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/**********************************************************
2
 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3
 *
4
 * Permission is hereby granted, free of charge, to any person
5
 * obtaining a copy of this software and associated documentation
6
 * files (the "Software"), to deal in the Software without
7
 * restriction, including without limitation the rights to use, copy,
8
 * modify, merge, publish, distribute, sublicense, and/or sell copies
9
 * of the Software, and to permit persons to whom the Software is
10
 * furnished to do so, subject to the following conditions:
11
 *
12
 * The above copyright notice and this permission notice shall be
13
 * included in all copies or substantial portions of the Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22
 * SOFTWARE.
23
 *
24
 **********************************************************/
25
 
26
#include "util/u_memory.h"
27
#include "util/u_inlines.h"
28
#include "util/u_string.h"
29
#include "util/u_math.h"
30
 
31
#include "svga_winsys.h"
32
#include "svga_public.h"
33
#include "svga_context.h"
34
#include "svga_format.h"
35
#include "svga_screen.h"
36
#include "svga_resource_texture.h"
37
#include "svga_resource.h"
38
#include "svga_debug.h"
39
 
40
#include "svga3d_shaderdefs.h"
41
 
42
 
43
#ifdef DEBUG
44
int SVGA_DEBUG = 0;
45
 
46
static const struct debug_named_value svga_debug_flags[] = {
47
   { "dma",      DEBUG_DMA, NULL },
48
   { "tgsi",     DEBUG_TGSI, NULL },
49
   { "pipe",     DEBUG_PIPE, NULL },
50
   { "state",    DEBUG_STATE, NULL },
51
   { "screen",   DEBUG_SCREEN, NULL },
52
   { "tex",      DEBUG_TEX, NULL },
53
   { "swtnl",    DEBUG_SWTNL, NULL },
54
   { "const",    DEBUG_CONSTS, NULL },
55
   { "viewport", DEBUG_VIEWPORT, NULL },
56
   { "views",    DEBUG_VIEWS, NULL },
57
   { "perf",     DEBUG_PERF, NULL },
58
   { "flush",    DEBUG_FLUSH, NULL },
59
   { "sync",     DEBUG_SYNC, NULL },
60
   { "cache",    DEBUG_CACHE, NULL },
61
   DEBUG_NAMED_VALUE_END
62
};
63
#endif
64
 
65
static const char *
66
svga_get_vendor( struct pipe_screen *pscreen )
67
{
68
   return "VMware, Inc.";
69
}
70
 
71
 
72
static const char *
73
svga_get_name( struct pipe_screen *pscreen )
74
{
75
   const char *build = "", *llvm = "", *mutex = "";
76
   static char name[100];
77
#ifdef DEBUG
78
   /* Only return internal details in the DEBUG version:
79
    */
80
   build = "build: DEBUG;";
81
   mutex = "mutex: " PIPE_ATOMIC ";";
82
#ifdef HAVE_LLVM
83
   llvm = "LLVM;";
84
#endif
85
#else
86
   build = "build: RELEASE;";
87
#endif
88
 
89
   util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
90
   return name;
91
}
92
 
93
 
94
 
95
 
96
static float
97
svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
98
{
99
   struct svga_screen *svgascreen = svga_screen(screen);
100
   struct svga_winsys_screen *sws = svgascreen->sws;
101
   SVGA3dDevCapResult result;
102
 
103
   switch (param) {
104
   case PIPE_CAPF_MAX_LINE_WIDTH:
105
      /* fall-through */
106
   case PIPE_CAPF_MAX_LINE_WIDTH_AA:
107
      return 7.0;
108
 
109
   case PIPE_CAPF_MAX_POINT_WIDTH:
110
      /* fall-through */
111
   case PIPE_CAPF_MAX_POINT_WIDTH_AA:
112
      return svgascreen->maxPointSize;
113
 
114
   case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
115
      if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
116
         return 4.0f;
117
      return (float) result.u;
118
 
119
   case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
120
      return 15.0;
121
   case PIPE_CAPF_GUARD_BAND_LEFT:
122
   case PIPE_CAPF_GUARD_BAND_TOP:
123
   case PIPE_CAPF_GUARD_BAND_RIGHT:
124
   case PIPE_CAPF_GUARD_BAND_BOTTOM:
125
      return 0.0;
126
   }
127
 
128
   debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
129
   return 0;
130
}
131
 
132
 
133
static int
134
svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
135
{
136
   struct svga_screen *svgascreen = svga_screen(screen);
137
   struct svga_winsys_screen *sws = svgascreen->sws;
138
   SVGA3dDevCapResult result;
139
 
