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/*
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 * Mesa 3-D graphics library
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 *
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 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 */
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#include "glheader.h"
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#include "imports.h"
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#include "context.h"
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#include "fbobject.h"
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#include "formats.h"
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#include "mtypes.h"
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#include "renderbuffer.h"
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/**
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 * Initialize the fields of a gl_renderbuffer to default values.
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 */
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void
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_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
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{
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   _glthread_INIT_MUTEX(rb->Mutex);
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   rb->ClassID = 0;
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   rb->Name = name;
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   rb->RefCount = 0;
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   rb->Delete = _mesa_delete_renderbuffer;
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   /* The rest of these should be set later by the caller of this function or
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    * the AllocStorage method:
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    */
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   rb->AllocStorage = NULL;
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   rb->Width = 0;
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   rb->Height = 0;
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   rb->Depth = 0;
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   rb->InternalFormat = GL_RGBA;
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   rb->Format = MESA_FORMAT_NONE;
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}
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/**
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 * Allocate a new gl_renderbuffer object.  This can be used for user-created
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 * renderbuffers or window-system renderbuffers.
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 */
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struct gl_renderbuffer *
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_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name)
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{
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   struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
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   if (rb) {
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      _mesa_init_renderbuffer(rb, name);
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   }
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   return rb;
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}
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/**
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 * Delete a gl_framebuffer.
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 * This is the default function for renderbuffer->Delete().
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 * Drivers which subclass gl_renderbuffer should probably implement their
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 * own delete function.  But the driver might also call this function to
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 * free the object in the end.
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 */
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void
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_mesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
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{
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   _glthread_DESTROY_MUTEX(rb->Mutex);
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   free(rb);
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}
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/**
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 * Attach a renderbuffer to a framebuffer.
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 * \param bufferName  one of the BUFFER_x tokens
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 */
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void
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_mesa_add_renderbuffer(struct gl_framebuffer *fb,
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                       gl_buffer_index bufferName, struct gl_renderbuffer *rb)
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{
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   assert(fb);
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   assert(rb);
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   assert(bufferName < BUFFER_COUNT);
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   /* There should be no previous renderbuffer on this attachment point,
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    * with the exception of depth/stencil since the same renderbuffer may
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    * be used for both.
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    */
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   assert(bufferName == BUFFER_DEPTH ||
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          bufferName == BUFFER_STENCIL ||
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          fb->Attachment[bufferName].Renderbuffer == NULL);
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   /* winsys vs. user-created buffer cross check */
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   if (_mesa_is_user_fbo(fb)) {
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      assert(rb->Name);
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   }
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   else {
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      assert(!rb->Name);
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   }
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   fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
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   fb->Attachment[bufferName].Complete = GL_TRUE;
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   _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb);
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}
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/**
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 * Remove the named renderbuffer from the given framebuffer.
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 * \param bufferName  one of the BUFFER_x tokens
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 */
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void
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_mesa_remove_renderbuffer(struct gl_framebuffer *fb,
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                          gl_buffer_index bufferName)
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{
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   assert(bufferName < BUFFER_COUNT);
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   _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer,
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                                NULL);
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}
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/**
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 * Set *ptr to point to rb.  If *ptr points to another renderbuffer,
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 * dereference that buffer first.  The new renderbuffer's refcount will
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 * be incremented.  The old renderbuffer's refcount will be decremented.
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 * This is normally only called from the _mesa_reference_renderbuffer() macro
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 * when there's a real pointer change.
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 */
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void
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_mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr,
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                              struct gl_renderbuffer *rb)
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{
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   if (*ptr) {
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      /* Unreference the old renderbuffer */
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      GLboolean deleteFlag = GL_FALSE;
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      struct gl_renderbuffer *oldRb = *ptr;
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      _glthread_LOCK_MUTEX(oldRb->Mutex);
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      ASSERT(oldRb->RefCount > 0);
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      oldRb->RefCount--;
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      /*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/
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      deleteFlag = (oldRb->RefCount == 0);
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      _glthread_UNLOCK_MUTEX(oldRb->Mutex);
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      if (deleteFlag) {
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         GET_CURRENT_CONTEXT(ctx);
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         oldRb->Delete(ctx, oldRb);
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      }
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      *ptr = NULL;
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   }
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   assert(!*ptr);
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   if (rb) {
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      /* reference new renderbuffer */
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      _glthread_LOCK_MUTEX(rb->Mutex);
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      rb->RefCount++;
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      /*printf("RB INCR %p (%d) to %d\n", (void*) rb, rb->Name, rb->RefCount);*/
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      _glthread_UNLOCK_MUTEX(rb->Mutex);
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      *ptr = rb;
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   }
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}