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5564 | serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2007 VMware, Inc. |
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4 | * All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the |
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8 | * "Software"), to deal in the Software without restriction, including |
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9 | * without limitation the rights to use, copy, modify, merge, publish, |
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10 | * distribute, sub license, and/or sell copies of the Software, and to |
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11 | * permit persons to whom the Software is furnished to do so, subject to |
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12 | * the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice (including the |
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15 | * next paragraph) shall be included in all copies or substantial portions |
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16 | * of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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20 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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21 | * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
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22 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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23 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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24 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | **************************************************************************/ |
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27 | |||
28 | /* |
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29 | * Authors: |
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30 | * Brian Paul |
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31 | */ |
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32 | |||
33 | #include "main/imports.h" |
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34 | #include "main/image.h" |
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35 | #include "main/bufferobj.h" |
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36 | #include "main/macros.h" |
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37 | #include "main/pbo.h" |
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38 | #include "program/program.h" |
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39 | #include "program/prog_print.h" |
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40 | |||
41 | #include "st_context.h" |
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42 | #include "st_atom.h" |
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43 | #include "st_atom_constbuf.h" |
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44 | #include "st_program.h" |
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45 | #include "st_cb_bitmap.h" |
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46 | #include "st_texture.h" |
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47 | |||
48 | #include "pipe/p_context.h" |
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49 | #include "pipe/p_defines.h" |
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50 | #include "pipe/p_shader_tokens.h" |
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51 | #include "util/u_inlines.h" |
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52 | #include "util/u_draw_quad.h" |
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53 | #include "util/u_simple_shaders.h" |
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54 | #include "util/u_upload_mgr.h" |
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55 | #include "program/prog_instruction.h" |
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56 | #include "cso_cache/cso_context.h" |
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57 | |||
58 | |||
59 | /** |
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60 | * glBitmaps are drawn as textured quads. The user's bitmap pattern |
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61 | * is stored in a texture image. An alpha8 texture format is used. |
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62 | * The fragment shader samples a bit (texel) from the texture, then |
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63 | * discards the fragment if the bit is off. |
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64 | * |
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65 | * Note that we actually store the inverse image of the bitmap to |
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66 | * simplify the fragment program. An "on" bit gets stored as texel=0x0 |
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67 | * and an "off" bit is stored as texel=0xff. Then we kill the |
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68 | * fragment if the negated texel value is less than zero. |
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69 | */ |
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70 | |||
71 | |||
72 | /** |
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73 | * The bitmap cache attempts to accumulate multiple glBitmap calls in a |
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74 | * buffer which is then rendered en mass upon a flush, state change, etc. |
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75 | * A wide, short buffer is used to target the common case of a series |
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76 | * of glBitmap calls being used to draw text. |
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77 | */ |
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78 | static GLboolean UseBitmapCache = GL_TRUE; |
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79 | |||
80 | |||
81 | #define BITMAP_CACHE_WIDTH 512 |
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82 | #define BITMAP_CACHE_HEIGHT 32 |
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83 | |||
84 | struct bitmap_cache |
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85 | { |
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86 | /** Window pos to render the cached image */ |
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87 | GLint xpos, ypos; |
