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5563 | serge | 1 | |
2 | * Mesa 3-D graphics library |
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3 | * |
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4 | * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the "Software"), |
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8 | * to deal in the Software without restriction, including without limitation |
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9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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10 | * and/or sell copies of the Software, and to permit persons to whom the |
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11 | * Software is furnished to do so, subject to the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice shall be included |
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14 | * in all copies or substantial portions of the Software. |
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15 | * |
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16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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17 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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20 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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21 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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22 | * OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | |||
26 | * New (3.1) transformation code written by Keith Whitwell. |
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27 | */ |
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28 | |||
29 | |||
30 | |||
31 | * Begin Keith's new code |
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32 | * |
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33 | *---------------------------------------------------------------------- |
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34 | */ |
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35 | |||
36 | |||
37 | */ |
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38 | |||
39 | |||
40 | * which transforms all incoming points, and a second which |
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41 | * takes notice of a cullmask array, and only transforms |
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42 | * unculled vertices. |
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43 | */ |
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44 | |||
45 | |||
46 | * interface. These functions are here because I want consistant |
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47 | * treatment of the vertex sizes and a lazy strategy for |
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48 | * cleaning unused parts of the vector, and so as not to exclude |
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49 | * them from the vertex array interface. |
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50 | * |
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51 | * Under our current analysis of matrices, there is no way that |
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52 | * the product of a matrix and a 1-vector can remain a 1-vector, |
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53 | * with the exception of the identity transform. |
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54 | */ |
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55 | |||
56 | |||
57 | * vectors can get into the pipeline we cannot ever assume |
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58 | * that there is more to a vector than indicated by its |
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59 | * size. |
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60 | */ |
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61 | |||
62 | |||
63 | * cliped and/or culled vertices. |
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64 | */ |
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65 | |||
66 | |||
67 | * entire vector. Clipping and culling are handled further down |
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68 | * the pipe, most often during or after the conversion to some |
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69 | * driver-specific vertex format. |
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70 | */ |
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71 | |||
72 | |||
73 | TAG(transform_points1_general)( GLvector4f *to_vec, |
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74 | const GLfloat m[16], |
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75 | const GLvector4f *from_vec ) |
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76 | { |
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77 | const GLuint stride = from_vec->stride; |
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78 | GLfloat *from = from_vec->start; |
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79 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
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80 | GLuint count = from_vec->count; |
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81 | const GLfloat m0 = m[0], m12 = m[12]; |
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82 | const GLfloat m1 = m[1], m13 = m[13]; |
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83 | const GLfloat m2 = m[2], m14 = m[14]; |
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84 | const GLfloat m3 = m[3], m15 = m[15]; |
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85 | GLuint i; |
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86 | STRIDE_LOOP { |
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87 | const GLfloat ox = from[0]; |
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88 | to[i][0] = m0 * ox + m12; |
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89 | to[i][1] = m1 * ox + m13; |
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90 | to[i][2] = m2 * ox + m14; |
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91 | to[i][3] = m3 * ox + m15; |
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92 | } |