140
   switch (param) {
141
   case PIPE_CAP_MAX_COMBINED_SAMPLERS:
142
      return 16;
143
   case PIPE_CAP_NPOT_TEXTURES:
144
      return 1;
145
   case PIPE_CAP_TWO_SIDED_STENCIL:
146
      return 1;
147
   case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
148
      return 0;
149
   case PIPE_CAP_ANISOTROPIC_FILTER:
150
      return 1;
151
   case PIPE_CAP_POINT_SPRITE:
152
      return 1;
153
   case PIPE_CAP_TGSI_TEXCOORD:
154
      return 0;
155
   case PIPE_CAP_MAX_RENDER_TARGETS:
156
      if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
157
         return 1;
158
      if(!result.u)
159
         return 1;
160
      return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
161
   case PIPE_CAP_OCCLUSION_QUERY:
162
      return 1;
163
   case PIPE_CAP_QUERY_TIME_ELAPSED:
164
      return 0;
165
   case PIPE_CAP_TEXTURE_SHADOW_MAP:
166
      return 1;
167
   case PIPE_CAP_TEXTURE_SWIZZLE:
168
      return 1;
169
   case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
170
      return 0;
171
   case PIPE_CAP_USER_VERTEX_BUFFERS:
172
   case PIPE_CAP_USER_INDEX_BUFFERS:
173
      return 0;
174
   case PIPE_CAP_USER_CONSTANT_BUFFERS:
175
      return 1;
176
   case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
177
      return 16;
178
 
179
   case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
180
      {
181
         unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
182
         if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
183
            levels = MIN2(util_logbase2(result.u) + 1, levels);
184
         else
185
            levels = 12 /* 2048x2048 */;
186
         if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
187
            levels = MIN2(util_logbase2(result.u) + 1, levels);
188
         else
189
            levels = 12 /* 2048x2048 */;
190
         return levels;
191
      }
192
 
193
   case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
194
      if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
195
         return 8;  /* max 128x128x128 */
196
      return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
197
 
198
   case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
199
      /*
200
       * No mechanism to query the host, and at least limited to 2048x2048 on
201
       * certain hardware.
202
       */
203
      return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
204
                  12 /* 2048x2048 */);
205
 
206
   case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
207
      return 1;
208
 
209
   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
210
   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
211
      return 1;
212
   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
213
   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
214
      return 0;
215
 
216
   case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
217
      return 1; /* The color outputs of vertex shaders are not clamped */
218
   case PIPE_CAP_VERTEX_COLOR_CLAMPED:
219
      return 0; /* The driver can't clamp vertex colors */
220
   case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
221
      return 0; /* The driver can't clamp fragment colors */
222
 
223
   case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
224
      return 1; /* expected for GL_ARB_framebuffer_object */
225
 
226
   case PIPE_CAP_GLSL_FEATURE_LEVEL:
227
      return 120;
228
 
229
   case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
230
      return 1;
231
 
232
   /* Unsupported features */
233
   case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
234
   case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
235
   case PIPE_CAP_SM3:
236
   case PIPE_CAP_SHADER_STENCIL_EXPORT:
237
   case PIPE_CAP_DEPTH_CLIP_DISABLE:
238
   case PIPE_CAP_SEAMLESS_CUBE_MAP:
239
   case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
240
   case PIPE_CAP_INDEP_BLEND_ENABLE:
241
   case PIPE_CAP_INDEP_BLEND_FUNC:
242
   case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
243
   case PIPE_CAP_PRIMITIVE_RESTART:
244
   case PIPE_CAP_TGSI_INSTANCEID:
245
   case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
246
   case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
247
   case PIPE_CAP_SCALED_RESOLVE:
248
   case PIPE_CAP_MIN_TEXEL_OFFSET:
249
   case PIPE_CAP_MAX_TEXEL_OFFSET:
250
   case PIPE_CAP_CONDITIONAL_RENDER:
251
   case PIPE_CAP_TEXTURE_BARRIER:
252
   case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
253
   case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
254
   case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
255
   case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
256
   case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
257
   case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
258
   case PIPE_CAP_COMPUTE:
259
   case PIPE_CAP_START_INSTANCE:
260
   case PIPE_CAP_QUERY_TIMESTAMP:
261
   case PIPE_CAP_TEXTURE_MULTISAMPLE:
262
   case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
263
   case PIPE_CAP_CUBE_MAP_ARRAY:
264
   case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
265
   case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
266
   case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
267
   case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
268
      return 0;
269
   case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
270
      return 1;
271
   case PIPE_CAP_MAX_VIEWPORTS:
272
      return 1;
273
   case PIPE_CAP_ENDIANNESS:
274
      return PIPE_ENDIAN_LITTLE;
275
   }
276
 