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88 | /** Bounds of region used in window coords */ |
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89 | GLint xmin, ymin, xmax, ymax; |
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90 | |||
91 | GLfloat color[4]; |
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92 | |||
93 | /** Bitmap's Z position */ |
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94 | GLfloat zpos; |
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95 | |||
96 | struct pipe_resource *texture; |
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97 | struct pipe_transfer *trans; |
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98 | |||
99 | GLboolean empty; |
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100 | |||
101 | /** An I8 texture image: */ |
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102 | ubyte *buffer; |
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103 | }; |
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104 | |||
105 | |||
106 | /** Epsilon for Z comparisons */ |
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107 | #define Z_EPSILON 1e-06 |
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108 | |||
109 | |||
110 | /** |
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111 | * Make fragment program for glBitmap: |
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112 | * Sample the texture and kill the fragment if the bit is 0. |
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113 | * This program will be combined with the user's fragment program. |
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114 | */ |
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115 | static struct st_fragment_program * |
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116 | make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex) |
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117 | { |
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118 | struct st_context *st = st_context(ctx); |
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119 | struct st_fragment_program *stfp; |
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120 | struct gl_program *p; |
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121 | GLuint ic = 0; |
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122 | |||
123 | p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); |
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124 | if (!p) |
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125 | return NULL; |
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126 | |||
127 | p->NumInstructions = 3; |
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128 | |||
129 | p->Instructions = _mesa_alloc_instructions(p->NumInstructions); |
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130 | if (!p->Instructions) { |
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131 | ctx->Driver.DeleteProgram(ctx, p); |
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132 | return NULL; |
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133 | } |
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134 | _mesa_init_instructions(p->Instructions, p->NumInstructions); |
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135 | |||
136 | /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */ |
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137 | p->Instructions[ic].Opcode = OPCODE_TEX; |
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138 | p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY; |
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139 | p->Instructions[ic].DstReg.Index = 0; |
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140 | p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; |
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141 | p->Instructions[ic].SrcReg[0].Index = VARYING_SLOT_TEX0; |
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142 | p->Instructions[ic].TexSrcUnit = samplerIndex; |
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143 | p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX; |
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144 | ic++; |
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145 | |||
146 | /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */ |
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147 | p->Instructions[ic].Opcode = OPCODE_KIL; |
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148 | p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY; |
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149 | |||
150 | if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM) |
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151 | p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX; |
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152 | |||
153 | p->Instructions[ic].SrcReg[0].Index = 0; |
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154 | p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW; |
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155 | ic++; |
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156 | |||
157 | /* END; */ |
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158 | p->Instructions[ic++].Opcode = OPCODE_END; |
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159 | |||
160 | assert(ic == p->NumInstructions); |
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161 | |||
162 | p->InputsRead = VARYING_BIT_TEX0; |
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163 | p->OutputsWritten = 0x0; |
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164 | p->SamplersUsed = (1 << samplerIndex); |
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165 | |||
166 | stfp = (struct st_fragment_program *) p; |
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167 | stfp->Base.UsesKill = GL_TRUE; |
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168 | |||
169 | return stfp; |
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170 | } |
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171 | |||
172 | |||
173 | static struct gl_program * |
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174 | make_bitmap_fragment_program_glsl(struct st_context *st, |
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175 | struct st_fragment_program *orig, |
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176 | GLuint samplerIndex) |
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177 | { |