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93 | to_vec->size = 4; |
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94 | to_vec->flags |= VEC_SIZE_4; |
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95 | to_vec->count = from_vec->count; |
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96 | } |
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97 | |||
98 | |||
99 | TAG(transform_points1_identity)( GLvector4f *to_vec, |
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100 | const GLfloat m[16], |
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101 | const GLvector4f *from_vec ) |
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102 | { |
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103 | const GLuint stride = from_vec->stride; |
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104 | GLfloat *from = from_vec->start; |
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105 | GLuint count = from_vec->count; |
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106 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
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107 | GLuint i; |
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108 | (void) m; |
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109 | if (to_vec == from_vec) return; |
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110 | STRIDE_LOOP { |
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111 | to[i][0] = from[0]; |
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112 | } |
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113 | to_vec->size = 1; |
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114 | to_vec->flags |= VEC_SIZE_1; |
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115 | to_vec->count = from_vec->count; |
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116 | } |
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117 | |||
118 | |||
119 | TAG(transform_points1_2d)( GLvector4f *to_vec, |
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120 | const GLfloat m[16], |
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121 | const GLvector4f *from_vec ) |
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122 | { |
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123 | const GLuint stride = from_vec->stride; |
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124 | GLfloat *from = from_vec->start; |
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125 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
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126 | GLuint count = from_vec->count; |
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127 | const GLfloat m0 = m[0], m1 = m[1]; |
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128 | const GLfloat m12 = m[12], m13 = m[13]; |
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129 | GLuint i; |
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130 | STRIDE_LOOP { |
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131 | const GLfloat ox = from[0]; |
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132 | to[i][0] = m0 * ox + m12; |
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133 | to[i][1] = m1 * ox + m13; |
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134 | } |
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135 | to_vec->size = 2; |
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136 | to_vec->flags |= VEC_SIZE_2; |
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137 | to_vec->count = from_vec->count; |
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138 | } |
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139 | |||
140 | |||
141 | TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec, |
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142 | const GLfloat m[16], |
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143 | const GLvector4f *from_vec ) |
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144 | { |
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145 | const GLuint stride = from_vec->stride; |
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146 | GLfloat *from = from_vec->start; |
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147 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
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148 | GLuint count = from_vec->count; |
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149 | const GLfloat m0 = m[0], m12 = m[12], m13 = m[13]; |
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150 | GLuint i; |
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151 | STRIDE_LOOP { |
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152 | const GLfloat ox = from[0]; |
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153 | to[i][0] = m0 * ox + m12; |
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154 | to[i][1] = m13; |
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155 | } |
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156 | to_vec->size = 2; |
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157 | to_vec->flags |= VEC_SIZE_2; |
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158 | to_vec->count = from_vec->count; |
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159 | } |
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160 | |||
161 | |||
162 | TAG(transform_points1_3d)( GLvector4f *to_vec, |
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163 | const GLfloat m[16], |
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164 | const GLvector4f *from_vec ) |
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165 | { |
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166 | const GLuint stride = from_vec->stride; |
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167 | GLfloat *from = from_vec->start; |
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168 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
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169 | GLuint count = from_vec->count; |
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170 | const GLfloat m0 = m[0], m1 = m[1], m2 = m[2]; |
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171 | const GLfloat m12 = m[12], m13 = m[13], m14 = m[14]; |
