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5564 serge 1
/*
2
 * Mesa 3-D graphics library
3
 *
4
 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the "Software"),
8
 * to deal in the Software without restriction, including without limitation
9
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10
 * and/or sell copies of the Software, and to permit persons to whom the
11
 * Software is furnished to do so, subject to the following conditions:
12
 *
13
 * The above copyright notice and this permission notice shall be included
14
 * in all copies or substantial portions of the Software.
15
 *
16
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22
 * OTHER DEALINGS IN THE SOFTWARE.
23
 */
24
 
25
/**
26
 * \file  programopt.c
27
 * Vertex/Fragment program optimizations and transformations for program
28
 * options, etc.
29
 *
30
 * \author Brian Paul
31
 */
32
 
33
 
34
#include "main/glheader.h"
35
#include "main/context.h"
36
#include "prog_parameter.h"
37
#include "prog_statevars.h"
38
#include "program.h"
39
#include "programopt.h"
40
#include "prog_instruction.h"
41
 
42
 
43
/**
44
 * This function inserts instructions for coordinate modelview * projection
45
 * into a vertex program.
46
 * May be used to implement the position_invariant option.
47
 */
48
static void
49
_mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
50
{
51
   struct prog_instruction *newInst;
52
   const GLuint origLen = vprog->Base.NumInstructions;
53
   const GLuint newLen = origLen + 4;
54
   GLuint i;
55
 
56
   /*
57
    * Setup state references for the modelview/projection matrix.
58
    * XXX we should check if these state vars are already declared.
59
    */
60
   static const gl_state_index mvpState[4][STATE_LENGTH] = {
61
      { STATE_MVP_MATRIX, 0, 0, 0, 0 },  /* state.matrix.mvp.row[0] */
62
      { STATE_MVP_MATRIX, 0, 1, 1, 0 },  /* state.matrix.mvp.row[1] */
63
      { STATE_MVP_MATRIX, 0, 2, 2, 0 },  /* state.matrix.mvp.row[2] */
64
      { STATE_MVP_MATRIX, 0, 3, 3, 0 },  /* state.matrix.mvp.row[3] */
65
   };
66
   GLint mvpRef[4];
67
 
68
   for (i = 0; i < 4; i++) {
69
      mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
70
                                            mvpState[i]);
71
   }
72
 
73
   /* Alloc storage for new instructions */
74
   newInst = _mesa_alloc_instructions(newLen);
75
   if (!newInst) {
76
      _mesa_error(ctx, GL_OUT_OF_MEMORY,
77
                  "glProgramString(inserting position_invariant code)");
78
      return;
79
   }
80
 
81
   /*
82
    * Generated instructions:
83
    * newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position;
84
    * newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position;
85
    * newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position;
86
    * newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position;
87
    */
88
   _mesa_init_instructions(newInst, 4);
89
   for (i = 0; i < 4; i++) {
90
      newInst[i].Opcode = OPCODE_DP4;
91
      newInst[i].DstReg.File = PROGRAM_OUTPUT;
92
      newInst[i].DstReg.Index = VARYING_SLOT_POS;
93
      newInst[i].DstReg.WriteMask = (WRITEMASK_X << i);
94
      newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR;
95
      newInst[i].SrcReg[0].Index = mvpRef[i];
96
      newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP;
97
      newInst[i].SrcReg[1].File = PROGRAM_INPUT;
98
      newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS;
99
      newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
100
   }
101
 
102
   /* Append original instructions after new instructions */
103
   _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen);
104
 
105
   /* free old instructions */
106
   _mesa_free_instructions(vprog->Base.Instructions, origLen);
107
 
108
   /* install new instructions */
109
   vprog->Base.Instructions = newInst;
110
   vprog->Base.NumInstructions = newLen;
111
   vprog->Base.InputsRead |= VERT_BIT_POS;
112
   vprog->Base.OutputsWritten |= BITFIELD64_BIT(VARYING_SLOT_POS);
113
}
114
 
115
 
116
static void
117
_mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
118
{
119
   struct prog_instruction *newInst;
120
   const GLuint origLen = vprog->Base.NumInstructions;
121
   const GLuint newLen = origLen + 4;
122
   GLuint hposTemp;
123
   GLuint i;
124
 