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178 | struct gl_context *ctx = st->ctx; |
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179 | struct st_fragment_program *fp = (struct st_fragment_program *) |
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180 | ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); |
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181 | |||
182 | if (!fp) |
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183 | return NULL; |
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184 | |||
185 | get_bitmap_visitor(fp, orig->glsl_to_tgsi, samplerIndex); |
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186 | return &fp->Base.Base; |
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187 | } |
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188 | |||
189 | |||
190 | static int |
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191 | find_free_bit(uint bitfield) |
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192 | { |
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193 | int i; |
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194 | for (i = 0; i < 32; i++) { |
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195 | if ((bitfield & (1 << i)) == 0) { |
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196 | return i; |
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197 | } |
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198 | } |
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199 | return -1; |
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200 | } |
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201 | |||
202 | |||
203 | /** |
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204 | * Combine basic bitmap fragment program with the user-defined program. |
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205 | * \param st current context |
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206 | * \param fpIn the incoming fragment program |
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207 | * \param fpOut the new fragment program which does fragment culling |
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208 | * \param bitmap_sampler sampler number for the bitmap texture |
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209 | */ |
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210 | void |
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211 | st_make_bitmap_fragment_program(struct st_context *st, |
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212 | struct gl_fragment_program *fpIn, |
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213 | struct gl_fragment_program **fpOut, |
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214 | GLuint *bitmap_sampler) |
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215 | { |
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216 | struct st_fragment_program *bitmap_prog; |
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217 | struct st_fragment_program *stfpIn = (struct st_fragment_program *) fpIn; |
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218 | struct gl_program *newProg; |
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219 | uint sampler; |
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220 | |||
221 | /* |
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222 | * Generate new program which is the user-defined program prefixed |
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223 | * with the bitmap sampler/kill instructions. |
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224 | */ |
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225 | sampler = find_free_bit(fpIn->Base.SamplersUsed); |
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226 | |||
227 | if (stfpIn->glsl_to_tgsi) |
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228 | newProg = make_bitmap_fragment_program_glsl(st, stfpIn, sampler); |
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229 | else { |
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230 | bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler); |
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231 | |||
232 | newProg = _mesa_combine_programs(st->ctx, |
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233 | &bitmap_prog->Base.Base, |
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234 | &fpIn->Base); |
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235 | /* done with this after combining */ |
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236 | st_reference_fragprog(st, &bitmap_prog, NULL); |
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237 | } |
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238 | |||
239 | #if 0 |
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240 | { |
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241 | printf("Combined bitmap program:\n"); |
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242 | _mesa_print_program(newProg); |
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243 | printf("InputsRead: 0x%x\n", newProg->InputsRead); |
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244 | printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten); |
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245 | _mesa_print_parameter_list(newProg->Parameters); |
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246 | } |
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247 | #endif |
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248 | |||
249 | /* return results */ |
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250 | *fpOut = (struct gl_fragment_program *) newProg; |
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251 | *bitmap_sampler = sampler; |
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252 | } |
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253 | |||
254 | |||
255 | /** |
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256 | * Copy user-provide bitmap bits into texture buffer, expanding |
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257 | * bits into texels. |
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258 | * "On" bits will set texels to 0x0. |
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259 | * "Off" bits will not modify texels. |
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260 | * Note that the image is actually going to be upside down in |