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172 | GLuint i; |
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173 | STRIDE_LOOP { |
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174 | const GLfloat ox = from[0]; |
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175 | to[i][0] = m0 * ox + m12; |
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176 | to[i][1] = m1 * ox + m13; |
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177 | to[i][2] = m2 * ox + m14; |
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178 | } |
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179 | to_vec->size = 3; |
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180 | to_vec->flags |= VEC_SIZE_3; |
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181 | to_vec->count = from_vec->count; |
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182 | } |
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183 | |||
184 | |||
185 | |||
186 | TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec, |
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187 | const GLfloat m[16], |
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188 | const GLvector4f *from_vec ) |
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189 | { |
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190 | const GLuint stride = from_vec->stride; |
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191 | GLfloat *from = from_vec->start; |
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192 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
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193 | GLuint count = from_vec->count; |
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194 | const GLfloat m0 = m[0]; |
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195 | const GLfloat m12 = m[12], m13 = m[13], m14 = m[14]; |
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196 | GLuint i; |
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197 | STRIDE_LOOP { |
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198 | const GLfloat ox = from[0]; |
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199 | to[i][0] = m0 * ox + m12; |
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200 | to[i][1] = m13; |
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201 | to[i][2] = m14; |
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202 | } |
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203 | to_vec->size = 3; |
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204 | to_vec->flags |= VEC_SIZE_3; |
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205 | to_vec->count = from_vec->count; |
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206 | } |
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207 | |||
208 | |||
209 | TAG(transform_points1_perspective)( GLvector4f *to_vec, |
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210 | const GLfloat m[16], |
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211 | const GLvector4f *from_vec ) |
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212 | { |
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213 | const GLuint stride = from_vec->stride; |
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214 | GLfloat *from = from_vec->start; |
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215 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
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216 | GLuint count = from_vec->count; |
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217 | const GLfloat m0 = m[0], m14 = m[14]; |
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218 | GLuint i; |
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219 | STRIDE_LOOP { |
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220 | const GLfloat ox = from[0]; |
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221 | to[i][0] = m0 * ox ; |
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222 | to[i][1] = 0 ; |
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223 | to[i][2] = m14; |
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224 | to[i][3] = 0; |
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225 | } |
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226 | to_vec->size = 4; |
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227 | to_vec->flags |= VEC_SIZE_4; |
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228 | to_vec->count = from_vec->count; |
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229 | } |
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230 | |||
231 | |||
232 | |||
233 | |||
234 | |||
235 | * present early in the geometry pipeline and throughout the |
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236 | * texture pipeline. |
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237 | */ |
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238 | static void _XFORMAPI |
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239 | TAG(transform_points2_general)( GLvector4f *to_vec, |
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240 | const GLfloat m[16], |
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241 | const GLvector4f *from_vec ) |
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242 | { |
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243 | const GLuint stride = from_vec->stride; |
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244 | GLfloat *from = from_vec->start; |
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245 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
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246 | GLuint count = from_vec->count; |
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247 | const GLfloat m0 = m[0], m4 = m[4], m12 = m[12]; |
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248 | const GLfloat m1 = m[1], m5 = m[5], m13 = m[13]; |
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249 | const GLfloat m2 = m[2], m6 = m[6], m14 = m[14]; |
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250 | const GLfloat m3 = m[3], m7 = m[7], m15 = m[15]; |
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251 | GLuint i; |
