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5563 serge 1
/*
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 * Mesa 3-D graphics library
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 *
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 * Copyright (C) 2012-2013 LunarG, Inc.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Chia-I Wu 
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 */
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#include "util/u_upload_mgr.h"
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#include "intel_chipset.h"
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#include "ilo_3d.h"
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#include "ilo_blit.h"
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#include "ilo_blitter.h"
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#include "ilo_cp.h"
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#include "ilo_gpgpu.h"
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#include "ilo_query.h"
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#include "ilo_resource.h"
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#include "ilo_screen.h"
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#include "ilo_shader.h"
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#include "ilo_state.h"
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#include "ilo_transfer.h"
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#include "ilo_video.h"
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#include "ilo_context.h"
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static void
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ilo_context_cp_flushed(struct ilo_cp *cp, void *data)
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{
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   struct ilo_context *ilo = ilo_context(data);
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   if (ilo->last_cp_bo)
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      intel_bo_unreference(ilo->last_cp_bo);
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   /* remember the just flushed bo, on which fences could wait */
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   ilo->last_cp_bo = cp->bo;
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   intel_bo_reference(ilo->last_cp_bo);
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   ilo_3d_cp_flushed(ilo->hw3d);
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}
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static void
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ilo_flush(struct pipe_context *pipe,
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          struct pipe_fence_handle **f,
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          unsigned flags)
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{
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   struct ilo_context *ilo = ilo_context(pipe);
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   if (f) {
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      struct ilo_fence *fence;
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      fence = CALLOC_STRUCT(ilo_fence);
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      if (fence) {
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         pipe_reference_init(&fence->reference, 1);
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         /* reference the batch bo that we want to wait on */
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         if (ilo_cp_empty(ilo->cp))
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            fence->bo = ilo->last_cp_bo;
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         else
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            fence->bo = ilo->cp->bo;
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         if (fence->bo)
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            intel_bo_reference(fence->bo);
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      }
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      *f = (struct pipe_fence_handle *) fence;
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   }
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   ilo_cp_flush(ilo->cp);
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}
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static void
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ilo_context_destroy(struct pipe_context *pipe)
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{
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   struct ilo_context *ilo = ilo_context(pipe);
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   ilo_cleanup_states(ilo);
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   if (ilo->last_cp_bo)
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      intel_bo_unreference(ilo->last_cp_bo);
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   if (ilo->uploader)
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      u_upload_destroy(ilo->uploader);
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   if (ilo->blitter)
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      ilo_blitter_destroy(ilo->blitter);
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   if (ilo->hw3d)
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      ilo_3d_destroy(ilo->hw3d);
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   if (ilo->shader_cache)
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      ilo_shader_cache_destroy(ilo->shader_cache);
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   if (ilo->cp)
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      ilo_cp_destroy(ilo->cp);
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   util_slab_destroy(&ilo->transfer_mempool);
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   FREE(ilo);
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}
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static struct pipe_context *
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ilo_context_create(struct pipe_screen *screen, void *priv)
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{
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   struct ilo_screen *is = ilo_screen(screen);
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   struct ilo_context *ilo;
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   ilo = CALLOC_STRUCT(ilo_context);
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   if (!ilo)
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      return NULL;
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   ilo->winsys = is->winsys;
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   ilo->dev = &is->dev;
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   /*
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    * initialize first, otherwise it may not be safe to call
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    * ilo_context_destroy() on errors
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    */
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   util_slab_create(&ilo->transfer_mempool,
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         sizeof(struct ilo_transfer), 64, UTIL_SLAB_SINGLETHREADED);
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   ilo->cp = ilo_cp_create(ilo->winsys, is->dev.has_llc);
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   ilo->shader_cache = ilo_shader_cache_create();
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   if (ilo->cp)
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      ilo->hw3d = ilo_3d_create(ilo->cp, ilo->dev);
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   if (!ilo->cp || !ilo->shader_cache || !ilo->hw3d) {
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      ilo_context_destroy(&ilo->base);
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      return NULL;
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   }
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   ilo->uploader = u_upload_create(&ilo->base, 1024 * 1024, 16,
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         PIPE_BIND_CONSTANT_BUFFER | PIPE_BIND_INDEX_BUFFER);
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   if (!ilo->uploader) {
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      ilo_context_destroy(&ilo->base);
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      return NULL;
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   }
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   ilo_cp_set_flush_callback(ilo->cp,
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         ilo_context_cp_flushed, (void *) ilo);
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   ilo->base.screen = screen;
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   ilo->base.priv = priv;
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   ilo->base.destroy = ilo_context_destroy;
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   ilo->base.flush = ilo_flush;
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   ilo_init_3d_functions(ilo);
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   ilo_init_query_functions(ilo);
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   ilo_init_state_functions(ilo);
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   ilo_init_blit_functions(ilo);
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   ilo_init_transfer_functions(ilo);
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   ilo_init_video_functions(ilo);
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   ilo_init_gpgpu_functions(ilo);
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   ilo_init_states(ilo);
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   /* this must be called last as u_blitter is a client of the pipe context */
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   ilo->blitter = ilo_blitter_create(ilo);
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   if (!ilo->blitter) {
176
      ilo_context_destroy(&ilo->base);
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      return NULL;
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   }
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   return &ilo->base;
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}
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/**
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 * Initialize context-related functions.
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 */
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void
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ilo_init_context_functions(struct ilo_screen *is)
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{
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   is->base.context_create = ilo_context_create;
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}