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5563 | serge | 1 | /********************************************************** |
2 | * Copyright 2009-2011 VMware, Inc. All rights reserved. |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person |
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5 | * obtaining a copy of this software and associated documentation |
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6 | * files (the "Software"), to deal in the Software without |
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7 | * restriction, including without limitation the rights to use, copy, |
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8 | * modify, merge, publish, distribute, sublicense, and/or sell copies |
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9 | * of the Software, and to permit persons to whom the Software is |
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10 | * furnished to do so, subject to the following conditions: |
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11 | * |
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12 | * The above copyright notice and this permission notice shall be |
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13 | * included in all copies or substantial portions of the Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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16 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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17 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
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18 | * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
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19 | * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
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20 | * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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21 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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22 | * SOFTWARE. |
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23 | * |
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24 | ********************************************************* |
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25 | * Authors: |
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26 | * Zack Rusin |
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27 | */ |
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28 | |||
29 | #include "xa_context.h" |
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30 | #include "xa_priv.h" |
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31 | #include |
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32 | #include "cso_cache/cso_context.h" |
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33 | #include "util/u_inlines.h" |
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34 | #include "util/u_sampler.h" |
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35 | #include "util/u_draw_quad.h" |
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36 | |||
37 | #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y))) |
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38 | #define floatIsZero(x) (floatsEqual((x) + 1, 1)) |
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39 | |||
40 | #define NUM_COMPONENTS 4 |
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41 | |||
42 | void |
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43 | |||
44 | |||
45 | renderer_set_constants(struct xa_context *r, |
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46 | int shader_type, const float *params, int param_bytes); |
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47 | |||
48 | static INLINE boolean |
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49 | is_affine(float *matrix) |
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50 | { |
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51 | return floatIsZero(matrix[2]) && floatIsZero(matrix[5]) |
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52 | && floatsEqual(matrix[8], 1); |
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53 | } |
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54 | |||
55 | static INLINE void |
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56 | map_point(float *mat, float x, float y, float *out_x, float *out_y) |
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57 | { |
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58 | if (!mat) { |
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59 | *out_x = x; |
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60 | *out_y = y; |
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61 | return; |
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62 | } |
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63 | |||
64 | *out_x = mat[0] * x + mat[3] * y + mat[6]; |
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65 | *out_y = mat[1] * x + mat[4] * y + mat[7]; |
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66 | if (!is_affine(mat)) { |
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67 | float w = 1 / (mat[2] * x + mat[5] * y + mat[8]); |
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68 | |||
69 | *out_x *= w; |
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70 | *out_y *= w; |
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71 | } |
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72 | } |
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73 | |||
74 | static INLINE void |
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75 | renderer_draw(struct xa_context *r) |
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76 | { |
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77 | int num_verts = r->buffer_size / (r->attrs_per_vertex * NUM_COMPONENTS); |
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78 | |||
79 | if (!r->buffer_size) |
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80 | return; |
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81 | |||
82 | cso_set_vertex_elements(r->cso, r->attrs_per_vertex, r->velems); |
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83 | util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS, |
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84 | num_verts, /* verts */ |
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85 | r->attrs_per_vertex); /* attribs/vert */ |
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86 | r->buffer_size = 0; |
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87 | } |
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88 | |||
89 | static INLINE void |
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90 | renderer_draw_conditional(struct xa_context *r, int next_batch) |
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91 | { |
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92 | if (r->buffer_size + next_batch >= XA_VB_SIZE || |