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261 | * the texture. We deal with that with texcoords. |
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262 | */ |
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263 | static void |
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264 | unpack_bitmap(struct st_context *st, |
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265 | GLint px, GLint py, GLsizei width, GLsizei height, |
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266 | const struct gl_pixelstore_attrib *unpack, |
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267 | const GLubyte *bitmap, |
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268 | ubyte *destBuffer, uint destStride) |
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269 | { |
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270 | destBuffer += py * destStride + px; |
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271 | |||
272 | _mesa_expand_bitmap(width, height, unpack, bitmap, |
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273 | destBuffer, destStride, 0x0); |
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274 | } |
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275 | |||
276 | |||
277 | /** |
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278 | * Create a texture which represents a bitmap image. |
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279 | */ |
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280 | static struct pipe_resource * |
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281 | make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height, |
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282 | const struct gl_pixelstore_attrib *unpack, |
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283 | const GLubyte *bitmap) |
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284 | { |
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285 | struct st_context *st = st_context(ctx); |
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286 | struct pipe_context *pipe = st->pipe; |
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287 | struct pipe_transfer *transfer; |
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288 | ubyte *dest; |
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289 | struct pipe_resource *pt; |
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290 | |||
291 | /* PBO source... */ |
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292 | bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap); |
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293 | if (!bitmap) { |
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294 | return NULL; |
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295 | } |
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296 | |||
297 | /** |
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298 | * Create texture to hold bitmap pattern. |
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299 | */ |
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300 | pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format, |
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301 | 0, width, height, 1, 1, 0, |
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302 | PIPE_BIND_SAMPLER_VIEW); |
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303 | if (!pt) { |
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304 | _mesa_unmap_pbo_source(ctx, unpack); |
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305 | return NULL; |
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306 | } |
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307 | |||
308 | dest = pipe_transfer_map(st->pipe, pt, 0, 0, |
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309 | PIPE_TRANSFER_WRITE, |
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310 | 0, 0, width, height, &transfer); |
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311 | |||
312 | /* Put image into texture transfer */ |
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313 | memset(dest, 0xff, height * transfer->stride); |
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314 | unpack_bitmap(st, 0, 0, width, height, unpack, bitmap, |
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315 | dest, transfer->stride); |
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316 | |||
317 | _mesa_unmap_pbo_source(ctx, unpack); |
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318 | |||
319 | /* Release transfer */ |
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320 | pipe_transfer_unmap(pipe, transfer); |
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321 | return pt; |
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322 | } |
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323 | |||
324 | static void |
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325 | setup_bitmap_vertex_data(struct st_context *st, bool normalized, |
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326 | int x, int y, int width, int height, |
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327 | float z, const float color[4], |
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328 | struct pipe_resource **vbuf, |
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329 | unsigned *vbuf_offset) |
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330 | { |
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331 | const GLfloat fb_width = (GLfloat)st->state.framebuffer.width; |
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332 | const GLfloat fb_height = (GLfloat)st->state.framebuffer.height; |
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333 | const GLfloat x0 = (GLfloat)x; |
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334 | const GLfloat x1 = (GLfloat)(x + width); |
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335 | const GLfloat y0 = (GLfloat)y; |
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336 | const GLfloat y1 = (GLfloat)(y + height); |
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337 | GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0; |
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338 | GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop; |
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339 | const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0); |
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340 | const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0); |
