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5563 | serge | 1 | /* |
2 | * Copyright 2012 Red Hat Inc. |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person obtaining a |
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5 | * copy of this software and associated documentation files (the "Software"), |
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6 | * to deal in the Software without restriction, including without limitation |
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7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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8 | * and/or sell copies of the Software, and to permit persons to whom the |
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9 | * Software is furnished to do so, subject to the following conditions: |
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10 | * |
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11 | * The above copyright notice and this permission notice shall be included in |
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12 | * all copies or substantial portions of the Software. |
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13 | * |
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14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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17 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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18 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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19 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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20 | * OTHER DEALINGS IN THE SOFTWARE. |
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21 | * |
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22 | * Authors: Ben Skeggs |
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23 | * |
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24 | */ |
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25 | |||
26 | #include "tgsi/tgsi_parse.h" |
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27 | |||
28 | #include "nouveau/nv_object.xml.h" |
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29 | #include "nv30-40_3d.xml.h" |
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30 | #include "nv30_context.h" |
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31 | #include "nvfx_shader.h" |
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32 | |||
33 | static void |
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34 | nv30_fragprog_upload(struct nv30_context *nv30) |
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35 | { |
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36 | struct nouveau_context *nv = &nv30->base; |
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37 | struct nv30_fragprog *fp = nv30->fragprog.program; |
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38 | struct pipe_context *pipe = &nv30->base.pipe; |
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39 | struct pipe_transfer *transfer; |
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40 | uint32_t *map; |
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41 | int i; (void)i; |
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42 | |||
43 | if (unlikely(!fp->buffer)) { |
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44 | fp->buffer = pipe_buffer_create(pipe->screen, 0, 0, fp->insn_len * 4); |
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45 | } |
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46 | |||
47 | map = pipe_buffer_map(pipe, fp->buffer, PIPE_TRANSFER_WRITE, &transfer); |
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48 | #ifndef PIPE_ARCH_BIG_ENDIAN |
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49 | memcpy(map, fp->insn, fp->insn_len * 4); |
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50 | #else |
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51 | for (i = 0; i < fp->insn_len; i++) |
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52 | *map++ = (fp->insn[i] >> 16) | (fp->insn[i] << 16); |
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53 | #endif |
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54 | pipe_buffer_unmap(pipe, transfer); |
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55 | |||
56 | if (nv04_resource(fp->buffer)->domain != NOUVEAU_BO_VRAM) |
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57 | nouveau_buffer_migrate(nv, nv04_resource(fp->buffer), NOUVEAU_BO_VRAM); |
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58 | } |
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59 | |||
60 | void |
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61 | nv30_fragprog_validate(struct nv30_context *nv30) |
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62 | { |
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63 | struct nouveau_pushbuf *push = nv30->base.pushbuf; |
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64 | struct nouveau_object *eng3d = nv30->screen->eng3d; |
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65 | struct nv30_fragprog *fp = nv30->fragprog.program; |
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66 | boolean upload = FALSE; |
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67 | int i; |
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68 | |||
69 | if (!fp->translated) { |
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70 | _nvfx_fragprog_translate(nv30, fp, FALSE); |
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71 | if (!fp->translated) |
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72 | return; |
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73 | |||
74 | upload = TRUE; |
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75 | } |
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76 | |||
77 | /* update constants, also needs to be done on every fp switch as we |
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78 | * have no idea whether the constbuf changed in the meantime |
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79 | */ |
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80 | if (nv30->fragprog.constbuf) { |
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81 | struct pipe_resource *constbuf = nv30->fragprog.constbuf; |
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82 | uint32_t *cbuf = (uint32_t *)nv04_resource(constbuf)->data; |
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83 | |||
84 | for (i = 0; i < fp->nr_consts; i++) { |