125
   /*
126
    * Setup state references for the modelview/projection matrix.
127
    * XXX we should check if these state vars are already declared.
128
    */
129
   static const gl_state_index mvpState[4][STATE_LENGTH] = {
130
      { STATE_MVP_MATRIX, 0, 0, 0, STATE_MATRIX_TRANSPOSE },
131
      { STATE_MVP_MATRIX, 0, 1, 1, STATE_MATRIX_TRANSPOSE },
132
      { STATE_MVP_MATRIX, 0, 2, 2, STATE_MATRIX_TRANSPOSE },
133
      { STATE_MVP_MATRIX, 0, 3, 3, STATE_MATRIX_TRANSPOSE },
134
   };
135
   GLint mvpRef[4];
136
 
137
   for (i = 0; i < 4; i++) {
138
      mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
139
                                            mvpState[i]);
140
   }
141
 
142
   /* Alloc storage for new instructions */
143
   newInst = _mesa_alloc_instructions(newLen);
144
   if (!newInst) {
145
      _mesa_error(ctx, GL_OUT_OF_MEMORY,
146
                  "glProgramString(inserting position_invariant code)");
147
      return;
148
   }
149
 
150
   /* TEMP hposTemp; */
151
   hposTemp = vprog->Base.NumTemporaries++;
152
 
153
   /*
154
    * Generated instructions:
155
    *    emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]);
156
    *    emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp);
157
    *    emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp);
158
    *    emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp);
159
    */
160
   _mesa_init_instructions(newInst, 4);
161
 
162
   newInst[0].Opcode = OPCODE_MUL;
163
   newInst[0].DstReg.File = PROGRAM_TEMPORARY;
164
   newInst[0].DstReg.Index = hposTemp;
165
   newInst[0].DstReg.WriteMask = WRITEMASK_XYZW;
166
   newInst[0].SrcReg[0].File = PROGRAM_INPUT;
167
   newInst[0].SrcReg[0].Index = VERT_ATTRIB_POS;
168
   newInst[0].SrcReg[0].Swizzle = SWIZZLE_XXXX;
169
   newInst[0].SrcReg[1].File = PROGRAM_STATE_VAR;
170
   newInst[0].SrcReg[1].Index = mvpRef[0];
171
   newInst[0].SrcReg[1].Swizzle = SWIZZLE_NOOP;
172
 
173
   for (i = 1; i <= 2; i++) {
174
      newInst[i].Opcode = OPCODE_MAD;
175
      newInst[i].DstReg.File = PROGRAM_TEMPORARY;
176
      newInst[i].DstReg.Index = hposTemp;
177
      newInst[i].DstReg.WriteMask = WRITEMASK_XYZW;
178
      newInst[i].SrcReg[0].File = PROGRAM_INPUT;
179
      newInst[i].SrcReg[0].Index = VERT_ATTRIB_POS;
180
      newInst[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(i,i,i,i);
181
      newInst[i].SrcReg[1].File = PROGRAM_STATE_VAR;
182
      newInst[i].SrcReg[1].Index = mvpRef[i];
183
      newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
184
      newInst[i].SrcReg[2].File = PROGRAM_TEMPORARY;
185
      newInst[i].SrcReg[2].Index = hposTemp;
186
      newInst[1].SrcReg[2].Swizzle = SWIZZLE_NOOP;
187
   }
188
 
189
   newInst[3].Opcode = OPCODE_MAD;
190
   newInst[3].DstReg.File = PROGRAM_OUTPUT;
191
   newInst[3].DstReg.Index = VARYING_SLOT_POS;
192
   newInst[3].DstReg.WriteMask = WRITEMASK_XYZW;
193
   newInst[3].SrcReg[0].File = PROGRAM_INPUT;
194
   newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS;
195
   newInst[3].SrcReg[0].Swizzle = SWIZZLE_WWWW;
196
   newInst[3].SrcReg[1].File = PROGRAM_STATE_VAR;
197
   newInst[3].SrcReg[1].Index = mvpRef[3];
198
   newInst[3].SrcReg[1].Swizzle = SWIZZLE_NOOP;
199
   newInst[3].SrcReg[2].File = PROGRAM_TEMPORARY;
200
   newInst[3].SrcReg[2].Index = hposTemp;
201
   newInst[3].SrcReg[2].Swizzle = SWIZZLE_NOOP;
202
 