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341 | const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0); |
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342 | const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0); |
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343 | GLuint i; |
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344 | float (*vertices)[3][4]; /**< vertex pos + color + texcoord */ |
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345 | |||
346 | if(!normalized) |
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347 | { |
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348 | sRight = (GLfloat) width; |
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349 | tBot = (GLfloat) height; |
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350 | } |
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351 | |||
352 | if (u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]), |
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353 | vbuf_offset, vbuf, (void **) &vertices) != PIPE_OK) { |
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354 | return; |
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355 | } |
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356 | |||
357 | /* Positions are in clip coords since we need to do clipping in case |
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358 | * the bitmap quad goes beyond the window bounds. |
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359 | */ |
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360 | vertices[0][0][0] = clip_x0; |
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361 | vertices[0][0][1] = clip_y0; |
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362 | vertices[0][2][0] = sLeft; |
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363 | vertices[0][2][1] = tTop; |
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364 | |||
365 | vertices[1][0][0] = clip_x1; |
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366 | vertices[1][0][1] = clip_y0; |
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367 | vertices[1][2][0] = sRight; |
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368 | vertices[1][2][1] = tTop; |
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369 | |||
370 | vertices[2][0][0] = clip_x1; |
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371 | vertices[2][0][1] = clip_y1; |
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372 | vertices[2][2][0] = sRight; |
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373 | vertices[2][2][1] = tBot; |
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374 | |||
375 | vertices[3][0][0] = clip_x0; |
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376 | vertices[3][0][1] = clip_y1; |
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377 | vertices[3][2][0] = sLeft; |
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378 | vertices[3][2][1] = tBot; |
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379 | |||
380 | /* same for all verts: */ |
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381 | for (i = 0; i < 4; i++) { |
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382 | vertices[i][0][2] = z; |
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383 | vertices[i][0][3] = 1.0f; |
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384 | vertices[i][1][0] = color[0]; |
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385 | vertices[i][1][1] = color[1]; |
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386 | vertices[i][1][2] = color[2]; |
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387 | vertices[i][1][3] = color[3]; |
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388 | vertices[i][2][2] = 0.0; /*R*/ |
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389 | vertices[i][2][3] = 1.0; /*Q*/ |
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390 | } |
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391 | |||
392 | u_upload_unmap(st->uploader); |
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393 | } |
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394 | |||
395 | |||
396 | |||
397 | /** |
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398 | * Render a glBitmap by drawing a textured quad |
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399 | */ |
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400 | static void |
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401 | draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, |
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402 | GLsizei width, GLsizei height, |
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403 | struct pipe_sampler_view *sv, |
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404 | const GLfloat *color) |
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405 | { |
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406 | struct st_context *st = st_context(ctx); |
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407 | struct pipe_context *pipe = st->pipe; |
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408 | struct cso_context *cso = st->cso_context; |
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409 | struct st_fp_variant *fpv; |
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410 | struct st_fp_variant_key key; |
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411 | GLuint maxSize; |
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412 | GLuint offset; |
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413 | struct pipe_resource *vbuf = NULL; |
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414 | |||
415 | memset(&key, 0, sizeof(key)); |
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416 | key.st = st; |
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417 | key.bitmap = GL_TRUE; |
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418 | key.clamp_color = st->clamp_frag_color_in_shader && |
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419 | st->ctx->Color._ClampFragmentColor; |
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420 | |||
421 | fpv = st_get_fp_variant(st, st->fp, &key); |
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422 | |||
423 | /* As an optimization, Mesa's fragment programs will sometimes get the |
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424 | * primary color from a statevar/constant rather than a varying variable. |
