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/**********************************************************
2
 * Copyright 2009-2011 VMware, Inc. All rights reserved.
3
 *
4
 * Permission is hereby granted, free of charge, to any person
5
 * obtaining a copy of this software and associated documentation
6
 * files (the "Software"), to deal in the Software without
7
 * restriction, including without limitation the rights to use, copy,
8
 * modify, merge, publish, distribute, sublicense, and/or sell copies
9
 * of the Software, and to permit persons to whom the Software is
10
 * furnished to do so, subject to the following conditions:
11
 *
12
 * The above copyright notice and this permission notice shall be
13
 * included in all copies or substantial portions of the Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22
 * SOFTWARE.
23
 *
24
 *********************************************************
25
 * Authors:
26
 * Zack Rusin 
27
 */
28
 
29
#include "xa_context.h"
30
#include "xa_priv.h"
31
#include 
32
#include "cso_cache/cso_context.h"
33
#include "util/u_inlines.h"
34
#include "util/u_sampler.h"
35
#include "util/u_draw_quad.h"
36
 
37
#define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
38
#define floatIsZero(x) (floatsEqual((x) + 1, 1))
39
 
40
#define NUM_COMPONENTS 4
41
 
42
void
43
 
44
 
45
renderer_set_constants(struct xa_context *r,
46
		       int shader_type, const float *params, int param_bytes);
47
 
48
static INLINE boolean
49
is_affine(float *matrix)
50
{
51
    return floatIsZero(matrix[2]) && floatIsZero(matrix[5])
52
	&& floatsEqual(matrix[8], 1);
53
}
54
 
55
static INLINE void
56
map_point(float *mat, float x, float y, float *out_x, float *out_y)
57
{
58
    if (!mat) {
59
	*out_x = x;
60
	*out_y = y;
61
	return;
62
    }
63
 
64
    *out_x = mat[0] * x + mat[3] * y + mat[6];
65
    *out_y = mat[1] * x + mat[4] * y + mat[7];
66
    if (!is_affine(mat)) {
67
	float w = 1 / (mat[2] * x + mat[5] * y + mat[8]);
68
 
69
	*out_x *= w;
70
	*out_y *= w;
71
    }
72
}
73
 
74
static INLINE void
75
renderer_draw(struct xa_context *r)
76
{
77
    int num_verts = r->buffer_size / (r->attrs_per_vertex * NUM_COMPONENTS);
78
 
79
    if (!r->buffer_size)
80
	return;
81
 
82
    cso_set_vertex_elements(r->cso, r->attrs_per_vertex, r->velems);
83
    util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS,
84
                                 num_verts,	/* verts */
85
                                 r->attrs_per_vertex);	/* attribs/vert */
86
    r->buffer_size = 0;
87
}
88
 
89
static INLINE void
90
renderer_draw_conditional(struct xa_context *r, int next_batch)
91
{
92
    if (r->buffer_size + next_batch >= XA_VB_SIZE ||
93
	(next_batch == 0 && r->buffer_size)) {
94
	renderer_draw(r);
95
    }
96
}
97
 
98
void
99
renderer_init_state(struct xa_context *r)
100
{
101
    struct pipe_depth_stencil_alpha_state dsa;
102
    struct pipe_rasterizer_state raster;
103
    unsigned i;
104
 
105
    /* set common initial clip state */
106
    memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
107
    cso_set_depth_stencil_alpha(r->cso, &dsa);
108
 
109
    /* XXX: move to renderer_init_state? */
110
    memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
111
    raster.half_pixel_center = 1;
112
    raster.bottom_edge_rule = 1;
113
    raster.depth_clip = 1;
114
    cso_set_rasterizer(r->cso, &raster);
115
 
116
    /* vertex elements state */
117
    memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3);
118
    for (i = 0; i < 3; i++) {
119
	r->velems[i].src_offset = i * 4 * sizeof(float);
120
	r->velems[i].instance_divisor = 0;
121
	r->velems[i].vertex_buffer_index = 0;
122
	r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
123
    }
124
}
125
 
126
static INLINE void
127
add_vertex_color(struct xa_context *r, float x, float y, float color[4])
128
{
129
    float *vertex = r->buffer + r->buffer_size;
130
 
131
    vertex[0] = x;
132
    vertex[1] = y;
133
    vertex[2] = 0.f;		/*z */
134
    vertex[3] = 1.f;		/*w */
135
 