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252 | STRIDE_LOOP { |
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253 | const GLfloat ox = from[0], oy = from[1]; |
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254 | to[i][0] = m0 * ox + m4 * oy + m12; |
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255 | to[i][1] = m1 * ox + m5 * oy + m13; |
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256 | to[i][2] = m2 * ox + m6 * oy + m14; |
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257 | to[i][3] = m3 * ox + m7 * oy + m15; |
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258 | } |
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259 | to_vec->size = 4; |
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260 | to_vec->flags |= VEC_SIZE_4; |
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261 | to_vec->count = from_vec->count; |
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262 | } |
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263 | |||
264 | |||
265 | TAG(transform_points2_identity)( GLvector4f *to_vec, |
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266 | const GLfloat m[16], |
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267 | const GLvector4f *from_vec ) |
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268 | { |
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269 | const GLuint stride = from_vec->stride; |
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270 | GLfloat *from = from_vec->start; |
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271 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
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272 | GLuint count = from_vec->count; |
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273 | GLuint i; |
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274 | (void) m; |
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275 | if (to_vec == from_vec) return; |
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276 | STRIDE_LOOP { |
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277 | to[i][0] = from[0]; |
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278 | to[i][1] = from[1]; |
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279 | } |
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280 | to_vec->size = 2; |
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281 | to_vec->flags |= VEC_SIZE_2; |
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282 | to_vec->count = from_vec->count; |
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283 | } |
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284 | |||
285 | |||
286 | TAG(transform_points2_2d)( GLvector4f *to_vec, |
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287 | const GLfloat m[16], |
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288 | const GLvector4f *from_vec ) |
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289 | { |
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290 | const GLuint stride = from_vec->stride; |
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291 | GLfloat *from = from_vec->start; |
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292 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
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293 | GLuint count = from_vec->count; |
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294 | const GLfloat m0 = m[0], m1 = m[1], m4 = m[4], m5 = m[5]; |
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295 | const GLfloat m12 = m[12], m13 = m[13]; |
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296 | GLuint i; |
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297 | STRIDE_LOOP { |
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298 | const GLfloat ox = from[0], oy = from[1]; |
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299 | to[i][0] = m0 * ox + m4 * oy + m12; |
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300 | to[i][1] = m1 * ox + m5 * oy + m13; |
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301 | } |
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302 | to_vec->size = 2; |
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303 | to_vec->flags |= VEC_SIZE_2; |
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304 | to_vec->count = from_vec->count; |
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305 | } |
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306 | |||
307 | |||
308 | TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec, |
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309 | const GLfloat m[16], |
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310 | const GLvector4f *from_vec ) |
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311 | { |
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312 | const GLuint stride = from_vec->stride; |
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313 | GLfloat *from = from_vec->start; |
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314 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
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315 | GLuint count = from_vec->count; |
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316 | const GLfloat m0 = m[0], m5 = m[5], m12 = m[12], m13 = m[13]; |
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317 | GLuint i; |
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318 | STRIDE_LOOP { |
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319 | const GLfloat ox = from[0], oy = from[1]; |
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320 | to[i][0] = m0 * ox + m12; |
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321 | to[i][1] = m5 * oy + m13; |
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322 | } |
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323 | to_vec->size = 2; |
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324 | to_vec->flags |= VEC_SIZE_2; |
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325 | to_vec->count = from_vec->count; |
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326 | } |
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327 | |||
328 | |||
329 | TAG(transform_points2_3d)( GLvector4f *to_vec, |