203
 
204
   /* Append original instructions after new instructions */
205
   _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen);
206
 
207
   /* free old instructions */
208
   _mesa_free_instructions(vprog->Base.Instructions, origLen);
209
 
210
   /* install new instructions */
211
   vprog->Base.Instructions = newInst;
212
   vprog->Base.NumInstructions = newLen;
213
   vprog->Base.InputsRead |= VERT_BIT_POS;
214
   vprog->Base.OutputsWritten |= BITFIELD64_BIT(VARYING_SLOT_POS);
215
}
216
 
217
 
218
void
219
_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
220
{
221
   if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS)
222
      _mesa_insert_mvp_dp4_code( ctx, vprog );
223
   else
224
      _mesa_insert_mvp_mad_code( ctx, vprog );
225
}
226
 
227
 
228
 
229
 
230
 
231
 
232
/**
233
 * Append instructions to implement fog
234
 *
235
 * The \c fragment.fogcoord input is used to compute the fog blend factor.
236
 *
237
 * \param ctx      The GL context
238
 * \param fprog    Fragment program that fog instructions will be appended to.
239
 * \param fog_mode Fog mode.  One of \c GL_EXP, \c GL_EXP2, or \c GL_LINEAR.
240
 * \param saturate True if writes to color outputs should be clamped to [0, 1]
241
 *
242
 * \note
243
 * This function sets \c VARYING_BIT_FOGC in \c fprog->Base.InputsRead.
244
 *
245
 * \todo With a little work, this function could be adapted to add fog code
246
 * to vertex programs too.
247
 */
248
void
249
_mesa_append_fog_code(struct gl_context *ctx,
250
		      struct gl_fragment_program *fprog, GLenum fog_mode,
251
		      GLboolean saturate)
252
{
253
   static const gl_state_index fogPStateOpt[STATE_LENGTH]
254
      = { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 };
255
   static const gl_state_index fogColorState[STATE_LENGTH]
256
      = { STATE_FOG_COLOR, 0, 0, 0, 0};
257
   struct prog_instruction *newInst, *inst;
258
   const GLuint origLen = fprog->Base.NumInstructions;
259
   const GLuint newLen = origLen + 5;
260
   GLuint i;
261
   GLint fogPRefOpt, fogColorRef; /* state references */
262
   GLuint colorTemp, fogFactorTemp; /* temporary registerss */
263
 
264
   if (fog_mode == GL_NONE) {
265
      _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program"
266
                    " with fog_mode == GL_NONE");
267
      return;
268
   }
269
 
270
   if (!(fprog->Base.OutputsWritten & (1 << FRAG_RESULT_COLOR))) {
271
      /* program doesn't output color, so nothing to do */
272
      return;
273
   }
274
 
275
   /* Alloc storage for new instructions */
276
   newInst = _mesa_alloc_instructions(newLen);
277
   if (!newInst) {
278
      _mesa_error(ctx, GL_OUT_OF_MEMORY,
279
                  "glProgramString(inserting fog_option code)");
280
      return;
281
   }
282
 
283
   /* Copy orig instructions into new instruction buffer */
284
   _mesa_copy_instructions(newInst, fprog->Base.Instructions, origLen);
285
 
286
   /* PARAM fogParamsRefOpt = internal optimized fog params; */
287
   fogPRefOpt
288
      = _mesa_add_state_reference(fprog->Base.Parameters, fogPStateOpt);
289
   /* PARAM fogColorRef = state.fog.color; */
290
   fogColorRef
291
      = _mesa_add_state_reference(fprog->Base.Parameters, fogColorState);
292
 
293
   /* TEMP colorTemp; */
294
   colorTemp = fprog->Base.NumTemporaries++;
295
   /* TEMP fogFactorTemp; */
296
   fogFactorTemp = fprog->Base.NumTemporaries++;
297
 
298
   /* Scan program to find where result.color is written */
299
   inst = newInst;
300
   for (i = 0; i < fprog->Base.NumInstructions; i++) {
301
      if (inst->Opcode == OPCODE_END)
302
         break;
303
      if (inst->DstReg.File == PROGRAM_OUTPUT &&
304
          inst->DstReg.Index == FRAG_RESULT_COLOR) {
305
         /* change the instruction to write to colorTemp w/ clamping */
306
         inst->DstReg.File = PROGRAM_TEMPORARY;
307
         inst->DstReg.Index = colorTemp;
308
         inst->SaturateMode = saturate;
309
         /* don't break (may be several writes to result.color) */
310
      }
311
      inst++;
312
   }
313
   assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */
314
 
