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5563 | serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. |
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4 | * All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the |
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8 | * "Software"), to deal in the Software without restriction, including |
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9 | * without limitation the rights to use, copy, modify, merge, publish, |
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10 | * distribute, sub license, and/or sell copies of the Software, and to |
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11 | * permit persons to whom the Software is furnished to do so, subject to |
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12 | * the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice (including the |
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15 | * next paragraph) shall be included in all copies or substantial portions |
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16 | * of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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20 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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21 | * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
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22 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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23 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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24 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | **************************************************************************/ |
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27 | |||
28 | #ifndef ST_CONTEXT_H |
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29 | #define ST_CONTEXT_H |
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30 | |||
31 | #include "main/mtypes.h" |
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32 | #include "pipe/p_state.h" |
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33 | #include "state_tracker/st_api.h" |
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34 | #include "main/fbobject.h" |
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35 | |||
36 | struct bitmap_cache; |
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37 | struct dd_function_table; |
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38 | struct draw_context; |
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39 | struct draw_stage; |
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40 | struct gen_mipmap_state; |
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41 | struct st_context; |
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42 | struct st_fragment_program; |
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43 | struct u_upload_mgr; |
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44 | |||
45 | |||
46 | #define ST_NEW_MESA (1 << 0) /* Mesa state has changed */ |
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47 | #define ST_NEW_FRAGMENT_PROGRAM (1 << 1) |
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48 | #define ST_NEW_VERTEX_PROGRAM (1 << 2) |
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49 | #define ST_NEW_FRAMEBUFFER (1 << 3) |
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50 | #define ST_NEW_EDGEFLAGS_DATA (1 << 4) |
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51 | #define ST_NEW_GEOMETRY_PROGRAM (1 << 5) |
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52 | #define ST_NEW_VERTEX_ARRAYS (1 << 6) |
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53 | #define ST_NEW_RASTERIZER (1 << 7) |
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54 | #define ST_NEW_UNIFORM_BUFFER (1 << 8) |
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55 | |||
56 | |||
57 | struct st_state_flags { |
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58 | GLuint mesa; |
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59 | GLuint st; |
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60 | }; |
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61 | |||
62 | struct st_tracked_state { |
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63 | const char *name; |
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64 | struct st_state_flags dirty; |
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65 | void (*update)( struct st_context *st ); |
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66 | }; |
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67 | |||
68 | |||
69 | |||
70 | struct st_context |
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71 | { |
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72 | struct st_context_iface iface; |
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73 | |||
74 | struct gl_context *ctx; |
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75 | |||
76 | struct pipe_context *pipe; |
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77 | |||
78 | struct u_upload_mgr *uploader, *indexbuf_uploader, *constbuf_uploader; |
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79 | |||
80 | struct draw_context *draw; /**< For selection/feedback/rastpos only */ |
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81 | struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */ |
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82 | struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */ |
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83 | struct draw_stage *rastpos_stage; /**< For glRasterPos */ |
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84 | GLboolean clamp_frag_color_in_shader; |
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85 | GLboolean clamp_vert_color_in_shader; |
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86 | boolean has_stencil_export; /**< can do shader stencil export? */ |
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87 | boolean has_time_elapsed; |
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88 | boolean has_shader_model3; |
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89 | boolean prefer_blit_based_texture_transfer; |
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90 | |||
91 | boolean needs_texcoord_semantic; |
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92 | boolean apply_texture_swizzle_to_border_color; |
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93 | |||
94 | /* On old libGL's for linux we need to invalidate the drawables |
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95 | * on glViewpport calls, this is set via a option. |
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96 | */ |
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97 | boolean invalidate_on_gl_viewport; |
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98 | |||
99 | boolean vertex_array_out_of_memory; |
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100 | |||
101 | /* Some state is contained in constant objects. |
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102 | * Other state is just parameter values. |
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103 | */ |
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104 | struct { |
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105 | struct pipe_blend_state blend; |
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106 | struct pipe_depth_stencil_alpha_state depth_stencil; |
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107 | struct pipe_rasterizer_state rasterizer; |
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108 | struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; |
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109 | GLuint num_samplers[PIPE_SHADER_TYPES]; |
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110 | struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; |
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111 | GLuint num_sampler_views[PIPE_SHADER_TYPES]; |
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112 | struct pipe_clip_state clip; |
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113 | struct { |
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114 | void *ptr; |
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115 | unsigned size; |
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116 | } constants[PIPE_SHADER_TYPES]; |
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117 | struct pipe_framebuffer_state framebuffer; |
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118 | struct pipe_scissor_state scissor; |
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119 | struct pipe_viewport_state viewport; |
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120 | unsigned sample_mask; |
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121 | |||
122 | GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */ |
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123 | |||
124 | GLuint fb_orientation; |
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125 | } state; |
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126 | |||
127 | char vendor[100]; |
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128 | char renderer[100]; |
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129 | |||
130 | struct st_state_flags dirty; |
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131 | |||
132 | GLboolean missing_textures; |
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133 | GLboolean vertdata_edgeflags; |
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134 | |||
135 | /** Mapping from VARYING_SLOT_x to post-transformed vertex slot */ |
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136 | const GLuint *vertex_result_to_slot; |
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137 | |||
138 | struct st_vertex_program *vp; /**< Currently bound vertex program */ |
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139 | struct st_fragment_program *fp; /**< Currently bound fragment program */ |