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330 | const GLfloat m[16], |
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331 | const GLvector4f *from_vec ) |
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332 | { |
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333 | const GLuint stride = from_vec->stride; |
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334 | GLfloat *from = from_vec->start; |
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335 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
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336 | GLuint count = from_vec->count; |
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337 | const GLfloat m0 = m[0], m1 = m[1], m2 = m[2], m4 = m[4], m5 = m[5]; |
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338 | const GLfloat m6 = m[6], m12 = m[12], m13 = m[13], m14 = m[14]; |
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339 | GLuint i; |
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340 | STRIDE_LOOP { |
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341 | const GLfloat ox = from[0], oy = from[1]; |
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342 | to[i][0] = m0 * ox + m4 * oy + m12; |
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343 | to[i][1] = m1 * ox + m5 * oy + m13; |
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344 | to[i][2] = m2 * ox + m6 * oy + m14; |
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345 | } |
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346 | to_vec->size = 3; |
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347 | to_vec->flags |= VEC_SIZE_3; |
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348 | to_vec->count = from_vec->count; |
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349 | } |
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350 | |||
351 | |||
352 | |||
353 | * a texture transformation point of view. |
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354 | */ |
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355 | static void _XFORMAPI |
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356 | TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec, |
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357 | const GLfloat m[16], |
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358 | const GLvector4f *from_vec ) |
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359 | { |
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360 | const GLuint stride = from_vec->stride; |
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361 | GLfloat *from = from_vec->start; |
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362 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
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363 | GLuint count = from_vec->count; |
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364 | const GLfloat m0 = m[0], m5 = m[5]; |
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365 | const GLfloat m12 = m[12], m13 = m[13], m14 = m[14]; |
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366 | GLuint i; |
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367 | STRIDE_LOOP { |
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368 | const GLfloat ox = from[0], oy = from[1]; |
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369 | to[i][0] = m0 * ox + m12; |
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370 | to[i][1] = m5 * oy + m13; |
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371 | to[i][2] = m14; |
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372 | } |
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373 | if (m14 == 0) { |
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374 | to_vec->size = 2; |
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375 | to_vec->flags |= VEC_SIZE_2; |
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376 | } else { |
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377 | to_vec->size = 3; |
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378 | to_vec->flags |= VEC_SIZE_3; |
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379 | } |
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380 | to_vec->count = from_vec->count; |
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381 | } |
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382 | |||
383 | |||
384 | |||
385 | TAG(transform_points2_perspective)( GLvector4f *to_vec, |
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386 | const GLfloat m[16], |
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387 | const GLvector4f *from_vec ) |
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388 | { |
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389 | const GLuint stride = from_vec->stride; |
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390 | GLfloat *from = from_vec->start; |
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391 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
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392 | GLuint count = from_vec->count; |
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393 | const GLfloat m0 = m[0], m5 = m[5], m14 = m[14]; |
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394 | GLuint i; |
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395 | STRIDE_LOOP { |
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396 | const GLfloat ox = from[0], oy = from[1]; |
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397 | to[i][0] = m0 * ox ; |
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398 | to[i][1] = m5 * oy ; |
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399 | to[i][2] = m14; |
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400 | to[i][3] = 0; |
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401 | } |
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402 | to_vec->size = 4; |
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403 | to_vec->flags |= VEC_SIZE_4; |
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404 | to_vec->count = from_vec->count; |
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405 | } |
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406 | |||
407 | |||
408 | |||
409 | |||
410 | TAG(transform_points3_general)( GLvector4f *to_vec, |