277
   debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
278
   return 0;
279
}
280
 
281
static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
282
{
283
   struct svga_screen *svgascreen = svga_screen(screen);
284
   struct svga_winsys_screen *sws = svgascreen->sws;
285
   SVGA3dDevCapResult result;
286
 
287
   switch (shader)
288
   {
289
   case PIPE_SHADER_FRAGMENT:
290
      switch (param)
291
      {
292
      case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
293
      case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
294
      case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
295
      case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
296
         return 512;
297
      case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
298
         return SVGA3D_MAX_NESTING_LEVEL;
299
      case PIPE_SHADER_CAP_MAX_INPUTS:
300
         return 10;
301
      case PIPE_SHADER_CAP_MAX_CONSTS:
302
         return 224;
303
      case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
304
         return 1;
305
      case PIPE_SHADER_CAP_MAX_TEMPS:
306
         if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
307
            return 32;
308
         return MIN2(result.u, SVGA3D_TEMPREG_MAX);
309
      case PIPE_SHADER_CAP_MAX_ADDRS:
310
      case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
311
	 /*
312
	  * Although PS 3.0 has some addressing abilities it can only represent
313
	  * loops that can be statically determined and unrolled. Given we can
314
	  * only handle a subset of the cases that the state tracker already
315
	  * does it is better to defer loop unrolling to the state tracker.
316
	  */
317
         return 0;
318
      case PIPE_SHADER_CAP_MAX_PREDS:
319
         return 1;
320
      case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
321
         return 1;
322
      case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
323
         return 0;
324
      case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
325
      case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
326
      case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
327
         return 0;
328
      case PIPE_SHADER_CAP_SUBROUTINES:
329
         return 0;
330
      case PIPE_SHADER_CAP_INTEGERS:
331
         return 0;
332
      case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
333
         return 16;
334
      default:
335
         debug_printf("Unexpected vertex shader query %u\n", param);
336
         return 0;
337
      }
338
      break;
339
   case PIPE_SHADER_VERTEX:
340
      switch (param)
341
      {
342
      case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
343
      case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
344
         if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
345
            return 512;
346
         return result.u;
347
      case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
348
      case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
349
         /* XXX: until we have vertex texture support */
350
         return 0;
351
      case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
352
         return SVGA3D_MAX_NESTING_LEVEL;
353
      case PIPE_SHADER_CAP_MAX_INPUTS:
354
         return 16;
355
      case PIPE_SHADER_CAP_MAX_CONSTS:
356
         return 256;
357
      case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
358
         return 1;
359
      case PIPE_SHADER_CAP_MAX_TEMPS:
360
         if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
361
            return 32;
362
         return MIN2(result.u, SVGA3D_TEMPREG_MAX);
363
      case PIPE_SHADER_CAP_MAX_ADDRS:
364
         return 1;
365
      case PIPE_SHADER_CAP_MAX_PREDS:
366
         return 1;
367
      case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
368
         return 1;
369
      case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
370
         return 0;
371
      case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
372
      case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
373
         return 1;
374
      case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
375
         return 0;
376
      case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
377
         return 1;
378
      case PIPE_SHADER_CAP_SUBROUTINES:
379
         return 0;
380
      case PIPE_SHADER_CAP_INTEGERS:
381
         return 0;
382
      case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
383
         return 0;
384
      default:
385
         debug_printf("Unexpected vertex shader query %u\n", param);
386
         return 0;
387
      }
388
      break;
389
   case PIPE_SHADER_GEOMETRY:
390
      /* no support for geometry shaders at this time */
391
      return 0;
392
   default:
393
      debug_printf("Unexpected shader type (%u) query\n", shader);
394
      return 0;
395
   }
396
   return 0;
397
}
398
 
399
 
400
static boolean
401
svga_is_format_supported( struct pipe_screen *screen,
402
                          enum pipe_format format,
403
                          enum pipe_texture_target target,
404
                          unsigned sample_count,
405
                          unsigned tex_usage)
406
{
407
   struct svga_screen *ss = svga_screen(screen);
408
   SVGA3dSurfaceFormat svga_format;
409
   SVGA3dSurfaceFormatCaps caps;
410
   SVGA3dSurfaceFormatCaps mask;
411
 