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93 | (next_batch == 0 && r->buffer_size)) { |
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94 | renderer_draw(r); |
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95 | } |
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96 | } |
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97 | |||
98 | void |
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99 | renderer_init_state(struct xa_context *r) |
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100 | { |
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101 | struct pipe_depth_stencil_alpha_state dsa; |
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102 | struct pipe_rasterizer_state raster; |
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103 | unsigned i; |
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104 | |||
105 | /* set common initial clip state */ |
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106 | memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state)); |
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107 | cso_set_depth_stencil_alpha(r->cso, &dsa); |
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108 | |||
109 | /* XXX: move to renderer_init_state? */ |
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110 | memset(&raster, 0, sizeof(struct pipe_rasterizer_state)); |
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111 | raster.half_pixel_center = 1; |
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112 | raster.bottom_edge_rule = 1; |
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113 | raster.depth_clip = 1; |
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114 | cso_set_rasterizer(r->cso, &raster); |
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115 | |||
116 | /* vertex elements state */ |
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117 | memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3); |
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118 | for (i = 0; i < 3; i++) { |
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119 | r->velems[i].src_offset = i * 4 * sizeof(float); |
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120 | r->velems[i].instance_divisor = 0; |
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121 | r->velems[i].vertex_buffer_index = 0; |
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122 | r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; |
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123 | } |
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124 | } |
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125 | |||
126 | static INLINE void |
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127 | add_vertex_color(struct xa_context *r, float x, float y, float color[4]) |
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128 | { |
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129 | float *vertex = r->buffer + r->buffer_size; |
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130 | |||
131 | vertex[0] = x; |
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132 | vertex[1] = y; |
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133 | vertex[2] = 0.f; /*z */ |
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134 | vertex[3] = 1.f; /*w */ |
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135 | |||
136 | vertex[4] = color[0]; /*r */ |
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137 | vertex[5] = color[1]; /*g */ |
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138 | vertex[6] = color[2]; /*b */ |
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139 | vertex[7] = color[3]; /*a */ |
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140 | |||
141 | r->buffer_size += 8; |
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142 | } |
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143 | |||
144 | static INLINE void |
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145 | add_vertex_1tex(struct xa_context *r, float x, float y, float s, float t) |
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146 | { |
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147 | float *vertex = r->buffer + r->buffer_size; |
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148 | |||
149 | vertex[0] = x; |
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150 | vertex[1] = y; |
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151 | vertex[2] = 0.f; /*z */ |
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152 | vertex[3] = 1.f; /*w */ |
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153 | |||
154 | vertex[4] = s; /*s */ |
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155 | vertex[5] = t; /*t */ |
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156 | vertex[6] = 0.f; /*r */ |
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157 | vertex[7] = 1.f; /*q */ |
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158 | |||
159 | r->buffer_size += 8; |
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160 | } |
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161 | |||
162 | static INLINE void |
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163 | add_vertex_2tex(struct xa_context *r, |
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164 | float x, float y, float s0, float t0, float s1, float t1) |
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165 | { |
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166 | float *vertex = r->buffer + r->buffer_size; |
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167 | |||
168 | vertex[0] = x; |
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169 | vertex[1] = y; |
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170 | vertex[2] = 0.f; /*z */ |
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171 | vertex[3] = 1.f; /*w */ |
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172 | |||
173 | vertex[4] = s0; /*s */ |
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174 | vertex[5] = t0; /*t */ |
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175 | vertex[6] = 0.f; /*r */ |
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176 | vertex[7] = 1.f; /*q */ |
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177 | |||
178 | vertex[8] = s1; /*s */ |
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179 | vertex[9] = t1; /*t */ |
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180 | vertex[10] = 0.f; /*r */ |
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181 | vertex[11] = 1.f; /*q */ |
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182 | |||
183 | r->buffer_size += 12; |
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184 | } |
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185 | |||
186 | static void |
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187 | add_vertex_data1(struct xa_context *r, |
