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5563 serge 1
/*
2
 * (C) Copyright IBM Corporation 2002, 2004
3
 * All Rights Reserved.
4
 *
5
 * Permission is hereby granted, free of charge, to any person obtaining a
6
 * copy of this software and associated documentation files (the "Software"),
7
 * to deal in the Software without restriction, including without limitation
8
 * on the rights to use, copy, modify, merge, publish, distribute, sub
9
 * license, and/or sell copies of the Software, and to permit persons to whom
10
 * the Software is furnished to do so, subject to the following conditions:
11
 *
12
 * The above copyright notice and this permission notice (including the next
13
 * paragraph) shall be included in all copies or substantial portions of the
14
 * Software.
15
 *
16
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
19
 * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23
 */
24
 
25
/**
26
 * \file utils.c
27
 * Utility functions for DRI drivers.
28
 *
29
 * \author Ian Romanick 
30
 */
31
 
32
#include 
33
#include 
34
#include 
35
#include "main/macros.h"
36
#include "main/mtypes.h"
37
#include "main/cpuinfo.h"
38
#include "main/extensions.h"
39
#include "utils.h"
40
 
41
 
42
unsigned
43
driParseDebugString( const char * debug,
44
		     const struct dri_debug_control * control  )
45
{
46
   unsigned   flag;
47
 
48
 
49
   flag = 0;
50
   if ( debug != NULL ) {
51
      while( control->string != NULL ) {
52
	 if ( !strcmp( debug, "all" ) ||
53
	      strstr( debug, control->string ) != NULL ) {
54
	    flag |= control->flag;
55
	 }
56
 
57
	 control++;
58
      }
59
   }
60
 
61
   return flag;
62
}
63
 
64
 
65
 
66
/**
67
 * Create the \c GL_RENDERER string for DRI drivers.
68
 *
69
 * Almost all DRI drivers use a \c GL_RENDERER string of the form:
70
 *
71
 *    "Mesa DRI   "
72
 *
73
 * Using the supplied chip name, driver data, and AGP speed, this function
74
 * creates the string.
75
 *
76
 * \param buffer         Buffer to hold the \c GL_RENDERER string.
77
 * \param hardware_name  Name of the hardware.
78
 * \param agp_mode       AGP mode (speed).
79
 *
80
 * \returns
81
 * The length of the string stored in \c buffer.  This does \b not include
82
 * the terminating \c NUL character.
83
 */
84
unsigned
85
driGetRendererString( char * buffer, const char * hardware_name,
86
		      GLuint agp_mode )
87
{
88
   unsigned offset;
89
   char *cpu;
90
 
91
   offset = sprintf( buffer, "Mesa DRI %s", hardware_name );
92
 
93
   /* Append any AGP-specific information.
94
    */
95
   switch ( agp_mode ) {
96
   case 1:
97
   case 2:
98
   case 4:
99
   case 8:
100
      offset += sprintf( & buffer[ offset ], " AGP %ux", agp_mode );
101
      break;
102
 
103
   default:
104
      break;
105
   }
106
 
107
   /* Append any CPU-specific information.
108
    */
109
   cpu = _mesa_get_cpu_string();
110
   if (cpu) {
111
      offset += sprintf(buffer + offset, " %s", cpu);
112
      free(cpu);
113
   }
114
 