315
   _mesa_init_instructions(inst, 5);
316
 
317
   /* emit instructions to compute fog blending factor */
318
   /* this is always clamped to [0, 1] regardless of fragment clamping */
319
   if (fog_mode == GL_LINEAR) {
320
      /* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */
321
      inst->Opcode = OPCODE_MAD;
322
      inst->DstReg.File = PROGRAM_TEMPORARY;
323
      inst->DstReg.Index = fogFactorTemp;
324
      inst->DstReg.WriteMask = WRITEMASK_X;
325
      inst->SrcReg[0].File = PROGRAM_INPUT;
326
      inst->SrcReg[0].Index = VARYING_SLOT_FOGC;
327
      inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
328
      inst->SrcReg[1].File = PROGRAM_STATE_VAR;
329
      inst->SrcReg[1].Index = fogPRefOpt;
330
      inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
331
      inst->SrcReg[2].File = PROGRAM_STATE_VAR;
332
      inst->SrcReg[2].Index = fogPRefOpt;
333
      inst->SrcReg[2].Swizzle = SWIZZLE_YYYY;
334
      inst->SaturateMode = SATURATE_ZERO_ONE;
335
      inst++;
336
   }
337
   else {
338
      assert(fog_mode == GL_EXP || fog_mode == GL_EXP2);
339
      /* fogPRefOpt.z = d/ln(2), fogPRefOpt.w = d/sqrt(ln(2) */
340
      /* EXP: MUL fogFactorTemp.x, fogPRefOpt.z, fragment.fogcoord.x; */
341
      /* EXP2: MUL fogFactorTemp.x, fogPRefOpt.w, fragment.fogcoord.x; */
342
      inst->Opcode = OPCODE_MUL;
343
      inst->DstReg.File = PROGRAM_TEMPORARY;
344
      inst->DstReg.Index = fogFactorTemp;
345
      inst->DstReg.WriteMask = WRITEMASK_X;
346
      inst->SrcReg[0].File = PROGRAM_STATE_VAR;
347
      inst->SrcReg[0].Index = fogPRefOpt;
348
      inst->SrcReg[0].Swizzle
349
         = (fog_mode == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW;
350
      inst->SrcReg[1].File = PROGRAM_INPUT;
351
      inst->SrcReg[1].Index = VARYING_SLOT_FOGC;
352
      inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
353
      inst++;
354
      if (fog_mode == GL_EXP2) {
355
         /* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */
356
         inst->Opcode = OPCODE_MUL;
357
         inst->DstReg.File = PROGRAM_TEMPORARY;
358
         inst->DstReg.Index = fogFactorTemp;
359
         inst->DstReg.WriteMask = WRITEMASK_X;
360
         inst->SrcReg[0].File = PROGRAM_TEMPORARY;
361
         inst->SrcReg[0].Index = fogFactorTemp;
362
         inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
363
         inst->SrcReg[1].File = PROGRAM_TEMPORARY;
364
         inst->SrcReg[1].Index = fogFactorTemp;
365
         inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
366
         inst++;
367
      }
368
      /* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */
369
      inst->Opcode = OPCODE_EX2;
370
      inst->DstReg.File = PROGRAM_TEMPORARY;
371
      inst->DstReg.Index = fogFactorTemp;
372
      inst->DstReg.WriteMask = WRITEMASK_X;
373
      inst->SrcReg[0].File = PROGRAM_TEMPORARY;
374
      inst->SrcReg[0].Index = fogFactorTemp;
375
      inst->SrcReg[0].Negate = NEGATE_XYZW;
376
      inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
377
      inst->SaturateMode = SATURATE_ZERO_ONE;
378
      inst++;
379
   }
380
   /* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */
381
   inst->Opcode = OPCODE_LRP;
382
   inst->DstReg.File = PROGRAM_OUTPUT;
383
   inst->DstReg.Index = FRAG_RESULT_COLOR;
384
   inst->DstReg.WriteMask = WRITEMASK_XYZ;
385
   inst->SrcReg[0].File = PROGRAM_TEMPORARY;
386
   inst->SrcReg[0].Index = fogFactorTemp;
387
   inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
388
   inst->SrcReg[1].File = PROGRAM_TEMPORARY;
389
   inst->SrcReg[1].Index = colorTemp;
390
   inst->SrcReg[1].Swizzle = SWIZZLE_NOOP;
391
   inst->SrcReg[2].File = PROGRAM_STATE_VAR;
392
   inst->SrcReg[2].Index = fogColorRef;
393
   inst->SrcReg[2].Swizzle = SWIZZLE_NOOP;
394
   inst++;
395
   /* MOV result.color.w, colorTemp.x;  # copy alpha */
396
   inst->Opcode = OPCODE_MOV;
397
   inst->DstReg.File = PROGRAM_OUTPUT;
398
   inst->DstReg.Index = FRAG_RESULT_COLOR;
399
   inst->DstReg.WriteMask = WRITEMASK_W;
400
   inst->SrcReg[0].File = PROGRAM_TEMPORARY;
401
   inst->SrcReg[0].Index = colorTemp;
402
   inst->SrcReg[0].Swizzle = SWIZZLE_NOOP;
403
   inst++;
404
   /* END; */
405
   inst->Opcode = OPCODE_END;
406
   inst++;
407
 