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188 | float srcX, float srcY, float dstX, float dstY, |
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189 | float width, float height, |
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190 | struct pipe_resource *src, const float *src_matrix) |
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191 | { |
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192 | float s0, t0, s1, t1, s2, t2, s3, t3; |
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193 | float pt0[2], pt1[2], pt2[2], pt3[2]; |
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194 | |||
195 | pt0[0] = srcX; |
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196 | pt0[1] = srcY; |
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197 | pt1[0] = (srcX + width); |
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198 | pt1[1] = srcY; |
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199 | pt2[0] = (srcX + width); |
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200 | pt2[1] = (srcY + height); |
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201 | pt3[0] = srcX; |
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202 | pt3[1] = (srcY + height); |
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203 | |||
204 | if (src_matrix) { |
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205 | map_point((float *)src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]); |
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206 | map_point((float *)src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]); |
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207 | map_point((float *)src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]); |
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208 | map_point((float *)src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]); |
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209 | } |
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210 | |||
211 | s0 = pt0[0] / src->width0; |
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212 | s1 = pt1[0] / src->width0; |
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213 | s2 = pt2[0] / src->width0; |
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214 | s3 = pt3[0] / src->width0; |
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215 | t0 = pt0[1] / src->height0; |
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216 | t1 = pt1[1] / src->height0; |
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217 | t2 = pt2[1] / src->height0; |
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218 | t3 = pt3[1] / src->height0; |
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219 | |||
220 | /* 1st vertex */ |
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221 | add_vertex_1tex(r, dstX, dstY, s0, t0); |
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222 | /* 2nd vertex */ |
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223 | add_vertex_1tex(r, dstX + width, dstY, s1, t1); |
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224 | /* 3rd vertex */ |
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225 | add_vertex_1tex(r, dstX + width, dstY + height, s2, t2); |
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226 | /* 4th vertex */ |
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227 | add_vertex_1tex(r, dstX, dstY + height, s3, t3); |
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228 | } |
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229 | |||
230 | static void |
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231 | add_vertex_data2(struct xa_context *r, |
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232 | float srcX, float srcY, float maskX, float maskY, |
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233 | float dstX, float dstY, float width, float height, |
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234 | struct pipe_resource *src, |
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235 | struct pipe_resource *mask, |
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236 | const float *src_matrix, const float *mask_matrix) |
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237 | { |
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238 | float src_s0, src_t0, src_s1, src_t1; |
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239 | float mask_s0, mask_t0, mask_s1, mask_t1; |
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240 | float spt0[2], spt1[2]; |
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241 | float mpt0[2], mpt1[2]; |
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242 | |||
243 | spt0[0] = srcX; |
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244 | spt0[1] = srcY; |
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245 | spt1[0] = srcX + width; |
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246 | spt1[1] = srcY + height; |
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247 | |||
248 | mpt0[0] = maskX; |
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249 | mpt0[1] = maskY; |
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250 | mpt1[0] = maskX + width; |
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251 | mpt1[1] = maskY + height; |
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252 | |||
253 | if (src_matrix) { |
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254 | map_point((float *)src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]); |
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255 | map_point((float *)src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]); |
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256 | } |
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257 | |||
258 | if (mask_matrix) { |
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259 | map_point((float *)mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]); |
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260 | map_point((float *)mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]); |
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261 | } |
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262 | |||
263 | src_s0 = spt0[0] / src->width0; |
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264 | src_t0 = spt0[1] / src->height0; |
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265 | src_s1 = spt1[0] / src->width0; |
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266 | src_t1 = spt1[1] / src->height0; |
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267 | |||
268 | mask_s0 = mpt0[0] / mask->width0; |
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269 | mask_t0 = mpt0[1] / mask->height0; |
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270 | mask_s1 = mpt1[0] / mask->width0; |
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271 | mask_t1 = mpt1[1] / mask->height0; |
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272 | |||
273 | /* 1st vertex */ |