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425 | * when that's the case, we need to ensure that we use the 'color' |
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426 | * parameter and not the current attribute color (which may have changed |
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427 | * through glRasterPos and state validation. |
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428 | * So, we force the proper color here. Not elegant, but it works. |
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429 | */ |
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430 | { |
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431 | GLfloat colorSave[4]; |
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432 | COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); |
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433 | COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color); |
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434 | st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT); |
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435 | COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave); |
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436 | } |
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437 | |||
438 | |||
439 | /* limit checks */ |
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440 | /* XXX if the bitmap is larger than the max texture size, break |
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441 | * it up into chunks. |
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442 | */ |
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443 | maxSize = 1 << (pipe->screen->get_param(pipe->screen, |
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444 | PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); |
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445 | assert(width <= (GLsizei)maxSize); |
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446 | assert(height <= (GLsizei)maxSize); |
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447 | |||
448 | cso_save_rasterizer(cso); |
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449 | cso_save_samplers(cso, PIPE_SHADER_FRAGMENT); |
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450 | cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT); |
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451 | cso_save_viewport(cso); |
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452 | cso_save_fragment_shader(cso); |
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453 | cso_save_stream_outputs(cso); |
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454 | cso_save_vertex_shader(cso); |
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455 | cso_save_tessctrl_shader(cso); |
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456 | cso_save_tesseval_shader(cso); |
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457 | cso_save_geometry_shader(cso); |
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458 | cso_save_vertex_elements(cso); |
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459 | cso_save_aux_vertex_buffer_slot(cso); |
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460 | |||
461 | /* rasterizer state: just scissor */ |
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462 | st->bitmap.rasterizer.scissor = ctx->Scissor.EnableFlags & 1; |
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463 | cso_set_rasterizer(cso, &st->bitmap.rasterizer); |
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464 | |||
465 | /* fragment shader state: TEX lookup program */ |
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466 | cso_set_fragment_shader_handle(cso, fpv->driver_shader); |
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467 | |||
468 | /* vertex shader state: position + texcoord pass-through */ |
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469 | cso_set_vertex_shader_handle(cso, st->bitmap.vs); |
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470 | |||
471 | /* disable other shaders */ |
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472 | cso_set_tessctrl_shader_handle(cso, NULL); |
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473 | cso_set_tesseval_shader_handle(cso, NULL); |
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474 | cso_set_geometry_shader_handle(cso, NULL); |
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475 | |||
476 | /* user samplers, plus our bitmap sampler */ |
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477 | { |
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478 | struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS]; |
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479 | uint num = MAX2(fpv->bitmap_sampler + 1, |
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480 | st->state.num_samplers[PIPE_SHADER_FRAGMENT]); |
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481 | uint i; |
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482 | for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++) { |
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483 | samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i]; |
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484 | } |
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485 | samplers[fpv->bitmap_sampler] = |
||
486 | &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT]; |
||
487 | cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num, |
||
488 | (const struct pipe_sampler_state **) samplers); |
||
489 | } |
||
490 | |||
491 | /* user textures, plus the bitmap texture */ |
||
492 | { |
||
493 | struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; |
||
494 | uint num = MAX2(fpv->bitmap_sampler + 1, |
||
495 | st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]); |
||
496 | memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT], |
||
497 | sizeof(sampler_views)); |
||
498 | sampler_views[fpv->bitmap_sampler] = sv; |
||
499 | cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views); |
||
500 | } |
||
501 | |||
502 | /* viewport state: viewport matching window dims */ |
||
503 | { |
||
504 | const GLboolean invert = st->state.fb_orientation == Y_0_TOP; |
||
505 | const GLfloat width = (GLfloat)st->state.framebuffer.width; |
||
506 | const GLfloat height = (GLfloat)st->state.framebuffer.height; |
||
507 | struct pipe_viewport_state vp; |
||
508 | vp.scale[0] = 0.5f * width; |