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85 | unsigned off = fp->consts[i].offset; |
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86 | unsigned idx = fp->consts[i].index * 4; |
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87 | |||
88 | if (!memcmp(&fp->insn[off], &cbuf[idx], 4 * 4)) |
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89 | continue; |
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90 | memcpy(&fp->insn[off], &cbuf[idx], 4 * 4); |
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91 | upload = TRUE; |
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92 | } |
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93 | } |
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94 | |||
95 | if (upload) |
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96 | nv30_fragprog_upload(nv30); |
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97 | |||
98 | /* FP_ACTIVE_PROGRAM needs to be done again even if only the consts |
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99 | * were updated. TEX_CACHE_CTL magic is not enough to convince the |
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100 | * GPU that it should re-read the fragprog from VRAM... sigh. |
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101 | */ |
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102 | if (nv30->state.fragprog != fp || upload) { |
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103 | struct nv04_resource *r = nv04_resource(fp->buffer); |
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104 | |||
105 | if (!PUSH_SPACE(push, 8)) |
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106 | return; |
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107 | PUSH_RESET(push, BUFCTX_FRAGPROG); |
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108 | |||
109 | BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRAM), 1); |
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110 | PUSH_RESRC(push, NV30_3D(FP_ACTIVE_PROGRAM), BUFCTX_FRAGPROG, r, 0, |
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111 | NOUVEAU_BO_LOW | NOUVEAU_BO_RD | NOUVEAU_BO_OR, |
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112 | NV30_3D_FP_ACTIVE_PROGRAM_DMA0, |
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113 | NV30_3D_FP_ACTIVE_PROGRAM_DMA1); |
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114 | BEGIN_NV04(push, NV30_3D(FP_CONTROL), 1); |
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115 | PUSH_DATA (push, fp->fp_control); |
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116 | if (eng3d->oclass < NV40_3D_CLASS) { |
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117 | BEGIN_NV04(push, NV30_3D(FP_REG_CONTROL), 1); |
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118 | PUSH_DATA (push, 0x00010004); |
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119 | BEGIN_NV04(push, NV30_3D(TEX_UNITS_ENABLE), 1); |
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120 | PUSH_DATA (push, fp->texcoords); |
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121 | } else { |
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122 | BEGIN_NV04(push, SUBC_3D(0x0b40), 1); |
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123 | PUSH_DATA (push, 0x00000000); |
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124 | } |
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125 | |||
126 | nv30->state.fragprog = fp; |
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127 | } |
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128 | } |
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129 | |||
130 | static void * |
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131 | nv30_fp_state_create(struct pipe_context *pipe, |
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132 | const struct pipe_shader_state *cso) |
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133 | { |
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134 | struct nv30_fragprog *fp = CALLOC_STRUCT(nv30_fragprog); |
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135 | if (!fp) |
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136 | return NULL; |
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137 | |||
138 | fp->pipe.tokens = tgsi_dup_tokens(cso->tokens); |
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139 | tgsi_scan_shader(fp->pipe.tokens, &fp->info); |
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140 | return fp; |
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141 | } |
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142 | |||
143 | static void |
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144 | nv30_fp_state_delete(struct pipe_context *pipe, void *hwcso) |
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145 | { |
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146 | struct nv30_fragprog *fp = hwcso; |
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147 | |||
148 | pipe_resource_reference(&fp->buffer, NULL); |
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149 | |||
150 | FREE((void *)fp->pipe.tokens); |
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151 | FREE(fp->insn); |
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152 | FREE(fp); |
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153 | } |
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154 | |||
155 | static void |
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156 | nv30_fp_state_bind(struct pipe_context *pipe, void *hwcso) |
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157 | { |
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158 | struct nv30_context *nv30 = nv30_context(pipe); |
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159 | |||
160 | nv30->fragprog.program = hwcso; |
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161 | nv30->dirty |= NV30_NEW_FRAGPROG; |
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162 | } |
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163 | |||
164 | void |
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165 | nv30_fragprog_init(struct pipe_context *pipe) |
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166 | { |
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167 | pipe->create_fs_state = nv30_fp_state_create; |
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168 | pipe->bind_fs_state = nv30_fp_state_bind; |
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169 | pipe->delete_fs_state = nv30_fp_state_delete; |
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170 | }>>><>> |