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5564 serge 1
/*
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 * Mesa 3-D graphics library
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 *
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 * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
5
 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 *
24
 * Authors:
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 *    Keith Whitwell 
26
 */
27
 
28
#include "main/glheader.h"
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#include "main/context.h"
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#include "main/macros.h"
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#include "math/m_eval.h"
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#include "main/dispatch.h"
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#include "vbo_exec.h"
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35
 
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static void clear_active_eval1( struct vbo_exec_context *exec, GLuint attr )
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{
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   assert(attr < ARRAY_SIZE(exec->eval.map1));
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   exec->eval.map1[attr].map = NULL;
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}
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42
static void clear_active_eval2( struct vbo_exec_context *exec, GLuint attr )
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{
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   assert(attr < ARRAY_SIZE(exec->eval.map2));
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   exec->eval.map2[attr].map = NULL;
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}
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48
static void set_active_eval1( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
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			      struct gl_1d_map *map )
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{
51
   assert(attr < ARRAY_SIZE(exec->eval.map1));
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   if (!exec->eval.map1[attr].map) {
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      exec->eval.map1[attr].map = map;
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      exec->eval.map1[attr].sz = dim;
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   }
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}
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58
static void set_active_eval2( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
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			      struct gl_2d_map *map )
60
{
61
   assert(attr < ARRAY_SIZE(exec->eval.map2));
62
   if (!exec->eval.map2[attr].map) {
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      exec->eval.map2[attr].map = map;
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      exec->eval.map2[attr].sz = dim;
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   }
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}
67
 
68
void vbo_exec_eval_update( struct vbo_exec_context *exec )
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{
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   struct gl_context *ctx = exec->ctx;
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   GLuint attr;
72
 
73
   /* Vertex program maps have priority over conventional attribs */
74
 
75
   for (attr = 0; attr < VBO_ATTRIB_FIRST_MATERIAL; attr++) {
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      clear_active_eval1( exec, attr );
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      clear_active_eval2( exec, attr );
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   }
79
 
80
   if (ctx->Eval.Map1Color4)
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      set_active_eval1( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 );
82
 
83
   if (ctx->Eval.Map2Color4)
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      set_active_eval2( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 );
85
 
86
   if (ctx->Eval.Map1TextureCoord4)
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      set_active_eval1( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 );
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   else if (ctx->Eval.Map1TextureCoord3)
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      set_active_eval1( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 );
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   else if (ctx->Eval.Map1TextureCoord2)
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      set_active_eval1( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 );
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   else if (ctx->Eval.Map1TextureCoord1)
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      set_active_eval1( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 );
94
 
95
   if (ctx->Eval.Map2TextureCoord4)
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      set_active_eval2( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 );
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   else if (ctx->Eval.Map2TextureCoord3)
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      set_active_eval2( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 );
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   else if (ctx->Eval.Map2TextureCoord2)
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      set_active_eval2( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 );
101
   else if (ctx->Eval.Map2TextureCoord1)
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      set_active_eval2( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 );
103
 
104
   if (ctx->Eval.Map1Normal)
105
      set_active_eval1( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal );
106
 
107
   if (ctx->Eval.Map2Normal)
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      set_active_eval2( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal );
109
 
110
   if (ctx->Eval.Map1Vertex4)
111
      set_active_eval1( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 );
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   else if (ctx->Eval.Map1Vertex3)
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      set_active_eval1( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 );
114
 
115
   if (ctx->Eval.Map2Vertex4)
116
      set_active_eval2( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 );
117
   else if (ctx->Eval.Map2Vertex3)
118
      set_active_eval2( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 );
119
 
120
   exec->eval.recalculate_maps = GL_FALSE;
121
}
122
 
123
 
124
 
125
void vbo_exec_do_EvalCoord1f(struct vbo_exec_context *exec, GLfloat u)
126
{
127
   GLuint attr;
128
 
129
   for (attr = 1; attr <= VBO_ATTRIB_TEX7; attr++) {
130
      struct gl_1d_map *map = exec->eval.map1[attr].map;
131
      if (map) {
132
	 GLfloat uu = (u - map->u1) * map->du;
133
	 fi_type data[4];
134
 
135
	 ASSIGN_4V(data, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0),
136
		   FLOAT_AS_UNION(0), FLOAT_AS_UNION(1));
137
 