||
509 | vp.scale[1] = height * (invert ? -0.5f : 0.5f); |
||
510 | vp.scale[2] = 0.5f; |
||
511 | vp.translate[0] = 0.5f * width; |
||
512 | vp.translate[1] = 0.5f * height; |
||
513 | vp.translate[2] = 0.5f; |
||
514 | cso_set_viewport(cso, &vp); |
||
515 | } |
||
516 | |||
517 | cso_set_vertex_elements(cso, 3, st->velems_util_draw); |
||
518 | cso_set_stream_outputs(st->cso_context, 0, NULL, NULL); |
||
519 | |||
520 | /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */ |
||
521 | z = z * 2.0f - 1.0f; |
||
522 | |||
523 | /* draw textured quad */ |
||
524 | setup_bitmap_vertex_data(st, sv->texture->target != PIPE_TEXTURE_RECT, |
||
525 | x, y, width, height, z, color, &vbuf, &offset); |
||
526 | |||
527 | if (vbuf) { |
||
528 | util_draw_vertex_buffer(pipe, st->cso_context, vbuf, |
||
529 | cso_get_aux_vertex_buffer_slot(st->cso_context), |
||
530 | offset, |
||
531 | PIPE_PRIM_TRIANGLE_FAN, |
||
532 | 4, /* verts */ |
||
533 | 3); /* attribs/vert */ |
||
534 | } |
||
535 | |||
536 | /* restore state */ |
||
537 | cso_restore_rasterizer(cso); |
||
538 | cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT); |
||
539 | cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT); |
||
540 | cso_restore_viewport(cso); |
||
541 | cso_restore_fragment_shader(cso); |
||
542 | cso_restore_vertex_shader(cso); |
||
543 | cso_restore_tessctrl_shader(cso); |
||
544 | cso_restore_tesseval_shader(cso); |
||
545 | cso_restore_geometry_shader(cso); |
||
546 | cso_restore_vertex_elements(cso); |
||
547 | cso_restore_aux_vertex_buffer_slot(cso); |
||
548 | cso_restore_stream_outputs(cso); |
||
549 | |||
550 | pipe_resource_reference(&vbuf, NULL); |
||
551 | } |
||
552 | |||
553 | |||
554 | static void |
||
555 | reset_cache(struct st_context *st) |
||
556 | { |
||
557 | struct bitmap_cache *cache = st->bitmap.cache; |
||
558 | |||
559 | /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/ |
||
560 | cache->empty = GL_TRUE; |
||
561 | |||
562 | cache->xmin = 1000000; |
||
563 | cache->xmax = -1000000; |
||
564 | cache->ymin = 1000000; |
||
565 | cache->ymax = -1000000; |
||
566 | |||
567 | assert(!cache->texture); |
||
568 | |||
569 | /* allocate a new texture */ |
||
570 | cache->texture = st_texture_create(st, PIPE_TEXTURE_2D, |
||
571 | st->bitmap.tex_format, 0, |
||
572 | BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, |
||
573 | 1, 1, 0, |
||
574 | PIPE_BIND_SAMPLER_VIEW); |
||
575 | } |
||
576 | |||
577 | |||
578 | /** Print bitmap image to stdout (debug) */ |
||
579 | static void |
||
580 | print_cache(const struct bitmap_cache *cache) |
||
581 | { |
||
582 | int i, j, k; |
||
583 | |||
584 | for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) { |
||
585 | k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1); |
||
586 | for (j = 0; j < BITMAP_CACHE_WIDTH; j++) { |
||
587 | if (cache->buffer[k]) |
||
588 | printf("X"); |
||
589 | else |
||
590 | printf(" "); |
||
591 | k++; |
||
592 | } |
||
593 | printf("\n"); |
||
594 | } |
||
595 | } |
||
596 | |||
597 | |||
598 | /** |
||
599 | * Create gallium pipe_transfer object for the bitmap cache. |
||
600 | */ |
||
601 | static void |
||
602 | create_cache_trans(struct st_context *st) |
||
603 | { |
||
604 | struct pipe_context *pipe = st->pipe; |
||
605 | struct bitmap_cache *cache = st->bitmap.cache; |
||
606 | |||
607 | if (cache->trans) |
||
608 | return; |
||
609 | |||
610 | /* Map the texture transfer. |
||
611 | * Subsequent glBitmap calls will write into the texture image. |
||
612 | */ |
||
613 | cache->buffer = pipe_transfer_map(pipe, cache->texture, 0, 0, |
||
614 | PIPE_TRANSFER_WRITE, 0, 0, |
||
615 | BITMAP_CACHE_WIDTH, |
||
616 | BITMAP_CACHE_HEIGHT, &cache->trans); |
||
617 | |||
618 | /* init image to all 0xff */ |
||
619 | memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT); |
||
620 | } |
||
621 | |||
622 | |||
623 | /** |
||
624 | * If there's anything in the bitmap cache, draw/flush it now. |
||
625 | */ |
||
626 | void |
||
627 | st_flush_bitmap_cache(struct st_context *st) |
||
628 | { |
||
629 | if (!st->bitmap.cache->empty) { |
||
630 | struct bitmap_cache *cache = st->bitmap.cache; |
||
631 | |||
632 | struct pipe_context *pipe = st->pipe; |
||
633 | struct pipe_sampler_view *sv; |
||
634 | |||
635 | assert(cache->xmin <= cache->xmax); |
||
636 | |||
637 | /* printf("flush size %d x %d at %d, %d\n", |
||
638 | cache->xmax - cache->xmin, |
||
639 | cache->ymax - cache->ymin, |
||
640 | cache->xpos, cache->ypos); |
||
641 | */ |
||
642 | |||
643 | /* The texture transfer has been mapped until now. |
||
644 | * So unmap and release the texture transfer before drawing. |
||
645 | */ |
||
646 | if (cache->trans && cache->buffer) { |
||
647 | if (0) |
||
648 | print_cache(cache); |
||
649 | pipe_transfer_unmap(pipe, cache->trans); |
||
650 | cache->buffer = NULL; |
||
651 | cache->trans = NULL; |
||
652 | } |
||
653 | |||
654 | sv = st_create_texture_sampler_view(st->pipe, cache->texture); |
||
655 | if (sv) { |
||
656 | draw_bitmap_quad(st->ctx, |
||
657 | cache->xpos, |
||
658 | cache->ypos, |
||
659 | cache->zpos, |
||
660 | BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, |
||
661 | sv, |
||
662 | cache->color); |
||
663 | |||
664 | pipe_sampler_view_reference(&sv, NULL); |
||
665 | } |
||
666 | |||
667 | /* release/free the texture */ |
||
668 | pipe_resource_reference(&cache->texture, NULL); |
||
669 | |||
670 | reset_cache(st); |
||
671 | } |
||
672 | } |
||
673 | |||
674 | |||
675 | /** |
||
676 | * Try to accumulate this glBitmap call in the bitmap cache. |
||
677 | * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc. |
||
678 | */ |
||
679 | static GLboolean |
||
680 | accum_bitmap(struct gl_context *ctx, |
||
681 | GLint x, GLint y, GLsizei width, GLsizei height, |
||
682 | const struct gl_pixelstore_attrib *unpack, |
||
683 | const GLubyte *bitmap ) |
||
684 | { |
||
685 | struct st_context *st = ctx->st; |
||
686 | struct bitmap_cache *cache = st->bitmap.cache; |
||
687 | int px = -999, py = -999; |
||
688 | const GLfloat z = st->ctx->Current.RasterPos[2]; |
||
689 | |||
690 | if (width > BITMAP_CACHE_WIDTH || |
||
691 | height > BITMAP_CACHE_HEIGHT) |
||
692 | return GL_FALSE; /* too big to cache */ |
||
693 | |||
694 | if (!cache->empty) { |
||
695 | px = x - cache->xpos; /* pos in buffer */ |
||
696 | py = y - cache->ypos; |
||
697 | if (px < 0 || px + width > BITMAP_CACHE_WIDTH || |
||
698 | py < 0 || py + height > BITMAP_CACHE_HEIGHT || |
||