408
   /* free old instructions */
409
   _mesa_free_instructions(fprog->Base.Instructions, origLen);
410
 
411
   /* install new instructions */
412
   fprog->Base.Instructions = newInst;
413
   fprog->Base.NumInstructions = inst - newInst;
414
   fprog->Base.InputsRead |= VARYING_BIT_FOGC;
415
   assert(fprog->Base.OutputsWritten & (1 << FRAG_RESULT_COLOR));
416
}
417
 
418
 
419
 
420
static GLboolean
421
is_texture_instruction(const struct prog_instruction *inst)
422
{
423
   switch (inst->Opcode) {
424
   case OPCODE_TEX:
425
   case OPCODE_TXB:
426
   case OPCODE_TXD:
427
   case OPCODE_TXL:
428
   case OPCODE_TXP:
429
   case OPCODE_TXP_NV:
430
      return GL_TRUE;
431
   default:
432
      return GL_FALSE;
433
   }
434
}
435
 
436
 
437
/**
438
 * Count the number of texure indirections in the given program.
439
 * The program's NumTexIndirections field will be updated.
440
 * See the GL_ARB_fragment_program spec (issue 24) for details.
441
 * XXX we count texture indirections in texenvprogram.c (maybe use this code
442
 * instead and elsewhere).
443
 */
444
void
445
_mesa_count_texture_indirections(struct gl_program *prog)
446
{
447
   GLuint indirections = 1;
448
   GLbitfield tempsOutput = 0x0;
449
   GLbitfield aluTemps = 0x0;
450
   GLuint i;
451
 
452
   for (i = 0; i < prog->NumInstructions; i++) {
453
      const struct prog_instruction *inst = prog->Instructions + i;
454
 
455
      if (is_texture_instruction(inst)) {
456
         if (((inst->SrcReg[0].File == PROGRAM_TEMPORARY) &&
457
              (tempsOutput & (1 << inst->SrcReg[0].Index))) ||
458
             ((inst->Opcode != OPCODE_KIL) &&
459
              (inst->DstReg.File == PROGRAM_TEMPORARY) &&
460
              (aluTemps & (1 << inst->DstReg.Index))))
461
            {
462
               indirections++;
463
               tempsOutput = 0x0;
464
               aluTemps = 0x0;
465
            }
466
      }
467
      else {
468
         GLuint j;
469
         for (j = 0; j < 3; j++) {
470
            if (inst->SrcReg[j].File == PROGRAM_TEMPORARY)
471
               aluTemps |= (1 << inst->SrcReg[j].Index);
472
         }
473
         if (inst->DstReg.File == PROGRAM_TEMPORARY)
474
            aluTemps |= (1 << inst->DstReg.Index);
475
      }
476
 
477
      if ((inst->Opcode != OPCODE_KIL) && (inst->DstReg.File == PROGRAM_TEMPORARY))
478
         tempsOutput |= (1 << inst->DstReg.Index);
479
   }
480
 
