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5563 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * |
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4 | * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the "Software"), |
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8 | * to deal in the Software without restriction, including without limitation |
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9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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10 | * and/or sell copies of the Software, and to permit persons to whom the |
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11 | * Software is furnished to do so, subject to the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice shall be included |
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14 | * in all copies or substantial portions of the Software. |
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15 | * |
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16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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17 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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20 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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21 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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22 | * OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | |||
26 | #include "glheader.h" |
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27 | #include "imports.h" |
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28 | #include "context.h" |
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29 | #include "fbobject.h" |
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30 | #include "formats.h" |
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31 | #include "mtypes.h" |
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32 | #include "renderbuffer.h" |
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33 | |||
34 | |||
35 | /** |
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36 | * Initialize the fields of a gl_renderbuffer to default values. |
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37 | */ |
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38 | void |
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39 | _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name) |
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40 | { |
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41 | _glthread_INIT_MUTEX(rb->Mutex); |
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42 | |||
43 | rb->ClassID = 0; |
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44 | rb->Name = name; |
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45 | rb->RefCount = 0; |
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46 | rb->Delete = _mesa_delete_renderbuffer; |
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47 | |||
48 | /* The rest of these should be set later by the caller of this function or |
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49 | * the AllocStorage method: |
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50 | */ |
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51 | rb->AllocStorage = NULL; |
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52 | |||
53 | rb->Width = 0; |
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54 | rb->Height = 0; |
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55 | rb->Depth = 0; |
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56 | rb->InternalFormat = GL_RGBA; |
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57 | rb->Format = MESA_FORMAT_NONE; |
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58 | } |
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59 | |||
60 | |||
61 | /** |
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62 | * Allocate a new gl_renderbuffer object. This can be used for user-created |
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63 | * renderbuffers or window-system renderbuffers. |
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64 | */ |
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65 | struct gl_renderbuffer * |
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66 | _mesa_new_renderbuffer(struct gl_context *ctx, GLuint name) |
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67 | { |
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68 | struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer); |
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69 | if (rb) { |
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70 | _mesa_init_renderbuffer(rb, name); |
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71 | } |
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72 | return rb; |
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73 | } |
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74 | |||
75 | |||
76 | /** |
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77 | * Delete a gl_framebuffer. |
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78 | * This is the default function for renderbuffer->Delete(). |
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79 | * Drivers which subclass gl_renderbuffer should probably implement their |
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80 | * own delete function. But the driver might also call this function to |
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81 | * free the object in the end. |
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82 | */ |
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83 | void |
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84 | _mesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb) |
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85 | { |
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86 | _glthread_DESTROY_MUTEX(rb->Mutex); |
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87 | free(rb); |
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88 | } |
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89 | |||
90 | |||
91 | /** |
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92 | * Attach a renderbuffer to a framebuffer. |
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93 | * \param bufferName one of the BUFFER_x tokens |
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94 | */ |
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95 | void |
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96 | _mesa_add_renderbuffer(struct gl_framebuffer *fb, |
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97 | gl_buffer_index bufferName, struct gl_renderbuffer *rb) |
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98 | { |
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99 | assert(fb); |
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100 | assert(rb); |
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101 | assert(bufferName < BUFFER_COUNT); |
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102 | |||
103 | /* There should be no previous renderbuffer on this attachment point, |
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104 | * with the exception of depth/stencil since the same renderbuffer may |
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105 | * be used for both. |
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106 | */ |
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107 | assert(bufferName == BUFFER_DEPTH || |
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108 | bufferName == BUFFER_STENCIL || |
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109 | fb->Attachment[bufferName].Renderbuffer == NULL); |
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110 | |||
111 | /* winsys vs. user-created buffer cross check */ |
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112 | if (_mesa_is_user_fbo(fb)) { |
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113 | assert(rb->Name); |
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114 | } |
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115 | else { |
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116 | assert(!rb->Name); |
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117 | } |
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118 | |||
119 | fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT; |
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120 | fb->Attachment[bufferName].Complete = GL_TRUE; |
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121 | _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb); |
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122 | } |
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123 | |||
124 | |||
125 | /** |
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126 | * Remove the named renderbuffer from the given framebuffer. |
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127 | * \param bufferName one of the BUFFER_x tokens |
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128 | */ |
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129 | void |
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130 | _mesa_remove_renderbuffer(struct gl_framebuffer *fb, |
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131 | gl_buffer_index bufferName) |
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132 | { |
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133 | assert(bufferName < BUFFER_COUNT); |
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134 | _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, |
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135 | NULL); |
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136 | } |
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137 | |||
138 | |||
139 | /** |
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140 | * Set *ptr to point to rb. If *ptr points to another renderbuffer, |
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141 | * dereference that buffer first. The new renderbuffer's refcount will |
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142 | * be incremented. The old renderbuffer's refcount will be decremented. |
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143 | * This is normally only called from the _mesa_reference_renderbuffer() macro |
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144 | * when there's a real pointer change. |
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145 | */ |
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146 | void |
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147 | _mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr, |
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148 | struct gl_renderbuffer *rb) |
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149 | { |
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150 | if (*ptr) { |
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151 | /* Unreference the old renderbuffer */ |
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152 | GLboolean deleteFlag = GL_FALSE; |
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153 | struct gl_renderbuffer *oldRb = *ptr; |
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154 | |||
155 | _glthread_LOCK_MUTEX(oldRb->Mutex); |
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156 | ASSERT(oldRb->RefCount > 0); |
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157 | oldRb->RefCount--; |
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158 | /*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/ |
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159 | deleteFlag = (oldRb->RefCount == 0); |
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160 | _glthread_UNLOCK_MUTEX(oldRb->Mutex); |
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161 | |||
162 | if (deleteFlag) { |
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163 | GET_CURRENT_CONTEXT(ctx); |
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164 | oldRb->Delete(ctx, oldRb); |
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165 | } |
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166 | |||
167 | *ptr = NULL; |
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168 | } |
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169 | assert(!*ptr); |
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170 | |||
171 | if (rb) { |
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172 | /* reference new renderbuffer */ |
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173 | _glthread_LOCK_MUTEX(rb->Mutex); |
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174 | rb->RefCount++; |
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175 | /*printf("RB INCR %p (%d) to %d\n", (void*) rb, rb->Name, rb->RefCount);*/ |
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176 | _glthread_UNLOCK_MUTEX(rb->Mutex); |
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177 | *ptr = rb; |
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178 | } |
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179 | }>> |