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274 | add_vertex_2tex(r, dstX, dstY, |
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275 | src_s0, src_t0, mask_s0, mask_t0); |
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276 | /* 2nd vertex */ |
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277 | add_vertex_2tex(r, dstX + width, dstY, |
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278 | src_s1, src_t0, mask_s1, mask_t0); |
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279 | /* 3rd vertex */ |
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280 | add_vertex_2tex(r, dstX + width, dstY + height, |
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281 | src_s1, src_t1, mask_s1, mask_t1); |
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282 | /* 4th vertex */ |
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283 | add_vertex_2tex(r, dstX, dstY + height, |
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284 | src_s0, src_t1, mask_s0, mask_t1); |
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285 | } |
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286 | |||
287 | static void |
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288 | setup_vertex_data_yuv(struct xa_context *r, |
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289 | float srcX, |
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290 | float srcY, |
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291 | float srcW, |
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292 | float srcH, |
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293 | float dstX, |
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294 | float dstY, |
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295 | float dstW, float dstH, struct xa_surface *srf[]) |
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296 | { |
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297 | float s0, t0, s1, t1; |
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298 | float spt0[2], spt1[2]; |
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299 | struct pipe_resource *tex; |
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300 | |||
301 | spt0[0] = srcX; |
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302 | spt0[1] = srcY; |
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303 | spt1[0] = srcX + srcW; |
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304 | spt1[1] = srcY + srcH; |
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305 | |||
306 | tex = srf[0]->tex; |
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307 | s0 = spt0[0] / tex->width0; |
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308 | t0 = spt0[1] / tex->height0; |
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309 | s1 = spt1[0] / tex->width0; |
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310 | t1 = spt1[1] / tex->height0; |
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311 | |||
312 | /* 1st vertex */ |
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313 | add_vertex_1tex(r, dstX, dstY, s0, t0); |
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314 | /* 2nd vertex */ |
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315 | add_vertex_1tex(r, dstX + dstW, dstY, s1, t0); |
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316 | /* 3rd vertex */ |
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317 | add_vertex_1tex(r, dstX + dstW, dstY + dstH, s1, t1); |
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318 | /* 4th vertex */ |
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319 | add_vertex_1tex(r, dstX, dstY + dstH, s0, t1); |
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320 | } |
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321 | |||
322 | /* Set up framebuffer, viewport and vertex shader constant buffer |
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323 | * state for a particular destinaton surface. In all our rendering, |
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324 | * these concepts are linked. |
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325 | */ |
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326 | void |
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327 | renderer_bind_destination(struct xa_context *r, |
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328 | struct pipe_surface *surface, int width, int height) |
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329 | { |
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330 | |||
331 | struct pipe_framebuffer_state fb; |
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332 | struct pipe_viewport_state viewport; |
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333 | |||
334 | /* Framebuffer uses actual surface width/height |
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335 | */ |
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336 | memset(&fb, 0, sizeof fb); |
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337 | fb.width = surface->width; |
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338 | fb.height = surface->height; |
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339 | fb.nr_cbufs = 1; |
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340 | fb.cbufs[0] = surface; |
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341 | fb.zsbuf = 0; |
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342 | |||
343 | /* Viewport just touches the bit we're interested in: |
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344 | */ |
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345 | viewport.scale[0] = width / 2.f; |
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346 | viewport.scale[1] = height / 2.f; |
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347 | viewport.scale[2] = 1.0; |
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348 | viewport.scale[3] = 1.0; |
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349 | viewport.translate[0] = width / 2.f; |
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350 | viewport.translate[1] = height / 2.f; |
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351 | viewport.translate[2] = 0.0; |
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352 | viewport.translate[3] = 0.0; |
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353 | |||
354 | /* Constant buffer set up to match viewport dimensions: |
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355 | */ |
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356 | if (r->fb_width != width || r->fb_height != height) { |
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357 | float vs_consts[8] = { |
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358 | 2.f / width, 2.f / height, 1, 1, |
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359 | -1, -1, 0, 0 |
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360 | }; |
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361 | |||
362 | r->fb_width = width; |