136
    vertex[4] = color[0];	/*r */
137
    vertex[5] = color[1];	/*g */
138
    vertex[6] = color[2];	/*b */
139
    vertex[7] = color[3];	/*a */
140
 
141
    r->buffer_size += 8;
142
}
143
 
144
static INLINE void
145
add_vertex_1tex(struct xa_context *r, float x, float y, float s, float t)
146
{
147
    float *vertex = r->buffer + r->buffer_size;
148
 
149
    vertex[0] = x;
150
    vertex[1] = y;
151
    vertex[2] = 0.f;		/*z */
152
    vertex[3] = 1.f;		/*w */
153
 
154
    vertex[4] = s;		/*s */
155
    vertex[5] = t;		/*t */
156
    vertex[6] = 0.f;		/*r */
157
    vertex[7] = 1.f;		/*q */
158
 
159
    r->buffer_size += 8;
160
}
161
 
162
static INLINE void
163
add_vertex_2tex(struct xa_context *r,
164
		float x, float y, float s0, float t0, float s1, float t1)
165
{
166
    float *vertex = r->buffer + r->buffer_size;
167
 
168
    vertex[0] = x;
169
    vertex[1] = y;
170
    vertex[2] = 0.f;		/*z */
171
    vertex[3] = 1.f;		/*w */
172
 
173
    vertex[4] = s0;		/*s */
174
    vertex[5] = t0;		/*t */
175
    vertex[6] = 0.f;		/*r */
176
    vertex[7] = 1.f;		/*q */
177
 
178
    vertex[8] = s1;		/*s */
179
    vertex[9] = t1;		/*t */
180
    vertex[10] = 0.f;		/*r */
181
    vertex[11] = 1.f;		/*q */
182
 
183
    r->buffer_size += 12;
184
}
185
 
186
static void
187
add_vertex_data1(struct xa_context *r,
188
                 float srcX, float srcY,  float dstX, float dstY,
189
                 float width, float height,
190
                 struct pipe_resource *src, const float *src_matrix)
191
{
192
    float s0, t0, s1, t1, s2, t2, s3, t3;
193
    float pt0[2], pt1[2], pt2[2], pt3[2];
194
 
195
    pt0[0] = srcX;
196
    pt0[1] = srcY;
197
    pt1[0] = (srcX + width);
198
    pt1[1] = srcY;
199
    pt2[0] = (srcX + width);
200
    pt2[1] = (srcY + height);
201
    pt3[0] = srcX;
202
    pt3[1] = (srcY + height);
203
 
204
    if (src_matrix) {
205
	map_point((float *)src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]);
206
	map_point((float *)src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]);
207
	map_point((float *)src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]);
208
	map_point((float *)src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]);
209
    }
210
 
211
    s0 =  pt0[0] / src->width0;
212
    s1 =  pt1[0] / src->width0;
213
    s2 =  pt2[0] / src->width0;
214
    s3 =  pt3[0] / src->width0;
215
    t0 =  pt0[1] / src->height0;
216
    t1 =  pt1[1] / src->height0;
217
    t2 =  pt2[1] / src->height0;
218
    t3 =  pt3[1] / src->height0;
219
 
220
    /* 1st vertex */
221
    add_vertex_1tex(r, dstX, dstY, s0, t0);
222
    /* 2nd vertex */
223
    add_vertex_1tex(r, dstX + width, dstY, s1, t1);
224
    /* 3rd vertex */
225
    add_vertex_1tex(r, dstX + width, dstY + height, s2, t2);
226
    /* 4th vertex */
227
    add_vertex_1tex(r, dstX, dstY + height, s3, t3);
228
}
229
 
230
static void
231
add_vertex_data2(struct xa_context *r,
232
                 float srcX, float srcY, float maskX, float maskY,
233
                 float dstX, float dstY, float width, float height,
234
                 struct pipe_resource *src,
235
                 struct pipe_resource *mask,
236
                 const float *src_matrix, const float *mask_matrix)
237
{
238
    float src_s0, src_t0, src_s1, src_t1;
239
    float mask_s0, mask_t0, mask_s1, mask_t1;
240
    float spt0[2], spt1[2];
241
    float mpt0[2], mpt1[2];
242
 
243
    spt0[0] = srcX;
244
    spt0[1] = srcY;
245
    spt1[0] = srcX + width;
246
    spt1[1] = srcY + height;
247
 