412
   assert(tex_usage);
413
 
414
   if (sample_count > 1) {
415
      return FALSE;
416
   }
417
 
418
   svga_format = svga_translate_format(ss, format, tex_usage);
419
   if (svga_format == SVGA3D_FORMAT_INVALID) {
420
      return FALSE;
421
   }
422
 
423
   /*
424
    * Override host capabilities, so that we end up with the same
425
    * visuals for all virtual hardware implementations.
426
    */
427
 
428
   if (tex_usage & PIPE_BIND_DISPLAY_TARGET) {
429
      switch (svga_format) {
430
      case SVGA3D_A8R8G8B8:
431
      case SVGA3D_X8R8G8B8:
432
      case SVGA3D_R5G6B5:
433
         break;
434
 
435
      /* Often unsupported/problematic. This means we end up with the same
436
       * visuals for all virtual hardware implementations.
437
       */
438
      case SVGA3D_A4R4G4B4:
439
      case SVGA3D_A1R5G5B5:
440
         return FALSE;
441
 
442
      default:
443
         return FALSE;
444
      }
445
   }
446
 
447
   /*
448
    * Query the host capabilities.
449
    */
450
 
451
   svga_get_format_cap(ss, svga_format, &caps);
452
 
453
   mask.value = 0;
454
   if (tex_usage & PIPE_BIND_RENDER_TARGET) {
455
      mask.offscreenRenderTarget = 1;
456
   }
457
   if (tex_usage & PIPE_BIND_DEPTH_STENCIL) {
458
      mask.zStencil = 1;
459
   }
460
   if (tex_usage & PIPE_BIND_SAMPLER_VIEW) {
461
      mask.texture = 1;
462
   }
463
 
464
   return (caps.value & mask.value) == mask.value;
465
}
466
 
467
 
468
static void
469
svga_fence_reference(struct pipe_screen *screen,
470
                     struct pipe_fence_handle **ptr,
471
                     struct pipe_fence_handle *fence)
472
{
473
   struct svga_winsys_screen *sws = svga_screen(screen)->sws;
474
   sws->fence_reference(sws, ptr, fence);
475
}
476
 
477
 
478
static boolean
479
svga_fence_signalled(struct pipe_screen *screen,
480
                     struct pipe_fence_handle *fence)
481
{
482
   struct svga_winsys_screen *sws = svga_screen(screen)->sws;
483
   return sws->fence_signalled(sws, fence, 0) == 0;
484
}
485
 
486
 
487
static boolean
488
svga_fence_finish(struct pipe_screen *screen,
489
                  struct pipe_fence_handle *fence,
490
                  uint64_t timeout)
491
{
492
   struct svga_winsys_screen *sws = svga_screen(screen)->sws;
493
 
494
   SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
495
            __FUNCTION__, fence);
496
 
497
   return sws->fence_finish(sws, fence, 0) == 0;
498
}
499
 
500
 
501
static int
502
svga_get_driver_query_info(struct pipe_screen *screen,
503
                           unsigned index,
504
                           struct pipe_driver_query_info *info)
505
{
506
   static const struct pipe_driver_query_info queries[] = {
507
      {"draw-calls", SVGA_QUERY_DRAW_CALLS, 0, FALSE},
508
      {"fallbacks", SVGA_QUERY_FALLBACKS, 0, FALSE},
509
      {"memory-used", SVGA_QUERY_MEMORY_USED, 0, TRUE}
510
   };
511
 
512
   if (!info)
513
      return Elements(queries);
514
 
515
   if (index >= Elements(queries))
516
      return 0;
517
 
518
   *info = queries[index];
519
   return 1;
520
}
521
 
522
 
523
static void
524
svga_destroy_screen( struct pipe_screen *screen )
525
{
526
   struct svga_screen *svgascreen = svga_screen(screen);
527
 
528
   svga_screen_cache_cleanup(svgascreen);
529
 
530
   pipe_mutex_destroy(svgascreen->swc_mutex);
531
   pipe_mutex_destroy(svgascreen->tex_mutex);
532
 
533
   svgascreen->sws->destroy(svgascreen->sws);
534
 
535
   FREE(svgascreen);
536
}
537
 
538
 
539
/**
540
 * Create a new svga_screen object
541
 */
542
struct pipe_screen *
543
svga_screen_create(struct svga_winsys_screen *sws)
544
{
545
   struct svga_screen *svgascreen;
546
   struct pipe_screen *screen;
547
   SVGA3dDevCapResult result;
548
   boolean use_vs30, use_ps30;
549
 