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363 | r->fb_height = height; |
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364 | |||
365 | renderer_set_constants(r, PIPE_SHADER_VERTEX, |
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366 | vs_consts, sizeof vs_consts); |
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367 | } |
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368 | |||
369 | cso_set_framebuffer(r->cso, &fb); |
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370 | cso_set_viewport(r->cso, &viewport); |
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371 | } |
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372 | |||
373 | void |
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374 | renderer_set_constants(struct xa_context *r, |
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375 | int shader_type, const float *params, int param_bytes) |
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376 | { |
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377 | struct pipe_resource **cbuf = |
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378 | (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer : |
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379 | &r->fs_const_buffer; |
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380 | |||
381 | pipe_resource_reference(cbuf, NULL); |
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382 | *cbuf = pipe_buffer_create(r->pipe->screen, |
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383 | PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STATIC, |
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384 | param_bytes); |
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385 | |||
386 | if (*cbuf) { |
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387 | pipe_buffer_write(r->pipe, *cbuf, 0, param_bytes, params); |
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388 | } |
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389 | pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf); |
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390 | } |
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391 | |||
392 | void |
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393 | renderer_copy_prepare(struct xa_context *r, |
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394 | struct pipe_surface *dst_surface, |
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395 | struct pipe_resource *src_texture, |
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396 | const enum xa_formats src_xa_format, |
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397 | const enum xa_formats dst_xa_format) |
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398 | { |
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399 | struct pipe_context *pipe = r->pipe; |
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400 | struct pipe_screen *screen = pipe->screen; |
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401 | struct xa_shader shader; |
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402 | uint32_t fs_traits = FS_COMPOSITE; |
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403 | |||
404 | assert(screen->is_format_supported(screen, dst_surface->format, |
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405 | PIPE_TEXTURE_2D, 0, |
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406 | PIPE_BIND_RENDER_TARGET)); |
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407 | (void)screen; |
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408 | |||
409 | /* set misc state we care about */ |
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410 | { |
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411 | struct pipe_blend_state blend; |
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412 | |||
413 | memset(&blend, 0, sizeof(blend)); |
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414 | blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; |
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415 | blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; |
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416 | blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; |
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417 | blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; |
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418 | blend.rt[0].colormask = PIPE_MASK_RGBA; |
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419 | cso_set_blend(r->cso, &blend); |
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420 | } |
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421 | |||
422 | /* sampler */ |
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423 | { |
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424 | struct pipe_sampler_state sampler; |
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425 | |||
426 | memset(&sampler, 0, sizeof(sampler)); |
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427 | sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; |
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428 | sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; |
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429 | sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; |
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430 | sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; |
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431 | sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; |
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432 | sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; |
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433 | sampler.normalized_coords = 1; |
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434 | cso_single_sampler(r->cso, PIPE_SHADER_FRAGMENT, 0, &sampler); |
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435 | cso_single_sampler_done(r->cso, PIPE_SHADER_FRAGMENT); |
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436 | } |
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437 | |||
438 | renderer_bind_destination(r, dst_surface, |
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439 | dst_surface->width, dst_surface->height); |
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440 | |||
441 | /* texture/sampler view */ |
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442 | { |
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443 | struct pipe_sampler_view templ; |
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444 | struct pipe_sampler_view *src_view; |
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445 | |||
446 | u_sampler_view_default_template(&templ, |
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447 | src_texture, src_texture->format); |
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448 | src_view = pipe->create_sampler_view(pipe, src_texture, &templ); |