248
    mpt0[0] = maskX;
249
    mpt0[1] = maskY;
250
    mpt1[0] = maskX + width;
251
    mpt1[1] = maskY + height;
252
 
253
    if (src_matrix) {
254
	map_point((float *)src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]);
255
	map_point((float *)src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]);
256
    }
257
 
258
    if (mask_matrix) {
259
	map_point((float *)mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]);
260
	map_point((float *)mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]);
261
    }
262
 
263
    src_s0 = spt0[0] / src->width0;
264
    src_t0 = spt0[1] / src->height0;
265
    src_s1 = spt1[0] / src->width0;
266
    src_t1 = spt1[1] / src->height0;
267
 
268
    mask_s0 = mpt0[0] / mask->width0;
269
    mask_t0 = mpt0[1] / mask->height0;
270
    mask_s1 = mpt1[0] / mask->width0;
271
    mask_t1 = mpt1[1] / mask->height0;
272
 
273
    /* 1st vertex */
274
    add_vertex_2tex(r, dstX, dstY,
275
		    src_s0, src_t0, mask_s0, mask_t0);
276
    /* 2nd vertex */
277
    add_vertex_2tex(r, dstX + width, dstY,
278
		    src_s1, src_t0, mask_s1, mask_t0);
279
    /* 3rd vertex */
280
    add_vertex_2tex(r, dstX + width, dstY + height,
281
		    src_s1, src_t1, mask_s1, mask_t1);
282
    /* 4th vertex */
283
    add_vertex_2tex(r, dstX, dstY + height,
284
		    src_s0, src_t1, mask_s0, mask_t1);
285
}
286
 
287
static void
288
setup_vertex_data_yuv(struct xa_context *r,
289
		      float srcX,
290
		      float srcY,
291
		      float srcW,
292
		      float srcH,
293
		      float dstX,
294
		      float dstY,
295
		      float dstW, float dstH, struct xa_surface *srf[])
296
{
297
    float s0, t0, s1, t1;
298
    float spt0[2], spt1[2];
299
    struct pipe_resource *tex;
300
 
301
    spt0[0] = srcX;
302
    spt0[1] = srcY;
303
    spt1[0] = srcX + srcW;
304
    spt1[1] = srcY + srcH;
305
 
306
    tex = srf[0]->tex;
307
    s0 = spt0[0] / tex->width0;
308
    t0 = spt0[1] / tex->height0;
309
    s1 = spt1[0] / tex->width0;
310
    t1 = spt1[1] / tex->height0;
311
 
312
    /* 1st vertex */
313
    add_vertex_1tex(r, dstX, dstY, s0, t0);
314
    /* 2nd vertex */
315
    add_vertex_1tex(r, dstX + dstW, dstY, s1, t0);
316
    /* 3rd vertex */
317
    add_vertex_1tex(r, dstX + dstW, dstY + dstH, s1, t1);
318
    /* 4th vertex */
319
    add_vertex_1tex(r, dstX, dstY + dstH, s0, t1);
320
}
321
 
322
/* Set up framebuffer, viewport and vertex shader constant buffer
323
 * state for a particular destinaton surface.  In all our rendering,
324
 * these concepts are linked.
325
 */
326
void
327
renderer_bind_destination(struct xa_context *r,
328
			  struct pipe_surface *surface, int width, int height)
329
{
330
 
331
    struct pipe_framebuffer_state fb;
332
    struct pipe_viewport_state viewport;
333
 
334
    /* Framebuffer uses actual surface width/height
335
     */
336
    memset(&fb, 0, sizeof fb);
337
    fb.width = surface->width;
338
    fb.height = surface->height;
339
    fb.nr_cbufs = 1;
340
    fb.cbufs[0] = surface;
341
    fb.zsbuf = 0;
342
 
343
    /* Viewport just touches the bit we're interested in:
344
     */
345
    viewport.scale[0] = width / 2.f;
346
    viewport.scale[1] = height / 2.f;
347
    viewport.scale[2] = 1.0;
348
    viewport.scale[3] = 1.0;
349
    viewport.translate[0] = width / 2.f;
350
    viewport.translate[1] = height / 2.f;
351
    viewport.translate[2] = 0.0;
352
    viewport.translate[3] = 0.0;
353
 
354
    /* Constant buffer set up to match viewport dimensions:
355
     */
356
    if (r->fb_width != width || r->fb_height != height) {
357
	float vs_consts[8] = {
358
	    2.f / width, 2.f / height, 1, 1,
359
	    -1, -1, 0, 0
360
	};
361
 