550
#ifdef DEBUG
551
   SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
552
#endif
553
 
554
   svgascreen = CALLOC_STRUCT(svga_screen);
555
   if (!svgascreen)
556
      goto error1;
557
 
558
   svgascreen->debug.force_level_surface_view =
559
      debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
560
   svgascreen->debug.force_surface_view =
561
      debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
562
   svgascreen->debug.force_sampler_view =
563
      debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
564
   svgascreen->debug.no_surface_view =
565
      debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
566
   svgascreen->debug.no_sampler_view =
567
      debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
568
 
569
   screen = &svgascreen->screen;
570
 
571
   screen->destroy = svga_destroy_screen;
572
   screen->get_name = svga_get_name;
573
   screen->get_vendor = svga_get_vendor;
574
   screen->get_param = svga_get_param;
575
   screen->get_shader_param = svga_get_shader_param;
576
   screen->get_paramf = svga_get_paramf;
577
   screen->is_format_supported = svga_is_format_supported;
578
   screen->context_create = svga_context_create;
579
   screen->fence_reference = svga_fence_reference;
580
   screen->fence_signalled = svga_fence_signalled;
581
   screen->fence_finish = svga_fence_finish;
582
   screen->get_driver_query_info = svga_get_driver_query_info;
583
   svgascreen->sws = sws;
584
 
585
   svga_init_screen_resource_functions(svgascreen);
586
 
587
   if (sws->get_hw_version) {
588
      svgascreen->hw_version = sws->get_hw_version(sws);
589
   } else {
590
      svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
591
   }
592
 
593
   use_ps30 =
594
      sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
595
      result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
596
 
597
   use_vs30 =
598
      sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
599
      result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
600
 
601
   /* we require Shader model 3.0 or later */
602
   if (!use_ps30 || !use_vs30)
603
      goto error2;
604
 
605
   /*
606
    * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
607
    * when sampled from, where as the DF16, DF24, and D24S8_INT do not.  So
608
    * we prefer the later when available.
609
    *
610
    * This mimics hardware vendors extensions for D3D depth sampling. See also
611
    * http://aras-p.info/texts/D3D9GPUHacks.html
612
    */
613
 
614
   {
615
      boolean has_df16, has_df24, has_d24s8_int;
616
      SVGA3dSurfaceFormatCaps caps;
617
      SVGA3dSurfaceFormatCaps mask;
618
      mask.value = 0;
619
      mask.zStencil = 1;
620
      mask.texture = 1;
621
 
622
      svgascreen->depth.z16 = SVGA3D_Z_D16;
623
      svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
624
      svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
625
 
626
      svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
627
      has_df16 = (caps.value & mask.value) == mask.value;
628
 
629
      svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
630
      has_df24 = (caps.value & mask.value) == mask.value;
631
 
632
      svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
633
      has_d24s8_int = (caps.value & mask.value) == mask.value;
634
 
635
      /* XXX: We might want some other logic here.
636
       * Like if we only have d24s8_int we should
637
       * emulate the other formats with that.
638
       */
639
      if (has_df16) {
640
         svgascreen->depth.z16 = SVGA3D_Z_DF16;
641
      }
642
      if (has_df24) {
643
         svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
644
      }
645
      if (has_d24s8_int) {
646
         svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
647
      }
648
   }
649
 
650
   if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, &result)) {
651
      svgascreen->maxPointSize = 1.0F;
652
   } else {
653
      /* Keep this to a reasonable size to avoid failures in
654
       * conform/pntaa.c:
655
       */
656
      svgascreen->maxPointSize = MIN2(result.f, 80.0f);
657
   }
658
 
659
   pipe_mutex_init(svgascreen->tex_mutex);
660
   pipe_mutex_init(svgascreen->swc_mutex);
661
 
662
   svga_screen_cache_init(svgascreen);
663
 
664
   return screen;
665
error2:
666
   FREE(svgascreen);
667
error1:
668
   return NULL;
669
}
670
 
671
struct svga_winsys_screen *
672
svga_winsys_screen(struct pipe_screen *screen)
673
{
674
   return svga_screen(screen)->sws;
675
}
676
 
677
#ifdef DEBUG
678
struct svga_screen *
679
svga_screen(struct pipe_screen *screen)
680
{
681
   assert(screen);
682
   assert(screen->destroy == svga_destroy_screen);
683
   return (struct svga_screen *)screen;
684
}
685
#endif