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449 | cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, 1, &src_view); |
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450 | pipe_sampler_view_reference(&src_view, NULL); |
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451 | } |
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452 | |||
453 | /* shaders */ |
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454 | if (src_texture->format == PIPE_FORMAT_L8_UNORM) |
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455 | fs_traits |= FS_SRC_LUMINANCE; |
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456 | if (dst_surface->format == PIPE_FORMAT_L8_UNORM) |
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457 | fs_traits |= FS_DST_LUMINANCE; |
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458 | if (xa_format_a(dst_xa_format) != 0 && |
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459 | xa_format_a(src_xa_format) == 0) |
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460 | fs_traits |= FS_SRC_SET_ALPHA; |
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461 | |||
462 | shader = xa_shaders_get(r->shaders, VS_COMPOSITE, fs_traits); |
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463 | cso_set_vertex_shader_handle(r->cso, shader.vs); |
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464 | cso_set_fragment_shader_handle(r->cso, shader.fs); |
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465 | |||
466 | r->buffer_size = 0; |
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467 | r->attrs_per_vertex = 2; |
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468 | } |
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469 | |||
470 | void |
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471 | renderer_copy(struct xa_context *r, |
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472 | int dx, |
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473 | int dy, |
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474 | int sx, |
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475 | int sy, |
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476 | int width, int height, float src_width, float src_height) |
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477 | { |
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478 | float s0, t0, s1, t1; |
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479 | float x0, y0, x1, y1; |
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480 | |||
481 | /* XXX: could put the texcoord scaling calculation into the vertex |
||
482 | * shader. |
||
483 | */ |
||
484 | s0 = sx / src_width; |
||
485 | s1 = (sx + width) / src_width; |
||
486 | t0 = sy / src_height; |
||
487 | t1 = (sy + height) / src_height; |
||
488 | |||
489 | x0 = dx; |
||
490 | x1 = dx + width; |
||
491 | y0 = dy; |
||
492 | y1 = dy + height; |
||
493 | |||
494 | /* draw quad */ |
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495 | renderer_draw_conditional(r, 4 * 8); |
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496 | add_vertex_1tex(r, x0, y0, s0, t0); |
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497 | add_vertex_1tex(r, x1, y0, s1, t0); |
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498 | add_vertex_1tex(r, x1, y1, s1, t1); |
||
499 | add_vertex_1tex(r, x0, y1, s0, t1); |
||
500 | } |
||
501 | |||
502 | void |
||
503 | renderer_draw_yuv(struct xa_context *r, |
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504 | float src_x, |
||
505 | float src_y, |
||
506 | float src_w, |
||
507 | float src_h, |
||
508 | int dst_x, |
||
509 | int dst_y, int dst_w, int dst_h, struct xa_surface *srf[]) |
||
510 | { |
||
511 | const int num_attribs = 2; /*pos + tex coord */ |
||
512 | |||
513 | setup_vertex_data_yuv(r, |
||
514 | src_x, src_y, src_w, src_h, |
||
515 | dst_x, dst_y, dst_w, dst_h, srf); |
||
516 | |||
517 | cso_set_vertex_elements(r->cso, num_attribs, r->velems); |
||
518 | util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS, |
||
519 | 4, /* verts */ |
||
520 | num_attribs); /* attribs/vert */ |
||
521 | r->buffer_size = 0; |
||
522 | } |
||
523 | |||
524 | void |
||
525 | renderer_begin_solid(struct xa_context *r) |
||
526 | { |
||
527 | r->buffer_size = 0; |
||
528 | r->attrs_per_vertex = 2; |
||
529 | } |
||
530 | |||
531 | void |
||
532 | renderer_solid(struct xa_context *r, |
||
533 | int x0, int y0, int x1, int y1, float *color) |
||
534 | { |
||
535 | /* |
||
536 | * debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n", |
||
537 | * x0, y0, x1, y1, color[0], color[1], color[2], color[3]); */ |
||
538 | |||
539 | renderer_draw_conditional(r, 4 * 8); |
||
540 | |||
541 | /* 1st vertex */ |
||
542 | add_vertex_color(r, x0, y0, color); |
||
543 | /* 2nd vertex */ |
||
544 | add_vertex_color(r, x1, y0, color); |
||
545 | /* 3rd vertex */ |
||
546 | add_vertex_color(r, x1, y1, color); |
||
547 | /* 4th vertex */ |
||
548 | add_vertex_color(r, x0, y1, color); |
||
549 | } |
||
550 | |||
551 | void |
||
552 | renderer_draw_flush(struct xa_context *r) |
||
553 | { |
||
554 | renderer_draw_conditional(r, 0); |
||
555 | } |
||
556 | |||
557 | void |
||
558 | renderer_begin_textures(struct xa_context *r) |
||
559 | { |
||
560 | r->attrs_per_vertex = 1 + r->num_bound_samplers; |
||
561 | r->buffer_size = 0; |
||
562 | } |
||
563 | |||
564 | void |
||
565 | renderer_texture(struct xa_context *r, |
||
566 | int *pos, |
||
567 | int width, int height, |
||
568 | const float *src_matrix, |
||
569 | const float *mask_matrix) |
||
570 | { |
||
571 | struct pipe_sampler_view **sampler_view = r->bound_sampler_views; |
||
572 | |||
573 | #if 0 |
||
574 | if (src_matrix) { |
||
575 | debug_printf("src_matrix = \n"); |
||
576 | debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]); |
||
577 | debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]); |
||
578 | debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]); |
||
579 | } |
||
580 | if (mask_matrix) { |
||
581 | debug_printf("mask_matrix = \n"); |
||
582 | debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]); |
||
583 | debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]); |
||
584 | debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]); |
||
585 | } |
||
586 | #endif |
||
587 | |||
588 | switch(r->attrs_per_vertex) { |
||
589 | case 2: |
||
590 | renderer_draw_conditional(r, 4 * 8); |
||
591 | add_vertex_data1(r, |
||
592 | pos[0], pos[1], /* src */ |
||
593 | pos[4], pos[5], /* dst */ |
||
594 | width, height, |
||
595 | sampler_view[0]->texture, src_matrix); |
||
596 | break; |
||
597 | case 3: |
||
598 | renderer_draw_conditional(r, 4 * 12); |
||
599 | add_vertex_data2(r, |
||
600 | pos[0], pos[1], /* src */ |
||
601 | pos[2], pos[3], /* mask */ |
||
602 | pos[4], pos[5], /* dst */ |
||
603 | width, height, |
||
604 | sampler_view[0]->texture, sampler_view[1]->texture, |
||
605 | src_matrix, mask_matrix); |
||
606 | break; |
||
607 | default: |
||
608 | break; |
||
609 | } |
||
610 | }>=> |