362
	r->fb_width = width;
363
	r->fb_height = height;
364
 
365
	renderer_set_constants(r, PIPE_SHADER_VERTEX,
366
			       vs_consts, sizeof vs_consts);
367
    }
368
 
369
    cso_set_framebuffer(r->cso, &fb);
370
    cso_set_viewport(r->cso, &viewport);
371
}
372
 
373
void
374
renderer_set_constants(struct xa_context *r,
375
		       int shader_type, const float *params, int param_bytes)
376
{
377
    struct pipe_resource **cbuf =
378
	(shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
379
	&r->fs_const_buffer;
380
 
381
    pipe_resource_reference(cbuf, NULL);
382
    *cbuf = pipe_buffer_create(r->pipe->screen,
383
			       PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STATIC,
384
			       param_bytes);
385
 
386
    if (*cbuf) {
387
	pipe_buffer_write(r->pipe, *cbuf, 0, param_bytes, params);
388
    }
389
    pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
390
}
391
 
392
void
393
renderer_copy_prepare(struct xa_context *r,
394
		      struct pipe_surface *dst_surface,
395
		      struct pipe_resource *src_texture,
396
		      const enum xa_formats src_xa_format,
397
		      const enum xa_formats dst_xa_format)
398
{
399
    struct pipe_context *pipe = r->pipe;
400
    struct pipe_screen *screen = pipe->screen;
401
    struct xa_shader shader;
402
    uint32_t fs_traits = FS_COMPOSITE;
403
 
404
    assert(screen->is_format_supported(screen, dst_surface->format,
405
				       PIPE_TEXTURE_2D, 0,
406
				       PIPE_BIND_RENDER_TARGET));
407
    (void)screen;
408
 
409
    /* set misc state we care about */
410
    {
411
	struct pipe_blend_state blend;
412
 
413
	memset(&blend, 0, sizeof(blend));
414
	blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
415
	blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
416
	blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
417
	blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
418
	blend.rt[0].colormask = PIPE_MASK_RGBA;
419
	cso_set_blend(r->cso, &blend);
420
    }
421
 
422
    /* sampler */
423
    {
424
	struct pipe_sampler_state sampler;
425
 
426
	memset(&sampler, 0, sizeof(sampler));
427
	sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
428
	sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
429
	sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
430
	sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
431
	sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
432
	sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
433
	sampler.normalized_coords = 1;
434
	cso_single_sampler(r->cso, PIPE_SHADER_FRAGMENT, 0, &sampler);
435
	cso_single_sampler_done(r->cso, PIPE_SHADER_FRAGMENT);
436
    }
437
 
438
    renderer_bind_destination(r, dst_surface,
439
			      dst_surface->width, dst_surface->height);
440
 
441
    /* texture/sampler view */
442
    {
443
	struct pipe_sampler_view templ;
444
	struct pipe_sampler_view *src_view;
445
 
446
	u_sampler_view_default_template(&templ,
447
					src_texture, src_texture->format);
448
	src_view = pipe->create_sampler_view(pipe, src_texture, &templ);
449
	cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, 1, &src_view);
450
	pipe_sampler_view_reference(&src_view, NULL);
451
    }
452
 
453
    /* shaders */
454
    if (src_texture->format == PIPE_FORMAT_L8_UNORM)
455
	fs_traits |= FS_SRC_LUMINANCE;
456
    if (dst_surface->format == PIPE_FORMAT_L8_UNORM)
457
	fs_traits |= FS_DST_LUMINANCE;
458
    if (xa_format_a(dst_xa_format) != 0 &&
459
	xa_format_a(src_xa_format) == 0)
460
	fs_traits |= FS_SRC_SET_ALPHA;
461
 
462
    shader = xa_shaders_get(r->shaders, VS_COMPOSITE, fs_traits);
463
    cso_set_vertex_shader_handle(r->cso, shader.vs);
464
    cso_set_fragment_shader_handle(r->cso, shader.fs);
465
 
466
    r->buffer_size = 0;
467
    r->attrs_per_vertex = 2;
468
}
469
 
470
void
471
renderer_copy(struct xa_context *r,
472
	      int dx,
473
	      int dy,
474
	      int sx,
475
	      int sy,
476
	      int width, int height, float src_width, float src_height)
477
{
478
    float s0, t0, s1, t1;
479
    float x0, y0, x1, y1;
480
 
