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5563 serge 1
/**************************************************************************
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 *
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 * Copyright 2009 VMware, Inc.  All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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/* Authors:
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 *    Michel Dänzer
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 */
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#include "pipe/p_context.h"
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#include "pipe/p_state.h"
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/**
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 * Clear the given buffers to the specified values.
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 * No masking, no scissor (clear entire buffer).
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 */
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static INLINE void
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util_clear(struct pipe_context *pipe,
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           struct pipe_framebuffer_state *framebuffer, unsigned buffers,
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           const union pipe_color_union *color, double depth, unsigned stencil)
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{
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   if (buffers & PIPE_CLEAR_COLOR) {
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      unsigned i;
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      for (i = 0; i < framebuffer->nr_cbufs; i++) {
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         struct pipe_surface *ps = framebuffer->cbufs[i];
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         pipe->clear_render_target(pipe, ps, color, 0, 0, ps->width, ps->height);
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      }
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   }
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   if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
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      struct pipe_surface *ps = framebuffer->zsbuf;
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      pipe->clear_depth_stencil(pipe, ps, buffers & PIPE_CLEAR_DEPTHSTENCIL,
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                                depth, stencil,
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                                0, 0, ps->width, ps->height);
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   }
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}