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5563 serge 1
/*
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 * Copyright 2012 Red Hat Inc.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 *
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 * Authors: Ben Skeggs
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 *
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 */
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#include "tgsi/tgsi_parse.h"
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#include "nouveau/nv_object.xml.h"
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#include "nv30-40_3d.xml.h"
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#include "nv30_context.h"
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#include "nvfx_shader.h"
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static void
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nv30_fragprog_upload(struct nv30_context *nv30)
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{
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   struct nouveau_context *nv = &nv30->base;
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   struct nv30_fragprog *fp = nv30->fragprog.program;
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   struct pipe_context *pipe = &nv30->base.pipe;
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   struct pipe_transfer *transfer;
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   uint32_t *map;
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   int i; (void)i;
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   if (unlikely(!fp->buffer)) {
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      fp->buffer = pipe_buffer_create(pipe->screen, 0, 0, fp->insn_len * 4);
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   }
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   map = pipe_buffer_map(pipe, fp->buffer, PIPE_TRANSFER_WRITE, &transfer);
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#ifndef PIPE_ARCH_BIG_ENDIAN
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   memcpy(map, fp->insn, fp->insn_len * 4);
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#else
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   for (i = 0; i < fp->insn_len; i++)
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      *map++ = (fp->insn[i] >> 16) | (fp->insn[i] << 16);
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#endif
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   pipe_buffer_unmap(pipe, transfer);
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   if (nv04_resource(fp->buffer)->domain != NOUVEAU_BO_VRAM)
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      nouveau_buffer_migrate(nv, nv04_resource(fp->buffer), NOUVEAU_BO_VRAM);
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}
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void
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nv30_fragprog_validate(struct nv30_context *nv30)
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{
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   struct nouveau_pushbuf *push = nv30->base.pushbuf;
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   struct nouveau_object *eng3d = nv30->screen->eng3d;
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   struct nv30_fragprog *fp = nv30->fragprog.program;
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   boolean upload = FALSE;
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   int i;
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   if (!fp->translated) {
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      _nvfx_fragprog_translate(nv30, fp, FALSE);
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      if (!fp->translated)
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         return;
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      upload = TRUE;
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   }
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   /* update constants, also needs to be done on every fp switch as we
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    * have no idea whether the constbuf changed in the meantime
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    */
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   if (nv30->fragprog.constbuf) {
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      struct pipe_resource *constbuf = nv30->fragprog.constbuf;
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      uint32_t *cbuf = (uint32_t *)nv04_resource(constbuf)->data;
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      for (i = 0; i < fp->nr_consts; i++) {
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         unsigned off = fp->consts[i].offset;
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         unsigned idx = fp->consts[i].index * 4;
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         if (!memcmp(&fp->insn[off], &cbuf[idx], 4 * 4))
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            continue;
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         memcpy(&fp->insn[off], &cbuf[idx], 4 * 4);
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         upload = TRUE;
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      }
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   }
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   if (upload)
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      nv30_fragprog_upload(nv30);
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   /* FP_ACTIVE_PROGRAM needs to be done again even if only the consts
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    * were updated.  TEX_CACHE_CTL magic is not enough to convince the
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    * GPU that it should re-read the fragprog from VRAM... sigh.
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    */
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   if (nv30->state.fragprog != fp || upload) {
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      struct nv04_resource *r = nv04_resource(fp->buffer);
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      if (!PUSH_SPACE(push, 8))
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         return;
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      PUSH_RESET(push, BUFCTX_FRAGPROG);
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      BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRAM), 1);
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      PUSH_RESRC(push, NV30_3D(FP_ACTIVE_PROGRAM), BUFCTX_FRAGPROG, r, 0,
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                       NOUVEAU_BO_LOW | NOUVEAU_BO_RD | NOUVEAU_BO_OR,
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                       NV30_3D_FP_ACTIVE_PROGRAM_DMA0,
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                       NV30_3D_FP_ACTIVE_PROGRAM_DMA1);
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      BEGIN_NV04(push, NV30_3D(FP_CONTROL), 1);
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      PUSH_DATA (push, fp->fp_control);
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      if (eng3d->oclass < NV40_3D_CLASS) {
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         BEGIN_NV04(push, NV30_3D(FP_REG_CONTROL), 1);
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         PUSH_DATA (push, 0x00010004);
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         BEGIN_NV04(push, NV30_3D(TEX_UNITS_ENABLE), 1);
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         PUSH_DATA (push, fp->texcoords);
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      } else {
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         BEGIN_NV04(push, SUBC_3D(0x0b40), 1);
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         PUSH_DATA (push, 0x00000000);
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      }
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      nv30->state.fragprog = fp;
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   }
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}
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static void *
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nv30_fp_state_create(struct pipe_context *pipe,
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                     const struct pipe_shader_state *cso)
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{
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   struct nv30_fragprog *fp = CALLOC_STRUCT(nv30_fragprog);
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   if (!fp)
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      return NULL;
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   fp->pipe.tokens = tgsi_dup_tokens(cso->tokens);
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   tgsi_scan_shader(fp->pipe.tokens, &fp->info);
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   return fp;
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}
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static void
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nv30_fp_state_delete(struct pipe_context *pipe, void *hwcso)
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{
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   struct nv30_fragprog *fp = hwcso;
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   pipe_resource_reference(&fp->buffer, NULL);
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   FREE((void *)fp->pipe.tokens);
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   FREE(fp->insn);
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   FREE(fp);
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}
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static void
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nv30_fp_state_bind(struct pipe_context *pipe, void *hwcso)
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{
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   struct nv30_context *nv30 = nv30_context(pipe);
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   nv30->fragprog.program = hwcso;
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   nv30->dirty |= NV30_NEW_FRAGPROG;
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}
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void
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nv30_fragprog_init(struct pipe_context *pipe)
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{
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   pipe->create_fs_state = nv30_fp_state_create;
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   pipe->bind_fs_state = nv30_fp_state_bind;
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   pipe->delete_fs_state = nv30_fp_state_delete;
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}