699 | !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) || |
||
700 | ((fabs(z - cache->zpos) > Z_EPSILON))) { |
||
701 | /* This bitmap would extend beyond cache bounds, or the bitmap |
||
702 | * color is changing |
||
703 | * so flush and continue. |
||
704 | */ |
||
705 | st_flush_bitmap_cache(st); |
||
706 | } |
||
707 | } |
||
708 | |||
709 | if (cache->empty) { |
||
710 | /* Initialize. Center bitmap vertically in the buffer. */ |
||
711 | px = 0; |
||
712 | py = (BITMAP_CACHE_HEIGHT - height) / 2; |
||
713 | cache->xpos = x; |
||
714 | cache->ypos = y - py; |
||
715 | cache->zpos = z; |
||
716 | cache->empty = GL_FALSE; |
||
717 | COPY_4FV(cache->color, st->ctx->Current.RasterColor); |
||
718 | } |
||
719 | |||
720 | assert(px != -999); |
||
721 | assert(py != -999); |
||
722 | |||
723 | if (x < cache->xmin) |
||
724 | cache->xmin = x; |
||
725 | if (y < cache->ymin) |
||
726 | cache->ymin = y; |
||
727 | if (x + width > cache->xmax) |
||
728 | cache->xmax = x + width; |
||
729 | if (y + height > cache->ymax) |
||
730 | cache->ymax = y + height; |
||
731 | |||
732 | /* create the transfer if needed */ |
||
733 | create_cache_trans(st); |
||
734 | |||
735 | /* PBO source... */ |
||
736 | bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap); |
||
737 | if (!bitmap) { |
||
738 | return FALSE; |
||
739 | } |
||
740 | |||
741 | unpack_bitmap(st, px, py, width, height, unpack, bitmap, |
||
742 | cache->buffer, BITMAP_CACHE_WIDTH); |
||
743 | |||
744 | _mesa_unmap_pbo_source(ctx, unpack); |
||
745 | |||
746 | return GL_TRUE; /* accumulated */ |
||
747 | } |
||
748 | |||
749 | |||
750 | |||
751 | /** |
||
752 | * Called via ctx->Driver.Bitmap() |
||
753 | */ |
||
754 | static void |
||
755 | st_Bitmap(struct gl_context *ctx, GLint x, GLint y, |
||
756 | GLsizei width, GLsizei height, |
||
757 | const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ) |
||
758 | { |
||
759 | struct st_context *st = st_context(ctx); |
||
760 | struct pipe_resource *pt; |
||
761 | |||
762 | if (width == 0 || height == 0) |
||
763 | return; |
||
764 | |||
765 | st_validate_state(st); |
||
766 | |||
767 | if (!st->bitmap.vs) { |
||
768 | /* create pass-through vertex shader now */ |
||
769 | const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, |
||
770 | TGSI_SEMANTIC_COLOR, |
||
771 | st->needs_texcoord_semantic ? TGSI_SEMANTIC_TEXCOORD : |
||
772 | TGSI_SEMANTIC_GENERIC }; |
||
773 | const uint semantic_indexes[] = { 0, 0, 0 }; |
||
774 | st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3, |
||
775 | semantic_names, |
||
776 | semantic_indexes, |
||
777 | FALSE); |
||
778 | } |
||
779 | |||
780 | if (UseBitmapCache && accum_bitmap(ctx, x, y, width, height, unpack, bitmap)) |
||
781 | return; |
||
782 | |||
783 | pt = make_bitmap_texture(ctx, width, height, unpack, bitmap); |
||
784 | if (pt) { |
||
785 | struct pipe_sampler_view *sv = |
||
786 | st_create_texture_sampler_view(st->pipe, pt); |
||
787 | |||
788 | assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT); |
||
789 | |||
790 | if (sv) { |
||
791 | draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2], |
||
792 | width, height, sv, |
||
793 | st->ctx->Current.RasterColor); |
||
794 | |||
795 | pipe_sampler_view_reference(&sv, NULL); |
||
796 | } |
||
797 | |||
798 | /* release/free the texture */ |
||
799 | pipe_resource_reference(&pt, NULL); |
||
800 | } |
||
801 | } |
||
802 | |||
803 | |||
804 | /** Per-context init */ |
||
805 | void |
||
806 | st_init_bitmap_functions(struct dd_function_table *functions) |
||
807 | { |
||
808 | functions->Bitmap = st_Bitmap; |
||
809 | } |
||
810 | |||
811 | |||
812 | /** Per-context init */ |
||
813 | void |
||
814 | st_init_bitmap(struct st_context *st) |
||
815 | { |
||
816 | struct pipe_sampler_state *sampler = &st->bitmap.samplers[0]; |
||
817 | struct pipe_context *pipe = st->pipe; |
||
818 | struct pipe_screen *screen = pipe->screen; |
||
819 | |||
820 | /* init sampler state once */ |
||
821 | memset(sampler, 0, sizeof(*sampler)); |
||
822 | sampler->wrap_s = PIPE_TEX_WRAP_CLAMP; |
||
823 | sampler->wrap_t = PIPE_TEX_WRAP_CLAMP; |
||
824 | sampler->wrap_r = PIPE_TEX_WRAP_CLAMP; |
||
825 | sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST; |
||
826 | sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE; |
||
827 | sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST; |
||
828 | st->bitmap.samplers[1] = *sampler; |
||
829 | st->bitmap.samplers[1].normalized_coords = 1; |
||
830 | |||
831 | /* init baseline rasterizer state once */ |
||
832 | memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer)); |
||
833 | st->bitmap.rasterizer.half_pixel_center = 1; |
||
834 | st->bitmap.rasterizer.bottom_edge_rule = 1; |
||
835 | st->bitmap.rasterizer.depth_clip = 1; |
||
836 | |||
837 | /* find a usable texture format */ |
||
838 | if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM, |
||
839 | PIPE_TEXTURE_2D, 0, |
||
840 | PIPE_BIND_SAMPLER_VIEW)) { |
||
841 | st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM; |
||
842 | } |
||
843 | else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM, |
||
844 | PIPE_TEXTURE_2D, 0, |
||
845 | PIPE_BIND_SAMPLER_VIEW)) { |
||
846 | st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM; |
||
847 | } |
||
848 | else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM, |
||
849 | PIPE_TEXTURE_2D, 0, |
||
850 | PIPE_BIND_SAMPLER_VIEW)) { |
||
851 | st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM; |
||
852 | } |
||
853 | else { |
||
854 | /* XXX support more formats */ |
||
855 | assert(0); |
||
856 | } |
||
857 | |||
858 | /* alloc bitmap cache object */ |
||
859 | st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache); |
||
860 | |||
861 | reset_cache(st); |
||
862 | } |
||
863 | |||
864 | |||
865 | /** Per-context tear-down */ |
||
866 | void |
||
867 | st_destroy_bitmap(struct st_context *st) |
||
868 | { |
||
869 | struct pipe_context *pipe = st->pipe; |
||
870 | struct bitmap_cache *cache = st->bitmap.cache; |
||
871 | |||
872 | if (st->bitmap.vs) { |
||
873 | cso_delete_vertex_shader(st->cso_context, st->bitmap.vs); |
||
874 | st->bitmap.vs = NULL; |
||
875 | } |
||
876 | |||
877 | if (cache) { |
||
878 | if (cache->trans && cache->buffer) { |
||
879 | pipe_transfer_unmap(pipe, cache->trans); |
||
880 | } |
||
881 | pipe_resource_reference(&st->bitmap.cache->texture, NULL); |
||
882 | free(st->bitmap.cache); |
||
883 | st->bitmap.cache = NULL; |
||
884 | } |
||
885 | }>>>>=>>>>=>=>><>>>><>>><>> |