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5563 | serge | 1 | /** |
2 | * \file texobj.h |
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3 | * Texture object management. |
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4 | */ |
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5 | |||
6 | /* |
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7 | * Mesa 3-D graphics library |
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8 | * |
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9 | * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. |
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10 | * |
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11 | * Permission is hereby granted, free of charge, to any person obtaining a |
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12 | * copy of this software and associated documentation files (the "Software"), |
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13 | * to deal in the Software without restriction, including without limitation |
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14 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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15 | * and/or sell copies of the Software, and to permit persons to whom the |
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16 | * Software is furnished to do so, subject to the following conditions: |
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17 | * |
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18 | * The above copyright notice and this permission notice shall be included |
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19 | * in all copies or substantial portions of the Software. |
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20 | * |
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21 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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22 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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23 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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24 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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25 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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26 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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27 | * OTHER DEALINGS IN THE SOFTWARE. |
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28 | */ |
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29 | |||
30 | |||
31 | #ifndef TEXTOBJ_H |
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32 | #define TEXTOBJ_H |
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33 | |||
34 | |||
35 | #include "compiler.h" |
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36 | #include "glheader.h" |
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37 | #include "mtypes.h" |
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38 | #include "samplerobj.h" |
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39 | |||
40 | |||
41 | /** |
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42 | * \name Internal functions |
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43 | */ |
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44 | /*@{*/ |
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45 | |||
46 | extern struct gl_texture_object * |
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47 | _mesa_lookup_texture(struct gl_context *ctx, GLuint id); |
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48 | |||
49 | extern struct gl_texture_object * |
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50 | _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target ); |
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51 | |||
52 | extern void |
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53 | _mesa_initialize_texture_object( struct gl_context *ctx, |
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54 | struct gl_texture_object *obj, |
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55 | GLuint name, GLenum target ); |
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56 | |||
57 | extern void |
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58 | _mesa_delete_texture_object( struct gl_context *ctx, |
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59 | struct gl_texture_object *obj ); |
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60 | |||
61 | extern void |
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62 | _mesa_copy_texture_object( struct gl_texture_object *dest, |
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63 | const struct gl_texture_object *src ); |
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64 | |||
65 | extern void |
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66 | _mesa_clear_texture_object(struct gl_context *ctx, |
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67 | struct gl_texture_object *obj); |
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68 | |||
69 | extern void |
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70 | _mesa_reference_texobj_(struct gl_texture_object **ptr, |
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71 | struct gl_texture_object *tex); |
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72 | |||
73 | static inline void |
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74 | _mesa_reference_texobj(struct gl_texture_object **ptr, |
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75 | struct gl_texture_object *tex) |
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76 | { |
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77 | if (*ptr != tex) |
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78 | _mesa_reference_texobj_(ptr, tex); |
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79 | } |
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80 | |||
81 | |||
82 | /** |
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83 | * Return number of faces for a texture target. This will be 6 for |
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84 | * cube maps (and cube map arrays) and 1 otherwise. |
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85 | * NOTE: this function is not used for cube map arrays which operate |
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86 | * more like 2D arrays than cube maps. |
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87 | */ |
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88 | static inline GLuint |
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89 | _mesa_num_tex_faces(GLenum target) |
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90 | { |
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91 | switch (target) { |
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92 | case GL_TEXTURE_CUBE_MAP: |
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93 | case GL_PROXY_TEXTURE_CUBE_MAP: |
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94 | return 6; |
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95 | default: |
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96 | return 1; |
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97 | } |
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98 | } |
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99 | |||
100 | |||
101 | /** Is the texture "complete" with respect to the given sampler state? */ |
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102 | static inline GLboolean |
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103 | _mesa_is_texture_complete(const struct gl_texture_object *texObj, |
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104 | const struct gl_sampler_object *sampler) |
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105 | { |
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106 | if (texObj->_IsIntegerFormat && |
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107 | (sampler->MagFilter != GL_NEAREST || |
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108 | (sampler->MinFilter != GL_NEAREST && |
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109 | sampler->MinFilter != GL_NEAREST_MIPMAP_NEAREST))) { |
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110 | /* If the format is integer, only nearest filtering is allowed */ |
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111 | return GL_FALSE; |
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112 | } |
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113 | |||
114 | if (_mesa_is_mipmap_filter(sampler)) |
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115 | return texObj->_MipmapComplete; |
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116 | else |
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117 | return texObj->_BaseComplete; |
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118 | } |
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119 | |||
120 | |||
121 | extern void |
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122 | _mesa_test_texobj_completeness( const struct gl_context *ctx, |
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123 | struct gl_texture_object *obj ); |
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124 | |||
125 | extern GLboolean |
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126 | _mesa_cube_complete(const struct gl_texture_object *texObj); |
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127 | |||
128 | extern void |
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129 | _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj, |
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130 | GLboolean invalidate_state); |
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131 | |||
132 | extern struct gl_texture_object * |
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133 | _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex); |
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134 | |||
135 | extern GLuint |
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136 | _mesa_total_texture_memory(struct gl_context *ctx); |
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137 | |||
138 | extern void |
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139 | _mesa_unlock_context_textures( struct gl_context *ctx ); |
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140 | |||
141 | extern void |
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142 | _mesa_lock_context_textures( struct gl_context *ctx ); |
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143 | |||
144 | /*@}*/ |
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145 | |||
146 | /** |
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147 | * \name API functions |
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148 | */ |
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149 | /*@{*/ |
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150 | |||
151 | extern void GLAPIENTRY |
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152 | _mesa_GenTextures( GLsizei n, GLuint *textures ); |
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153 | |||
154 | |||
155 | extern void GLAPIENTRY |
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156 | _mesa_DeleteTextures( GLsizei n, const GLuint *textures ); |
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157 | |||
158 | |||
159 | extern void GLAPIENTRY |
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160 | _mesa_BindTexture( GLenum target, GLuint texture ); |
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161 | |||
162 | |||
163 | extern void GLAPIENTRY |
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164 | _mesa_PrioritizeTextures( GLsizei n, const GLuint *textures, |
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165 | const GLclampf *priorities ); |
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166 | |||
167 | |||
168 | extern GLboolean GLAPIENTRY |
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169 | _mesa_AreTexturesResident( GLsizei n, const GLuint *textures, |
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170 | GLboolean *residences ); |
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171 | |||
172 | extern GLboolean GLAPIENTRY |
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173 | _mesa_IsTexture( GLuint texture ); |
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174 | |||
175 | extern void GLAPIENTRY |
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176 | _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, |
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177 | GLint yoffset, GLint zoffset, GLsizei width, |
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178 | GLsizei height, GLsizei depth); |
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179 | |||
180 | extern void GLAPIENTRY |
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181 | _mesa_InvalidateTexImage(GLuint texture, GLint level); |
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182 | |||
183 | /*@}*/ |
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184 | |||
185 | |||
186 | #endif |