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411 | const GLfloat m[16], |
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412 | const GLvector4f *from_vec ) |
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413 | { |
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414 | const GLuint stride = from_vec->stride; |
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415 | GLfloat *from = from_vec->start; |
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416 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
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417 | GLuint count = from_vec->count; |
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418 | const GLfloat m0 = m[0], m4 = m[4], m8 = m[8], m12 = m[12]; |
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419 | const GLfloat m1 = m[1], m5 = m[5], m9 = m[9], m13 = m[13]; |
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420 | const GLfloat m2 = m[2], m6 = m[6], m10 = m[10], m14 = m[14]; |
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421 | const GLfloat m3 = m[3], m7 = m[7], m11 = m[11], m15 = m[15]; |
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422 | GLuint i; |
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423 | STRIDE_LOOP { |
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424 | const GLfloat ox = from[0], oy = from[1], oz = from[2]; |
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425 | to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12; |
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426 | to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13; |
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427 | to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14; |
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428 | to[i][3] = m3 * ox + m7 * oy + m11 * oz + m15; |
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429 | } |
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430 | to_vec->size = 4; |
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431 | to_vec->flags |= VEC_SIZE_4; |
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432 | to_vec->count = from_vec->count; |
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433 | } |
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434 | |||
435 | |||
436 | TAG(transform_points3_identity)( GLvector4f *to_vec, |
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437 | const GLfloat m[16], |
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438 | const GLvector4f *from_vec ) |
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439 | { |
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440 | const GLuint stride = from_vec->stride; |
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441 | GLfloat *from = from_vec->start; |
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442 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
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443 | GLuint count = from_vec->count; |
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444 | GLuint i; |
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445 | (void) m; |
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446 | if (to_vec == from_vec) return; |
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447 | STRIDE_LOOP { |
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448 | to[i][0] = from[0]; |
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449 | to[i][1] = from[1]; |
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450 | to[i][2] = from[2]; |
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451 | } |
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452 | to_vec->size = 3; |
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453 | to_vec->flags |= VEC_SIZE_3; |
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454 | to_vec->count = from_vec->count; |
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455 | } |
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456 | |||
457 | |||
458 | TAG(transform_points3_2d)( GLvector4f *to_vec, |
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459 | const GLfloat m[16], |
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460 | const GLvector4f *from_vec ) |
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461 | { |
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462 | const GLuint stride = from_vec->stride; |
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463 | GLfloat *from = from_vec->start; |
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464 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
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465 | GLuint count = from_vec->count; |
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466 | const GLfloat m0 = m[0], m1 = m[1], m4 = m[4], m5 = m[5]; |
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467 | const GLfloat m12 = m[12], m13 = m[13]; |
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468 | GLuint i; |
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469 | STRIDE_LOOP { |
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470 | const GLfloat ox = from[0], oy = from[1], oz = from[2]; |
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471 | to[i][0] = m0 * ox + m4 * oy + m12 ; |
||
472 | to[i][1] = m1 * ox + m5 * oy + m13 ; |
||
473 | to[i][2] = + oz ; |
||
474 | } |
||
475 | to_vec->size = 3; |
||
476 | to_vec->flags |= VEC_SIZE_3; |
||
477 | to_vec->count = from_vec->count; |
||
478 | } |
||
479 | |||
480 | |||
481 | TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec, |
||
482 | const GLfloat m[16], |
||
483 | const GLvector4f *from_vec ) |
||
484 | { |
||
485 | const GLuint stride = from_vec->stride; |
||
486 | GLfloat *from = from_vec->start; |
||
487 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
||
488 | GLuint count = from_vec->count; |
||
489 | const GLfloat m0 = m[0], m5 = m[5], m12 = m[12], m13 = m[13]; |
||
490 | GLuint i; |
||
491 | STRIDE_LOOP { |
||
492 | const GLfloat ox = from[0], oy = from[1], oz = from[2]; |
||
493 | to[i][0] = m0 * ox + m12 ; |
||
494 | to[i][1] = m5 * oy + m13 ; |
||
495 | to[i][2] = + oz ; |
||
496 | } |
||
497 | to_vec->size = 3; |
||