481
    /* XXX: could put the texcoord scaling calculation into the vertex
482
     * shader.
483
     */
484
    s0 = sx / src_width;
485
    s1 = (sx + width) / src_width;
486
    t0 = sy / src_height;
487
    t1 = (sy + height) / src_height;
488
 
489
    x0 = dx;
490
    x1 = dx + width;
491
    y0 = dy;
492
    y1 = dy + height;
493
 
494
    /* draw quad */
495
    renderer_draw_conditional(r, 4 * 8);
496
    add_vertex_1tex(r, x0, y0, s0, t0);
497
    add_vertex_1tex(r, x1, y0, s1, t0);
498
    add_vertex_1tex(r, x1, y1, s1, t1);
499
    add_vertex_1tex(r, x0, y1, s0, t1);
500
}
501
 
502
void
503
renderer_draw_yuv(struct xa_context *r,
504
		  float src_x,
505
		  float src_y,
506
		  float src_w,
507
		  float src_h,
508
		  int dst_x,
509
		  int dst_y, int dst_w, int dst_h, struct xa_surface *srf[])
510
{
511
   const int num_attribs = 2;	/*pos + tex coord */
512
 
513
   setup_vertex_data_yuv(r,
514
                         src_x, src_y, src_w, src_h,
515
                         dst_x, dst_y, dst_w, dst_h, srf);
516
 
517
   cso_set_vertex_elements(r->cso, num_attribs, r->velems);
518
   util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS,
519
                                4,	/* verts */
520
                                num_attribs);	/* attribs/vert */
521
   r->buffer_size = 0;
522
}
523
 
524
void
525
renderer_begin_solid(struct xa_context *r)
526
{
527
    r->buffer_size = 0;
528
    r->attrs_per_vertex = 2;
529
}
530
 
531
void
532
renderer_solid(struct xa_context *r,
533
	       int x0, int y0, int x1, int y1, float *color)
534
{
535
    /*
536
     * debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n",
537
     * x0, y0, x1, y1, color[0], color[1], color[2], color[3]); */
538
 
539
    renderer_draw_conditional(r, 4 * 8);
540
 
541
    /* 1st vertex */
542
    add_vertex_color(r, x0, y0, color);
543
    /* 2nd vertex */
544
    add_vertex_color(r, x1, y0, color);
545
    /* 3rd vertex */
546
    add_vertex_color(r, x1, y1, color);
547
    /* 4th vertex */
548
    add_vertex_color(r, x0, y1, color);
549
}
550
 
551
void
552
renderer_draw_flush(struct xa_context *r)
553
{
554
    renderer_draw_conditional(r, 0);
555
}
556
 
557
void
558
renderer_begin_textures(struct xa_context *r)
559
{
560
    r->attrs_per_vertex = 1 + r->num_bound_samplers;
561
    r->buffer_size = 0;
562
}
563
 
564
void
565
renderer_texture(struct xa_context *r,
566
		 int *pos,
567
		 int width, int height,
568
		 const float *src_matrix,
569
		 const float *mask_matrix)
570
{
571
    struct pipe_sampler_view **sampler_view = r->bound_sampler_views;
572
 
573
#if 0
574
    if (src_matrix) {
575
	debug_printf("src_matrix = \n");
576
	debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]);
577
	debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]);
578
	debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]);
579
    }
580
    if (mask_matrix) {
581
	debug_printf("mask_matrix = \n");
582
	debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]);
583
	debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]);
584
	debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]);
585
    }
586
#endif
587
 
588
    switch(r->attrs_per_vertex) {
589
    case 2:
590
	renderer_draw_conditional(r, 4 * 8);
591
	add_vertex_data1(r,
592
			 pos[0], pos[1], /* src */
593
			 pos[4], pos[5], /* dst */
594
			 width, height,
595
			 sampler_view[0]->texture, src_matrix);
596
	break;
597
    case 3:
598
	renderer_draw_conditional(r, 4 * 12);
599
	add_vertex_data2(r,
600
			 pos[0], pos[1], /* src */
601
			 pos[2], pos[3], /* mask */
602
			 pos[4], pos[5], /* dst */
603
			 width, height,
604
			 sampler_view[0]->texture, sampler_view[1]->texture,
605
			 src_matrix, mask_matrix);
606
	break;
607
    default:
608
	break;
609
    }
610
}