138
	 _math_horner_bezier_curve(map->Points, &data[0].f, uu,
139
				   exec->eval.map1[attr].sz,
140
				   map->Order);
141
 
142
	 COPY_SZ_4V( exec->vtx.attrptr[attr],
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		     exec->vtx.attrsz[attr],
144
		     data );
145
      }
146
   }
147
 
148
   /** Vertex -- EvalCoord1f is a noop if this map not enabled:
149
    **/
150
   if (exec->eval.map1[0].map) {
151
      struct gl_1d_map *map = exec->eval.map1[0].map;
152
      GLfloat uu = (u - map->u1) * map->du;
153
      GLfloat vertex[4];
154
 
155
      ASSIGN_4V(vertex, 0, 0, 0, 1);
156
 
157
      _math_horner_bezier_curve(map->Points, vertex, uu,
158
				exec->eval.map1[0].sz,
159
				map->Order);
160
 
161
      if (exec->eval.map1[0].sz == 4)
162
	 CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
163
      else
164
	 CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
165
   }
166
}
167
 
168
 
169
 
170
void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
171
			      GLfloat u, GLfloat v )
172
{
173
   GLuint attr;
174
 
175
   for (attr = 1; attr <= VBO_ATTRIB_TEX7; attr++) {
176
      struct gl_2d_map *map = exec->eval.map2[attr].map;
177
      if (map) {
178
	 GLfloat uu = (u - map->u1) * map->du;
179
	 GLfloat vv = (v - map->v1) * map->dv;
180
	 fi_type data[4];
181
 
182
	 ASSIGN_4V(data, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0),
183
		   FLOAT_AS_UNION(0), FLOAT_AS_UNION(1));
184
 
185
	 _math_horner_bezier_surf(map->Points,
186
				  &data[0].f,
187
				  uu, vv,
188
				  exec->eval.map2[attr].sz,
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				  map->Uorder, map->Vorder);
190
 
191
	 COPY_SZ_4V( exec->vtx.attrptr[attr],
192
		     exec->vtx.attrsz[attr],
193
		     data );
194
      }
195
   }
196
 
197
   /** Vertex -- EvalCoord2f is a noop if this map not enabled:
198
    **/
199
   if (exec->eval.map2[0].map) {
200
      struct gl_2d_map *map = exec->eval.map2[0].map;
201
      GLfloat uu = (u - map->u1) * map->du;
202
      GLfloat vv = (v - map->v1) * map->dv;
203
      GLfloat vertex[4];
204
 
205
      ASSIGN_4V(vertex, 0, 0, 0, 1);
206
 
207
      if (exec->ctx->Eval.AutoNormal) {
208
	 fi_type normal[4];
209
         GLfloat du[4], dv[4];
210
 
211
         _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv,
212
				 exec->eval.map2[0].sz,
213
				 map->Uorder, map->Vorder);
214
 
215
	 if (exec->eval.map2[0].sz == 4) {
216
	    du[0] = du[0]*vertex[3] - du[3]*vertex[0];
217
	    du[1] = du[1]*vertex[3] - du[3]*vertex[1];
218
	    du[2] = du[2]*vertex[3] - du[3]*vertex[2];
219
 
220
	    dv[0] = dv[0]*vertex[3] - dv[3]*vertex[0];
221
	    dv[1] = dv[1]*vertex[3] - dv[3]*vertex[1];
222
	    dv[2] = dv[2]*vertex[3] - dv[3]*vertex[2];
223
	 }
224
 
225
 
226
         CROSS3(&normal[0].f, du, dv);
227
         NORMALIZE_3FV(&normal[0].f);
228
	 normal[3] = FLOAT_AS_UNION(1.0);
229
 
230
 	 COPY_SZ_4V( exec->vtx.attrptr[VBO_ATTRIB_NORMAL],
231
		     exec->vtx.attrsz[VBO_ATTRIB_NORMAL],
232
		     normal );
233
 
234
      }
235
      else {
236
         _math_horner_bezier_surf(map->Points, vertex, uu, vv,
237
				  exec->eval.map2[0].sz,
238
				  map->Uorder, map->Vorder);
239
      }
240
 
241
      if (exec->vtx.attrsz[0] == 4)
242
	 CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
243
      else
244
	 CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
245
   }
246
}
247