498 | to_vec->flags |= VEC_SIZE_3; |
||
499 | to_vec->count = from_vec->count; |
||
500 | } |
||
501 | |||
502 | |||
503 | TAG(transform_points3_3d)( GLvector4f *to_vec, |
||
504 | const GLfloat m[16], |
||
505 | const GLvector4f *from_vec ) |
||
506 | { |
||
507 | const GLuint stride = from_vec->stride; |
||
508 | GLfloat *from = from_vec->start; |
||
509 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
||
510 | GLuint count = from_vec->count; |
||
511 | const GLfloat m0 = m[0], m1 = m[1], m2 = m[2], m4 = m[4], m5 = m[5]; |
||
512 | const GLfloat m6 = m[6], m8 = m[8], m9 = m[9], m10 = m[10]; |
||
513 | const GLfloat m12 = m[12], m13 = m[13], m14 = m[14]; |
||
514 | GLuint i; |
||
515 | STRIDE_LOOP { |
||
516 | const GLfloat ox = from[0], oy = from[1], oz = from[2]; |
||
517 | to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 ; |
||
518 | to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 ; |
||
519 | to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 ; |
||
520 | } |
||
521 | to_vec->size = 3; |
||
522 | to_vec->flags |= VEC_SIZE_3; |
||
523 | to_vec->count = from_vec->count; |
||
524 | } |
||
525 | |||
526 | |||
527 | */ |
||
528 | static void _XFORMAPI |
||
529 | TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec, |
||
530 | const GLfloat m[16], |
||
531 | const GLvector4f *from_vec ) |
||
532 | { |
||
533 | const GLuint stride = from_vec->stride; |
||
534 | GLfloat *from = from_vec->start; |
||
535 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
||
536 | GLuint count = from_vec->count; |
||
537 | const GLfloat m0 = m[0], m5 = m[5]; |
||
538 | const GLfloat m10 = m[10], m12 = m[12], m13 = m[13], m14 = m[14]; |
||
539 | GLuint i; |
||
540 | STRIDE_LOOP { |
||
541 | const GLfloat ox = from[0], oy = from[1], oz = from[2]; |
||
542 | to[i][0] = m0 * ox + m12 ; |
||
543 | to[i][1] = m5 * oy + m13 ; |
||
544 | to[i][2] = m10 * oz + m14 ; |
||
545 | } |
||
546 | to_vec->size = 3; |
||
547 | to_vec->flags |= VEC_SIZE_3; |
||
548 | to_vec->count = from_vec->count; |
||
549 | } |
||
550 | |||
551 | |||
552 | TAG(transform_points3_perspective)( GLvector4f *to_vec, |
||
553 | const GLfloat m[16], |
||
554 | const GLvector4f *from_vec ) |
||
555 | { |
||
556 | const GLuint stride = from_vec->stride; |
||
557 | GLfloat *from = from_vec->start; |
||
558 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
||
559 | GLuint count = from_vec->count; |
||
560 | const GLfloat m0 = m[0], m5 = m[5], m8 = m[8], m9 = m[9]; |
||
561 | const GLfloat m10 = m[10], m14 = m[14]; |
||
562 | GLuint i; |
||
563 | STRIDE_LOOP { |
||
564 | const GLfloat ox = from[0], oy = from[1], oz = from[2]; |
||
565 | to[i][0] = m0 * ox + m8 * oz ; |
||
566 | to[i][1] = m5 * oy + m9 * oz ; |
||
567 | to[i][2] = m10 * oz + m14 ; |
||
568 | to[i][3] = -oz ; |
||
569 | } |
||
570 | to_vec->size = 4; |
||
571 | to_vec->flags |= VEC_SIZE_4; |
||
572 | to_vec->count = from_vec->count; |
||
573 | } |
||
574 | |||
575 | |||
576 | |||
577 | |||
578 | TAG(transform_points4_general)( GLvector4f *to_vec, |
||
579 | const GLfloat m[16], |
||
580 | const GLvector4f *from_vec ) |
||
581 | { |
||
582 | const GLuint stride = from_vec->stride; |
||
583 | GLfloat *from = from_vec->start; |
||
584 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
||
585 | GLuint count = from_vec->count; |
||
586 | const GLfloat m0 = m[0], m4 = m[4], m8 = m[8], m12 = m[12]; |
||
587 | const GLfloat m1 = m[1], m5 = m[5], m9 = m[9], m13 = m[13]; |
||
588 | const GLfloat m2 = m[2], m6 = m[6], m10 = m[10], m14 = m[14]; |
||
589 | const GLfloat m3 = m[3], m7 = m[7], m11 = m[11], m15 = m[15]; |
||
590 | GLuint i; |
||
591 | STRIDE_LOOP { |
||
592 | const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3]; |
||
593 | to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 * ow; |
||
594 | to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 * ow; |
||
595 | to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 * ow; |
||
596 | to[i][3] = m3 * ox + m7 * oy + m11 * oz + m15 * ow; |
||
597 | } |
||
598 | to_vec->size = 4; |
||
599 | to_vec->flags |= VEC_SIZE_4; |
||
600 | to_vec->count = from_vec->count; |
||
601 | } |
||
602 | |||
603 | |||
604 | TAG(transform_points4_identity)( GLvector4f *to_vec, |
||
605 | const GLfloat m[16], |
||
606 | const GLvector4f *from_vec ) |
||
607 | { |
||
608 | const GLuint stride = from_vec->stride; |
||
609 | GLfloat *from = from_vec->start; |
||
610 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
||
611 | GLuint count = from_vec->count; |
||
612 | GLuint i; |
||
613 | (void) m; |
||
614 | if (to_vec == from_vec) return; |
||
615 | STRIDE_LOOP { |
||
616 | to[i][0] = from[0]; |
||
617 | to[i][1] = from[1]; |
||
618 | to[i][2] = from[2]; |
||
619 | to[i][3] = from[3]; |
||
620 | } |
||
621 | to_vec->size = 4; |
||
622 | to_vec->flags |= VEC_SIZE_4; |
||
623 | to_vec->count = from_vec->count; |
||
624 | } |
||
625 | |||
626 | |||
627 | TAG(transform_points4_2d)( GLvector4f *to_vec, |
||
628 | const GLfloat m[16], |
||
629 | const GLvector4f *from_vec ) |
||
630 | { |
||
631 | const GLuint stride = from_vec->stride; |
||
632 | GLfloat *from = from_vec->start; |
||
633 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
||
634 | GLuint count = from_vec->count; |
||
635 | const GLfloat m0 = m[0], m1 = m[1], m4 = m[4], m5 = m[5]; |
||
636 | const GLfloat m12 = m[12], m13 = m[13]; |
||
637 | GLuint i; |
||
638 | STRIDE_LOOP { |
||
639 | const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3]; |
||
640 | to[i][0] = m0 * ox + m4 * oy + m12 * ow; |
||
641 | to[i][1] = m1 * ox + m5 * oy + m13 * ow; |
||
642 | to[i][2] = + oz ; |
||
643 | to[i][3] = ow; |
||
644 | } |
||
645 | to_vec->size = 4; |
||
646 | to_vec->flags |= VEC_SIZE_4; |
||
647 | to_vec->count = from_vec->count; |
||
648 | } |
||
649 | |||
650 | |||
651 | TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec, |
||
652 | const GLfloat m[16], |
||
653 | const GLvector4f *from_vec ) |
||
654 | { |
||
655 | const GLuint stride = from_vec->stride; |
||
656 | GLfloat *from = from_vec->start; |
||
657 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
||
658 | GLuint count = from_vec->count; |
||
659 | const GLfloat m0 = m[0], m5 = m[5], m12 = m[12], m13 = m[13]; |
||
660 | GLuint i; |
||