115
   return offset;
116
}
117
 
118
 
119
/**
120
 * Creates a set of \c struct gl_config that a driver will expose.
121
 *
122
 * A set of \c struct gl_config will be created based on the supplied
123
 * parameters.  The number of modes processed will be 2 *
124
 * \c num_depth_stencil_bits * \c num_db_modes.
125
 *
126
 * For the most part, data is just copied from \c depth_bits, \c stencil_bits,
127
 * \c db_modes, and \c visType into each \c struct gl_config element.
128
 * However, the meanings of \c fb_format and \c fb_type require further
129
 * explanation.  The \c fb_format specifies which color components are in
130
 * each pixel and what the default order is.  For example, \c GL_RGB specifies
131
 * that red, green, blue are available and red is in the "most significant"
132
 * position and blue is in the "least significant".  The \c fb_type specifies
133
 * the bit sizes of each component and the actual ordering.  For example, if
134
 * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
135
 * are the blue value, bits [10:5] are the green value, and bits [4:0] are
136
 * the red value.
137
 *
138
 * One sublte issue is the combination of \c GL_RGB  or \c GL_BGR and either
139
 * of the \c GL_UNSIGNED_INT_8_8_8_8 modes.  The resulting mask values in the
140
 * \c struct gl_config structure is \b identical to the \c GL_RGBA or
141
 * \c GL_BGRA case, except the \c alphaMask is zero.  This means that, as
142
 * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
143
 * still uses 32-bits.
144
 *
145
 * If in doubt, look at the tables used in the function.
146
 *
147
 * \param ptr_to_modes  Pointer to a pointer to a linked list of
148
 *                      \c struct gl_config.  Upon completion, a pointer to
149
 *                      the next element to be process will be stored here.
150
 *                      If the function fails and returns \c GL_FALSE, this
151
 *                      value will be unmodified, but some elements in the
152
 *                      linked list may be modified.
153
 * \param format        Mesa gl_format enum describing the pixel format
154
 * \param depth_bits    Array of depth buffer sizes to be exposed.
155
 * \param stencil_bits  Array of stencil buffer sizes to be exposed.
156
 * \param num_depth_stencil_bits  Number of entries in both \c depth_bits and
157
 *                      \c stencil_bits.
158
 * \param db_modes      Array of buffer swap modes.  If an element has a
159
 *                      value of \c GLX_NONE, then it represents a
160
 *                      single-buffered mode.  Other valid values are
161
 *                      \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and
162
 *                      \c GLX_SWAP_UNDEFINED_OML.  See the
163
 *                      GLX_OML_swap_method extension spec for more details.
164
 * \param num_db_modes  Number of entries in \c db_modes.
165
 * \param msaa_samples  Array of msaa sample count. 0 represents a visual
166
 *                      without a multisample buffer.
167
 * \param num_msaa_modes Number of entries in \c msaa_samples.
168
 * \param visType       GLX visual type.  Usually either \c GLX_TRUE_COLOR or
169
 *                      \c GLX_DIRECT_COLOR.
170
 *
171
 * \returns
172
 * Pointer to any array of pointers to the \c __DRIconfig structures created
173
 * for the specified formats.  If there is an error, \c NULL is returned.
174
 * Currently the only cause of failure is a bad parameter (i.e., unsupported
175
 * \c format).
176
 */
177
__DRIconfig **
178
driCreateConfigs(gl_format format,
179
		 const uint8_t * depth_bits, const uint8_t * stencil_bits,
180
		 unsigned num_depth_stencil_bits,
181
		 const GLenum * db_modes, unsigned num_db_modes,
182
		 const uint8_t * msaa_samples, unsigned num_msaa_modes,
183
		 GLboolean enable_accum)
184
{
185
   static const uint32_t masks_table[][4] = {
186
      /* MESA_FORMAT_RGB565 */
187
      { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 },
188
      /* MESA_FORMAT_XRGB8888 */
189
      { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 },
190
      /* MESA_FORMAT_ARGB8888 */
191
      { 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 },
192
   };
193
 
194
   const uint32_t * masks;
195
   __DRIconfig **configs, **c;
196
   struct gl_config *modes;
197
   unsigned i, j, k, h;
198
   unsigned num_modes;
199
   unsigned num_accum_bits = (enable_accum) ? 2 : 1;
200
   int red_bits;
201
   int green_bits;
202
   int blue_bits;
203
   int alpha_bits;
204
   bool is_srgb;
205
 
206
   switch (format) {
207
   case MESA_FORMAT_RGB565:
208
      masks = masks_table[0];
209
      break;
210
   case MESA_FORMAT_XRGB8888:
211
      masks = masks_table[1];
212
      break;
213
   case MESA_FORMAT_ARGB8888:
214
   case MESA_FORMAT_SARGB8:
215
      masks = masks_table[2];
216
      break;
217
   default:
218
      fprintf(stderr, "[%s:%u] Unknown framebuffer type %s (%d).\n",
219
              __FUNCTION__, __LINE__,
220
              _mesa_get_format_name(format), format);
221
      return NULL;
222
   }
223
 
224
   red_bits = _mesa_get_format_bits(format, GL_RED_BITS);
225
   green_bits = _mesa_get_format_bits(format, GL_GREEN_BITS);
226
   blue_bits = _mesa_get_format_bits(format, GL_BLUE_BITS);
227
   alpha_bits = _mesa_get_format_bits(format, GL_ALPHA_BITS);
228
   is_srgb = _mesa_get_format_color_encoding(format) == GL_SRGB;
229
 
230
   num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes;
231
   configs = calloc(1, (num_modes + 1) * sizeof *configs);
232
   if (configs == NULL)
233
       return NULL;
234
 
235
    c = configs;
236
    for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) {
237
	for ( i = 0 ; i < num_db_modes ; i++ ) {
238
	    for ( h = 0 ; h < num_msaa_modes; h++ ) {
239
	    	for ( j = 0 ; j < num_accum_bits ; j++ ) {
240
		    *c = malloc (sizeof **c);
241
		    modes = &(*c)->modes;
242
		    c++;
243
 