481
   prog->NumTexIndirections = indirections;
482
}
483
 
484
 
485
/**
486
 * Count number of texture instructions in given program and update the
487
 * program's NumTexInstructions field.
488
 */
489
void
490
_mesa_count_texture_instructions(struct gl_program *prog)
491
{
492
   GLuint i;
493
   prog->NumTexInstructions = 0;
494
   for (i = 0; i < prog->NumInstructions; i++) {
495
      prog->NumTexInstructions += is_texture_instruction(prog->Instructions + i);
496
   }
497
}
498
 
499
 
500
/**
501
 * Scan/rewrite program to remove reads of custom (output) registers.
502
 * The passed type has to be PROGRAM_OUTPUT.
503
 * On some hardware, trying to read an output register causes trouble.
504
 * So, rewrite the program to use a temporary register in this case.
505
 */
506
void
507
_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)
508
{
509
   GLuint i;
510
   GLint outputMap[VARYING_SLOT_MAX];
511
   GLuint numVaryingReads = 0;
512
   GLboolean usedTemps[MAX_PROGRAM_TEMPS];
513
   GLuint firstTemp = 0;
514
 
515
   _mesa_find_used_registers(prog, PROGRAM_TEMPORARY,
516
                             usedTemps, MAX_PROGRAM_TEMPS);
517
 
518
   assert(type == PROGRAM_OUTPUT);
519
 
520
   for (i = 0; i < VARYING_SLOT_MAX; i++)
521
      outputMap[i] = -1;
522
 
523
   /* look for instructions which read from varying vars */
524
   for (i = 0; i < prog->NumInstructions; i++) {
525
      struct prog_instruction *inst = prog->Instructions + i;
526
      const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
527
      GLuint j;
528
      for (j = 0; j < numSrc; j++) {
529
         if (inst->SrcReg[j].File == type) {
530
            /* replace the read with a temp reg */
531
            const GLuint var = inst->SrcReg[j].Index;
532
            if (outputMap[var] == -1) {
533
               numVaryingReads++;
534
               outputMap[var] = _mesa_find_free_register(usedTemps,
535
                                                         MAX_PROGRAM_TEMPS,
536
                                                         firstTemp);
537
               firstTemp = outputMap[var] + 1;
538
            }
539
            inst->SrcReg[j].File = PROGRAM_TEMPORARY;
540
            inst->SrcReg[j].Index = outputMap[var];
541
         }
542
      }
543
   }
544
 
545
   if (numVaryingReads == 0)
546
      return; /* nothing to be done */
547
 
548
   /* look for instructions which write to the varying vars identified above */
549
   for (i = 0; i < prog->NumInstructions; i++) {
550
      struct prog_instruction *inst = prog->Instructions + i;
551
      if (inst->DstReg.File == type &&
552
          outputMap[inst->DstReg.Index] >= 0) {
553
         /* change inst to write to the temp reg, instead of the varying */
554
         inst->DstReg.File = PROGRAM_TEMPORARY;
555
         inst->DstReg.Index = outputMap[inst->DstReg.Index];
556
      }
557
   }
558
 
559
   /* insert new instructions to copy the temp vars to the varying vars */
560
   {
561
      struct prog_instruction *inst;
562
      GLint endPos, var;
563
 
564
      /* Look for END instruction and insert the new varying writes */
565
      endPos = -1;
566
      for (i = 0; i < prog->NumInstructions; i++) {
567
         struct prog_instruction *inst = prog->Instructions + i;
568
         if (inst->Opcode == OPCODE_END) {
569
            endPos = i;
570
            _mesa_insert_instructions(prog, i, numVaryingReads);
571
            break;
572
         }
573
      }
574
 
575
      assert(endPos >= 0);
576
 
577
      /* insert new MOV instructions here */
578
      inst = prog->Instructions + endPos;
579
      for (var = 0; var < VARYING_SLOT_MAX; var++) {
580
         if (outputMap[var] >= 0) {
581
            /* MOV VAR[var], TEMP[tmp]; */
582
            inst->Opcode = OPCODE_MOV;
583
            inst->DstReg.File = type;
584
            inst->DstReg.Index = var;
585
            inst->SrcReg[0].File = PROGRAM_TEMPORARY;
586
            inst->SrcReg[0].Index = outputMap[var];
587
            inst++;
588
         }
589
      }
590
   }
591
}