fragment program serial no. */
153
      struct st_fragment_program *combined_prog;
154
      GLuint combined_prog_sn;
155
      struct pipe_resource *pixelmap_texture;
156
      struct pipe_sampler_view *pixelmap_sampler_view;
157
      boolean pixelmap_enabled;  /**< use the pixelmap texture? */
158
   } pixel_xfer;
159
 
160
   /** for glBitmap */
161
   struct {
162
      struct pipe_rasterizer_state rasterizer;
163
      struct pipe_sampler_state samplers[2];
164
      enum pipe_format tex_format;
165
      void *vs;
166
      struct bitmap_cache *cache;
167
   } bitmap;
168
 
169
   /** for glDraw/CopyPixels */
170
   struct {
171
      struct gl_fragment_program *shaders[4];
172
      void *vert_shaders[2];   /**< ureg shaders */
173
   } drawpix;
174
 
175
   /** for glClear */
176
   struct {
177
      struct pipe_rasterizer_state raster;
178
      struct pipe_viewport_state viewport;
179
      void *vs;
180
      void *fs;
181
   } clear;
182
 
183
   /** used for anything using util_draw_vertex_buffer */
184
   struct pipe_vertex_element velems_util_draw[3];
185
 
186
   void *passthrough_fs;  /**< simple pass-through frag shader */
187
 
188
   enum pipe_texture_target internal_target;
189
   struct gen_mipmap_state *gen_mipmap;
190
 
191
   struct cso_context *cso_context;
192
 
193
   void *winsys_drawable_handle;
194
 
195
   /* The number of vertex buffers from the last call of validate_arrays. */
196
   unsigned last_num_vbuffers;
197
 
198
   int32_t draw_stamp;
199
   int32_t read_stamp;
200
 
201
   struct st_config_options options;
202
};
203
 
204
 
205
/* Need this so that we can implement Mesa callbacks in this module.
206
 */
207
static INLINE struct st_context *st_context(struct gl_context *ctx)
208
{
209
   return ctx->st;
210
}
211
 
212
 
213
/**
214
 * Wrapper for struct gl_framebuffer.
215
 * This is an opaque type to the outside world.
216
 */
217
struct st_framebuffer
218
{
219
   struct gl_framebuffer Base;
220
   void *Private;
221
 
222
   struct st_framebuffer_iface *iface;
223
   enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
224
   unsigned num_statts;
225
   int32_t stamp;
226
   int32_t iface_stamp;
227
};
228
 
229
 
230
extern void st_init_driver_functions(struct dd_function_table *functions);
231
 
232
void st_invalidate_state(struct gl_context * ctx, GLuint new_state);
233
 
234
 
235
 
236
#define Y_0_TOP 1
237
#define Y_0_BOTTOM 2
238
 
239
static INLINE GLuint
240
st_fb_orientation(const struct gl_framebuffer *fb)
241
{
242
   if (fb && _mesa_is_winsys_fbo(fb)) {
243
      /* Drawing into a window (on-screen buffer).
244
       *
245
       * Negate Y scale to flip image vertically.
246
       * The NDC Y coords prior to viewport transformation are in the range
247
       * [y=-1=bottom, y=1=top]
248
       * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
249
       * H is the window height.
250
       * Use the viewport transformation to invert Y.
251
       */
252
      return Y_0_TOP;
253
   }
254
   else {
255
      /* Drawing into user-created FBO (very likely a texture).
256
       *
257
       * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
258
       */
259
      return Y_0_BOTTOM;
260
   }
261
}
262
 
263
 
264
/** clear-alloc a struct-sized object, with casting */
265
#define ST_CALLOC_STRUCT(T)   (struct T *) calloc(1, sizeof(struct T))
266
 
267
 
268
extern struct st_context *
269
st_create_context(gl_api api, struct pipe_context *pipe,
270
                  const struct gl_config *visual,
271
                  struct st_context *share,
272
                  const struct st_config_options *options);
273
 
274
extern void
275
st_destroy_context(struct st_context *st);
276
 
277
 
278
#endif