244
		    memset(modes, 0, sizeof *modes);
245
		    modes->redBits   = red_bits;
246
		    modes->greenBits = green_bits;
247
		    modes->blueBits  = blue_bits;
248
		    modes->alphaBits = alpha_bits;
249
		    modes->redMask   = masks[0];
250
		    modes->greenMask = masks[1];
251
		    modes->blueMask  = masks[2];
252
		    modes->alphaMask = masks[3];
253
		    modes->rgbBits   = modes->redBits + modes->greenBits
254
		    	+ modes->blueBits + modes->alphaBits;
255
 
256
		    modes->accumRedBits   = 16 * j;
257
		    modes->accumGreenBits = 16 * j;
258
		    modes->accumBlueBits  = 16 * j;
259
		    modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
260
		    modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
261
 
262
		    modes->stencilBits = stencil_bits[k];
263
		    modes->depthBits = depth_bits[k];
264
 
265
		    modes->transparentPixel = GLX_NONE;
266
		    modes->transparentRed = GLX_DONT_CARE;
267
		    modes->transparentGreen = GLX_DONT_CARE;
268
		    modes->transparentBlue = GLX_DONT_CARE;
269
		    modes->transparentAlpha = GLX_DONT_CARE;
270
		    modes->transparentIndex = GLX_DONT_CARE;
271
		    modes->rgbMode = GL_TRUE;
272
 
273
		    if ( db_modes[i] == GLX_NONE ) {
274
		    	modes->doubleBufferMode = GL_FALSE;
275
		    }
276
		    else {
277
		    	modes->doubleBufferMode = GL_TRUE;
278
		    	modes->swapMethod = db_modes[i];
279
		    }
280
 
281
		    modes->samples = msaa_samples[h];
282
		    modes->sampleBuffers = modes->samples ? 1 : 0;
283
 
284
 
285
		    modes->haveAccumBuffer = ((modes->accumRedBits +
286
					   modes->accumGreenBits +
287
					   modes->accumBlueBits +
288
					   modes->accumAlphaBits) > 0);
289
		    modes->haveDepthBuffer = (modes->depthBits > 0);
290
		    modes->haveStencilBuffer = (modes->stencilBits > 0);
291
 
292
		    modes->bindToTextureRgb = GL_TRUE;
293
		    modes->bindToTextureRgba = GL_TRUE;
294
		    modes->bindToMipmapTexture = GL_FALSE;
295
		    modes->bindToTextureTargets =
296
			__DRI_ATTRIB_TEXTURE_1D_BIT |
297
			__DRI_ATTRIB_TEXTURE_2D_BIT |
298
			__DRI_ATTRIB_TEXTURE_RECTANGLE_BIT;
299
 
300
		    modes->sRGBCapable = is_srgb;
301
		}
302
	    }
303
	}
304
    }
305
    *c = NULL;
306
 
307
    return configs;
308
}
309
 
310
__DRIconfig **driConcatConfigs(__DRIconfig **a,
311
			       __DRIconfig **b)
312
{
313
    __DRIconfig **all;
314
    int i, j, index;
315
 
316
    if (a == NULL || a[0] == NULL)
317
       return b;
318
    else if (b == NULL || b[0] == NULL)
319
       return a;
320
 
321
    i = 0;
322
    while (a[i] != NULL)
323
	i++;
324
    j = 0;
325
    while (b[j] != NULL)
326
	j++;
327
 
328
    all = malloc((i + j + 1) * sizeof *all);
329
    index = 0;
330
    for (i = 0; a[i] != NULL; i++)
331
	all[index++] = a[i];
332
    for (j = 0; b[j] != NULL; j++)
333
	all[index++] = b[j];
334
    all[index++] = NULL;
335
 
336
    free(a);
337
    free(b);
338
 
339
    return all;
340
}
341
 
342
#define __ATTRIB(attrib, field) \
343
    { attrib, offsetof(struct gl_config, field) }
344
 
