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/*
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 * Mesa 3-D graphics library
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 *
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 * Copyright (c) 2011 VMware, Inc.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 */
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#ifndef FORMAT_UNPACK_H
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#define FORMAT_UNPACK_H
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extern GLfloat
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_mesa_nonlinear_to_linear(GLubyte cs8);
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extern void
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_mesa_unpack_rgba_row(gl_format format, GLuint n,
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                      const void *src, GLfloat dst[][4]);
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extern void
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_mesa_unpack_ubyte_rgba_row(gl_format format, GLuint n,
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                            const void *src, GLubyte dst[][4]);
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void
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_mesa_unpack_uint_rgba_row(gl_format format, GLuint n,
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                           const void *src, GLuint dst[][4]);
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extern void
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_mesa_unpack_rgba_block(gl_format format,
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                        const void *src, GLint srcRowStride,
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                        GLfloat dst[][4], GLint dstRowStride,
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                        GLuint x, GLuint y, GLuint width, GLuint height);
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extern void
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_mesa_unpack_float_z_row(gl_format format, GLuint n,
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                         const void *src, GLfloat *dst);
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void
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_mesa_unpack_uint_z_row(gl_format format, GLuint n,
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                        const void *src, GLuint *dst);
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void
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_mesa_unpack_ubyte_stencil_row(gl_format format, GLuint n,
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			       const void *src, GLubyte *dst);
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void
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_mesa_unpack_uint_24_8_depth_stencil_row(gl_format format, GLuint n,
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					 const void *src, GLuint *dst);
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#endif /* FORMAT_UNPACK_H */