661 | STRIDE_LOOP { |
||
662 | const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3]; |
||
663 | to[i][0] = m0 * ox + m12 * ow; |
||
664 | to[i][1] = m5 * oy + m13 * ow; |
||
665 | to[i][2] = + oz ; |
||
666 | to[i][3] = ow; |
||
667 | } |
||
668 | to_vec->size = 4; |
||
669 | to_vec->flags |= VEC_SIZE_4; |
||
670 | to_vec->count = from_vec->count; |
||
671 | } |
||
672 | |||
673 | |||
674 | TAG(transform_points4_3d)( GLvector4f *to_vec, |
||
675 | const GLfloat m[16], |
||
676 | const GLvector4f *from_vec ) |
||
677 | { |
||
678 | const GLuint stride = from_vec->stride; |
||
679 | GLfloat *from = from_vec->start; |
||
680 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
||
681 | GLuint count = from_vec->count; |
||
682 | const GLfloat m0 = m[0], m1 = m[1], m2 = m[2], m4 = m[4], m5 = m[5]; |
||
683 | const GLfloat m6 = m[6], m8 = m[8], m9 = m[9], m10 = m[10]; |
||
684 | const GLfloat m12 = m[12], m13 = m[13], m14 = m[14]; |
||
685 | GLuint i; |
||
686 | STRIDE_LOOP { |
||
687 | const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3]; |
||
688 | to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 * ow; |
||
689 | to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 * ow; |
||
690 | to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 * ow; |
||
691 | to[i][3] = ow; |
||
692 | } |
||
693 | to_vec->size = 4; |
||
694 | to_vec->flags |= VEC_SIZE_4; |
||
695 | to_vec->count = from_vec->count; |
||
696 | } |
||
697 | |||
698 | |||
699 | TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec, |
||
700 | const GLfloat m[16], |
||
701 | const GLvector4f *from_vec ) |
||
702 | { |
||
703 | const GLuint stride = from_vec->stride; |
||
704 | GLfloat *from = from_vec->start; |
||
705 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
||
706 | GLuint count = from_vec->count; |
||
707 | const GLfloat m0 = m[0], m5 = m[5]; |
||
708 | const GLfloat m10 = m[10], m12 = m[12], m13 = m[13], m14 = m[14]; |
||
709 | GLuint i; |
||
710 | STRIDE_LOOP { |
||
711 | const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3]; |
||
712 | to[i][0] = m0 * ox + m12 * ow; |
||
713 | to[i][1] = m5 * oy + m13 * ow; |
||
714 | to[i][2] = m10 * oz + m14 * ow; |
||
715 | to[i][3] = ow; |
||
716 | } |
||
717 | to_vec->size = 4; |
||
718 | to_vec->flags |= VEC_SIZE_4; |
||
719 | to_vec->count = from_vec->count; |
||
720 | } |
||
721 | |||
722 | |||
723 | TAG(transform_points4_perspective)( GLvector4f *to_vec, |
||
724 | const GLfloat m[16], |
||
725 | const GLvector4f *from_vec ) |
||
726 | { |
||
727 | const GLuint stride = from_vec->stride; |
||
728 | GLfloat *from = from_vec->start; |
||
729 | GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; |
||
730 | GLuint count = from_vec->count; |
||
731 | const GLfloat m0 = m[0], m5 = m[5], m8 = m[8], m9 = m[9]; |
||
732 | const GLfloat m10 = m[10], m14 = m[14]; |
||
733 | GLuint i; |
||
734 | STRIDE_LOOP { |
||
735 | const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3]; |
||
736 | to[i][0] = m0 * ox + m8 * oz ; |
||
737 | to[i][1] = m5 * oy + m9 * oz ; |
||
738 | to[i][2] = m10 * oz + m14 * ow ; |
||
739 | to[i][3] = -oz ; |
||
740 | } |
||
741 | to_vec->size = 4; |
||
742 | to_vec->flags |= VEC_SIZE_4; |
||
743 | to_vec->count = from_vec->count; |
||
744 | } |
||
745 | |||
746 | |||
747 | static transform_func TAG(transform_tab_2)[7]; |
||
748 | static transform_func TAG(transform_tab_3)[7]; |
||
749 | static transform_func TAG(transform_tab_4)[7]; |
||
750 | |||
751 | |||
752 | * optimized routines overwriting the arrays. This only occurs during |
||
753 | * startup. |
||
754 | */ |
||
755 | static void _XFORMAPI TAG(init_c_transformations)( void ) |
||
756 | { |
||
757 | #define TAG_TAB _mesa_transform_tab |
||
758 | #define TAG_TAB_1 TAG(transform_tab_1) |
||
759 | #define TAG_TAB_2 TAG(transform_tab_2) |
||
760 | #define TAG_TAB_3 TAG(transform_tab_3) |
||
761 | #define TAG_TAB_4 TAG(transform_tab_4) |
||
762 | |||
763 | |||
764 | TAG_TAB[2] = TAG_TAB_2; |
||
765 | TAG_TAB[3] = TAG_TAB_3; |
||
766 | TAG_TAB[4] = TAG_TAB_4; |
||
767 | |||
768 | |||
769 | TAG_TAB_1[MATRIX_GENERAL] = TAG(transform_points1_general); |
||
770 | TAG_TAB_1[MATRIX_IDENTITY] = TAG(transform_points1_identity); |
||
771 | TAG_TAB_1[MATRIX_3D_NO_ROT] = TAG(transform_points1_3d_no_rot); |
||
772 | TAG_TAB_1[MATRIX_PERSPECTIVE] = TAG(transform_points1_perspective); |
||
773 | TAG_TAB_1[MATRIX_2D] = TAG(transform_points1_2d); |
||
774 | TAG_TAB_1[MATRIX_2D_NO_ROT] = TAG(transform_points1_2d_no_rot); |
||
775 | TAG_TAB_1[MATRIX_3D] = TAG(transform_points1_3d); |
||
776 | |||
777 | |||
778 | TAG_TAB_2[MATRIX_GENERAL] = TAG(transform_points2_general); |
||
779 | TAG_TAB_2[MATRIX_IDENTITY] = TAG(transform_points2_identity); |
||
780 | TAG_TAB_2[MATRIX_3D_NO_ROT] = TAG(transform_points2_3d_no_rot); |
||
781 | TAG_TAB_2[MATRIX_PERSPECTIVE] = TAG(transform_points2_perspective); |
||
782 | TAG_TAB_2[MATRIX_2D] = TAG(transform_points2_2d); |
||
783 | TAG_TAB_2[MATRIX_2D_NO_ROT] = TAG(transform_points2_2d_no_rot); |
||
784 | TAG_TAB_2[MATRIX_3D] = TAG(transform_points2_3d); |
||
785 | |||
786 | |||
787 | TAG_TAB_3[MATRIX_GENERAL] = TAG(transform_points3_general); |
||
788 | TAG_TAB_3[MATRIX_IDENTITY] = TAG(transform_points3_identity); |
||
789 | TAG_TAB_3[MATRIX_3D_NO_ROT] = TAG(transform_points3_3d_no_rot); |
||
790 | TAG_TAB_3[MATRIX_PERSPECTIVE] = TAG(transform_points3_perspective); |
||
791 | TAG_TAB_3[MATRIX_2D] = TAG(transform_points3_2d); |
||
792 | TAG_TAB_3[MATRIX_2D_NO_ROT] = TAG(transform_points3_2d_no_rot); |
||
793 | TAG_TAB_3[MATRIX_3D] = TAG(transform_points3_3d); |
||
794 | |||
795 | |||
796 | TAG_TAB_4[MATRIX_GENERAL] = TAG(transform_points4_general); |
||
797 | TAG_TAB_4[MATRIX_IDENTITY] = TAG(transform_points4_identity); |
||
798 | TAG_TAB_4[MATRIX_3D_NO_ROT] = TAG(transform_points4_3d_no_rot); |
||
799 | TAG_TAB_4[MATRIX_PERSPECTIVE] = TAG(transform_points4_perspective); |
||
800 | TAG_TAB_4[MATRIX_2D] = TAG(transform_points4_2d); |
||
801 | TAG_TAB_4[MATRIX_2D_NO_ROT] = TAG(transform_points4_2d_no_rot); |
||
802 | TAG_TAB_4[MATRIX_3D] = TAG(transform_points4_3d); |
||
803 | |||
804 | |||
805 | #undef TAG_TAB_1 |
||
806 | #undef TAG_TAB_2 |
||
807 | #undef TAG_TAB_3 |
||
808 | #undef TAG_TAB_4 |
||
809 | } |
||
810 |