345
static const struct { unsigned int attrib, offset; } attribMap[] = {
346
    __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE,			rgbBits),
347
    __ATTRIB(__DRI_ATTRIB_LEVEL,			level),
348
    __ATTRIB(__DRI_ATTRIB_RED_SIZE,			redBits),
349
    __ATTRIB(__DRI_ATTRIB_GREEN_SIZE,			greenBits),
350
    __ATTRIB(__DRI_ATTRIB_BLUE_SIZE,			blueBits),
351
    __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE,			alphaBits),
352
    __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE,			depthBits),
353
    __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE,			stencilBits),
354
    __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE,		accumRedBits),
355
    __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE,		accumGreenBits),
356
    __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE,		accumBlueBits),
357
    __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE,		accumAlphaBits),
358
    __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS,		sampleBuffers),
359
    __ATTRIB(__DRI_ATTRIB_SAMPLES,			samples),
360
    __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER,		doubleBufferMode),
361
    __ATTRIB(__DRI_ATTRIB_STEREO,			stereoMode),
362
    __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS,			numAuxBuffers),
363
    __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE,		transparentPixel),
364
    __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE,	transparentPixel),
365
    __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE,	transparentRed),
366
    __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE,	transparentGreen),
367
    __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE,	transparentBlue),
368
    __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE,	transparentAlpha),
369
    __ATTRIB(__DRI_ATTRIB_RED_MASK,			redMask),
370
    __ATTRIB(__DRI_ATTRIB_GREEN_MASK,			greenMask),
371
    __ATTRIB(__DRI_ATTRIB_BLUE_MASK,			blueMask),
372
    __ATTRIB(__DRI_ATTRIB_ALPHA_MASK,			alphaMask),
373
    __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH,		maxPbufferWidth),
374
    __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT,		maxPbufferHeight),
375
    __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS,		maxPbufferPixels),
376
    __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH,	optimalPbufferWidth),
377
    __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT,	optimalPbufferHeight),
378
    __ATTRIB(__DRI_ATTRIB_SWAP_METHOD,			swapMethod),
379
    __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB,		bindToTextureRgb),
380
    __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA,		bindToTextureRgba),
381
    __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE,	bindToMipmapTexture),
382
    __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS,	bindToTextureTargets),
383
    __ATTRIB(__DRI_ATTRIB_YINVERTED,			yInverted),
384
    __ATTRIB(__DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE,	sRGBCapable),
385
 
386
    /* The struct field doesn't matter here, these are handled by the
387
     * switch in driGetConfigAttribIndex.  We need them in the array
388
     * so the iterator includes them though.*/
389
    __ATTRIB(__DRI_ATTRIB_RENDER_TYPE,			level),
390
    __ATTRIB(__DRI_ATTRIB_CONFIG_CAVEAT,		level),
391
    __ATTRIB(__DRI_ATTRIB_SWAP_METHOD,			level)
392
};
393
 
394
 
395
/**
396
 * Return the value of a configuration attribute.  The attribute is
397
 * indicated by the index.
398
 */
399
static int
400
driGetConfigAttribIndex(const __DRIconfig *config,
401
			unsigned int index, unsigned int *value)
402
{
403
    switch (attribMap[index].attrib) {
404
    case __DRI_ATTRIB_RENDER_TYPE:
405
        /* no support for color index mode */
406
	*value = __DRI_ATTRIB_RGBA_BIT;
407
	break;
408
    case __DRI_ATTRIB_CONFIG_CAVEAT:
409
	if (config->modes.visualRating == GLX_NON_CONFORMANT_CONFIG)
410
	    *value = __DRI_ATTRIB_NON_CONFORMANT_CONFIG;
411
	else if (config->modes.visualRating == GLX_SLOW_CONFIG)
412
	    *value = __DRI_ATTRIB_SLOW_BIT;
413
	else
414
	    *value = 0;
415
	break;
416
    case __DRI_ATTRIB_SWAP_METHOD:
417
        /* XXX no return value??? */
418
	break;
419
 
420
    default:
421
        /* any other int-sized field */
422
	*value = *(unsigned int *)
423
	    ((char *) &config->modes + attribMap[index].offset);
424
 
425
	break;
426
    }
427
 
428
    return GL_TRUE;
429
}
430
 
431
 
432
/**
433
 * Get the value of a configuration attribute.
434
 * \param attrib  the attribute (one of the _DRI_ATTRIB_x tokens)
435
 * \param value  returns the attribute's value
436
 * \return 1 for success, 0 for failure
437
 */
438
int
439
driGetConfigAttrib(const __DRIconfig *config,
440
		   unsigned int attrib, unsigned int *value)
441
{
442
    int i;
443
 
444
    for (i = 0; i < ARRAY_SIZE(attribMap); i++)
445
	if (attribMap[i].attrib == attrib)
446
	    return driGetConfigAttribIndex(config, i, value);
447
 
448
    return GL_FALSE;
449
}
450
 
451
 
452
/**
453
 * Get a configuration attribute name and value, given an index.
454
 * \param index  which field of the __DRIconfig to query
455
 * \param attrib  returns the attribute name (one of the _DRI_ATTRIB_x tokens)
456
 * \param value  returns the attribute's value
457
 * \return 1 for success, 0 for failure
458
 */
459
int
460
driIndexConfigAttrib(const __DRIconfig *config, int index,
461
		     unsigned int *attrib, unsigned int *value)
462
{
463
    if (index >= 0 && index < ARRAY_SIZE(attribMap)) {
464
	*attrib = attribMap[index].attrib;
465
	return driGetConfigAttribIndex(config, index, value);
466
    }
467
 
468
    return GL_FALSE;
469
}