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140 | struct st_geometry_program *gp; /**< Currently bound geometry program */ |
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141 | |||
142 | struct st_vp_variant *vp_variant; |
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143 | struct st_fp_variant *fp_variant; |
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144 | struct st_gp_variant *gp_variant; |
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145 | |||
146 | struct gl_texture_object *default_texture; |
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147 | |||
148 | struct { |
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149 | struct gl_program_cache *cache; |
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150 | struct st_fragment_program *program; /**< cur pixel transfer prog */ |
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151 | GLuint xfer_prog_sn; /**< pixel xfer program serial no. */ |
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152 | GLuint user_prog_sn; /**< user fragment program serial no. */ |
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153 | struct st_fragment_program *combined_prog; |
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154 | GLuint combined_prog_sn; |
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155 | struct pipe_resource *pixelmap_texture; |
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156 | struct pipe_sampler_view *pixelmap_sampler_view; |
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157 | boolean pixelmap_enabled; /**< use the pixelmap texture? */ |
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158 | } pixel_xfer; |
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159 | |||
160 | /** for glBitmap */ |
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161 | struct { |
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162 | struct pipe_rasterizer_state rasterizer; |
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163 | struct pipe_sampler_state samplers[2]; |
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164 | enum pipe_format tex_format; |
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165 | void *vs; |
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166 | struct bitmap_cache *cache; |
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167 | } bitmap; |
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168 | |||
169 | /** for glDraw/CopyPixels */ |
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170 | struct { |
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171 | struct gl_fragment_program *shaders[4]; |
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172 | void *vert_shaders[2]; /**< ureg shaders */ |
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173 | } drawpix; |
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174 | |||
175 | /** for glClear */ |
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176 | struct { |
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177 | struct pipe_rasterizer_state raster; |
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178 | struct pipe_viewport_state viewport; |
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179 | void *vs; |
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180 | void *fs; |
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181 | } clear; |
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182 | |||
183 | /** used for anything using util_draw_vertex_buffer */ |
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184 | struct pipe_vertex_element velems_util_draw[3]; |
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185 | |||
186 | void *passthrough_fs; /**< simple pass-through frag shader */ |
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187 | |||
188 | enum pipe_texture_target internal_target; |
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189 | struct gen_mipmap_state *gen_mipmap; |
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190 | |||
191 | struct cso_context *cso_context; |
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192 | |||
193 | void *winsys_drawable_handle; |
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194 | |||
195 | /* The number of vertex buffers from the last call of validate_arrays. */ |
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196 | unsigned last_num_vbuffers; |
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197 | |||
198 | int32_t draw_stamp; |
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199 | int32_t read_stamp; |
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200 | |||
201 | struct st_config_options options; |
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202 | }; |
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203 | |||
204 | |||
205 | /* Need this so that we can implement Mesa callbacks in this module. |
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206 | */ |
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207 | static INLINE struct st_context *st_context(struct gl_context *ctx) |
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208 | { |
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209 | return ctx->st; |
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210 | } |
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211 | |||
212 | |||
213 | /** |
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214 | * Wrapper for struct gl_framebuffer. |
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215 | * This is an opaque type to the outside world. |
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216 | */ |
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217 | struct st_framebuffer |
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218 | { |
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219 | struct gl_framebuffer Base; |
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220 | void *Private; |
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221 | |||
222 | struct st_framebuffer_iface *iface; |
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223 | enum st_attachment_type statts[ST_ATTACHMENT_COUNT]; |
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224 | unsigned num_statts; |
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225 | int32_t stamp; |
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226 | int32_t iface_stamp; |
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227 | }; |
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228 | |||
229 | |||
230 | extern void st_init_driver_functions(struct dd_function_table *functions); |
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231 | |||
232 | void st_invalidate_state(struct gl_context * ctx, GLuint new_state); |
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233 | |||
234 | |||
235 | |||
236 | #define Y_0_TOP 1 |
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237 | #define Y_0_BOTTOM 2 |
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238 | |||
239 | static INLINE GLuint |
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240 | st_fb_orientation(const struct gl_framebuffer *fb) |
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241 | { |
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242 | if (fb && _mesa_is_winsys_fbo(fb)) { |
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243 | /* Drawing into a window (on-screen buffer). |
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244 | * |
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245 | * Negate Y scale to flip image vertically. |
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246 | * The NDC Y coords prior to viewport transformation are in the range |
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247 | * [y=-1=bottom, y=1=top] |
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248 | * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where |
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249 | * H is the window height. |
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250 | * Use the viewport transformation to invert Y. |
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251 | */ |
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252 | return Y_0_TOP; |
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253 | } |
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254 | else { |
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255 | /* Drawing into user-created FBO (very likely a texture). |
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256 | * |
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257 | * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering. |
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258 | */ |
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259 | return Y_0_BOTTOM; |
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260 | } |
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261 | } |
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262 | |||
263 | |||
264 | /** clear-alloc a struct-sized object, with casting */ |
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265 | #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T)) |
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266 | |||
267 | |||
268 | extern struct st_context * |
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269 | st_create_context(gl_api api, struct pipe_context *pipe, |
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270 | const struct gl_config *visual, |
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271 | struct st_context *share, |
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272 | const struct st_config_options *options); |
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273 | |||
274 | extern void |
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275 | st_destroy_context(struct st_context *st); |
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276 | |||
277 | |||
278 | #endif>>>>>>>>>>>>>>>><>><>><>><>><>><>><>><>><> |